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Python Timer
Discussion on Python Timer within the Metin2 Private Server forum part of the Metin2 category.
12/06/2014, 20:37
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#1
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Python Timer
Ich möchte mir in die Restart.py einen Timer einfügen, dass unter dem Stadt neu Starten Knopf die Zeit angezeigt wird, bis man in die Stadt teleportiert wird.
Kann mir da jemand weiterhelfen? Bin in Python bei einem Wissensstand von vllt 1-2% x.x
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12/06/2014, 20:48
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#2
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Wie sieht die 'restart.py' aus? Und kannst du ggf. etwas genauer formulieren, was du genau erreichen möchtest, dass wäre wichtig um den Computer in Form der Programmiersprache die Anweisungen richtig zu übergeben.
Code:
import time
start = time.time()
location = 'dungeon'
while location != 'town':
now = time.time()
counter = now-start
if counter >= 30:
location = 'town'
print(counter)
Das wäre ein einfacher Counter. Der bei 30 Sekunden abbricht indem er die Location ändert.
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12/06/2014, 21:49
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#3
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uirestart.py:
PHP Code:
import dbg import app import net
import ui
################################################################################################### ## Restart class RestartDialog(ui.ScriptWindow):
def __init__(self): ui.ScriptWindow.__init__(self)
def __del__(self): ui.ScriptWindow.__del__(self)
def LoadDialog(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/restartdialog.py") except Exception, msg: (type, msg, tb)=sys.exc_info() dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg)) app.Abort() return 0
try: self.restartHereButton=self.GetChild("restart_here_button") self.restartTownButton=self.GetChild("restart_town_button") except: import sys (type, msg, tb)=sys.exc_info() dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg)) app.Abort() return 0
self.restartHereButton.SetEvent(ui.__mem_func__(self.RestartHere)) self.restartTownButton.SetEvent(ui.__mem_func__(self.RestartTown))
return 1
def Destroy(self): self.restartHereButton=0 self.restartTownButton=0 self.ClearDictionary()
def OpenDialog(self): self.Show()
def Close(self): self.Hide() return TRUE
def RestartHere(self): net.SendChatPacket("/restart_here")
def RestartTown(self): import accept self.testdialog = accept.testdialog() self.testdialog.Show()
def OnPressExitKey(self): return TRUE
def OnPressEscapeKey(self): return TRUE
Ich möchte, dass wenn der Spieler stirbt, unter dem Stadt neu starten Button (oder in dem Text z.B. "In der Stadt neu starten (02:59)") ein Timer angezeigt wird der 3min runterzählt.
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12/07/2014, 19:08
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#4
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Code:
self.restartHereButton.SetEvent(ui.__mem_func__(self.RestartHere))
self.restartTownButton.SetEvent(ui.__mem_func__(self.RestartTown))
def RestartHere(self):
net.SendChatPacket("/restart_here")
def RestartTown(self):
import accept
self.testdialog = accept.testdialog()
self.testdialog.Show()
Ist den bereits ein Delay vorhanden, nachdem man stirbt oder werden die Optionen 'Hier' und 'Stadt' direkt anklickbar angezeigt?
Wenn nicht, solltest du meines Wissens nach testen, ob die Änderung der z.B. Textpassage aus RestartTown auch im Spiel funktioniert.
Dafür musst du dir accept.testdialog() anschauen und einen mit deinem gewünschten Text erstellen.
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12/07/2014, 20:58
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#5
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->
So ein Timer ist dort eingebaut.
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12/07/2014, 21:00
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#6
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Also Timer kannst du generell so machen:
Code:
if self.AboutWindow:
if self.AboutWindow.x_counter > 1:
self.AboutWindow.x_counter -=1
self.AboutWindow.text6.SetText("Zeit: %0.1f" % (self.AboutWindow.x_counter/45.0))
elif self.AboutWindow.x_counter == 1:
self.AboutWindow.Hide()
# self.AboutWindow.Delete()
(entnommen aus dem Mijago Switchbot)
-> in die OnUpdate natürlich
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12/07/2014, 21:35
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#7
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So würde es gehen.
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12/08/2014, 00:04
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#8
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danke leute ihr seid spitze!
kleines aber feines feature das meiner meinung nach ein muss für jeden server ist!
Code:
1208 21:19:06307 ::
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:28) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.IndentationError:expected an indented block (line 124)
1208 21:19:06307 :: ============================================================================================================
1208 21:19:06307 :: Abort!!!!
Code:
import dbg
import app
import net
import time
import ui
###################################################################################################
## Restart
class RestartDialog(ui.ScriptWindow):
Minutes = 2
Seconds = 60
def __init__(self):
ui.ScriptWindow.__init__(self)
self.Show()
self.delaytimer = WaitingDialog()
self.delaytimer2 = WaitingDialog()
def __del__(self):
ui.ScriptWindow.__del__(self)
def LoadDialog(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "uiscript/restartdialog.py")
except Exception, msg:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
try:
self.restartHereButton=self.GetChild("restart_here_button")
self.restartTownButton=self.GetChild("restart_town_button")
self.TimeString=self.GetChild("TimeString")
except:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
self.restartHereButton.SetEvent(ui.__mem_func__(self.RestartHere))
self.restartTownButton.SetEvent(ui.__mem_func__(self.RestartTown))
return 1
def LoadTimer(self):
self.delaytimer.Open(1.0)
if self.Minutes == 2:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":" + str(self.Seconds) + "min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
if self.Minutes == 1:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":" + str(self.Seconds) + "min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
if self.Minutes == 0:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":" + str(self.Seconds) + "min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend " + str(self.Minutes) + ":0" + str(self.Seconds) + "min")
if self.Seconds == 0 and self.Minutes == 2:
self.Minutes = 1
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 1:
self.Minutes = 0
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 0:
self.Minutes = 2
self.Seconds = 60
self.delaytimer.SAFE_SetTimeOverEvent(self.LoadTimer)
def Destroy(self):
self.restartHereButton=0
self.restartTownButton=0
self.ClearDictionary()
def OpenDialog(self):
self.Show()
self.delaytimer.Open(1.0)
self.LoadTimer()
def Close(self):
self.Hide()
self.delaytimer.Open(99999999999999.0)
self.Minutes = 2
self.Seconds = 60
return True
def RestartHere(self):
net.SendChatPacket("/restart_here")
def RestartTown(self):
import accept
self.testdialog = accept.testdialog()
self.testdialog.Show()
def OnPressExitKey(self):
return True
def OnPressEscapeKey(self):
return True
class WaitingDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.eventTimeOver = lambda *arg: None
self.eventExit = lambda *arg: None
def __del__(self):
ui.ScriptWindow.__del__(self)
def Open(self, waitTime):
curTime = time.clock()
self.endTime = curTime + waitTime
self.Show()
def Close(self):
self.Hide()
def Destroy(self):
self.Hide()
def SAFE_SetTimeOverEvent(self, event):
self.eventTimeOver = ui.__mem_func__(event)
def SAFE_SetExitEvent(self, event):
self.eventExit = ui.__mem_func__(event)
def OnUpdate(self):
lastTime = max(0, self.endTime - time.clock())
if 0 == lastTime:
self.Close()
self.eventTimeOver()
else:
return
def OnPressExitKey(self):
self.Close()
return TRUE
restartdialog.py
import uiScriptLocale
ROOT = "d:/ymir work/ui/public/"
window = {
"name" : "RestartDialog",
"style" : ("float",),
"x" : 50,
"y" : 50,
"width" : 200,
"height" : 100,
"children" :
(
{
"name" : "board",
"type" : "thinboard",
"x" : 0,
"y" : 0,
"width" : 200,
"height" : 100,
"r" : 0.3333,
"g" : 0.2941,
"b" : 0.2588,
"a" : 1.0,
"children" :
(
{
"name" : "restart_here_button",
"type" : "button",
"x" : 10,
"y" : 17,
"text" : uiScriptLocale.RESTART_HERE,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "restart_town_button",
"type" : "button",
"x" : 10,
"y" : 47,
"text" : uiScriptLocale.RESTART_TOWN,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "TimeString",
"type" : "text",
"x" : 100,
"y" : 80,
"text_horizontal_align" : "center",
"text" : "Debug-Time",
},
),
},
),
}
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12/08/2014, 22:10
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#9
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Received Thanks: 57
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Gleicher Fehler -.-"
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12/08/2014, 22:11
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#10
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elite*gold: 399
Join Date: Sep 2011
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So schwer ist es doch nicht...
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12/09/2014, 00:01
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#11
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Das das 2 verschiedene Dateien sind ist euch bewusst oder ? In der Pastebin Datei
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12/09/2014, 05:08
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#12
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Join Date: Nov 2013
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Oops ...
Und was hab ich jetzt falsch gemacht ? ...
Code:
1209 19:00:07259 ::
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:28) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 159)
1209 19:00:07259 :: ============================================================================================================
1209 19:00:07259 :: Abort!!!!
Code:
import dbg
import app
import net
import time
import ui
###################################################################################################
## Restart
class RestartDialog(ui.ScriptWindow):
Minutes = 2
Seconds = 60
def __init__(self):
ui.ScriptWindow.__init__(self)
self.Show()
self.delaytimer = WaitingDialog()
self.delaytimer2 = WaitingDialog()
def __del__(self):
ui.ScriptWindow.__del__(self)
def LoadDialog(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "uiscript/restartdialog.py")
except Exception, msg:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
try:
self.restartHereButton=self.GetChild("restart_here_button")
self.restartTownButton=self.GetChild("restart_town_button")
self.TimeString=self.GetChild("TimeString")
except:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
self.restartHereButton.SetEvent(ui.__mem_func__(self.RestartHere))
self.restartTownButton.SetEvent(ui.__mem_func__(self.RestartTown))
return 1
def LoadTimer(self):
self.delaytimer.Open(1.0)
if self.Minutes == 2:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Minutes == 1:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Minutes == 0:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Seconds == 0 and self.Minutes == 2:
self.Minutes = 1
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 1:
self.Minutes = 0
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 0:
self.Minutes = 2
self.Seconds = 60
self.delaytimer.SAFE_SetTimeOverEvent(self.LoadTimer)
def Destroy(self):
self.restartHereButton=0
self.restartTownButton=0
self.ClearDictionary()
def OpenDialog(self):
self.Show()
self.delaytimer.Open(1.0)
self.LoadTimer()
def Close(self):
self.Hide()
self.delaytimer.Open(99999999999999.0)
self.Minutes = 2
self.Seconds = 60
return True
def RestartHere(self):
net.SendChatPacket("/restart_here")
def RestartTown(self):
import accept
self.testdialog = accept.testdialog()
self.testdialog.Show()
def OnPressExitKey(self):
return True
def OnPressEscapeKey(self):
return True
class WaitingDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.eventTimeOver = lambda *arg: None
self.eventExit = lambda *arg: None
def __del__(self):
ui.ScriptWindow.__del__(self)
def Open(self, waitTime):
curTime = time.clock()
self.endTime = curTime + waitTime
self.Show()
def Close(self):
self.Hide()
def Destroy(self):
self.Hide()
def SAFE_SetTimeOverEvent(self, event):
self.eventTimeOver = ui.__mem_func__(event)
def SAFE_SetExitEvent(self, event):
self.eventExit = ui.__mem_func__(event)
def OnUpdate(self):
lastTime = max(0, self.endTime - time.clock())
if 0 == lastTime:
self.Close()
self.eventTimeOver()
else:
return
def OnPressExitKey(self):
self.Close()
return TRUE
Code:
import uiScriptLocale
ROOT = "d:/ymir work/ui/public/"
window = {
"name" : "RestartDialog",
"style" : ("float",),
"x" : 50,
"y" : 50,
"width" : 200,
"height" : 100,
"children" :
(
{
"name" : "board",
"type" : "thinboard",
"x" : 0,
"y" : 0,
"width" : 200,
"height" : 100,
"r" : 0.3333,
"g" : 0.2941,
"b" : 0.2588,
"a" : 1.0,
"children" :
(
{
"name" : "restart_here_button",
"type" : "button",
"x" : 10,
"y" : 17,
"text" : uiScriptLocale.RESTART_HERE,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "restart_town_button",
"type" : "button",
"x" : 10,
"y" : 47,
"text" : uiScriptLocale.RESTART_TOWN,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "TimeString",
"type" : "text",
"x" : 100,
"y" : 80,
"text_horizontal_align" : "center",
"text" : "Debug-Time",
},
),
},
),
}
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12/09/2014, 21:24
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#13
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elite*gold: 399
Join Date: Sep 2011
Posts: 5,323
Received Thanks: 3,937
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Quote:
Originally Posted by [Sensenmann]
Oops ...
Und was hab ich jetzt falsch gemacht ? ...
Code:
1209 19:00:07259 ::
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:28) ?
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:26) ?
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 159)
1209 19:00:07259 :: ============================================================================================================
1209 19:00:07259 :: Abort!!!!
Code:
import dbg
import app
import net
import time
import ui
###################################################################################################
## Restart
class RestartDialog(ui.ScriptWindow):
Minutes = 2
Seconds = 60
def __init__(self):
ui.ScriptWindow.__init__(self)
self.Show()
self.delaytimer = WaitingDialog()
self.delaytimer2 = WaitingDialog()
def __del__(self):
ui.ScriptWindow.__del__(self)
def LoadDialog(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "uiscript/restartdialog.py")
except Exception, msg:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
try:
self.restartHereButton=self.GetChild("restart_here_button")
self.restartTownButton=self.GetChild("restart_town_button")
self.TimeString=self.GetChild("TimeString")
except:
import sys
(type, msg, tb)=sys.exc_info()
dbg.TraceError("RestartDialog.LoadDialog - %s:%s" % (type, msg))
app.Abort()
return 0
self.restartHereButton.SetEvent(ui.__mem_func__(self.RestartHere))
self.restartTownButton.SetEvent(ui.__mem_func__(self.RestartTown))
return 1
def LoadTimer(self):
self.delaytimer.Open(1.0)
if self.Minutes == 2:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Minutes == 1:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Minutes == 0:
if self.Seconds <= 60 and self.Seconds >=1:
if self.Seconds <= 10 and self.Seconds >= 0:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
else:
self.Seconds -= 1
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":" + str(self.Seconds) + " min")
if self.Seconds == 0:
self.TimeString.SetText("Verbleibend: " + str(self.Minutes) + ":0" + str(self.Seconds) + " min")
if self.Seconds == 0 and self.Minutes == 2:
self.Minutes = 1
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 1:
self.Minutes = 0
self.Seconds = 60
if self.Seconds == 0 and self.Minutes == 0:
self.Minutes = 2
self.Seconds = 60
self.delaytimer.SAFE_SetTimeOverEvent(self.LoadTimer)
def Destroy(self):
self.restartHereButton=0
self.restartTownButton=0
self.ClearDictionary()
def OpenDialog(self):
self.Show()
self.delaytimer.Open(1.0)
self.LoadTimer()
def Close(self):
self.Hide()
self.delaytimer.Open(99999999999999.0)
self.Minutes = 2
self.Seconds = 60
return True
def RestartHere(self):
net.SendChatPacket("/restart_here")
def RestartTown(self):
import accept
self.testdialog = accept.testdialog()
self.testdialog.Show()
def OnPressExitKey(self):
return True
def OnPressEscapeKey(self):
return True
class WaitingDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.eventTimeOver = lambda *arg: None
self.eventExit = lambda *arg: None
def __del__(self):
ui.ScriptWindow.__del__(self)
def Open(self, waitTime):
curTime = time.clock()
self.endTime = curTime + waitTime
self.Show()
def Close(self):
self.Hide()
def Destroy(self):
self.Hide()
def SAFE_SetTimeOverEvent(self, event):
self.eventTimeOver = ui.__mem_func__(event)
def SAFE_SetExitEvent(self, event):
self.eventExit = ui.__mem_func__(event)
def OnUpdate(self):
lastTime = max(0, self.endTime - time.clock())
if 0 == lastTime:
self.Close()
self.eventTimeOver()
else:
return
def OnPressExitKey(self):
self.Close()
return TRUE
Code:
import uiScriptLocale
ROOT = "d:/ymir work/ui/public/"
window = {
"name" : "RestartDialog",
"style" : ("float",),
"x" : 50,
"y" : 50,
"width" : 200,
"height" : 100,
"children" :
(
{
"name" : "board",
"type" : "thinboard",
"x" : 0,
"y" : 0,
"width" : 200,
"height" : 100,
"r" : 0.3333,
"g" : 0.2941,
"b" : 0.2588,
"a" : 1.0,
"children" :
(
{
"name" : "restart_here_button",
"type" : "button",
"x" : 10,
"y" : 17,
"text" : uiScriptLocale.RESTART_HERE,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "restart_town_button",
"type" : "button",
"x" : 10,
"y" : 47,
"text" : uiScriptLocale.RESTART_TOWN,
"default_image" : ROOT + "XLarge_Button_01.sub",
"over_image" : ROOT + "XLarge_Button_02.sub",
"down_image" : ROOT + "XLarge_Button_03.sub",
},
{
"name" : "TimeString",
"type" : "text",
"x" : 100,
"y" : 80,
"text_horizontal_align" : "center",
"text" : "Debug-Time",
},
),
},
),
}
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Adde mich in Skype ich helfe dir per Teamviewer
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12/09/2014, 21:30
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#14
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elite*gold: 83
Join Date: Nov 2013
Posts: 2,891
Received Thanks: 2,764
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Hat sich schon erledigt, aber trotzdem danke.
Ich hatte alles eigentlich alles richtig gemacht, als Poccix rübergeschaut hat hat er auch keinen Fehler finden können, hat es nochmal gepackt und eingefügt und schon ging es ...
Zum Glück nicht nur beim Vorfüreffekt sondern auch bleiben ...^^
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