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[Problem]Switchbot
Discussion on [Problem]Switchbot within the Metin2 Private Server forum part of the Metin2 category.
11/19/2014, 19:06
#1
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Join Date: Mar 2012
Posts: 980
Received Thanks: 12
[Problem]Switchbot
Nach dem ich den Switchbot eingefügt haben von Mijago
läd der client bis zum ende aber komme nicht IG
Sysser
PHP Code:
1119 19 : 02 : 08052 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage1 . mse ) Error
1119 19 : 02 : 08052 :: CInstanceBase :: RegisterEffect ( eEftType = 264 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage1 . mse , isCache = 1 ) - Error
1119 19 : 02 : 08062 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage2 . mse ) Error
1119 19 : 02 : 08062 :: CInstanceBase :: RegisterEffect ( eEftType = 265 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage2 . mse , isCache = 1 ) - Error
1119 19 : 02 : 08072 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage3 . mse ) Error
1119 19 : 02 : 08072 :: CInstanceBase :: RegisterEffect ( eEftType = 266 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage3 . mse , isCache = 1 ) - Error
1119 19 : 02 : 20174 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1119 19:02:27622 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
1119 19:02:27622 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
1119 19:02:27632 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
1119 19:02:27632 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
1119 19:02:36885 :: Traceback (most recent call last):
1119 19:02:36885 :: File "networkModule.py", line 233, in SetGamePhase
1119 19:02:36885 :: File "game.py", line 103, in __init__
1119 19:02:36886 :: File "interfaceModule.py", line 249, in MakeInterface
1119 19:02:36886 :: File "interfaceModule.py", line 106, in __MakeChatWindow
1119 19:02:36886 :: File "uiChat.py", line 543, in __init__
1119 19:02:36886 :: File "uiChat.py", line 631, in __RegisterChatColorDict
1119 19:02:36886 :: SystemError
1119 19:02:36886 :: :
1119 19:02:36886 :: D:\Documents and Settings\Administrator\Desktop\´Ù¿î·Îµå\python-2.2\Python-2.2\Objects\longobject.c:188: bad argument to internal function
1119 19:02:36886 ::
game.py :
PHP Code:
from switchbot import Bot
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale . IsEUROPE ():
SCREENSHOT_CWDSAVE = TRUE
if locale . IsCIBN10 ():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow ( ui . ScriptWindow ):
canQuestLettersShow = 1
def __init__ ( self , stream ):
ui . ScriptWindow . __init__ ( self , "GAME" )
self . SetWindowName ( "game" )
net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self )
player . SetGameWindow ( self )
self . switchbot = Bot ()
self . switchbot . Hide ()
self . quickSlotPageIndex = 0
self . lastPKModeSendedTime = 0
self . pressNumber = None
self . guildWarQuestionDialog = None
self .interface = None
self . targetBoard = None
self . console = None
self . mapNameShower = None
self . affectShower = None
self . playerGauge = None
self . stream = stream
self .interface = interfaceModule .Interface()
self .interface. MakeInterface ()
self .interface. ShowDefaultWindows ()
self . curtain = uiPhaseCurtain . PhaseCurtain ()
self . curtain . speed = 0.03
self . curtain . Hide ()
self . targetBoard = uiTarget . TargetBoard ()
self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog ))
self . targetBoard . Hide ()
self . console = consoleModule . ConsoleWindow ()
self . console . BindGameClass ( self )
self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 )
self . console . Hide ()
self . mapNameShower = uiMapNameShower . MapNameShower ()
self . affectShower = uiAffectShower . AffectShower ()
self . playerGauge = uiPlayerGauge . PlayerGauge ( self )
self . playerGauge . Hide ()
self . __SetQuickSlotMode ()
self . __ServerCommand_Build ()
self . __ProcessPreservedServerCommand ()
def __del__ ( self ):
player . SetGameWindow ( 0 )
net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self )
ui . ScriptWindow . __del__ ( self )
def Open ( self ):
app . SetFrameSkip ( 1 )
self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ())
self . quickSlotPageIndex = 0
self . PickingCharacterIndex = - 1
self . PickingItemIndex = - 1
self . consoleEnable = FALSE
self . isShowDebugInfo = FALSE
self . ShowNameFlag = FALSE
self . enableXMasBoom = FALSE
self . startTimeXMasBoom = 0.0
self . indexXMasBoom = 0
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight )
constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE ()
constInfo . SET_DEFAULT_CHRNAME_COLOR ()
constInfo . SET_DEFAULT_FOG_LEVEL ()
constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE ()
constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS ()
constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE ()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE ()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event . SetLeftTimeString ( locale . UI_LEFT_TIME )
textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE )
if constInfo . PVPMODE_TEST_ENABLE :
self . testPKMode = ui . TextLine ()
self . testPKMode . SetFontName ( locale . UI_DEF_FONT )
self . testPKMode . SetPosition ( 0 , 15 )
self . testPKMode . SetWindowHorizontalAlignCenter ()
self . testPKMode . SetHorizontalAlignCenter ()
self . testPKMode . SetFeather ()
self . testPKMode . SetOutline ()
self . testPKMode . Show ()
self . testAlignment = ui . TextLine ()
self . testAlignment . SetFontName ( locale . UI_DEF_FONT )
self . testAlignment . SetPosition ( 0 , 35 )
self . testAlignment . SetWindowHorizontalAlignCenter ()
self . testAlignment . SetHorizontalAlignCenter ()
self . testAlignment . SetFeather ()
self . testAlignment . SetOutline ()
self . testAlignment . Show ()
self . __BuildKeyDict ()
self . __BuildDebugInfo ()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder . Clear ()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange . InitTrading ()
# END_OF_UNKNOWN_UPDATE
if debugInfo . IsDebugMode ():
self . ToggleDebugInfo ()
## Sound
snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ())
snd . SetSoundVolume ( systemSetting . GetSoundVolume ())
netFieldMusicFileName = net . GetFieldMusicFileName ()
if netFieldMusicFileName :
snd . FadeInMusic ( "BGM/" + netFieldMusicFileName )
elif musicInfo . fieldMusic != "" :
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
self . __SetQuickSlotMode ()
self . __SelectQuickPage ( self . quickSlotPageIndex )
self . SetFocus ()
self . Show ()
app . ShowCursor ()
net . SendEnterGamePacket ()
# START_GAME_ERROR_EXIT
try:
self . StartGame ()
except :
import exception
exception . Abort ( "GameWindow.Open" )
# END_OF_START_GAME_ERROR_EXIT
def Close ( self ):
self . Hide ()
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera ()
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
self . onPressKeyDict = None
self . onClickKeyDict = None
chat . Close ()
snd . StopAllSound ()
grp . InitScreenEffect ()
chr . Destroy ()
textTail . Clear ()
quest . Clear ()
background . Destroy ()
guild . Destroy ()
messenger . Destroy ()
skill . ClearSkillData ()
wndMgr . Unlock ()
mouseModule . mouseController . DeattachObject ()
if self . guildWarQuestionDialog :
self . guildWarQuestionDialog . Close ()
self . guildNameBoard = None
self . partyRequestQuestionDialog = None
self . partyInviteQuestionDialog = None
self . guildInviteQuestionDialog = None
self . guildWarQuestionDialog = None
self . messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self . itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self . confirmDialog = None
# END_OF_QUEST_CONFIRM
self . PrintCoord = None
self . FrameRate = None
self . Pitch = None
self . Splat = None
self . TextureNum = None
self . ObjectNum = None
self . ViewDistance = None
self . ClearDictionary ()
self . playerGauge = None
self . mapNameShower = None
self . affectShower = None
if self . console :
self . console . BindGameClass ( 0 )
self . console . Close ()
self . console = None
if self . targetBoard :
self . targetBoard . Destroy ()
self . targetBoard = None
if self .interface:
self .interface. HideAllWindows ()
self .interface. Close ()
self .interface= None
player . ClearSkillDict ()
player . ResetCameraRotation ()
self . KillFocus ()
app . HideCursor ()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict ( self ):
onPressKeyDict = {}
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 )
onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 )
onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 )
onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 )
onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 )
onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 )
onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 )
onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 )
onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 )
onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 )
onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 )
onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 )
onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 )
onPressKeyDict [ app . DIK_F6 ] = lambda : self . __toggleSwitchbot ()
onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName ()
onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage ()
onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen ()
onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack ()
#캐릭터 이동키
onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE )
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_G ] = self . __PressGKey
onPressKeyDict [ app . DIK_Q ] = self . __PressQKey
onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera ()
onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state )
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow ()
onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey ()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp ()
onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown ()
onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow ()
onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key
onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode ()
onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey ()
onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey ()
onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey ()
onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey ()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self . onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack ()
onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey ()
onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName ()
onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage ()
onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode ()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self . onClickKeyDict = onClickKeyDict
def __PressNumKey ( self , num ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if num >= 1 and num <= 9 :
if( chrmgr . IsPossibleEmoticon (- 1 )):
chrmgr . SetEmoticon (- 1 , int ( num )- 1 )
net . SendEmoticon ( int ( num )- 1 )
else:
if num >= 1 and num <= 4 :
self . pressNumber ( num - 1 )
def __ClickBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
return
else:
if constInfo . PVPMODE_ACCELKEY_ENABLE :
self . ChangePKMode ()
def __PressJKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if player . IsMountingHorse ():
net . SendChatPacket ( "/unmount" )
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder . IsBuildingPrivateShop ():
for i in xrange ( player . INVENTORY_PAGE_SIZE ):
if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ):
net . SendItemUsePacket ( i )
break
def __PressHKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_ride" )
else:
self .interface. OpenHelpWindow ()
def __PressBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_back" )
else:
state = "EMOTICON"
self .interface. ToggleCharacterWindow ( state )
def __PressFKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_feed" )
else:
app . ZoomCamera ( app . CAMERA_TO_POSITIVE )
def __PressGKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/ride" )
else:
if self . ShowNameFlag :
self .interface. ToggleGuildWindow ()
else:
app . PitchCamera ( app . CAMERA_TO_POSITIVE )
def __ReleaseGKey ( self ):
app . PitchCamera ( app . CAMERA_STOP )
def __PressQKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if 0 != self . canQuestLettersShow :
self .interface. HideAllQuestButton ()
self . canQuestLettersShow = 0
else:
self .interface. ShowAllQuestButton ()
self . canQuestLettersShow = 1
else:
app . RotateCamera ( app . CAMERA_TO_NEGATIVE )
def __SetQuickSlotMode ( self ):
self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot )
def __SetQuickPageMode ( self ):
self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage )
def __PressQuickSlot ( self , localSlotIndex ):
player . RequestUseLocalQuickSlot ( localSlotIndex )
def __SelectQuickPage ( self , pageIndex ):
self . quickSlotPageIndex = pageIndex
player . SetQuickPage ( pageIndex )
def ToggleDebugInfo ( self ):
self . isShowDebugInfo = not self . isShowDebugInfo
if self . isShowDebugInfo :
self . PrintCoord . Show ()
self . FrameRate . Show ()
self . Pitch . Show ()
self . Splat . Show ()
self . TextureNum . Show ()
self . ObjectNum . Show ()
self . ViewDistance . Show ()
else:
self . PrintCoord . Hide ()
self . FrameRate . Hide ()
self . Pitch . Hide ()
self . Splat . Hide ()
self . TextureNum . Hide ()
self . ObjectNum . Hide ()
self . ViewDistance . Hide ()
def __BuildDebugInfo ( self ):
## Character Position Coordinate
self . PrintCoord = ui . TextLine ()
self . PrintCoord . SetFontName ( locale . UI_DEF_FONT )
self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 )
## Frame Rate
self . FrameRate = ui . TextLine ()
self . FrameRate . SetFontName ( locale . UI_DEF_FONT )
self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 )
## Camera Pitch
self . Pitch = ui . TextLine ()
self . Pitch . SetFontName ( locale . UI_DEF_FONT )
self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 )
## Splat
self . Splat = ui . TextLine ()
self . Splat . SetFontName ( locale . UI_DEF_FONT )
self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 )
# TextureNum
self . TextureNum = ui . TextLine ()
self . TextureNum . SetFontName ( locale . UI_DEF_FONT )
self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 )
# 오브젝트 그리는 개수
self . ObjectNum = ui . TextLine ()
self . ObjectNum . SetFontName ( locale . UI_DEF_FONT )
self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 )
# 시야거리
self . ViewDistance = ui . TextLine ()
self . ViewDistance . SetFontName ( locale . UI_DEF_FONT )
self . ViewDistance . SetPosition ( 0 , 0 )
def __NotifyError ( self , msg ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , msg )
def ChangePKMode ( self ):
if not app . IsPressed ( app . DIK_LCONTROL ):
return
if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL :
self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL ))
return
curTime = app . GetTime ()
if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY :
return
self . lastPKModeSendedTime = curTime
curPKMode = player . GetPKMode ()
nextPKMode = curPKMode + 1
if nextPKMode == player . PK_MODE_PROTECT :
if 0 == player . GetGuildID ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE )
nextPKMode = 0
else:
nextPKMode = player . PK_MODE_GUILD
elif nextPKMode == player . PK_MODE_MAX_NUM :
nextPKMode = 0
net . SendChatPacket ( "/PKMode " + str ( nextPKMode ))
print "/PKMode " + str ( nextPKMode )
def OnChangePKMode ( self ):
self .interface. OnChangePKMode ()
try:
self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()])
except KeyError :
print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ())
if constInfo . PVPMODE_TEST_ENABLE :
curPKMode = player . GetPKMode ()
alignment , grade = chr . testGetPKData ()
self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , }
self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" ))
self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" )
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame ( self ):
self . RefreshInventory ()
self . RefreshEquipment ()
self . RefreshCharacter ()
self . RefreshSkill ()
# Refresh
def CheckGameButton ( self ):
if self .interface:
self .interface. CheckGameButton ()
def RefreshAlignment ( self ):
self .interface. RefreshAlignment ()
def RefreshStatus ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshStatus ()
if self . playerGauge :
self . playerGauge . RefreshGauge ()
def RefreshStamina ( self ):
self .interface. RefreshStamina ()
def RefreshSkill ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshSkill ()
def RefreshQuest ( self ):
self .interface. RefreshQuest ()
def RefreshMessenger ( self ):
self .interface. RefreshMessenger ()
def RefreshGuildInfoPage ( self ):
self .interface. RefreshGuildInfoPage ()
def RefreshGuildBoardPage ( self ):
self .interface. RefreshGuildBoardPage ()
def RefreshGuildMemberPage ( self ):
self .interface. RefreshGuildMemberPage ()
def RefreshGuildMemberPageGradeComboBox ( self ):
self .interface. RefreshGuildMemberPageGradeComboBox ()
def RefreshGuildSkillPage ( self ):
self .interface. RefreshGuildSkillPage ()
def RefreshGuildGradePage ( self ):
self .interface. RefreshGuildGradePage ()
def RefreshMobile ( self ):
if self .interface:
self .interface. RefreshMobile ()
def OnMobileAuthority ( self ):
self .interface. OnMobileAuthority ()
def OnBlockMode ( self , mode ):
self .interface. OnBlockMode ( mode )
def OpenQuestWindow ( self , skin , idx ):
self .interface. OpenQuestWindow ( skin , idx )
def AskGuildName ( self ):
guildNameBoard = uiCommon . InputDialog ()
guildNameBoard . SetTitle ( locale . GUILD_NAME )
guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName ))
guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName ))
guildNameBoard . Open ()
self . guildNameBoard = guildNameBoard
def ConfirmGuildName ( self ):
guildName = self . guildNameBoard . GetText ()
if not guildName :
return
if net . IsInsultIn ( guildName ):
self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME )
return
net . SendAnswerMakeGuildPacket ( guildName )
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
def CancelGuildName ( self ):
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
## Refine
def PopupMessage ( self , msg ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK )
def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ):
self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type )
def AppendMaterialToRefineDialog ( self , vnum , count ):
self .interface. AppendMaterialToRefineDialog ( vnum , count )
def RunUseSkillEvent ( self , slotIndex , coolTime ):
self .interface. OnUseSkill ( slotIndex , coolTime )
def ClearAffects ( self ):
self . affectShower . ClearAffects ()
def SetAffect ( self , affect ):
self . affectShower . SetAffect ( affect )
def ResetAffect ( self , affect ):
self . affectShower . ResetAffect ( affect )
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ):
self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration )
def BINARY_NEW_RemoveAffect ( self , type , pointIdx ):
self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx )
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnActivateSkill ( slotIndex )
def DeactivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnDeactivateSkill ( slotIndex )
def RefreshEquipment ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshInventory ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshCharacter ( self ):
if self .interface:
self .interface. RefreshCharacter ()
def OnGameOver ( self ):
self . CloseTargetBoard ()
self . OpenRestartDialog ()
def OpenRestartDialog ( self ):
self .interface. OpenRestartDialog ()
def ChangeCurrentSkill ( self , skillSlotNumber ):
self .interface. OnChangeCurrentSkill ( skillSlotNumber )
## TargetBoard
def SetPCTargetBoard ( self , vid , name ):
self . targetBoard . Open ( vid , name )
def RefreshTargetBoardByVID ( self , vid ):
self . targetBoard . RefreshByVID ( vid )
def RefreshTargetBoardByName ( self , name ):
self . targetBoard . RefreshByName ( name )
def __RefreshTargetBoard ( self ):
self . targetBoard . Refresh ()
def SetHPTargetBoard ( self , vid , hpPercentage ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . ResetTargetBoard ()
self . targetBoard . SetEnemyVID ( vid )
self . targetBoard . SetHP ( hpPercentage )
self . targetBoard . Show ()
def CloseTargetBoardIfDifferent ( self , vid ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . Close ()
def CloseTargetBoard ( self ):
self . targetBoard . Close ()
## View Equipment
def OpenEquipmentDialog ( self , vid ):
self .interface. OpenEquipmentDialog ( vid )
def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ):
self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count )
def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ):
self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value )
def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ):
self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value )
# SHOW_LOCAL_MAP_NAME
def ShowMapName ( self , mapName , x , y ):
if self . mapNameShower :
self . mapNameShower . ShowMapName ( mapName , x , y )
if self .interface:
self .interface. SetMapName ( mapName )
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow ( self ):
self .interface. BINARY_OpenAtlasWindow ()
## Chat
def OnRecvWhisper ( self , mode , name , line ):
if mode == chat . WHISPER_TYPE_GM :
self .interface. RegisterGameMasterName ( name )
chat . AppendWhisper ( mode , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperSystemMessage ( self , mode , name , line ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperError ( self , mode , name , line ):
if locale . WHISPER_ERROR . has_key ( mode ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name ))
else:
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name ))
self .interface. RecvWhisper ( name )
def RecvWhisper ( self , name ):
self .interface. RecvWhisper ( name )
def OnPickMoney ( self , money ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money ))
def OnShopError ( self , type ):
try:
self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ])
except KeyError :
self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type ))
def OnSafeBoxError ( self ):
self . PopupMessage ( locale . SAFEBOX_ERROR )
def OnFishingSuccess ( self , isFish , fishName ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 )
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN )
def OnFishingWrongPlace ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE )
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify ( self , isFish , fishName ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName ))
def OnFishingFailure ( self ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 )
def OnCannotPickItem ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM )
# MINING
def OnCannotMining ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING )
# END_OF_MINING
def OnCannotUseSkill ( self , vid , type ):
if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ):
textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ])
if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ])
def OnCannotShotError ( self , vid , type ):
textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type )))
## PointReset
def StartPointReset ( self ):
self .interface. OpenPointResetDialog ()
## Shop
def StartShop ( self , vid ):
self .interface. OpenShopDialog ( vid )
def EndShop ( self ):
self .interface. CloseShopDialog ()
def RefreshShop ( self ):
self .interface. RefreshShopDialog ()
def SetShopSellingPrice ( self , Price ):
pass
## Exchange
def StartExchange ( self ):
self .interface. StartExchange ()
def EndExchange ( self ):
self .interface. EndExchange ()
def RefreshExchange ( self ):
self .interface. RefreshExchange ()
## Party
def RecvPartyInviteQuestion ( self , leaderVID , leaderName ):
partyInviteQuestionDialog = uiCommon . QuestionDialog ()
partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN )
partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . Open ()
partyInviteQuestionDialog . partyLeaderVID = leaderVID
self . partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite ( self , answer ):
if not self . partyInviteQuestionDialog :
return
partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID
distance = player . GetCharacterDistance ( partyLeaderVID )
if distance < 0.0 or distance > 5000 :
answer = FALSE
net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer )
self . partyInviteQuestionDialog . Close ()
self . partyInviteQuestionDialog = None
def AddPartyMember ( self , pid , name ):
self .interface. AddPartyMember ( pid , name )
def UpdatePartyMemberInfo ( self , pid ):
self .interface. UpdatePartyMemberInfo ( pid )
def RemovePartyMember ( self , pid ):
self .interface. RemovePartyMember ( pid )
self . __RefreshTargetBoard ()
def LinkPartyMember ( self , pid , vid ):
self .interface. LinkPartyMember ( pid , vid )
def UnlinkPartyMember ( self , pid ):
self .interface. UnlinkPartyMember ( pid )
def UnlinkAllPartyMember ( self ):
self .interface. UnlinkAllPartyMember ()
def ExitParty ( self ):
self .interface. ExitParty ()
self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ())
def ChangePartyParameter ( self , distributionMode ):
self .interface. ChangePartyParameter ( distributionMode )
## Messenger
def OnMessengerAddFriendQuestion ( self , name ):
messengerAddFriendQuestion = uiCommon . QuestionDialog2 ()
messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name ))
messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 )
messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend ))
messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend ))
messengerAddFriendQuestion . Open ()
messengerAddFriendQuestion . name = name
self . messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth y " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnDenyAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth n " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnCloseAddFriendQuestionDialog ( self ):
self . messengerAddFriendQuestion . Close ()
self . messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow ( self , size ):
self .interface. OpenSafeboxWindow ( size )
def RefreshSafebox ( self ):
self .interface. RefreshSafebox ()
def RefreshSafeboxMoney ( self ):
self .interface. RefreshSafeboxMoney ()
# ITEM_MALL
def OpenMallWindow ( self , size ):
self .interface. OpenMallWindow ( size )
def RefreshMall ( self ):
self .interface. RefreshMall ()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion ( self , guildID , guildName ):
guildInviteQuestionDialog = uiCommon . QuestionDialog ()
guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN )
guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . Open ()
guildInviteQuestionDialog . guildID = guildID
self . guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite ( self , answer ):
if not self . guildInviteQuestionDialog :
return
guildLeaderVID = self . guildInviteQuestionDialog . guildID
net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer )
self . guildInviteQuestionDialog . Close ()
self . guildInviteQuestionDialog = None
def DeleteGuild ( self ):
self .interface. DeleteGuild ()
## Clock
def ShowClock ( self , second ):
self .interface. ShowClock ( second )
def HideClock ( self ):
self .interface. HideClock ()
## Emotion
def BINARY_ActEmotion ( self , emotionIndex ):
if self .interface. wndCharacter :
self .interface. wndCharacter . ActEmotion ( emotionIndex )
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus ( self ):
if FALSE == self . IsFocus ():
if TRUE == self .interface. IsOpenChat ():
self .interface. ToggleChat ()
self . SetFocus ()
def SaveScreen ( self ):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE :
if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ):
os . mkdir ( os . getcwd ()+ os . sep + "screenshot" )
( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep )
elif SCREENSHOT_DIR :
( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR )
else:
( succeeded , name ) = grp . SaveScreenShot ()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded :
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE )
def ShowConsole ( self ):
if debugInfo . IsDebugMode () or TRUE == self . consoleEnable :
player . EndKeyWalkingImmediately ()
self . console . OpenWindow ()
def ShowName ( self ):
self . ShowNameFlag = TRUE
self . playerGauge . EnableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex + 1 )
# ADD_ALWAYS_SHOW_NAME
def __IsShowName ( self ):
if systemSetting . IsAlwaysShowName ():
return TRUE
if self . ShowNameFlag :
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName ( self ):
self . ShowNameFlag = FALSE
self . playerGauge . DisableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex )
def ShowMouseImage ( self ):
self .interface. ShowMouseImage ()
def HideMouseImage ( self ):
self .interface. HideMouseImage ()
def StartAttack ( self ):
player . SetAttackKeyState ( TRUE )
def EndAttack ( self ):
player . SetAttackKeyState ( FALSE )
def MoveUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , TRUE )
def MoveDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE )
def MoveLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE )
def MoveRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE )
def StopUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , FALSE )
def StopDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE )
def StopLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE )
def StopRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE )
def PickUpItem ( self ):
player . PickCloseItem ()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown ( self , key ):
if self .interface. wndWeb and self .interface. wndWeb . IsShow ():
return
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
try:
self . onPressKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnKeyUp ( self , key ):
try:
self . onClickKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnMouseLeftButtonDown ( self ):
if self .interface. BUILD_OnMouseLeftButtonDown ():
return
if mouseModule . mouseController . isAttached ():
self . CheckFocus ()
else:
hyperlink = ui . GetHyperlink ()
if hyperlink :
return
else:
self . CheckFocus ()
player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS );
return TRUE
def OnMouseLeftButtonUp ( self ):
if self .interface. BUILD_OnMouseLeftButtonUp ():
return
if mouseModule . mouseController . isAttached ():
attachedType = mouseModule . mouseController . GetAttachedType ()
attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex ()
attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber ()
attachedItemCount = mouseModule . mouseController . GetAttachedItemCount ()
## QuickSlot
if player . SLOT_TYPE_QUICK_SLOT == attachedType :
player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos )
## Inventory
elif player . SLOT_TYPE_INVENTORY == attachedType :
if player . ITEM_MONEY == attachedItemIndex :
self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex )
else:
self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex )
mouseModule . mouseController . DeattachObject ()
else:
hyperlink = ui . GetHyperlink ()
if hyperlink :
if app . IsPressed ( app . DIK_LALT ):
link = chat . GetLinkFromHyperlink ( hyperlink )
ime . PasteString ( link )
else:
self .interface. MakeHyperlinkTooltip ( hyperlink )
return
else:
player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK )
#player.EndMouseWalking()
return TRUE
def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ):
if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID :
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
if chr . IsNPC ( dstChrID ):
net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount )
else:
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 )
else:
self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount )
def __PutMoney ( self , attachedType , attachedMoney , dstChrID ):
if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID :
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeElkAddPacket ( attachedMoney )
else:
self . __DropMoney ( attachedType , attachedMoney )
def __DropMoney ( self , attachedType , attachedMoney ):
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney >= 1000 :
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK )
return
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney ))
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropCount = attachedMoney
itemDropQuestionDialog . dropNumber = player . ITEM_MONEY
self . itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ):
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
dropItemIndex = player . GetItemIndex ( attachedItemSlotPos )
item . SelectItem ( dropItemIndex )
dropItemName = item . GetItemName ()
## Question Text
questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount )
## Dialog
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( questionText )
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropNumber = attachedItemSlotPos
itemDropQuestionDialog . dropCount = attachedItemCount
self . itemDropQuestionDialog = itemDropQuestionDialog
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 )
def RequestDropItem ( self , answer ):
if not self . itemDropQuestionDialog :
return
if answer :
dropType = self . itemDropQuestionDialog . dropType
dropCount = self . itemDropQuestionDialog . dropCount
dropNumber = self . itemDropQuestionDialog . dropNumber
if player . SLOT_TYPE_INVENTORY == dropType :
if dropNumber == player . ITEM_MONEY :
net . SendGoldDropPacketNew ( dropCount )
snd . PlaySound ( "sound/ui/money.wav" )
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self . __SendDropItemPacket ( dropNumber , dropCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self . itemDropQuestionDialog . Close ()
self . itemDropQuestionDialog = None
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket ( self , itemVNum , itemCount ):
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
net . SendItemDropPacketNew ( itemVNum , itemCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown ( self ):
self . CheckFocus ()
if TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS )
return TRUE
def OnMouseRightButtonUp ( self ):
if TRUE == mouseModule . mouseController . isAttached ():
return TRUE
player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK )
return TRUE
def OnMouseMiddleButtonDown ( self ):
player . SetMouseMiddleButtonState ( player . MBS_PRESS )
def OnMouseMiddleButtonUp ( self ):
player . SetMouseMiddleButtonState ( player . MBS_CLICK )
def OnUpdate ( self ):
app . UpdateGame ()
if self . mapNameShower . IsShow ():
self . mapNameShower . Update ()
if self . isShowDebugInfo :
self . UpdateDebugInfo ()
if self . enableXMasBoom :
self . __XMasBoom_Update ()
self .interface. BUILD_OnUpdate ()
def UpdateDebugInfo ( self ):
#
# 캐릭터 좌표 및 FPS 출력
( x , y , z ) = player . GetMainCharacterPosition ()
nUpdateTime = app . GetUpdateTime ()
nUpdateFPS = app . GetUpdateFPS ()
nRenderFPS = app . GetRenderFPS ()
nFaceCount = app . GetFaceCount ()
fFaceSpeed = app . GetFaceSpeed ()
nST = background . GetRenderShadowTime ()
( fAveRT , nCurRT ) = app . GetRenderTime ()
( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo ()
( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum ()
if iPatch == 0 :
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 )))
self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed ))
if fAveRT > 1.0 :
self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT ))
self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio ))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp ))
def OnRender ( self ):
app . RenderGame ()
if self . console . Console . collision :
background . RenderCollision ()
chr . RenderCollision ()
( x , y ) = app . GetCursorPosition ()
########################
# Picking
########################
textTail . UpdateAllTextTail ()
if TRUE == wndMgr . IsPickedWindow ( self . hWnd ):
self . PickingCharacterIndex = chr . Pick ()
if - 1 != self . PickingCharacterIndex :
textTail . ShowCharacterTextTail ( self . PickingCharacterIndex )
if 0 != self . targetBoard . GetTargetVID ():
textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ())
# ADD_ALWAYS_SHOW_NAME
if not self . __IsShowName ():
self . PickingItemIndex = item . Pick ()
if - 1 != self . PickingItemIndex :
textTail . ShowItemTextTail ( self . PickingItemIndex )
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self . __IsShowName ():
textTail . ShowAllTextTail ()
self . PickingItemIndex = textTail . Pick ( x , y )
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail . UpdateShowingTextTail ()
textTail . ArrangeTextTail ()
if - 1 != self . PickingItemIndex :
textTail . SelectItemName ( self . PickingItemIndex )
grp . PopState ()
grp . SetInterfaceRenderState ()
textTail . Render ()
textTail . HideAllTextTail ()
def OnPressEscapeKey ( self ):
if app . TARGET == app . GetCursor ():
app . SetCursor ( app . NORMAL )
elif TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
self .interface. OpenSystemDialog ()
return TRUE
def OnIMEReturn ( self ):
if app . IsPressed ( app . DIK_LSHIFT ):
self .interface. OpenWhisperDialogWithoutTarget ()
else:
self .interface. ToggleChat ()
return TRUE
def OnPressExitKey ( self ):
self .interface. ToggleSystemDialog ()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo ( self , name , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnAddLover ( name , lovePoint )
if self . affectShower :
self . affectShower . SetLoverInfo ( name , lovePoint )
def BINARY_UpdateLovePoint ( self , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint )
if self . affectShower :
self . affectShower . OnUpdateLovePoint ( lovePoint )
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm ( self , msg , timeout , pid ):
confirmDialog = uiCommon . QuestionDialogWithTimeLimit ()
confirmDialog . Open ( msg , timeout )
confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
self . confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open ( self ):
self .interface. OpenCubeWindow ()
def BINARY_Cube_Close ( self ):
self .interface. CloseCubeWindow ()
def BINARY_Cube_Succeed ( self , itemVnum , count ):
print "큐브 제작 성공"
self .interface. SucceedCubeWork ( itemVnum , count )
pass
def BINARY_Cube_Failed ( self ):
print "큐브 제작 실패"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage ( self , message ):
self .interface. bigBoard . SetTip ( message )
def BINARY_SetTipMessage ( self , message ):
self .interface. tipBoard . SetTip ( message )
def BINARY_AppendNotifyMessage ( self , type ):
if not type in locale . NOTIFY_MESSAGE :
return
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ])
def BINARY_Guild_EnterGuildArea ( self , areaID ):
self .interface. BULID_EnterGuildArea ( areaID )
def BINARY_Guild_ExitGuildArea ( self , areaID ):
self .interface. BULID_ExitGuildArea ( areaID )
def BINARY_GuildWar_OnSendDeclare ( self , guildID ):
pass
def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ):
mainCharacterName = player . GetMainCharacterName ()
masterName = guild . GetGuildMasterName ()
if mainCharacterName == masterName :
self . __GuildWar_OpenAskDialog ( guildID , warType )
def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ):
self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point )
def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ):
self .interface. OnStartGuildWar ( guildSelf , guildOpp )
def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ):
self .interface. OnEndGuildWar ( guildSelf , guildOpp )
def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ):
self .interface. BINARY_SetObserverMode ( isEnable )
def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ):
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ):
guildID1 = int ( guildID1 )
guildID2 = int ( guildID2 )
memberCount1 = int ( memberCount1 )
memberCount2 = int ( memberCount2 )
observerCount = int ( observerCount )
self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 )
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_OpenAskDialog ( self , guildID , warType ):
guildName = guild . GetGuildName ( guildID )
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName :
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild . AcceptGuildWarDialog ()
questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept )
questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline )
questionDialog . Open ( guildName , warType )
self . guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog ( self ):
self . guildWarQuestionDialog . Close ()
self . guildWarQuestionDialog = None
def __GuildWar_OnAccept ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/war " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
def __GuildWar_OnDecline ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/nowar " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build ( self ):
serverCommandList ={
"ConsoleEnable" : self . __Console_Enable ,
"DayMode" : self . __DayMode_Update ,
"PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update ,
"CloseRestartWindow" : self . __RestartDialog_Close ,
"OpenPrivateShop" : self . __PrivateShop_Open ,
"PartyHealReady" : self . PartyHealReady ,
"ShowMeSafeboxPassword" : self . AskSafeboxPassword ,
"CloseSafebox" : self . CommandCloseSafebox ,
# ITEM_MALL
"CloseMall" : self . CommandCloseMall ,
"ShowMeMallPassword" : self . AskMallPassword ,
"item_mall" : self . __ItemMall_Open ,
# END_OF_ITEM_MALL
"RefineSuceeded" : self . RefineSuceededMessage ,
"RefineFailed" : self . RefineFailedMessage ,
"xmas_snow" : self . __XMasSnow_Enable ,
"xmas_boom" : self . __XMasBoom_Enable ,
"xmas_song" : self . __XMasSong_Enable ,
"xmas_tree" : self . __XMasTree_Enable ,
"newyear_boom" : self . __XMasBoom_Enable ,
"PartyRequest" : self . __PartyRequestQuestion ,
"PartyRequestDenied" : self . __PartyRequestDenied ,
"horse_state" : self . __Horse_UpdateState ,
"hide_horse_state" : self . __Horse_HideState ,
"WarUC" : self . __GuildWar_UpdateMemberCount ,
"test_server" : self . __EnableTestServerFlag ,
"mall" : self . __InGameShop_Show ,
# WEDDING
"lover_login" : self . __LoginLover ,
"lover_logout" : self . __LogoutLover ,
"lover_near" : self . __LoverNear ,
"lover_far" : self . __LoverFar ,
"lover_divorce" : self . __LoverDivorce ,
"PlayMusic" : self . __PlayMusic ,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self . __PrivateShop_PriceList ,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self . serverCommander = stringCommander . Analyzer ()
for serverCommandItem in serverCommandList . items ():
self . serverCommander . SAFE_RegisterCallBack (
serverCommandItem [ 0 ], serverCommandItem [ 1 ]
)
def BINARY_ServerCommand_Run ( self , line ):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self . serverCommander . Run ( line )
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def __ProcessPreservedServerCommand ( self ):
try:
command = net . GetPreservedServerCommand ()
while command :
print " __ProcessPreservedServerCommand" , command
self . serverCommander . Run ( command )
command = net . GetPreservedServerCommand ()
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def PartyHealReady ( self ):
self .interface. PartyHealReady ()
def AskSafeboxPassword ( self ):
self .interface. AskSafeboxPassword ()
# ITEM_MALL
def AskMallPassword ( self ):
self .interface. AskMallPassword ()
def __ItemMall_Open ( self ):
self .interface. OpenItemMall ();
def CommandCloseMall ( self ):
self .interface. CommandCloseMall ()
# END_OF_ITEM_MALL
def RefineSuceededMessage ( self ):
snd . PlaySound ( "sound/ui/make_soket.wav" )
self . PopupMessage ( locale . REFINE_SUCCESS )
def RefineFailedMessage ( self ):
snd . PlaySound ( "sound/ui/jaeryun_fail.wav" )
self . PopupMessage ( locale . REFINE_FAILURE )
def CommandCloseSafebox ( self ):
self .interface. CommandCloseSafebox ()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList ( self , itemVNum , itemPrice ):
uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice )
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState ( self ):
self . affectShower . SetHorseState ( 0 , 0 , 0 )
def __Horse_UpdateState ( self , level , health , battery ):
self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery ))
def __IsXMasMap ( self ):
mapDict = ( "metin2_map_n_flame_01" ,
"metin2_map_n_desert_01" ,
"metin2_map_spiderdungeon" ,
"metin2_map_deviltower1" , )
if background . GetCurrentMapName () in mapDict :
return FALSE
return TRUE
def __XMasSnow_Enable ( self , mode ):
self . __XMasSong_Enable ( mode )
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_SNOW ON"
background . EnableSnow ( 1 )
else:
print "XMAS_SNOW OFF"
background . EnableSnow ( 0 )
def __XMasBoom_Enable ( self , mode ):
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_BOOM ON"
self . __DayMode_Update ( "dark" )
self . enableXMasBoom = TRUE
self . startTimeXMasBoom = app . GetTime ()
else:
print "XMAS_BOOM OFF"
self . __DayMode_Update ( "light" )
self . enableXMasBoom = FALSE
def __XMasTree_Enable ( self , grade ):
print "XMAS_TREE " , grade
background . SetXMasTree ( int ( grade ))
def __XMasSong_Enable ( self , mode ):
if "1" == mode :
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 :
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = XMAS_BGM
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
else:
print "XMAS_SONG OFF"
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = musicInfo . METIN2THEMA
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
def __RestartDialog_Close ( self ):
self .interface. CloseRestartDialog ()
def __Console_Enable ( self ):
constInfo . CONSOLE_ENABLE = TRUE
self . consoleEnable = TRUE
app . EnableSpecialCameraMode ()
ui . EnablePaste ( TRUE )
## PrivateShop
def __PrivateShop_Open ( self ):
self .interface. OpenPrivateShopInputNameDialog ()
def BINARY_PrivateShop_Appear ( self , vid , text ):
self .interface. AppearPrivateShop ( vid , text )
def BINARY_PrivateShop_Disappear ( self , vid ):
self .interface. DisappearPrivateShop ( vid )
## DayMode
def __PRESERVE_DayMode_Update ( self , mode ):
if "light" == mode :
background . SetEnvironmentData ( 0 )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
def __DayMode_Update ( self , mode ):
if "light" == mode :
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark )
def __DayMode_OnCompleteChangeToLight ( self ):
background . SetEnvironmentData ( 0 )
self . curtain . FadeIn ()
def __DayMode_OnCompleteChangeToDark ( self ):
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
self . curtain . FadeIn ()
## XMasBoom
def __XMasBoom_Update ( self ):
self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) )
if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ):
return
boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ]
boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ]
if app . GetTime () - self . startTimeXMasBoom > boomTime :
self . indexXMasBoom += 1
for i in xrange ( boomCount ):
self . __XMasBoom_Boom ()
def __XMasBoom_Boom ( self ):
x , y , z = player . GetMainCharacterPosition ()
randX = app . GetRandom (- 150 , 150 )
randY = app . GetRandom (- 150 , 150 )
snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" )
def __PartyRequestQuestion ( self , vid ):
vid = int ( vid )
partyRequestQuestionDialog = uiCommon . QuestionDialog ()
partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT )
partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT )
partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY )
partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . Open ()
partyRequestQuestionDialog . vid = vid
self . partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest ( self , answer ):
if not self . partyRequestQuestionDialog :
return
vid = self . partyRequestQuestionDialog . vid
if answer :
net . SendChatPacket ( "/party_request_accept " + str ( vid ))
else:
net . SendChatPacket ( "/party_request_deny " + str ( vid ))
self . partyRequestQuestionDialog . Close ()
self . partyRequestQuestionDialog = None
def __PartyRequestDenied ( self ):
self . PopupMessage ( locale . PARTY_REQUEST_DENIED )
def __EnableTestServerFlag ( self ):
app . EnableTestServerFlag ()
def __InGameShop_Show ( self , url ):
if constInfo . IN_GAME_SHOP_ENABLE :
self .interface. OpenWebWindow ( url )
# WEDDING
def __LoginLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLoginLover ()
def __LogoutLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLogoutLover ()
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverNear ( self ):
if self . affectShower :
self . affectShower . ShowLoverState ()
def __LoverFar ( self ):
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverDivorce ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . ClearLoverInfo ()
if self . affectShower :
self . affectShower . ClearLoverState ()
def __PlayMusic ( self , flag , filename ):
flag = int ( flag )
if flag :
snd . FadeOutAllMusic ()
musicInfo . SaveLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + filename )
else:
snd . FadeOutAllMusic ()
musicInfo . LoadLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
def __toggleSwitchbot ( self ):
if self . switchbot . bot_shown == 1 :
self . switchbot . Hide ()
else:
self . switchbot . Show ()
# END_OF_WEDDING
11/19/2014, 19:59
#2
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Join Date: Sep 2014
Posts: 152
Received Thanks: 16
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from switchbot import Bot from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale . IsEUROPE (): SCREENSHOT_CWDSAVE = TRUE if locale . IsCIBN10 (): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow ( ui . ScriptWindow ): canQuestLettersShow = 1 def __init__ ( self , stream ): ui . ScriptWindow . __init__ ( self , "GAME" ) self . SetWindowName ( "game" ) net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self ) player . SetGameWindow ( self ) self . switchbot = Bot () self . switchbot . Hide () self . quickSlotPageIndex = 0 self . lastPKModeSendedTime = 0 self . pressNumber = None self . guildWarQuestionDialog = None self .interface = None self . targetBoard = None self . console = None self . mapNameShower = None self . affectShower = None self . playerGauge = None self . stream = stream self .interface = interfaceModule .Interface() self .interface. MakeInterface () self .interface. ShowDefaultWindows () self . curtain = uiPhaseCurtain . PhaseCurtain () self . curtain . speed = 0.03 self . curtain . Hide () self . targetBoard = uiTarget . TargetBoard () self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog )) self . targetBoard . Hide () self . console = consoleModule . ConsoleWindow () self . console . BindGameClass ( self ) self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 ) self . console . Hide () self . mapNameShower = uiMapNameShower . MapNameShower () self . affectShower = uiAffectShower . AffectShower () self . playerGauge = uiPlayerGauge . PlayerGauge ( self ) self . playerGauge . Hide () self . __SetQuickSlotMode () self . __ServerCommand_Build () self . __ProcessPreservedServerCommand () def __del__ ( self ): player . SetGameWindow ( 0 ) net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self ) ui . ScriptWindow . __del__ ( self ) def Open ( self ): app . SetFrameSkip ( 1 ) self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ()) self . quickSlotPageIndex = 0 self . PickingCharacterIndex = - 1 self . PickingItemIndex = - 1 self . consoleEnable = FALSE self . isShowDebugInfo = FALSE self . ShowNameFlag = FALSE self . enableXMasBoom = FALSE self . startTimeXMasBoom = 0.0 self . indexXMasBoom = 0 global cameraDistance , cameraPitch , cameraRotation , cameraHeight app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE () constInfo . SET_DEFAULT_CHRNAME_COLOR () constInfo . SET_DEFAULT_FOG_LEVEL () constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE () constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS () constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE () # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE () # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event . SetLeftTimeString ( locale . UI_LEFT_TIME ) textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE ) if constInfo . PVPMODE_TEST_ENABLE : self . testPKMode = ui . TextLine () self . testPKMode . SetFontName ( locale . UI_DEF_FONT ) self . testPKMode . SetPosition ( 0 , 15 ) self . testPKMode . SetWindowHorizontalAlignCenter () self . testPKMode . SetHorizontalAlignCenter () self . testPKMode . SetFeather () self . testPKMode . SetOutline () self . testPKMode . Show () self . testAlignment = ui . TextLine () self . testAlignment . SetFontName ( locale . UI_DEF_FONT ) self . testAlignment . SetPosition ( 0 , 35 ) self . testAlignment . SetWindowHorizontalAlignCenter () self . testAlignment . SetHorizontalAlignCenter () self . testAlignment . SetFeather () self . testAlignment . SetOutline () self . testAlignment . Show () self . __BuildKeyDict () self . __BuildDebugInfo () # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder . Clear () # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange . InitTrading () # END_OF_UNKNOWN_UPDATE if debugInfo . IsDebugMode (): self . ToggleDebugInfo () ## Sound snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ()) snd . SetSoundVolume ( systemSetting . GetSoundVolume ()) netFieldMusicFileName = net . GetFieldMusicFileName () if netFieldMusicFileName : snd . FadeInMusic ( "BGM/" + netFieldMusicFileName ) elif musicInfo . fieldMusic != "" : snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) self . __SetQuickSlotMode () self . __SelectQuickPage ( self . quickSlotPageIndex ) self . SetFocus () self . Show () app . ShowCursor () net . SendEnterGamePacket () # START_GAME_ERROR_EXIT try: self . StartGame () except : import exception exception . Abort ( "GameWindow.Open" ) # END_OF_START_GAME_ERROR_EXIT def Close ( self ): self . Hide () global cameraDistance , cameraPitch , cameraRotation , cameraHeight ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera () if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) self . onPressKeyDict = None self . onClickKeyDict = None chat . Close () snd . StopAllSound () grp . InitScreenEffect () chr . Destroy () textTail . Clear () quest . Clear () background . Destroy () guild . Destroy () messenger . Destroy () skill . ClearSkillData () wndMgr . Unlock () mouseModule . mouseController . DeattachObject () if self . guildWarQuestionDialog : self . guildWarQuestionDialog . Close () self . guildNameBoard = None self . partyRequestQuestionDialog = None self . partyInviteQuestionDialog = None self . guildInviteQuestionDialog = None self . guildWarQuestionDialog = None self . messengerAddFriendQuestion = None # UNKNOWN_UPDATE self . itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self . confirmDialog = None # END_OF_QUEST_CONFIRM self . PrintCoord = None self . FrameRate = None self . Pitch = None self . Splat = None self . TextureNum = None self . ObjectNum = None self . ViewDistance = None self . ClearDictionary () self . playerGauge = None self . mapNameShower = None self . affectShower = None if self . console : self . console . BindGameClass ( 0 ) self . console . Close () self . console = None if self . targetBoard : self . targetBoard . Destroy () self . targetBoard = None if self .interface: self .interface. HideAllWindows () self .interface. Close () self .interface= None player . ClearSkillDict () player . ResetCameraRotation () self . KillFocus () app . HideCursor () print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict ( self ): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 ) onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 ) onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 ) onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 ) onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 ) onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 ) onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 ) onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 ) onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 ) onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 ) onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 ) onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 ) onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 ) onPressKeyDict [ app . DIK_F6 ]= lambda : self . __toggleSwitchbot () onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName () onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage () onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen () onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack () #캐릭터 이동키 onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE ) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_G ] = self . __PressGKey onPressKeyDict [ app . DIK_Q ] = self . __PressQKey onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera () onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state ) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow () onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey () #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp () onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown () onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow () onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode () onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey () onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey () onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey () onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey () # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self . onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack () onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey () onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName () onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage () onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode () #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self . onClickKeyDict = onClickKeyDict def __PressNumKey ( self , num ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if num >= 1 and num <= 9 : if( chrmgr . IsPossibleEmoticon (- 1 )): chrmgr . SetEmoticon (- 1 , int ( num )- 1 ) net . SendEmoticon ( int ( num )- 1 ) else: if num >= 1 and num <= 4 : self . pressNumber ( num - 1 ) def __ClickBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): return else: if constInfo . PVPMODE_ACCELKEY_ENABLE : self . ChangePKMode () def __PressJKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if player . IsMountingHorse (): net . SendChatPacket ( "/unmount" ) else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder . IsBuildingPrivateShop (): for i in xrange ( player . INVENTORY_PAGE_SIZE ): if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ): net . SendItemUsePacket ( i ) break def __PressHKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_ride" ) else: self .interface. OpenHelpWindow () def __PressBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_back" ) else: state = "EMOTICON" self .interface. ToggleCharacterWindow ( state ) def __PressFKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_feed" ) else: app . ZoomCamera ( app . CAMERA_TO_POSITIVE ) def __PressGKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/ride" ) else: if self . ShowNameFlag : self .interface. ToggleGuildWindow () else: app . PitchCamera ( app . CAMERA_TO_POSITIVE ) def __ReleaseGKey ( self ): app . PitchCamera ( app . CAMERA_STOP ) def __PressQKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if 0 != self . canQuestLettersShow : self .interface. HideAllQuestButton () self . canQuestLettersShow = 0 else: self .interface. ShowAllQuestButton () self . canQuestLettersShow = 1 else: app . RotateCamera ( app . CAMERA_TO_NEGATIVE ) def __SetQuickSlotMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot ) def __SetQuickPageMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage ) def __PressQuickSlot ( self , localSlotIndex ): player . RequestUseLocalQuickSlot ( localSlotIndex ) def __SelectQuickPage ( self , pageIndex ): self . quickSlotPageIndex = pageIndex player . SetQuickPage ( pageIndex ) def ToggleDebugInfo ( self ): self . isShowDebugInfo = not self . isShowDebugInfo if self . isShowDebugInfo : self . PrintCoord . Show () self . FrameRate . Show () self . Pitch . Show () self . Splat . Show () self . TextureNum . Show () self . ObjectNum . Show () self . ViewDistance . Show () else: self . PrintCoord . Hide () self . FrameRate . Hide () self . Pitch . Hide () self . Splat . Hide () self . TextureNum . Hide () self . ObjectNum . Hide () self . ViewDistance . Hide () def __BuildDebugInfo ( self ): ## Character Position Coordinate self . PrintCoord = ui . TextLine () self . PrintCoord . SetFontName ( locale . UI_DEF_FONT ) self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 ) ## Frame Rate self . FrameRate = ui . TextLine () self . FrameRate . SetFontName ( locale . UI_DEF_FONT ) self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 ) ## Camera Pitch self . Pitch = ui . TextLine () self . Pitch . SetFontName ( locale . UI_DEF_FONT ) self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 ) ## Splat self . Splat = ui . TextLine () self . Splat . SetFontName ( locale . UI_DEF_FONT ) self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 ) # TextureNum self . TextureNum = ui . TextLine () self . TextureNum . SetFontName ( locale . UI_DEF_FONT ) self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 ) # 오브젝트 그리는 개수 self . ObjectNum = ui . TextLine () self . ObjectNum . SetFontName ( locale . UI_DEF_FONT ) self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 ) # 시야거리 self . ViewDistance = ui . TextLine () self . ViewDistance . SetFontName ( locale . UI_DEF_FONT ) self . ViewDistance . SetPosition ( 0 , 0 ) def __NotifyError ( self , msg ): chat . AppendChat ( chat . CHAT_TYPE_INFO , msg ) def ChangePKMode ( self ): if not app . IsPressed ( app . DIK_LCONTROL ): return if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL : self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL )) return curTime = app . GetTime () if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY : return self . lastPKModeSendedTime = curTime curPKMode = player . GetPKMode () nextPKMode = curPKMode + 1 if nextPKMode == player . PK_MODE_PROTECT : if 0 == player . GetGuildID (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE ) nextPKMode = 0 else: nextPKMode = player . PK_MODE_GUILD elif nextPKMode == player . PK_MODE_MAX_NUM : nextPKMode = 0 net . SendChatPacket ( "/PKMode " + str ( nextPKMode )) print "/PKMode " + str ( nextPKMode ) def OnChangePKMode ( self ): self .interface. OnChangePKMode () try: self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()]) except KeyError : print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ()) if constInfo . PVPMODE_TEST_ENABLE : curPKMode = player . GetPKMode () alignment , grade = chr . testGetPKData () self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , } self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" )) self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" ) ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame ( self ): self . RefreshInventory () self . RefreshEquipment () self . RefreshCharacter () self . RefreshSkill () # Refresh def CheckGameButton ( self ): if self .interface: self .interface. CheckGameButton () def RefreshAlignment ( self ): self .interface. RefreshAlignment () def RefreshStatus ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshStatus () if self . playerGauge : self . playerGauge . RefreshGauge () def RefreshStamina ( self ): self .interface. RefreshStamina () def RefreshSkill ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshSkill () def RefreshQuest ( self ): self .interface. RefreshQuest () def RefreshMessenger ( self ): self .interface. RefreshMessenger () def RefreshGuildInfoPage ( self ): self .interface. RefreshGuildInfoPage () def RefreshGuildBoardPage ( self ): self .interface. RefreshGuildBoardPage () def RefreshGuildMemberPage ( self ): self .interface. RefreshGuildMemberPage () def RefreshGuildMemberPageGradeComboBox ( self ): self .interface. RefreshGuildMemberPageGradeComboBox () def RefreshGuildSkillPage ( self ): self .interface. RefreshGuildSkillPage () def RefreshGuildGradePage ( self ): self .interface. RefreshGuildGradePage () def RefreshMobile ( self ): if self .interface: self .interface. RefreshMobile () def OnMobileAuthority ( self ): self .interface. OnMobileAuthority () def OnBlockMode ( self , mode ): self .interface. OnBlockMode ( mode ) def OpenQuestWindow ( self , skin , idx ): self .interface. OpenQuestWindow ( skin , idx ) def AskGuildName ( self ): guildNameBoard = uiCommon . InputDialog () guildNameBoard . SetTitle ( locale . GUILD_NAME ) guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName )) guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName )) guildNameBoard . Open () self . guildNameBoard = guildNameBoard def ConfirmGuildName ( self ): guildName = self . guildNameBoard . GetText () if not guildName : return if net . IsInsultIn ( guildName ): self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME ) return net . SendAnswerMakeGuildPacket ( guildName ) self . guildNameBoard . Close () self . guildNameBoard = None return TRUE def CancelGuildName ( self ): self . guildNameBoard . Close () self . guildNameBoard = None return TRUE ## Refine def PopupMessage ( self , msg ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK ) def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ): self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type ) def AppendMaterialToRefineDialog ( self , vnum , count ): self .interface. AppendMaterialToRefineDialog ( vnum , count ) def RunUseSkillEvent ( self , slotIndex , coolTime ): self .interface. OnUseSkill ( slotIndex , coolTime ) def ClearAffects ( self ): self . affectShower . ClearAffects () def SetAffect ( self , affect ): self . affectShower . SetAffect ( affect ) def ResetAffect ( self , affect ): self . affectShower . ResetAffect ( affect ) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ): self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration ) def BINARY_NEW_RemoveAffect ( self , type , pointIdx ): self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx ) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnActivateSkill ( slotIndex ) def DeactivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnDeactivateSkill ( slotIndex ) def RefreshEquipment ( self ): if self .interface: self .interface. RefreshInventory () def RefreshInventory ( self ): if self .interface: self .interface. RefreshInventory () def RefreshCharacter ( self ): if self .interface: self .interface. RefreshCharacter () def OnGameOver ( self ): self . CloseTargetBoard () self . OpenRestartDialog () def OpenRestartDialog ( self ): self .interface. OpenRestartDialog () def ChangeCurrentSkill ( self , skillSlotNumber ): self .interface. OnChangeCurrentSkill ( skillSlotNumber ) ## TargetBoard def SetPCTargetBoard ( self , vid , name ): self . targetBoard . Open ( vid , name ) def RefreshTargetBoardByVID ( self , vid ): self . targetBoard . RefreshByVID ( vid ) def RefreshTargetBoardByName ( self , name ): self . targetBoard . RefreshByName ( name ) def __RefreshTargetBoard ( self ): self . targetBoard . Refresh () def SetHPTargetBoard ( self , vid , hpPercentage ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . ResetTargetBoard () self . targetBoard . SetEnemyVID ( vid ) self . targetBoard . SetHP ( hpPercentage ) self . targetBoard . Show () def CloseTargetBoardIfDifferent ( self , vid ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . Close () def CloseTargetBoard ( self ): self . targetBoard . Close () ## View Equipment def OpenEquipmentDialog ( self , vid ): self .interface. OpenEquipmentDialog ( vid ) def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ): self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count ) def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ): self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value ) def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ): self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value ) # SHOW_LOCAL_MAP_NAME def ShowMapName ( self , mapName , x , y ): if self . mapNameShower : self . mapNameShower . ShowMapName ( mapName , x , y ) if self .interface: self .interface. SetMapName ( mapName ) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow ( self ): self .interface. BINARY_OpenAtlasWindow () ## Chat def OnRecvWhisper ( self , mode , name , line ): if mode == chat . WHISPER_TYPE_GM : self .interface. RegisterGameMasterName ( name ) chat . AppendWhisper ( mode , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperSystemMessage ( self , mode , name , line ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperError ( self , mode , name , line ): if locale . WHISPER_ERROR . has_key ( mode ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name )) else: chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name )) self .interface. RecvWhisper ( name ) def RecvWhisper ( self , name ): self .interface. RecvWhisper ( name ) def OnPickMoney ( self , money ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money )) def OnShopError ( self , type ): try: self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ]) except KeyError : self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type )) def OnSafeBoxError ( self ): self . PopupMessage ( locale . SAFEBOX_ERROR ) def OnFishingSuccess ( self , isFish , fishName ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 ) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN ) def OnFishingWrongPlace ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE ) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify ( self , isFish , fishName ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName )) def OnFishingFailure ( self ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 ) def OnCannotPickItem ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM ) # MINING def OnCannotMining ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING ) # END_OF_MINING def OnCannotUseSkill ( self , vid , type ): if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ): textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ]) if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ]) def OnCannotShotError ( self , vid , type ): textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type ))) ## PointReset def StartPointReset ( self ): self .interface. OpenPointResetDialog () ## Shop def StartShop ( self , vid ): self .interface. OpenShopDialog ( vid ) def EndShop ( self ): self .interface. CloseShopDialog () def RefreshShop ( self ): self .interface. RefreshShopDialog () def SetShopSellingPrice ( self , Price ): pass ## Exchange def StartExchange ( self ): self .interface. StartExchange () def EndExchange ( self ): self .interface. EndExchange () def RefreshExchange ( self ): self .interface. RefreshExchange () ## Party def RecvPartyInviteQuestion ( self , leaderVID , leaderName ): partyInviteQuestionDialog = uiCommon . QuestionDialog () partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN ) partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . Open () partyInviteQuestionDialog . partyLeaderVID = leaderVID self . partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite ( self , answer ): if not self . partyInviteQuestionDialog : return partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID distance = player . GetCharacterDistance ( partyLeaderVID ) if distance < 0.0 or distance > 5000 : answer = FALSE net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer ) self . partyInviteQuestionDialog . Close () self . partyInviteQuestionDialog = None def AddPartyMember ( self , pid , name ): self .interface. AddPartyMember ( pid , name ) def UpdatePartyMemberInfo ( self , pid ): self .interface. UpdatePartyMemberInfo ( pid ) def RemovePartyMember ( self , pid ): self .interface. RemovePartyMember ( pid ) self . __RefreshTargetBoard () def LinkPartyMember ( self , pid , vid ): self .interface. LinkPartyMember ( pid , vid ) def UnlinkPartyMember ( self , pid ): self .interface. UnlinkPartyMember ( pid ) def UnlinkAllPartyMember ( self ): self .interface. UnlinkAllPartyMember () def ExitParty ( self ): self .interface. ExitParty () self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ()) def ChangePartyParameter ( self , distributionMode ): self .interface. ChangePartyParameter ( distributionMode ) ## Messenger def OnMessengerAddFriendQuestion ( self , name ): messengerAddFriendQuestion = uiCommon . QuestionDialog2 () messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name )) messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 ) messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend )) messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend )) messengerAddFriendQuestion . Open () messengerAddFriendQuestion . name = name self . messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth y " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnDenyAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth n " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnCloseAddFriendQuestionDialog ( self ): self . messengerAddFriendQuestion . Close () self . messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow ( self , size ): self .interface. OpenSafeboxWindow ( size ) def RefreshSafebox ( self ): self .interface. RefreshSafebox () def RefreshSafeboxMoney ( self ): self .interface. RefreshSafeboxMoney () # ITEM_MALL def OpenMallWindow ( self , size ): self .interface. OpenMallWindow ( size ) def RefreshMall ( self ): self .interface. RefreshMall () # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion ( self , guildID , guildName ): guildInviteQuestionDialog = uiCommon . QuestionDialog () guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN ) guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . Open () guildInviteQuestionDialog . guildID = guildID self . guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite ( self , answer ): if not self . guildInviteQuestionDialog : return guildLeaderVID = self . guildInviteQuestionDialog . guildID net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer ) self . guildInviteQuestionDialog . Close () self . guildInviteQuestionDialog = None def DeleteGuild ( self ): self .interface. DeleteGuild () ## Clock def ShowClock ( self , second ): self .interface. ShowClock ( second ) def HideClock ( self ): self .interface. HideClock () ## Emotion def BINARY_ActEmotion ( self , emotionIndex ): if self .interface. wndCharacter : self .interface. wndCharacter . ActEmotion ( emotionIndex ) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus ( self ): if FALSE == self . IsFocus (): if TRUE == self .interface. IsOpenChat (): self .interface. ToggleChat () self . SetFocus () def SaveScreen ( self ): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE : if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ): os . mkdir ( os . getcwd ()+ os . sep + "screenshot" ) ( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep ) elif SCREENSHOT_DIR : ( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR ) else: ( succeeded , name ) = grp . SaveScreenShot () # END_OF_SCREENSHOT_CWDSAVE if succeeded : pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE ) def ShowConsole ( self ): if debugInfo . IsDebugMode () or TRUE == self . consoleEnable : player . EndKeyWalkingImmediately () self . console . OpenWindow () def ShowName ( self ): self . ShowNameFlag = TRUE self . playerGauge . EnableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex + 1 ) # ADD_ALWAYS_SHOW_NAME def __IsShowName ( self ): if systemSetting . IsAlwaysShowName (): return TRUE if self . ShowNameFlag : return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName ( self ): self . ShowNameFlag = FALSE self . playerGauge . DisableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex ) def ShowMouseImage ( self ): self .interface. ShowMouseImage () def HideMouseImage ( self ): self .interface. HideMouseImage () def StartAttack ( self ): player . SetAttackKeyState ( TRUE ) def EndAttack ( self ): player . SetAttackKeyState ( FALSE ) def MoveUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , TRUE ) def MoveDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE ) def MoveLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE ) def MoveRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE ) def StopUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , FALSE ) def StopDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE ) def StopLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE ) def StopRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE ) def PickUpItem ( self ): player . PickCloseItem () ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown ( self , key ): if self .interface. wndWeb and self .interface. wndWeb . IsShow (): return constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) try: self . onPressKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnKeyUp ( self , key ): try: self . onClickKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnMouseLeftButtonDown ( self ): if self .interface. BUILD_OnMouseLeftButtonDown (): return if mouseModule . mouseController . isAttached (): self . CheckFocus () else: hyperlink = ui . GetHyperlink () if hyperlink : return else: self . CheckFocus () player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS ); return TRUE def OnMouseLeftButtonUp ( self ): if self .interface. BUILD_OnMouseLeftButtonUp (): return if mouseModule . mouseController . isAttached (): attachedType = mouseModule . mouseController . GetAttachedType () attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex () attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber () attachedItemCount = mouseModule . mouseController . GetAttachedItemCount () ## QuickSlot if player . SLOT_TYPE_QUICK_SLOT == attachedType : player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos ) ## Inventory elif player . SLOT_TYPE_INVENTORY == attachedType : if player . ITEM_MONEY == attachedItemIndex : self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex ) else: self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex ) mouseModule . mouseController . DeattachObject () else: hyperlink = ui . GetHyperlink () if hyperlink : if app . IsPressed ( app . DIK_LALT ): link = chat . GetLinkFromHyperlink ( hyperlink ) ime . PasteString ( link ) else: self .interface. MakeHyperlinkTooltip ( hyperlink ) return else: player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK ) #player.EndMouseWalking() return TRUE def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ): if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID : if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: if chr . IsNPC ( dstChrID ): net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount ) else: net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 ) else: self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ) def __PutMoney ( self , attachedType , attachedMoney , dstChrID ): if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID : net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeElkAddPacket ( attachedMoney ) else: self . __DropMoney ( attachedType , attachedMoney ) def __DropMoney ( self , attachedType , attachedMoney ): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney >= 1000 : self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK ) return itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney )) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropCount = attachedMoney itemDropQuestionDialog . dropNumber = player . ITEM_MONEY self . itemDropQuestionDialog = itemDropQuestionDialog def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: dropItemIndex = player . GetItemIndex ( attachedItemSlotPos ) item . SelectItem ( dropItemIndex ) dropItemName = item . GetItemName () ## Question Text questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount ) ## Dialog itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( questionText ) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropNumber = attachedItemSlotPos itemDropQuestionDialog . dropCount = attachedItemCount self . itemDropQuestionDialog = itemDropQuestionDialog constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 ) def RequestDropItem ( self , answer ): if not self . itemDropQuestionDialog : return if answer : dropType = self . itemDropQuestionDialog . dropType dropCount = self . itemDropQuestionDialog . dropCount dropNumber = self . itemDropQuestionDialog . dropNumber if player . SLOT_TYPE_INVENTORY == dropType : if dropNumber == player . ITEM_MONEY : net . SendGoldDropPacketNew ( dropCount ) snd . PlaySound ( "sound/ui/money.wav" ) else: # PRIVATESHOP_DISABLE_ITEM_DROP self . __SendDropItemPacket ( dropNumber , dropCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self . itemDropQuestionDialog . Close () self . itemDropQuestionDialog = None constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket ( self , itemVNum , itemCount ): if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return net . SendItemDropPacketNew ( itemVNum , itemCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown ( self ): self . CheckFocus () if TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS ) return TRUE def OnMouseRightButtonUp ( self ): if TRUE == mouseModule . mouseController . isAttached (): return TRUE player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK ) return TRUE def OnMouseMiddleButtonDown ( self ): player . SetMouseMiddleButtonState ( player . MBS_PRESS ) def OnMouseMiddleButtonUp ( self ): player . SetMouseMiddleButtonState ( player . MBS_CLICK ) def OnUpdate ( self ): app . UpdateGame () if self . mapNameShower . IsShow (): self . mapNameShower . Update () if self . isShowDebugInfo : self . UpdateDebugInfo () if self . enableXMasBoom : self . __XMasBoom_Update () self .interface. BUILD_OnUpdate () def UpdateDebugInfo ( self ): # # 캐릭터 좌표 및 FPS 출력 ( x , y , z ) = player . GetMainCharacterPosition () nUpdateTime = app . GetUpdateTime () nUpdateFPS = app . GetUpdateFPS () nRenderFPS = app . GetRenderFPS () nFaceCount = app . GetFaceCount () fFaceSpeed = app . GetFaceSpeed () nST = background . GetRenderShadowTime () ( fAveRT , nCurRT ) = app . GetRenderTime () ( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo () ( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum () if iPatch == 0 : iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 ))) self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed )) if fAveRT > 1.0 : self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT )) self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio )) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp )) def OnRender ( self ): app . RenderGame () if self . console . Console . collision : background . RenderCollision () chr . RenderCollision () ( x , y ) = app . GetCursorPosition () ######################## # Picking ######################## textTail . UpdateAllTextTail () if TRUE == wndMgr . IsPickedWindow ( self . hWnd ): self . PickingCharacterIndex = chr . Pick () if - 1 != self . PickingCharacterIndex : textTail . ShowCharacterTextTail ( self . PickingCharacterIndex ) if 0 != self . targetBoard . GetTargetVID (): textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ()) # ADD_ALWAYS_SHOW_NAME if not self . __IsShowName (): self . PickingItemIndex = item . Pick () if - 1 != self . PickingItemIndex : textTail . ShowItemTextTail ( self . PickingItemIndex ) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self . __IsShowName (): textTail . ShowAllTextTail () self . PickingItemIndex = textTail . Pick ( x , y ) # END_OF_ADD_ALWAYS_SHOW_NAME textTail . UpdateShowingTextTail () textTail . ArrangeTextTail () if - 1 != self . PickingItemIndex : textTail . SelectItemName ( self . PickingItemIndex ) grp . PopState () grp . SetInterfaceRenderState () textTail . Render () textTail . HideAllTextTail () def OnPressEscapeKey ( self ): if app . TARGET == app . GetCursor (): app . SetCursor ( app . NORMAL ) elif TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: self .interface. OpenSystemDialog () return TRUE def OnIMEReturn ( self ): if app . IsPressed ( app . DIK_LSHIFT ): self .interface. OpenWhisperDialogWithoutTarget () else: self .interface. ToggleChat () return TRUE def OnPressExitKey ( self ): self .interface. ToggleSystemDialog () return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo ( self , name , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnAddLover ( name , lovePoint ) if self . affectShower : self . affectShower . SetLoverInfo ( name , lovePoint ) def BINARY_UpdateLovePoint ( self , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint ) if self . affectShower : self . affectShower . OnUpdateLovePoint ( lovePoint ) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm ( self , msg , timeout , pid ): confirmDialog = uiCommon . QuestionDialogWithTimeLimit () confirmDialog . Open ( msg , timeout ) confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) self . confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # CUBE def BINARY_Cube_Open ( self ): self .interface. OpenCubeWindow () def BINARY_Cube_Close ( self ): self .interface. CloseCubeWindow () def BINARY_Cube_Succeed ( self , itemVnum , count ): print "큐브 제작 성공" self .interface. SucceedCubeWork ( itemVnum , count ) pass def BINARY_Cube_Failed ( self ): print "큐브 제작 실패" #self.PopupMessage(locale.CUBE_FAILURE) pass # END_OF_CUBE def BINARY_SetBigMessage ( self , message ): self .interface. bigBoard . SetTip ( message ) def BINARY_SetTipMessage ( self , message ): self .interface. tipBoard . SetTip ( message ) def BINARY_AppendNotifyMessage ( self , type ): if not type in locale . NOTIFY_MESSAGE : return chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ]) def BINARY_Guild_EnterGuildArea ( self , areaID ): self .interface. BULID_EnterGuildArea ( areaID ) def BINARY_Guild_ExitGuildArea ( self , areaID ): self .interface. BULID_ExitGuildArea ( areaID ) def BINARY_GuildWar_OnSendDeclare ( self , guildID ): pass def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ): mainCharacterName = player . GetMainCharacterName () masterName = guild . GetGuildMasterName () if mainCharacterName == masterName : self . __GuildWar_OpenAskDialog ( guildID , warType ) def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ): self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point ) def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ): self .interface. OnStartGuildWar ( guildSelf , guildOpp ) def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ): self .interface. OnEndGuildWar ( guildSelf , guildOpp ) def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ): self .interface. BINARY_SetObserverMode ( isEnable ) def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ): self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ): guildID1 = int ( guildID1 ) guildID2 = int ( guildID2 ) memberCount1 = int ( memberCount1 ) memberCount2 = int ( memberCount2 ) observerCount = int ( observerCount ) self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 ) self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_OpenAskDialog ( self , guildID , warType ): guildName = guild . GetGuildName ( guildID ) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName : return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild . AcceptGuildWarDialog () questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept ) questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline ) questionDialog . Open ( guildName , warType ) self . guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog ( self ): self . guildWarQuestionDialog . Close () self . guildWarQuestionDialog = None def __GuildWar_OnAccept ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/war " + guildName ) self . __GuildWar_CloseAskDialog () return 1 def __GuildWar_OnDecline ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/nowar " + guildName ) self . __GuildWar_CloseAskDialog () return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build ( self ): serverCommandList ={ "ConsoleEnable" : self . __Console_Enable , "DayMode" : self . __DayMode_Update , "PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update , "CloseRestartWindow" : self . __RestartDialog_Close , "OpenPrivateShop" : self . __PrivateShop_Open , "PartyHealReady" : self . PartyHealReady , "ShowMeSafeboxPassword" : self . AskSafeboxPassword , "CloseSafebox" : self . CommandCloseSafebox , # ITEM_MALL "CloseMall" : self . CommandCloseMall , "ShowMeMallPassword" : self . AskMallPassword , "item_mall" : self . __ItemMall_Open , # END_OF_ITEM_MALL "RefineSuceeded" : self . RefineSuceededMessage , "RefineFailed" : self . RefineFailedMessage , "xmas_snow" : self . __XMasSnow_Enable , "xmas_boom" : self . __XMasBoom_Enable , "xmas_song" : self . __XMasSong_Enable , "xmas_tree" : self . __XMasTree_Enable , "newyear_boom" : self . __XMasBoom_Enable , "PartyRequest" : self . __PartyRequestQuestion , "PartyRequestDenied" : self . __PartyRequestDenied , "horse_state" : self . __Horse_UpdateState , "hide_horse_state" : self . __Horse_HideState , "WarUC" : self . __GuildWar_UpdateMemberCount , "test_server" : self . __EnableTestServerFlag , "mall" : self . __InGameShop_Show , # WEDDING "lover_login" : self . __LoginLover , "lover_logout" : self . __LogoutLover , "lover_near" : self . __LoverNear , "lover_far" : self . __LoverFar , "lover_divorce" : self . __LoverDivorce , "PlayMusic" : self . __PlayMusic , # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self . __PrivateShop_PriceList , # END_OF_PRIVATE_SHOP_PRICE_LIST } self . serverCommander = stringCommander . Analyzer () for serverCommandItem in serverCommandList . items (): self . serverCommander . SAFE_RegisterCallBack ( serverCommandItem [ 0 ], serverCommandItem [ 1 ] ) def BINARY_ServerCommand_Run ( self , line ): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self . serverCommander . Run ( line ) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def __ProcessPreservedServerCommand ( self ): try: command = net . GetPreservedServerCommand () while command : print " __ProcessPreservedServerCommand" , command self . serverCommander . Run ( command ) command = net . GetPreservedServerCommand () except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def PartyHealReady ( self ): self .interface. PartyHealReady () def AskSafeboxPassword ( self ): self .interface. AskSafeboxPassword () # ITEM_MALL def AskMallPassword ( self ): self .interface. AskMallPassword () def __ItemMall_Open ( self ): self .interface. OpenItemMall (); def CommandCloseMall ( self ): self .interface. CommandCloseMall () # END_OF_ITEM_MALL def RefineSuceededMessage ( self ): snd . PlaySound ( "sound/ui/make_soket.wav" ) self . PopupMessage ( locale . REFINE_SUCCESS ) def RefineFailedMessage ( self ): snd . PlaySound ( "sound/ui/jaeryun_fail.wav" ) self . PopupMessage ( locale . REFINE_FAILURE ) def CommandCloseSafebox ( self ): self .interface. CommandCloseSafebox () # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList ( self , itemVNum , itemPrice ): uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice ) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState ( self ): self . affectShower . SetHorseState ( 0 , 0 , 0 ) def __Horse_UpdateState ( self , level , health , battery ): self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery )) def __IsXMasMap ( self ): mapDict = ( "metin2_map_n_flame_01" , "metin2_map_n_desert_01" , "metin2_map_spiderdungeon" , "metin2_map_deviltower1" , ) if background . GetCurrentMapName () in mapDict : return FALSE return TRUE def __XMasSnow_Enable ( self , mode ): self . __XMasSong_Enable ( mode ) if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_SNOW ON" background . EnableSnow ( 1 ) else: print "XMAS_SNOW OFF" background . EnableSnow ( 0 ) def __XMasBoom_Enable ( self , mode ): if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_BOOM ON" self . __DayMode_Update ( "dark" ) self . enableXMasBoom = TRUE self . startTimeXMasBoom = app . GetTime () else: print "XMAS_BOOM OFF" self . __DayMode_Update ( "light" ) self . enableXMasBoom = FALSE def __XMasTree_Enable ( self , grade ): print "XMAS_TREE " , grade background . SetXMasTree ( int ( grade )) def __XMasSong_Enable ( self , mode ): if "1" == mode : print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 : if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = XMAS_BGM snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) else: print "XMAS_SONG OFF" if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = musicInfo . METIN2THEMA snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) def __RestartDialog_Close ( self ): self .interface. CloseRestartDialog () def __Console_Enable ( self ): constInfo . CONSOLE_ENABLE = TRUE self . consoleEnable = TRUE app . EnableSpecialCameraMode () ui . EnablePaste ( TRUE ) ## PrivateShop def __PrivateShop_Open ( self ): self .interface. OpenPrivateShopInputNameDialog () def BINARY_PrivateShop_Appear ( self , vid , text ): self .interface. AppearPrivateShop ( vid , text ) def BINARY_PrivateShop_Disappear ( self , vid ): self .interface. DisappearPrivateShop ( vid ) ## DayMode def __PRESERVE_DayMode_Update ( self , mode ): if "light" == mode : background . SetEnvironmentData ( 0 ) elif "dark" == mode : if not self . __IsXMasMap (): return background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) def __DayMode_Update ( self , mode ): if "light" == mode : self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight ) elif "dark" == mode : if not self . __IsXMasMap (): return self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark ) def __DayMode_OnCompleteChangeToLight ( self ): background . SetEnvironmentData ( 0 ) self . curtain . FadeIn () def __DayMode_OnCompleteChangeToDark ( self ): background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) self . curtain . FadeIn () ## XMasBoom def __XMasBoom_Update ( self ): self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) ) if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ): return boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ] boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ] if app . GetTime () - self . startTimeXMasBoom > boomTime : self . indexXMasBoom += 1 for i in xrange ( boomCount ): self . __XMasBoom_Boom () def __XMasBoom_Boom ( self ): x , y , z = player . GetMainCharacterPosition () randX = app . GetRandom (- 150 , 150 ) randY = app . GetRandom (- 150 , 150 ) snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" ) def __PartyRequestQuestion ( self , vid ): vid = int ( vid ) partyRequestQuestionDialog = uiCommon . QuestionDialog () partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT ) partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT ) partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY ) partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . Open () partyRequestQuestionDialog . vid = vid self . partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest ( self , answer ): if not self . partyRequestQuestionDialog : return vid = self . partyRequestQuestionDialog . vid if answer : net . SendChatPacket ( "/party_request_accept " + str ( vid )) else: net . SendChatPacket ( "/party_request_deny " + str ( vid )) self . partyRequestQuestionDialog . Close () self . partyRequestQuestionDialog = None def __PartyRequestDenied ( self ): self . PopupMessage ( locale . PARTY_REQUEST_DENIED ) def __EnableTestServerFlag ( self ): app . EnableTestServerFlag () def __InGameShop_Show ( self , url ): if constInfo . IN_GAME_SHOP_ENABLE : self .interface. OpenWebWindow ( url ) # WEDDING def __LoginLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLoginLover () def __LogoutLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLogoutLover () if self . affectShower : self . affectShower . HideLoverState () def __LoverNear ( self ): if self . affectShower : self . affectShower . ShowLoverState () def __LoverFar ( self ): if self . affectShower : self . affectShower . HideLoverState () def __LoverDivorce ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . ClearLoverInfo () if self . affectShower : self . affectShower . ClearLoverState () def __PlayMusic ( self , flag , filename ): flag = int ( flag ) if flag : snd . FadeOutAllMusic () musicInfo . SaveLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + filename ) else: snd . FadeOutAllMusic () musicInfo . LoadLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) def __toggleSwitchbot ( self ): if self . switchbot . bot_shown == 1 : self . switchbot . Hide () else: self . switchbot . Show () # END_OF_WEDDING
Jetzt sollte es eig. gehen...
11/19/2014, 20:06
#3
elite*gold: 0
Join Date: Mar 2012
Posts: 980
Received Thanks: 12
nope
sysser:
PHP Code:
1119 20 : 05 : 07271 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage1 . mse ) Error 1119 20 : 05 : 07272 :: CInstanceBase :: RegisterEffect ( eEftType = 264 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage1 . mse , isCache = 1 ) - Error 1119 20 : 05 : 07282 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage2 . mse ) Error 1119 20 : 05 : 07282 :: CInstanceBase :: RegisterEffect ( eEftType = 265 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage2 . mse , isCache = 1 ) - Error 1119 20 : 05 : 07291 :: CEffectManager :: RegisterEffect - LoadScript ( d :/ ymir work / effect / hit / percent_damage3 . mse ) Error 1119 20 : 05 : 07291 :: CInstanceBase :: RegisterEffect ( eEftType = 266 , c_szEftAttachBone =, c_szEftName = d :/ ymir work / effect / hit / percent_damage3 . mse , isCache = 1 ) - Error 1119 20 : 05 : 18410 :: GRANNY : r :/ granny / rt / granny_file_info . cpp ( 145 ): File has run - time type tag of 0x8000000f , which doesn 't match this version of Granny (0x80000010). Automatic conversion will be attempted. 1119 20:05:23884 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error 1119 20:05:23884 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error 1119 20:05:23894 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error 1119 20:05:23894 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error 1119 20:05:27074 :: Traceback (most recent call last): 1119 20:05:27075 :: File "networkModule.py", line 231, in SetGamePhase 1119 20:05:27076 :: File "system.py", line 130, in __pack_import 1119 20:05:27076 :: File " 1119 20:05:27076 :: <string> 1119 20:05:27076 :: ", line 1119 20:05:27076 :: 69 1119 20:05:27076 :: 1119 20:05:27076 :: 1119 20:05:27076 :: SCREENSHOT_DIR = "YT2W" 1119 20:05:27076 :: 1119 20:05:27076 :: ^ 1119 20:05:27076 :: SyntaxError 1119 20:05:27076 :: : 1119 20:05:27077 :: invalid syntax 1119 20:05:27077 ::
11/19/2014, 20:56
#4
elite*gold: 56
Join Date: Sep 2011
Posts: 777
Received Thanks: 365
Bei:
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
Die Tabs richtig machen.
11/20/2014, 18:12
#5
elite*gold: 0
Join Date: Mar 2012
Posts: 980
Received Thanks: 12
nope immer noch
11/21/2014, 02:03
#6
elite*gold: 0
Join Date: Sep 2012
Posts: 428
Received Thanks: 242
Mh... Hier Bitte.
im Anhang. Wenn es klappt ein Ty wäre lieb.
Danke.
Gruß, Pascal.
Attached Files
game.rar
(12.6 KB, 5 views)
meinegame.rar
(15.6 KB, 9 views)
11/21/2014, 11:32
#7
elite*gold: 0
Join Date: Jun 2014
Posts: 1,046
Received Thanks: 956
Habe es dir mal richtig eingebaut,sollte eigentlich gehen,wenn nicht habe ich sicherlich einen Tab-Fehler gemacht
,
PHP Code:
import os import app import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import locale import constInfo import exchange import ime import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import locale import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if locale.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if locale . IsEUROPE (): SCREENSHOT_CWDSAVE = TRUE if locale . IsCIBN10 (): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 class GameWindow ( ui . ScriptWindow ): canQuestLettersShow = 1 def __init__ ( self , stream ): ui . ScriptWindow . __init__ ( self , "GAME" ) self . SetWindowName ( "game" ) net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self ) player . SetGameWindow ( self ) self . quickSlotPageIndex = 0 self . lastPKModeSendedTime = 0 self . pressNumber = None self . guildWarQuestionDialog = None self .interface = None self . targetBoard = None self . console = None self . mapNameShower = None self . affectShower = None self . playerGauge = None self . stream = stream self .interface = interfaceModule .Interface() self .interface. MakeInterface () self .interface. ShowDefaultWindows () self . curtain = uiPhaseCurtain . PhaseCurtain () self . curtain . speed = 0.03 self . curtain . Hide () self . targetBoard = uiTarget . TargetBoard () self . targetBoard . SetWhisperEvent ( ui . __mem_func__ ( self .interface. OpenWhisperDialog )) self . targetBoard . Hide () self . console = consoleModule . ConsoleWindow () self . console . BindGameClass ( self ) self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 ) self . console . Hide () self . mapNameShower = uiMapNameShower . MapNameShower () self . affectShower = uiAffectShower . AffectShower () self . playerGauge = uiPlayerGauge . PlayerGauge ( self ) self . playerGauge . Hide () self . __SetQuickSlotMode () self . __ServerCommand_Build () self . __ProcessPreservedServerCommand () def __del__ ( self ): player . SetGameWindow ( 0 ) net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self ) ui . ScriptWindow . __del__ ( self ) def Open ( self ): app . SetFrameSkip ( 1 ) self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ()) self . quickSlotPageIndex = 0 self . PickingCharacterIndex = - 1 self . PickingItemIndex = - 1 self . consoleEnable = FALSE self . isShowDebugInfo = FALSE self . ShowNameFlag = FALSE self . enableXMasBoom = FALSE self . startTimeXMasBoom = 0.0 self . indexXMasBoom = 0 global cameraDistance , cameraPitch , cameraRotation , cameraHeight app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE () constInfo . SET_DEFAULT_CHRNAME_COLOR () constInfo . SET_DEFAULT_FOG_LEVEL () constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE () constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS () constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE () # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE () # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event . SetLeftTimeString ( locale . UI_LEFT_TIME ) textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE ) if constInfo . PVPMODE_TEST_ENABLE : self . testPKMode = ui . TextLine () self . testPKMode . SetFontName ( locale . UI_DEF_FONT ) self . testPKMode . SetPosition ( 0 , 15 ) self . testPKMode . SetWindowHorizontalAlignCenter () self . testPKMode . SetHorizontalAlignCenter () self . testPKMode . SetFeather () self . testPKMode . SetOutline () self . testPKMode . Show () self . testAlignment = ui . TextLine () self . testAlignment . SetFontName ( locale . UI_DEF_FONT ) self . testAlignment . SetPosition ( 0 , 35 ) self . testAlignment . SetWindowHorizontalAlignCenter () self . testAlignment . SetHorizontalAlignCenter () self . testAlignment . SetFeather () self . testAlignment . SetOutline () self . testAlignment . Show () self . __BuildKeyDict () self . __BuildDebugInfo () # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder . Clear () # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange . InitTrading () # END_OF_UNKNOWN_UPDATE if debugInfo . IsDebugMode (): self . ToggleDebugInfo () ## Sound snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ()) snd . SetSoundVolume ( systemSetting . GetSoundVolume ()) netFieldMusicFileName = net . GetFieldMusicFileName () if netFieldMusicFileName : snd . FadeInMusic ( "BGM/" + netFieldMusicFileName ) elif musicInfo . fieldMusic != "" : snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) self . __SetQuickSlotMode () self . __SelectQuickPage ( self . quickSlotPageIndex ) self . SetFocus () self . Show () app . ShowCursor () net . SendEnterGamePacket () # START_GAME_ERROR_EXIT try: self . StartGame () except : import exception exception . Abort ( "GameWindow.Open" ) # END_OF_START_GAME_ERROR_EXIT def Close ( self ): self . Hide () global cameraDistance , cameraPitch , cameraRotation , cameraHeight ( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera () if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) self . onPressKeyDict = None self . onClickKeyDict = None chat . Close () snd . StopAllSound () grp . InitScreenEffect () chr . Destroy () textTail . Clear () quest . Clear () background . Destroy () guild . Destroy () messenger . Destroy () skill . ClearSkillData () wndMgr . Unlock () mouseModule . mouseController . DeattachObject () if self . guildWarQuestionDialog : self . guildWarQuestionDialog . Close () self . guildNameBoard = None self . partyRequestQuestionDialog = None self . partyInviteQuestionDialog = None self . guildInviteQuestionDialog = None self . guildWarQuestionDialog = None self . messengerAddFriendQuestion = None # UNKNOWN_UPDATE self . itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self . confirmDialog = None # END_OF_QUEST_CONFIRM self . PrintCoord = None self . FrameRate = None self . Pitch = None self . Splat = None self . TextureNum = None self . ObjectNum = None self . ViewDistance = None self . ClearDictionary () self . playerGauge = None self . mapNameShower = None self . affectShower = None if self . console : self . console . BindGameClass ( 0 ) self . console . Close () self . console = None if self . targetBoard : self . targetBoard . Destroy () self . targetBoard = None if self .interface: self .interface. HideAllWindows () self .interface. Close () self .interface= None player . ClearSkillDict () player . ResetCameraRotation () self . KillFocus () app . HideCursor () print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict ( self ): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 ) onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 ) onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 ) onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 ) onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 ) onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 ) onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 ) onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 ) onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 ) onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 ) onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 ) onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 ) onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 ) onPressKeyDict [ app . DIK_F5 ] = lambda : self . __uiSwitchBot () onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName () onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage () onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen () onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack () #캐릭터 이동키 onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp () onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown () onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft () onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight () onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE ) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_G ] = self . __PressGKey onPressKeyDict [ app . DIK_Q ] = self . __PressQKey onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera () onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE ) onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE ) onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem () onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state ) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state ) onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow () onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey () #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp () onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown () onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow () onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode () onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey () onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey () onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey () onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey () # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self . onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack () onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp () onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown () onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft () onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight () onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey () onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP ) onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName () onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage () onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode () #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self . onClickKeyDict = onClickKeyDict def __PressNumKey ( self , num ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if num >= 1 and num <= 9 : if( chrmgr . IsPossibleEmoticon (- 1 )): chrmgr . SetEmoticon (- 1 , int ( num )- 1 ) net . SendEmoticon ( int ( num )- 1 ) else: if num >= 1 and num <= 4 : self . pressNumber ( num - 1 ) def __ClickBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): return else: if constInfo . PVPMODE_ACCELKEY_ENABLE : self . ChangePKMode () def __PressJKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if player . IsMountingHorse (): net . SendChatPacket ( "/unmount" ) else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder . IsBuildingPrivateShop (): for i in xrange ( player . INVENTORY_PAGE_SIZE ): if player . GetItemIndex ( i ) in ( 71114 , 71116 , 71118 , 71120 ): net . SendItemUsePacket ( i ) break def __PressHKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_ride" ) else: self .interface. OpenHelpWindow () def __PressBKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_back" ) else: state = "EMOTICON" self .interface. ToggleCharacterWindow ( state ) def __PressFKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/user_horse_feed" ) else: app . ZoomCamera ( app . CAMERA_TO_POSITIVE ) def __PressGKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): net . SendChatPacket ( "/ride" ) else: if self . ShowNameFlag : self .interface. ToggleGuildWindow () else: app . PitchCamera ( app . CAMERA_TO_POSITIVE ) def __ReleaseGKey ( self ): app . PitchCamera ( app . CAMERA_STOP ) def __PressQKey ( self ): if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ): if 0 != self . canQuestLettersShow : self .interface. HideAllQuestButton () self . canQuestLettersShow = 0 else: self .interface. ShowAllQuestButton () self . canQuestLettersShow = 1 else: app . RotateCamera ( app . CAMERA_TO_NEGATIVE ) def __SetQuickSlotMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __PressQuickSlot ) def __SetQuickPageMode ( self ): self . pressNumber = ui . __mem_func__ ( self . __SelectQuickPage ) def __PressQuickSlot ( self , localSlotIndex ): player . RequestUseLocalQuickSlot ( localSlotIndex ) def __SelectQuickPage ( self , pageIndex ): self . quickSlotPageIndex = pageIndex player . SetQuickPage ( pageIndex ) def ToggleDebugInfo ( self ): self . isShowDebugInfo = not self . isShowDebugInfo if self . isShowDebugInfo : self . PrintCoord . Show () self . FrameRate . Show () self . Pitch . Show () self . Splat . Show () self . TextureNum . Show () self . ObjectNum . Show () self . ViewDistance . Show () else: self . PrintCoord . Hide () self . FrameRate . Hide () self . Pitch . Hide () self . Splat . Hide () self . TextureNum . Hide () self . ObjectNum . Hide () self . ViewDistance . Hide () def __BuildDebugInfo ( self ): ## Character Position Coordinate self . PrintCoord = ui . TextLine () self . PrintCoord . SetFontName ( locale . UI_DEF_FONT ) self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 ) ## Frame Rate self . FrameRate = ui . TextLine () self . FrameRate . SetFontName ( locale . UI_DEF_FONT ) self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 ) ## Camera Pitch self . Pitch = ui . TextLine () self . Pitch . SetFontName ( locale . UI_DEF_FONT ) self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 ) ## Splat self . Splat = ui . TextLine () self . Splat . SetFontName ( locale . UI_DEF_FONT ) self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 ) # TextureNum self . TextureNum = ui . TextLine () self . TextureNum . SetFontName ( locale . UI_DEF_FONT ) self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 ) # 오브젝트 그리는 개수 self . ObjectNum = ui . TextLine () self . ObjectNum . SetFontName ( locale . UI_DEF_FONT ) self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 ) # 시야거리 self . ViewDistance = ui . TextLine () self . ViewDistance . SetFontName ( locale . UI_DEF_FONT ) self . ViewDistance . SetPosition ( 0 , 0 ) def __NotifyError ( self , msg ): chat . AppendChat ( chat . CHAT_TYPE_INFO , msg ) def ChangePKMode ( self ): if not app . IsPressed ( app . DIK_LCONTROL ): return if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL : self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL )) return curTime = app . GetTime () if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY : return self . lastPKModeSendedTime = curTime curPKMode = player . GetPKMode () nextPKMode = curPKMode + 1 if nextPKMode == player . PK_MODE_PROTECT : if 0 == player . GetGuildID (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE ) nextPKMode = 0 else: nextPKMode = player . PK_MODE_GUILD elif nextPKMode == player . PK_MODE_MAX_NUM : nextPKMode = 0 net . SendChatPacket ( "/PKMode " + str ( nextPKMode )) print "/PKMode " + str ( nextPKMode ) def OnChangePKMode ( self ): self .interface. OnChangePKMode () try: self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()]) except KeyError : print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ()) if constInfo . PVPMODE_TEST_ENABLE : curPKMode = player . GetPKMode () alignment , grade = chr . testGetPKData () self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , } self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" )) self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" ) ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame ( self ): self . RefreshInventory () self . RefreshEquipment () self . RefreshCharacter () self . RefreshSkill () # Refresh def CheckGameButton ( self ): if self .interface: self .interface. CheckGameButton () def RefreshAlignment ( self ): self .interface. RefreshAlignment () def RefreshStatus ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshStatus () if self . playerGauge : self . playerGauge . RefreshGauge () def RefreshStamina ( self ): self .interface. RefreshStamina () def RefreshSkill ( self ): self . CheckGameButton () if self .interface: self .interface. RefreshSkill () def RefreshQuest ( self ): self .interface. RefreshQuest () def RefreshMessenger ( self ): self .interface. RefreshMessenger () def RefreshGuildInfoPage ( self ): self .interface. RefreshGuildInfoPage () def RefreshGuildBoardPage ( self ): self .interface. RefreshGuildBoardPage () def RefreshGuildMemberPage ( self ): self .interface. RefreshGuildMemberPage () def RefreshGuildMemberPageGradeComboBox ( self ): self .interface. RefreshGuildMemberPageGradeComboBox () def RefreshGuildSkillPage ( self ): self .interface. RefreshGuildSkillPage () def RefreshGuildGradePage ( self ): self .interface. RefreshGuildGradePage () def RefreshMobile ( self ): if self .interface: self .interface. RefreshMobile () def OnMobileAuthority ( self ): self .interface. OnMobileAuthority () def OnBlockMode ( self , mode ): self .interface. OnBlockMode ( mode ) def OpenQuestWindow ( self , skin , idx ): self .interface. OpenQuestWindow ( skin , idx ) def AskGuildName ( self ): guildNameBoard = uiCommon . InputDialog () guildNameBoard . SetTitle ( locale . GUILD_NAME ) guildNameBoard . SetAcceptEvent ( ui . __mem_func__ ( self . ConfirmGuildName )) guildNameBoard . SetCancelEvent ( ui . __mem_func__ ( self . CancelGuildName )) guildNameBoard . Open () self . guildNameBoard = guildNameBoard def ConfirmGuildName ( self ): guildName = self . guildNameBoard . GetText () if not guildName : return if net . IsInsultIn ( guildName ): self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME ) return net . SendAnswerMakeGuildPacket ( guildName ) self . guildNameBoard . Close () self . guildNameBoard = None return TRUE def CancelGuildName ( self ): self . guildNameBoard . Close () self . guildNameBoard = None return TRUE ## Refine def PopupMessage ( self , msg ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK ) def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ): self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type ) def AppendMaterialToRefineDialog ( self , vnum , count ): self .interface. AppendMaterialToRefineDialog ( vnum , count ) def RunUseSkillEvent ( self , slotIndex , coolTime ): self .interface. OnUseSkill ( slotIndex , coolTime ) def ClearAffects ( self ): self . affectShower . ClearAffects () def SetAffect ( self , affect ): self . affectShower . SetAffect ( affect ) def ResetAffect ( self , affect ): self . affectShower . ResetAffect ( affect ) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ): self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration ) def BINARY_NEW_RemoveAffect ( self , type , pointIdx ): self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx ) # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnActivateSkill ( slotIndex ) def DeactivateSkillSlot ( self , slotIndex ): if self .interface: self .interface. OnDeactivateSkill ( slotIndex ) def RefreshEquipment ( self ): if self .interface: self .interface. RefreshInventory () def RefreshInventory ( self ): if self .interface: self .interface. RefreshInventory () def RefreshCharacter ( self ): if self .interface: self .interface. RefreshCharacter () def OnGameOver ( self ): self . CloseTargetBoard () self . OpenRestartDialog () def OpenRestartDialog ( self ): self .interface. OpenRestartDialog () def ChangeCurrentSkill ( self , skillSlotNumber ): self .interface. OnChangeCurrentSkill ( skillSlotNumber ) ## TargetBoard def SetPCTargetBoard ( self , vid , name ): self . targetBoard . Open ( vid , name ) def RefreshTargetBoardByVID ( self , vid ): self . targetBoard . RefreshByVID ( vid ) def RefreshTargetBoardByName ( self , name ): self . targetBoard . RefreshByName ( name ) def __RefreshTargetBoard ( self ): self . targetBoard . Refresh () def SetHPTargetBoard ( self , vid , hpPercentage ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . ResetTargetBoard () self . targetBoard . SetEnemyVID ( vid ) self . targetBoard . SetHP ( hpPercentage ) self . targetBoard . Show () def CloseTargetBoardIfDifferent ( self , vid ): if vid != self . targetBoard . GetTargetVID (): self . targetBoard . Close () def CloseTargetBoard ( self ): self . targetBoard . Close () ## View Equipment def OpenEquipmentDialog ( self , vid ): self .interface. OpenEquipmentDialog ( vid ) def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ): self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count ) def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ): self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value ) def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ): self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value ) # SHOW_LOCAL_MAP_NAME def ShowMapName ( self , mapName , x , y ): if self . mapNameShower : self . mapNameShower . ShowMapName ( mapName , x , y ) if self .interface: self .interface. SetMapName ( mapName ) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow ( self ): self .interface. BINARY_OpenAtlasWindow () ## Chat def OnRecvWhisper ( self , mode , name , line ): if mode == chat . WHISPER_TYPE_GM : self .interface. RegisterGameMasterName ( name ) chat . AppendWhisper ( mode , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperSystemMessage ( self , mode , name , line ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line ) self .interface. RecvWhisper ( name ) def OnRecvWhisperError ( self , mode , name , line ): if locale . WHISPER_ERROR . has_key ( mode ): chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name )) else: chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name )) self .interface. RecvWhisper ( name ) def RecvWhisper ( self , name ): self .interface. RecvWhisper ( name ) def OnPickMoney ( self , money ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money )) def OnShopError ( self , type ): try: self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ]) except KeyError : self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type )) def OnSafeBoxError ( self ): self . PopupMessage ( locale . SAFEBOX_ERROR ) def OnFishingSuccess ( self , isFish , fishName ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 ) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN ) def OnFishingWrongPlace ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE ) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify ( self , isFish , fishName ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName )) def OnFishingFailure ( self ): chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 ) def OnCannotPickItem ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM ) # MINING def OnCannotMining ( self ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING ) # END_OF_MINING def OnCannotUseSkill ( self , vid , type ): if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ): textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ]) if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ]) def OnCannotShotError ( self , vid , type ): textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type ))) ## PointReset def StartPointReset ( self ): self .interface. OpenPointResetDialog () ## Shop def StartShop ( self , vid ): self .interface. OpenShopDialog ( vid ) def EndShop ( self ): self .interface. CloseShopDialog () def RefreshShop ( self ): self .interface. RefreshShopDialog () def SetShopSellingPrice ( self , Price ): pass ## Exchange def StartExchange ( self ): self .interface. StartExchange () def EndExchange ( self ): self .interface. EndExchange () def RefreshExchange ( self ): self .interface. RefreshExchange () ## Party def RecvPartyInviteQuestion ( self , leaderVID , leaderName ): partyInviteQuestionDialog = uiCommon . QuestionDialog () partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN ) partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg )) partyInviteQuestionDialog . Open () partyInviteQuestionDialog . partyLeaderVID = leaderVID self . partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite ( self , answer ): if not self . partyInviteQuestionDialog : return partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID distance = player . GetCharacterDistance ( partyLeaderVID ) if distance < 0.0 or distance > 5000 : answer = FALSE net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer ) self . partyInviteQuestionDialog . Close () self . partyInviteQuestionDialog = None def AddPartyMember ( self , pid , name ): self .interface. AddPartyMember ( pid , name ) def UpdatePartyMemberInfo ( self , pid ): self .interface. UpdatePartyMemberInfo ( pid ) def RemovePartyMember ( self , pid ): self .interface. RemovePartyMember ( pid ) self . __RefreshTargetBoard () def LinkPartyMember ( self , pid , vid ): self .interface. LinkPartyMember ( pid , vid ) def UnlinkPartyMember ( self , pid ): self .interface. UnlinkPartyMember ( pid ) def UnlinkAllPartyMember ( self ): self .interface. UnlinkAllPartyMember () def ExitParty ( self ): self .interface. ExitParty () self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ()) def ChangePartyParameter ( self , distributionMode ): self .interface. ChangePartyParameter ( distributionMode ) ## Messenger def OnMessengerAddFriendQuestion ( self , name ): messengerAddFriendQuestion = uiCommon . QuestionDialog2 () messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name )) messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 ) messengerAddFriendQuestion . SetAcceptEvent ( ui . __mem_func__ ( self . OnAcceptAddFriend )) messengerAddFriendQuestion . SetCancelEvent ( ui . __mem_func__ ( self . OnDenyAddFriend )) messengerAddFriendQuestion . Open () messengerAddFriendQuestion . name = name self . messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth y " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnDenyAddFriend ( self ): name = self . messengerAddFriendQuestion . name net . SendChatPacket ( "/messenger_auth n " + name ) self . OnCloseAddFriendQuestionDialog () return TRUE def OnCloseAddFriendQuestionDialog ( self ): self . messengerAddFriendQuestion . Close () self . messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow ( self , size ): self .interface. OpenSafeboxWindow ( size ) def RefreshSafebox ( self ): self .interface. RefreshSafebox () def RefreshSafeboxMoney ( self ): self .interface. RefreshSafeboxMoney () # ITEM_MALL def OpenMallWindow ( self , size ): self .interface. OpenMallWindow ( size ) def RefreshMall ( self ): self .interface. RefreshMall () # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion ( self , guildID , guildName ): guildInviteQuestionDialog = uiCommon . QuestionDialog () guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN ) guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg )) guildInviteQuestionDialog . Open () guildInviteQuestionDialog . guildID = guildID self . guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite ( self , answer ): if not self . guildInviteQuestionDialog : return guildLeaderVID = self . guildInviteQuestionDialog . guildID net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer ) self . guildInviteQuestionDialog . Close () self . guildInviteQuestionDialog = None def DeleteGuild ( self ): self .interface. DeleteGuild () ## Clock def ShowClock ( self , second ): self .interface. ShowClock ( second ) def HideClock ( self ): self .interface. HideClock () ## Emotion def BINARY_ActEmotion ( self , emotionIndex ): if self .interface. wndCharacter : self .interface. wndCharacter . ActEmotion ( emotionIndex ) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus ( self ): if FALSE == self . IsFocus (): if TRUE == self .interface. IsOpenChat (): self .interface. ToggleChat () self . SetFocus () def SaveScreen ( self ): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE : if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ): os . mkdir ( os . getcwd ()+ os . sep + "screenshot" ) ( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep ) elif SCREENSHOT_DIR : ( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR ) else: ( succeeded , name ) = grp . SaveScreenShot () # END_OF_SCREENSHOT_CWDSAVE if succeeded : pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) """ else: chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE ) def ShowConsole ( self ): if debugInfo . IsDebugMode () or TRUE == self . consoleEnable : player . EndKeyWalkingImmediately () self . console . OpenWindow () def ShowName ( self ): self . ShowNameFlag = TRUE self . playerGauge . EnableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex + 1 ) # ADD_ALWAYS_SHOW_NAME def __IsShowName ( self ): if systemSetting . IsAlwaysShowName (): return TRUE if self . ShowNameFlag : return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName ( self ): self . ShowNameFlag = FALSE self . playerGauge . DisableShowAlways () player . SetQuickPage ( self . quickSlotPageIndex ) def ShowMouseImage ( self ): self .interface. ShowMouseImage () def HideMouseImage ( self ): self .interface. HideMouseImage () def StartAttack ( self ): player . SetAttackKeyState ( TRUE ) def EndAttack ( self ): player . SetAttackKeyState ( FALSE ) def MoveUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , TRUE ) def MoveDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE ) def MoveLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE ) def MoveRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE ) def StopUp ( self ): player . SetSingleDIKKeyState ( app . DIK_UP , FALSE ) def StopDown ( self ): player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE ) def StopLeft ( self ): player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE ) def StopRight ( self ): player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE ) def PickUpItem ( self ): player . PickCloseItem () ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown ( self , key ): if self .interface. wndWeb and self .interface. wndWeb . IsShow (): return constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) try: self . onPressKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnKeyUp ( self , key ): try: self . onClickKeyDict [ key ]() except KeyError : pass except : raise return TRUE def OnMouseLeftButtonDown ( self ): if self .interface. BUILD_OnMouseLeftButtonDown (): return if mouseModule . mouseController . isAttached (): self . CheckFocus () else: hyperlink = ui . GetHyperlink () if hyperlink : return else: self . CheckFocus () player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS ); return TRUE def OnMouseLeftButtonUp ( self ): if self .interface. BUILD_OnMouseLeftButtonUp (): return if mouseModule . mouseController . isAttached (): attachedType = mouseModule . mouseController . GetAttachedType () attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex () attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber () attachedItemCount = mouseModule . mouseController . GetAttachedItemCount () ## QuickSlot if player . SLOT_TYPE_QUICK_SLOT == attachedType : player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos ) ## Inventory elif player . SLOT_TYPE_INVENTORY == attachedType : if player . ITEM_MONEY == attachedItemIndex : self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex ) else: self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex ) mouseModule . mouseController . DeattachObject () else: hyperlink = ui . GetHyperlink () if hyperlink : if app . IsPressed ( app . DIK_LALT ): link = chat . GetLinkFromHyperlink ( hyperlink ) ime . PasteString ( link ) else: self .interface. MakeHyperlinkTooltip ( hyperlink ) return else: player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK ) #player.EndMouseWalking() return TRUE def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ): if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID : if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: if chr . IsNPC ( dstChrID ): net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount ) else: net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 ) else: self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ) def __PutMoney ( self , attachedType , attachedMoney , dstChrID ): if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID : net . SendExchangeStartPacket ( dstChrID ) net . SendExchangeElkAddPacket ( attachedMoney ) else: self . __DropMoney ( attachedType , attachedMoney ) def __DropMoney ( self , attachedType , attachedMoney ): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney >= 1000 : self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK ) return itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney )) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropCount = attachedMoney itemDropQuestionDialog . dropNumber = player . ITEM_MONEY self . itemDropQuestionDialog = itemDropQuestionDialog def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player . IsEquipmentSlot ( attachedItemSlotPos ): self . stream . popupWindow . Close () self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK ) else: dropItemIndex = player . GetItemIndex ( attachedItemSlotPos ) item . SelectItem ( dropItemIndex ) dropItemName = item . GetItemName () ## Question Text questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount ) ## Dialog itemDropQuestionDialog = uiCommon . QuestionDialog () itemDropQuestionDialog . SetText ( questionText ) itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg )) itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg )) itemDropQuestionDialog . Open () itemDropQuestionDialog . dropType = attachedType itemDropQuestionDialog . dropNumber = attachedItemSlotPos itemDropQuestionDialog . dropCount = attachedItemCount self . itemDropQuestionDialog = itemDropQuestionDialog constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 ) def RequestDropItem ( self , answer ): if not self . itemDropQuestionDialog : return if answer : dropType = self . itemDropQuestionDialog . dropType dropCount = self . itemDropQuestionDialog . dropCount dropNumber = self . itemDropQuestionDialog . dropNumber if player . SLOT_TYPE_INVENTORY == dropType : if dropNumber == player . ITEM_MONEY : net . SendGoldDropPacketNew ( dropCount ) snd . PlaySound ( "sound/ui/money.wav" ) else: # PRIVATESHOP_DISABLE_ITEM_DROP self . __SendDropItemPacket ( dropNumber , dropCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self . itemDropQuestionDialog . Close () self . itemDropQuestionDialog = None constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 ) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket ( self , itemVNum , itemCount ): if uiPrivateShopBuilder . IsBuildingPrivateShop (): chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP ) return net . SendItemDropPacketNew ( itemVNum , itemCount ) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown ( self ): self . CheckFocus () if TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS ) return TRUE def OnMouseRightButtonUp ( self ): if TRUE == mouseModule . mouseController . isAttached (): return TRUE player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK ) return TRUE def OnMouseMiddleButtonDown ( self ): player . SetMouseMiddleButtonState ( player . MBS_PRESS ) def OnMouseMiddleButtonUp ( self ): player . SetMouseMiddleButtonState ( player . MBS_CLICK ) def OnUpdate ( self ): app . UpdateGame () if self . mapNameShower . IsShow (): self . mapNameShower . Update () if self . isShowDebugInfo : self . UpdateDebugInfo () if self . enableXMasBoom : self . __XMasBoom_Update () self .interface. BUILD_OnUpdate () def UpdateDebugInfo ( self ): # # 캐릭터 좌표 및 FPS 출력 ( x , y , z ) = player . GetMainCharacterPosition () nUpdateTime = app . GetUpdateTime () nUpdateFPS = app . GetUpdateFPS () nRenderFPS = app . GetRenderFPS () nFaceCount = app . GetFaceCount () fFaceSpeed = app . GetFaceSpeed () nST = background . GetRenderShadowTime () ( fAveRT , nCurRT ) = app . GetRenderTime () ( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo () ( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum () if iPatch == 0 : iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 ))) self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed )) if fAveRT > 1.0 : self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT )) self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio )) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp )) def OnRender ( self ): app . RenderGame () if self . console . Console . collision : background . RenderCollision () chr . RenderCollision () ( x , y ) = app . GetCursorPosition () ######################## # Picking ######################## textTail . UpdateAllTextTail () if TRUE == wndMgr . IsPickedWindow ( self . hWnd ): self . PickingCharacterIndex = chr . Pick () if - 1 != self . PickingCharacterIndex : textTail . ShowCharacterTextTail ( self . PickingCharacterIndex ) if 0 != self . targetBoard . GetTargetVID (): textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ()) # ADD_ALWAYS_SHOW_NAME if not self . __IsShowName (): self . PickingItemIndex = item . Pick () if - 1 != self . PickingItemIndex : textTail . ShowItemTextTail ( self . PickingItemIndex ) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self . __IsShowName (): textTail . ShowAllTextTail () self . PickingItemIndex = textTail . Pick ( x , y ) # END_OF_ADD_ALWAYS_SHOW_NAME textTail . UpdateShowingTextTail () textTail . ArrangeTextTail () if - 1 != self . PickingItemIndex : textTail . SelectItemName ( self . PickingItemIndex ) grp . PopState () grp . SetInterfaceRenderState () textTail . Render () textTail . HideAllTextTail () def OnPressEscapeKey ( self ): if app . TARGET == app . GetCursor (): app . SetCursor ( app . NORMAL ) elif TRUE == mouseModule . mouseController . isAttached (): mouseModule . mouseController . DeattachObject () else: self .interface. OpenSystemDialog () return TRUE def OnIMEReturn ( self ): if app . IsPressed ( app . DIK_LSHIFT ): self .interface. OpenWhisperDialogWithoutTarget () else: self .interface. ToggleChat () return TRUE def OnPressExitKey ( self ): self .interface. ToggleSystemDialog () return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo ( self , name , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnAddLover ( name , lovePoint ) if self . affectShower : self . affectShower . SetLoverInfo ( name , lovePoint ) def BINARY_UpdateLovePoint ( self , lovePoint ): if self .interface. wndMessenger : self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint ) if self . affectShower : self . affectShower . OnUpdateLovePoint ( lovePoint ) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm ( self , msg , timeout , pid ): confirmDialog = uiCommon . QuestionDialogWithTimeLimit () confirmDialog . Open ( msg , timeout ) confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ()) self . confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # CUBE def BINARY_Cube_Open ( self ): self .interface. OpenCubeWindow () def BINARY_Cube_Close ( self ): self .interface. CloseCubeWindow () def BINARY_Cube_Succeed ( self , itemVnum , count ): print "큐브 제작 성공" self .interface. SucceedCubeWork ( itemVnum , count ) pass def BINARY_Cube_Failed ( self ): print "큐브 제작 실패" #self.PopupMessage(locale.CUBE_FAILURE) pass # END_OF_CUBE def BINARY_SetBigMessage ( self , message ): self .interface. bigBoard . SetTip ( message ) def BINARY_SetTipMessage ( self , message ): self .interface. tipBoard . SetTip ( message ) def BINARY_AppendNotifyMessage ( self , type ): if not type in locale . NOTIFY_MESSAGE : return chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ]) def BINARY_Guild_EnterGuildArea ( self , areaID ): self .interface. BULID_EnterGuildArea ( areaID ) def BINARY_Guild_ExitGuildArea ( self , areaID ): self .interface. BULID_ExitGuildArea ( areaID ) def BINARY_GuildWar_OnSendDeclare ( self , guildID ): pass def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ): mainCharacterName = player . GetMainCharacterName () masterName = guild . GetGuildMasterName () if mainCharacterName == masterName : self . __GuildWar_OpenAskDialog ( guildID , warType ) def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ): self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point ) def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ): self .interface. OnStartGuildWar ( guildSelf , guildOpp ) def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ): self .interface. OnEndGuildWar ( guildSelf , guildOpp ) def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ): self .interface. BINARY_SetObserverMode ( isEnable ) def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ): self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ): guildID1 = int ( guildID1 ) guildID2 = int ( guildID2 ) memberCount1 = int ( memberCount1 ) memberCount2 = int ( memberCount2 ) observerCount = int ( observerCount ) self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 ) self .interface. wndMiniMap . UpdateObserverCount ( observerCount ) def __GuildWar_OpenAskDialog ( self , guildID , warType ): guildName = guild . GetGuildName ( guildID ) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName : return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild . AcceptGuildWarDialog () questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept ) questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline ) questionDialog . Open ( guildName , warType ) self . guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog ( self ): self . guildWarQuestionDialog . Close () self . guildWarQuestionDialog = None def __GuildWar_OnAccept ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/war " + guildName ) self . __GuildWar_CloseAskDialog () return 1 def __GuildWar_OnDecline ( self ): guildName = self . guildWarQuestionDialog . GetGuildName () net . SendChatPacket ( "/nowar " + guildName ) self . __GuildWar_CloseAskDialog () return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build ( self ): serverCommandList ={ "ConsoleEnable" : self . __Console_Enable , "DayMode" : self . __DayMode_Update , "PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update , "CloseRestartWindow" : self . __RestartDialog_Close , "OpenPrivateShop" : self . __PrivateShop_Open , "PartyHealReady" : self . PartyHealReady , "ShowMeSafeboxPassword" : self . AskSafeboxPassword , "CloseSafebox" : self . CommandCloseSafebox , # ITEM_MALL "CloseMall" : self . CommandCloseMall , "ShowMeMallPassword" : self . AskMallPassword , "item_mall" : self . __ItemMall_Open , # END_OF_ITEM_MALL "RefineSuceeded" : self . RefineSuceededMessage , "RefineFailed" : self . RefineFailedMessage , "xmas_snow" : self . __XMasSnow_Enable , "xmas_boom" : self . __XMasBoom_Enable , "xmas_song" : self . __XMasSong_Enable , "xmas_tree" : self . __XMasTree_Enable , "newyear_boom" : self . __XMasBoom_Enable , "PartyRequest" : self . __PartyRequestQuestion , "PartyRequestDenied" : self . __PartyRequestDenied , "horse_state" : self . __Horse_UpdateState , "hide_horse_state" : self . __Horse_HideState , "WarUC" : self . __GuildWar_UpdateMemberCount , "test_server" : self . __EnableTestServerFlag , "mall" : self . __InGameShop_Show , # WEDDING "lover_login" : self . __LoginLover , "lover_logout" : self . __LogoutLover , "lover_near" : self . __LoverNear , "lover_far" : self . __LoverFar , "lover_divorce" : self . __LoverDivorce , "PlayMusic" : self . __PlayMusic , # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self . __PrivateShop_PriceList , # END_OF_PRIVATE_SHOP_PRICE_LIST } self . serverCommander = stringCommander . Analyzer () for serverCommandItem in serverCommandList . items (): self . serverCommander . SAFE_RegisterCallBack ( serverCommandItem [ 0 ], serverCommandItem [ 1 ] ) def BINARY_ServerCommand_Run ( self , line ): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self . serverCommander . Run ( line ) except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def __ProcessPreservedServerCommand ( self ): try: command = net . GetPreservedServerCommand () while command : print " __ProcessPreservedServerCommand" , command self . serverCommander . Run ( command ) command = net . GetPreservedServerCommand () except RuntimeError , msg : dbg . TraceError ( msg ) return 0 def PartyHealReady ( self ): self .interface. PartyHealReady () def AskSafeboxPassword ( self ): self .interface. AskSafeboxPassword () # ITEM_MALL def AskMallPassword ( self ): self .interface. AskMallPassword () def __ItemMall_Open ( self ): self .interface. OpenItemMall (); def CommandCloseMall ( self ): self .interface. CommandCloseMall () # END_OF_ITEM_MALL def RefineSuceededMessage ( self ): snd . PlaySound ( "sound/ui/make_soket.wav" ) self . PopupMessage ( locale . REFINE_SUCCESS ) def RefineFailedMessage ( self ): snd . PlaySound ( "sound/ui/jaeryun_fail.wav" ) self . PopupMessage ( locale . REFINE_FAILURE ) def CommandCloseSafebox ( self ): self .interface. CommandCloseSafebox () # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList ( self , itemVNum , itemPrice ): uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice ) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState ( self ): self . affectShower . SetHorseState ( 0 , 0 , 0 ) def __Horse_UpdateState ( self , level , health , battery ): self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery )) def __IsXMasMap ( self ): mapDict = ( "metin2_map_n_flame_01" , "metin2_map_n_desert_01" , "metin2_map_spiderdungeon" , "metin2_map_deviltower1" , ) if background . GetCurrentMapName () in mapDict : return FALSE return TRUE def __XMasSnow_Enable ( self , mode ): self . __XMasSong_Enable ( mode ) if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_SNOW ON" background . EnableSnow ( 1 ) else: print "XMAS_SNOW OFF" background . EnableSnow ( 0 ) def __XMasBoom_Enable ( self , mode ): if "1" == mode : if not self . __IsXMasMap (): return print "XMAS_BOOM ON" self . __DayMode_Update ( "dark" ) self . enableXMasBoom = TRUE self . startTimeXMasBoom = app . GetTime () else: print "XMAS_BOOM OFF" self . __DayMode_Update ( "light" ) self . enableXMasBoom = FALSE def __XMasTree_Enable ( self , grade ): print "XMAS_TREE " , grade background . SetXMasTree ( int ( grade )) def __XMasSong_Enable ( self , mode ): if "1" == mode : print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 : if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = XMAS_BGM snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) else: print "XMAS_SONG OFF" if musicInfo . fieldMusic != "" : snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic ) musicInfo . fieldMusic = musicInfo . METIN2THEMA snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) def __RestartDialog_Close ( self ): self .interface. CloseRestartDialog () def __Console_Enable ( self ): constInfo . CONSOLE_ENABLE = TRUE self . consoleEnable = TRUE app . EnableSpecialCameraMode () ui . EnablePaste ( TRUE ) ## PrivateShop def __PrivateShop_Open ( self ): self .interface. OpenPrivateShopInputNameDialog () def BINARY_PrivateShop_Appear ( self , vid , text ): self .interface. AppearPrivateShop ( vid , text ) def BINARY_PrivateShop_Disappear ( self , vid ): self .interface. DisappearPrivateShop ( vid ) ## DayMode def __PRESERVE_DayMode_Update ( self , mode ): if "light" == mode : background . SetEnvironmentData ( 0 ) elif "dark" == mode : if not self . __IsXMasMap (): return background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) def __DayMode_Update ( self , mode ): if "light" == mode : self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight ) elif "dark" == mode : if not self . __IsXMasMap (): return self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark ) def __DayMode_OnCompleteChangeToLight ( self ): background . SetEnvironmentData ( 0 ) self . curtain . FadeIn () def __DayMode_OnCompleteChangeToDark ( self ): background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT ) background . SetEnvironmentData ( 1 ) self . curtain . FadeIn () ## XMasBoom def __XMasBoom_Update ( self ): self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) ) if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ): return boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ] boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ] if app . GetTime () - self . startTimeXMasBoom > boomTime : self . indexXMasBoom += 1 for i in xrange ( boomCount ): self . __XMasBoom_Boom () def __XMasBoom_Boom ( self ): x , y , z = player . GetMainCharacterPosition () randX = app . GetRandom (- 150 , 150 ) randY = app . GetRandom (- 150 , 150 ) snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" ) def __PartyRequestQuestion ( self , vid ): vid = int ( vid ) partyRequestQuestionDialog = uiCommon . QuestionDialog () partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT ) partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT ) partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY ) partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg )) partyRequestQuestionDialog . Open () partyRequestQuestionDialog . vid = vid self . partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest ( self , answer ): if not self . partyRequestQuestionDialog : return vid = self . partyRequestQuestionDialog . vid if answer : net . SendChatPacket ( "/party_request_accept " + str ( vid )) else: net . SendChatPacket ( "/party_request_deny " + str ( vid )) self . partyRequestQuestionDialog . Close () self . partyRequestQuestionDialog = None def __PartyRequestDenied ( self ): self . PopupMessage ( locale . PARTY_REQUEST_DENIED ) def __EnableTestServerFlag ( self ): app . EnableTestServerFlag () def __InGameShop_Show ( self , url ): if constInfo . IN_GAME_SHOP_ENABLE : self .interface. OpenWebWindow ( url ) # WEDDING def __LoginLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLoginLover () def __LogoutLover ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . OnLogoutLover () if self . affectShower : self . affectShower . HideLoverState () def __LoverNear ( self ): if self . affectShower : self . affectShower . ShowLoverState () def __LoverFar ( self ): if self . affectShower : self . affectShower . HideLoverState () def __LoverDivorce ( self ): if self .interface. wndMessenger : self .interface. wndMessenger . ClearLoverInfo () if self . affectShower : self . affectShower . ClearLoverState () def __PlayMusic ( self , flag , filename ): flag = int ( flag ) if flag : snd . FadeOutAllMusic () musicInfo . SaveLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + filename ) else: snd . FadeOutAllMusic () musicInfo . LoadLastPlayFieldMusic () snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic ) # END_OF_WEDDING def __uiSwitchBot ( self ): import switchbot switchbot . Bot (). Show ()
:Wenns es nicht geht am ende deiner Game.py eine Zeile freilassen
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/watch?v=1IHJEa65VlM&feature=youtu.be
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