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[Problem]Switchbot

Discussion on [Problem]Switchbot within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
The2MrMetin2's Avatar
 
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[Problem]Switchbot

Nach dem ich den Switchbot eingefügt haben von Mijago
läd der client bis zum ende aber komme nicht IG

Sysser



game.py :
The2MrMetin2 is offline  
Old   #2
 
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PHP Code:
import os 
import app 
import dbg 
import grp 
import item 
import background 
import chr 
import chrmgr 
import player 
import snd 
import chat 
import textTail 
import snd 
import net 
import effect 
import wndMgr 
import fly 
import systemSetting 
import quest 
import guild 
import skill 
import messenger 
import locale 
import constInfo 
import exchange 
import ime 

import ui 
import uiCommon 
import uiPhaseCurtain 
import uiMapNameShower 
import uiAffectShower 
import uiPlayerGauge 
import uiCharacter 
import uiTarget 

# PRIVATE_SHOP_PRICE_LIST 
import uiPrivateShopBuilder 
# END_OF_PRIVATE_SHOP_PRICE_LIST 

import mouseModule 
import consoleModule 
import locale 

import playerSettingModule 
import interfaceModule 

import musicInfo 
import debugInfo 
import stringCommander 

from switchbot import Bot
from _weakref import proxy 

# TEXTTAIL_LIVINGTIME_CONTROL 
#if locale.IsJAPAN(): 
#    app.SetTextTailLivingTime(8.0) 
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL 

# SCREENSHOT_CWDSAVE 
SCREENSHOT_CWDSAVE = FALSE 
SCREENSHOT_DIR 
= None 

if locale.IsEUROPE(): 
    
SCREENSHOT_CWDSAVE = TRUE 

if locale.IsCIBN10(): 
    
SCREENSHOT_CWDSAVE = FALSE 
        SCREENSHOT_DIR 
= "YT2W" 

cameraDistance = 1550.0 
cameraPitch 
= 27.0 
cameraRotation 
= 0.0 
cameraHeight 
= 100.0 

testAlignment 
= 0 

class GameWindow(ui.ScriptWindow): 
    
canQuestLettersShow = 1 
    def __init__
(self, stream): 
        
ui.ScriptWindow.__init__(self, "GAME") 
        
self.SetWindowName("game") 
        
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) 
        
player.SetGameWindow(self) 
         
        
self.switchbot = Bot() 
        
self.switchbot.Hide() 

        
self.quickSlotPageIndex = 0 
        self
.lastPKModeSendedTime = 0 
        self
.pressNumber = None 

        self
.guildWarQuestionDialog = None 
        self
.interface = None 
        self
.targetBoard = None 
        self
.console = None 
        self
.mapNameShower = None 
        self
.affectShower = None 
        self
.playerGauge = None 

        self
.stream=stream 
        self
.interface = interfaceModule.Interface() 
        
self.interface.MakeInterface() 
        
self.interface.ShowDefaultWindows() 

        
self.curtain = uiPhaseCurtain.PhaseCurtain() 
        
self.curtain.speed = 0.03 
        self
.curtain.Hide() 

        
self.targetBoard = uiTarget.TargetBoard() 
        
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) 
        
self.targetBoard.Hide() 

        
self.console = consoleModule.ConsoleWindow() 
        
self.console.BindGameClass(self) 
        
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) 
        
self.console.Hide() 

        
self.mapNameShower = uiMapNameShower.MapNameShower() 
        
self.affectShower = uiAffectShower.AffectShower() 

        
self.playerGauge = uiPlayerGauge.PlayerGauge(self) 
        
self.playerGauge.Hide() 

        
self.__SetQuickSlotMode() 

        
self.__ServerCommand_Build() 
        
self.__ProcessPreservedServerCommand() 

    
def __del__(self): 
        
player.SetGameWindow(0) 
        
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) 
        
ui.ScriptWindow.__del__(self) 

    
def Open(self): 
        
app.SetFrameSkip(1) 

        
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) 

        
self.quickSlotPageIndex = 0 
        self
.PickingCharacterIndex = -1 
        self
.PickingItemIndex = -1 
        self
.consoleEnable = FALSE 
        self
.isShowDebugInfo = FALSE 
        self
.ShowNameFlag = FALSE 

        self
.enableXMasBoom = FALSE 
        self
.startTimeXMasBoom = 0.0 
        self
.indexXMasBoom = 0 

        
global cameraDistance, cameraPitch, cameraRotation, cameraHeight 

        app
.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) 

        
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() 
        
constInfo.SET_DEFAULT_CHRNAME_COLOR() 
        
constInfo.SET_DEFAULT_FOG_LEVEL() 
        
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() 
        
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() 
        
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() 

        
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP 
        
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() 
        
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP 

        
import event 
        event
.SetLeftTimeString(locale.UI_LEFT_TIME) 

        
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) 

        if 
constInfo.PVPMODE_TEST_ENABLE: 
            
self.testPKMode = ui.TextLine() 
            
self.testPKMode.SetFontName(locale.UI_DEF_FONT) 
            
self.testPKMode.SetPosition(0, 15) 
            
self.testPKMode.SetWindowHorizontalAlignCenter() 
            
self.testPKMode.SetHorizontalAlignCenter() 
            
self.testPKMode.SetFeather() 
            
self.testPKMode.SetOutline() 
            
self.testPKMode.Show() 

            
self.testAlignment = ui.TextLine() 
            
self.testAlignment.SetFontName(locale.UI_DEF_FONT) 
            
self.testAlignment.SetPosition(0, 35) 
            
self.testAlignment.SetWindowHorizontalAlignCenter() 
            
self.testAlignment.SetHorizontalAlignCenter() 
            
self.testAlignment.SetFeather() 
            
self.testAlignment.SetOutline() 
            
self.testAlignment.Show() 

        
self.__BuildKeyDict() 
        
self.__BuildDebugInfo() 

        
# PRIVATE_SHOP_PRICE_LIST 
        
uiPrivateShopBuilder.Clear() 
        
# END_OF_PRIVATE_SHOP_PRICE_LIST 

        # UNKNOWN_UPDATE 
        
exchange.InitTrading() 
        
# END_OF_UNKNOWN_UPDATE 

        
if debugInfo.IsDebugMode(): 
            
self.ToggleDebugInfo() 

        
## Sound 
        
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) 
        
snd.SetSoundVolume(systemSetting.GetSoundVolume()) 

        
netFieldMusicFileName = net.GetFieldMusicFileName() 
        if 
netFieldMusicFileName: 
            
snd.FadeInMusic("BGM/" + netFieldMusicFileName) 
        
elif musicInfo.fieldMusic != "":                         
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

        
self.__SetQuickSlotMode() 
        
self.__SelectQuickPage(self.quickSlotPageIndex) 

        
self.SetFocus() 
        
self.Show() 
        
app.ShowCursor() 

        
net.SendEnterGamePacket() 

        
# START_GAME_ERROR_EXIT 
        
try: 
            
self.StartGame() 
        
except: 
            
import exception 
            exception
.Abort("GameWindow.Open") 
        
# END_OF_START_GAME_ERROR_EXIT 

    
def Close(self): 
        
self.Hide() 

        global 
cameraDistance, cameraPitch, cameraRotation, cameraHeight 
        
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() 

        if 
musicInfo.fieldMusic != "": 
            
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) 

        
self.onPressKeyDict = None 
        self
.onClickKeyDict = None 

        chat
.Close() 
        
snd.StopAllSound() 
        
grp.InitScreenEffect() 
        
chr.Destroy() 
        
textTail.Clear() 
        
quest.Clear() 
        
background.Destroy() 
        
guild.Destroy() 
        
messenger.Destroy() 
        
skill.ClearSkillData() 
        
wndMgr.Unlock() 
        
mouseModule.mouseController.DeattachObject() 

        if 
self.guildWarQuestionDialog: 
            
self.guildWarQuestionDialog.Close() 

        
self.guildNameBoard = None 
        self
.partyRequestQuestionDialog = None 
        self
.partyInviteQuestionDialog = None 
        self
.guildInviteQuestionDialog = None 
        self
.guildWarQuestionDialog = None 
        self
.messengerAddFriendQuestion = None 

        
# UNKNOWN_UPDATE 
        
self.itemDropQuestionDialog = None 
        
# END_OF_UNKNOWN_UPDATE 

        # QUEST_CONFIRM 
        
self.confirmDialog = None 
        
# END_OF_QUEST_CONFIRM 

        
self.PrintCoord = None 
        self
.FrameRate = None 
        self
.Pitch = None 
        self
.Splat = None 
        self
.TextureNum = None 
        self
.ObjectNum = None 
        self
.ViewDistance = None 

        self
.ClearDictionary() 

        
self.playerGauge = None 
        self
.mapNameShower = None 
        self
.affectShower = None 

        
if self.console: 
            
self.console.BindGameClass(0) 
            
self.console.Close() 
            
self.console=None 
         
        
if self.targetBoard: 
            
self.targetBoard.Destroy() 
            
self.targetBoard = None 
     
        
if self.interface: 
            
self.interface.HideAllWindows() 
            
self.interface.Close() 
            
self.interface=None 

        player
.ClearSkillDict() 
        
player.ResetCameraRotation() 

        
self.KillFocus() 
        
app.HideCursor() 

        print 
"---------------------------------------------------------------------------- CLOSE GAME WINDOW" 

    
def __BuildKeyDict(self): 
        
onPressKeyDict = {} 

        
##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. 
         
        ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) 
        ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. 
        
onPressKeyDict[app.DIK_1]    = lambda : self.__PressNumKey(1) 
        
onPressKeyDict[app.DIK_2]    = lambda : self.__PressNumKey(2) 
        
onPressKeyDict[app.DIK_3]    = lambda : self.__PressNumKey(3) 
        
onPressKeyDict[app.DIK_4]    = lambda : self.__PressNumKey(4) 
        
onPressKeyDict[app.DIK_5]    = lambda : self.__PressNumKey(5) 
        
onPressKeyDict[app.DIK_6]    = lambda : self.__PressNumKey(6) 
        
onPressKeyDict[app.DIK_7]    = lambda : self.__PressNumKey(7) 
        
onPressKeyDict[app.DIK_8]    = lambda : self.__PressNumKey(8) 
        
onPressKeyDict[app.DIK_9]    = lambda : self.__PressNumKey(9) 
        
onPressKeyDict[app.DIK_F1]    = lambda : self.__PressQuickSlot(4) 
        
onPressKeyDict[app.DIK_F2]    = lambda : self.__PressQuickSlot(5) 
        
onPressKeyDict[app.DIK_F3]    = lambda : self.__PressQuickSlot(6) 
        
onPressKeyDict[app.DIK_F4]    = lambda : self.__PressQuickSlot(7) 
        
onPressKeyDict[app.DIK_F6]= lambda : self.__toggleSwitchbot()
         
        
onPressKeyDict[app.DIK_LALT]        = lambda : self.ShowName() 
        
onPressKeyDict[app.DIK_LCONTROL]    = lambda : self.ShowMouseImage() 
        
onPressKeyDict[app.DIK_SYSRQ]        = lambda : self.SaveScreen() 
        
onPressKeyDict[app.DIK_SPACE]        = lambda : self.StartAttack() 

        
#캐릭터 이동키 
        
onPressKeyDict[app.DIK_UP]            = lambda : self.MoveUp() 
        
onPressKeyDict[app.DIK_DOWN]        = lambda : self.MoveDown() 
        
onPressKeyDict[app.DIK_LEFT]        = lambda : self.MoveLeft() 
        
onPressKeyDict[app.DIK_RIGHT]        = lambda : self.MoveRight() 
        
onPressKeyDict[app.DIK_W]            = lambda : self.MoveUp() 
        
onPressKeyDict[app.DIK_S]            = lambda : self.MoveDown() 
        
onPressKeyDict[app.DIK_A]            = lambda : self.MoveLeft() 
        
onPressKeyDict[app.DIK_D]            = lambda : self.MoveRight() 

        
onPressKeyDict[app.DIK_E]            = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_R]            = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) 
        
#onPressKeyDict[app.DIK_F]            = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_T]            = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_G]            = self.__PressGKey 
        onPressKeyDict
[app.DIK_Q]            = self.__PressQKey 

        onPressKeyDict
[app.DIK_NUMPAD9]        = lambda: app.MovieResetCamera() 
        
onPressKeyDict[app.DIK_NUMPAD4]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_NUMPAD6]        = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_PGUP]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_PGDN]        = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_NUMPAD8]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) 
        
onPressKeyDict[app.DIK_NUMPAD2]        = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) 
        
onPressKeyDict[app.DIK_GRAVE]        = lambda : self.PickUpItem() 
        
onPressKeyDict[app.DIK_Z]            = lambda : self.PickUpItem() 
        
onPressKeyDict[app.DIK_C]            = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_V]            = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) 
        
#onPressKeyDict[app.DIK_B]            = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_N]            = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) 
        
onPressKeyDict[app.DIK_I]            = lambda : self.interface.ToggleInventoryWindow() 
        
onPressKeyDict[app.DIK_M]            = lambda : self.interface.PressMKey() 
        
#onPressKeyDict[app.DIK_H]            = lambda : self.interface.OpenHelpWindow() 
        
onPressKeyDict[app.DIK_ADD]            = lambda : self.interface.MiniMapScaleUp() 
        
onPressKeyDict[app.DIK_SUBTRACT]    = lambda : self.interface.MiniMapScaleDown() 
        
onPressKeyDict[app.DIK_L]            = lambda : self.interface.ToggleChatLogWindow() 
        
onPressKeyDict[app.DIK_COMMA]        = lambda : self.ShowConsole()        # "`" key 
        
onPressKeyDict[app.DIK_LSHIFT]        = lambda : self.__SetQuickPageMode() 

        
onPressKeyDict[app.DIK_J]            = lambda : self.__PressJKey() 
        
onPressKeyDict[app.DIK_H]            = lambda : self.__PressHKey() 
        
onPressKeyDict[app.DIK_B]            = lambda : self.__PressBKey() 
        
onPressKeyDict[app.DIK_F]            = lambda : self.__PressFKey() 

        
# CUBE_TEST 
        #onPressKeyDict[app.DIK_K]            = lambda : self.interface.OpenCubeWindow() 
        # CUBE_TEST_END 

        
self.onPressKeyDict = onPressKeyDict 

        onClickKeyDict 
= {} 
        
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() 
        
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() 
        
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() 
        
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() 
        
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() 

        
onClickKeyDict[app.DIK_W] = lambda : self.StopUp() 
        
onClickKeyDict[app.DIK_S] = lambda : self.StopDown() 
        
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() 
        
onClickKeyDict[app.DIK_D] = lambda : self.StopRight() 
        
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() 
        
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) 
        
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() 
        
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() 
        
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() 

        
#if constInfo.PVPMODE_ACCELKEY_ENABLE: 
        #    onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() 

        
self.onClickKeyDict=onClickKeyDict 

    def __PressNumKey
(self,num): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
             
            if 
num >= 1 and num <= 9: 
                if(
chrmgr.IsPossibleEmoticon(-1)):                 
                    
chrmgr.SetEmoticon(-1,int(num)-1) 
                    
net.SendEmoticon(int(num)-1) 
        else: 
            if 
num >= 1 and num <= 4: 
                
self.pressNumber(num-1) 

    
def __ClickBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            return 
        else: 
            if 
constInfo.PVPMODE_ACCELKEY_ENABLE: 
                
self.ChangePKMode() 


    
def    __PressJKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
player.IsMountingHorse(): 
                
net.SendChatPacket("/unmount") 
            else: 
                
#net.SendChatPacket("/user_horse_ride") 
                
if not uiPrivateShopBuilder.IsBuildingPrivateShop(): 
                    for 
i in xrange(player.INVENTORY_PAGE_SIZE): 
                        if 
player.GetItemIndex(i) in (71114, 71116, 71118, 71120): 
                            
net.SendItemUsePacket(i) 
                            break 
    
def    __PressHKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_ride") 
        else: 
            
self.interface.OpenHelpWindow() 

    
def    __PressBKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_back") 
        else: 
            
state = "EMOTICON" 
            
self.interface.ToggleCharacterWindow(state) 

    
def    __PressFKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/user_horse_feed")     
        else: 
            
app.ZoomCamera(app.CAMERA_TO_POSITIVE) 

    
def __PressGKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            
net.SendChatPacket("/ride")     
        else: 
            if 
self.ShowNameFlag: 
                
self.interface.ToggleGuildWindow() 
            else: 
                
app.PitchCamera(app.CAMERA_TO_POSITIVE) 

    
def    __ReleaseGKey(self): 
        
app.PitchCamera(app.CAMERA_STOP) 

    
def __PressQKey(self): 
        if 
app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): 
            if 
0!=self.canQuestLettersShow: 
                
self.interface.HideAllQuestButton() 
                
self.canQuestLettersShow = 0 
            
else: 
                
self.interface.ShowAllQuestButton() 
                
self.canQuestLettersShow = 1 
        
else: 
            
app.RotateCamera(app.CAMERA_TO_NEGATIVE) 

    
def __SetQuickSlotMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) 

    
def __SetQuickPageMode(self): 
        
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) 

    
def __PressQuickSlot(self, localSlotIndex): 
        
player.RequestUseLocalQuickSlot(localSlotIndex) 

    
def __SelectQuickPage(self, pageIndex): 
        
self.quickSlotPageIndex = pageIndex 
        player
.SetQuickPage(pageIndex) 

    
def ToggleDebugInfo(self): 
        
self.isShowDebugInfo = not self.isShowDebugInfo 

        
if self.isShowDebugInfo: 
            
self.PrintCoord.Show() 
            
self.FrameRate.Show() 
            
self.Pitch.Show() 
            
self.Splat.Show() 
            
self.TextureNum.Show() 
            
self.ObjectNum.Show() 
            
self.ViewDistance.Show() 
        else: 
            
self.PrintCoord.Hide() 
            
self.FrameRate.Hide() 
            
self.Pitch.Hide() 
            
self.Splat.Hide() 
            
self.TextureNum.Hide() 
            
self.ObjectNum.Hide() 
            
self.ViewDistance.Hide() 

    
def __BuildDebugInfo(self): 
        
## Character Position Coordinate 
        
self.PrintCoord = ui.TextLine() 
        
self.PrintCoord.SetFontName(locale.UI_DEF_FONT) 
        
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) 

        
## Frame Rate 
        
self.FrameRate = ui.TextLine() 
        
self.FrameRate.SetFontName(locale.UI_DEF_FONT) 
        
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) 

        
## Camera Pitch 
        
self.Pitch = ui.TextLine() 
        
self.Pitch.SetFontName(locale.UI_DEF_FONT) 
        
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) 

        
## Splat 
        
self.Splat = ui.TextLine() 
        
self.Splat.SetFontName(locale.UI_DEF_FONT) 
        
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) 

        
# TextureNum 
        
self.TextureNum = ui.TextLine() 
        
self.TextureNum.SetFontName(locale.UI_DEF_FONT) 
        
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) 

        
# 오브젝트 그리는 개수 
        
self.ObjectNum = ui.TextLine() 
        
self.ObjectNum.SetFontName(locale.UI_DEF_FONT) 
        
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) 

        
# 시야거리 
        
self.ViewDistance = ui.TextLine() 
        
self.ViewDistance.SetFontName(locale.UI_DEF_FONT) 
        
self.ViewDistance.SetPosition(0, 0) 

    
def __NotifyError(self, msg): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, msg) 

    
def ChangePKMode(self): 

        if 
not app.IsPressed(app.DIK_LCONTROL): 
            return 

        if 
player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: 
            
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) 
            return 

        
curTime = app.GetTime() 
        if 
curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: 
            return 

        
self.lastPKModeSendedTime = curTime 

        curPKMode 
= player.GetPKMode() 
        
nextPKMode = curPKMode + 1 
        
if nextPKMode == player.PK_MODE_PROTECT: 
            if 
0 == player.GetGuildID(): 
                
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) 
                
nextPKMode = 0 
            
else: 
                
nextPKMode = player.PK_MODE_GUILD 

        elif nextPKMode 
== player.PK_MODE_MAX_NUM: 
            
nextPKMode = 0 

        net
.SendChatPacket("/PKMode " + str(nextPKMode)) 
        print 
"/PKMode " + str(nextPKMode) 

    
def OnChangePKMode(self): 

        
self.interface.OnChangePKMode() 

        try: 
            
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) 
        
except KeyError: 
            print 
"UNKNOWN PVPMode[%d]" % (player.GetPKMode()) 

        if 
constInfo.PVPMODE_TEST_ENABLE: 
            
curPKMode = player.GetPKMode() 
            
alignment, grade = chr.testGetPKData() 
            
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } 
            
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) 
            
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")") 

    
############################################################################################### 
    ############################################################################################### 
    ## Game Callback Functions 

    # Start 
    
def StartGame(self): 
        
self.RefreshInventory() 
        
self.RefreshEquipment() 
        
self.RefreshCharacter() 
        
self.RefreshSkill() 

    
# Refresh 
    
def CheckGameButton(self): 
        if 
self.interface: 
            
self.interface.CheckGameButton() 

    
def RefreshAlignment(self): 
        
self.interface.RefreshAlignment() 

    
def RefreshStatus(self): 
        
self.CheckGameButton() 

        if 
self.interface: 
            
self.interface.RefreshStatus() 

        if 
self.playerGauge: 
            
self.playerGauge.RefreshGauge() 

    
def RefreshStamina(self): 
        
self.interface.RefreshStamina() 

    
def RefreshSkill(self): 
        
self.CheckGameButton() 
        if 
self.interface: 
            
self.interface.RefreshSkill() 

    
def RefreshQuest(self): 
        
self.interface.RefreshQuest() 

    
def RefreshMessenger(self): 
        
self.interface.RefreshMessenger() 

    
def RefreshGuildInfoPage(self): 
        
self.interface.RefreshGuildInfoPage() 

    
def RefreshGuildBoardPage(self): 
        
self.interface.RefreshGuildBoardPage() 

    
def RefreshGuildMemberPage(self): 
        
self.interface.RefreshGuildMemberPage() 

    
def RefreshGuildMemberPageGradeComboBox(self): 
        
self.interface.RefreshGuildMemberPageGradeComboBox() 

    
def RefreshGuildSkillPage(self): 
        
self.interface.RefreshGuildSkillPage() 

    
def RefreshGuildGradePage(self): 
        
self.interface.RefreshGuildGradePage() 

    
def RefreshMobile(self): 
        if 
self.interface: 
            
self.interface.RefreshMobile() 

    
def OnMobileAuthority(self): 
        
self.interface.OnMobileAuthority() 

    
def OnBlockMode(self, mode): 
        
self.interface.OnBlockMode(mode) 

    
def OpenQuestWindow(self, skin, idx): 
        
self.interface.OpenQuestWindow(skin, idx) 

    
def AskGuildName(self): 

        
guildNameBoard = uiCommon.InputDialog() 
        
guildNameBoard.SetTitle(locale.GUILD_NAME) 
        
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) 
        
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) 
        
guildNameBoard.Open() 

        
self.guildNameBoard = guildNameBoard 

    def ConfirmGuildName
(self): 
        
guildName = self.guildNameBoard.GetText() 
        if 
not guildName: 
            return 

        if 
net.IsInsultIn(guildName): 
            
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME) 
            return 

        
net.SendAnswerMakeGuildPacket(guildName) 
        
self.guildNameBoard.Close() 
        
self.guildNameBoard = None 
        
return TRUE 

    def CancelGuildName
(self): 
        
self.guildNameBoard.Close() 
        
self.guildNameBoard = None 
        
return TRUE 

    
## Refine 
    
def PopupMessage(self, msg): 
        
self.stream.popupWindow.Close() 
        
self.stream.popupWindow.Open(msg, 0, locale.UI_OK) 

    
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): 
        
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) 

    
def AppendMaterialToRefineDialog(self, vnum, count): 
        
self.interface.AppendMaterialToRefineDialog(vnum, count) 

    
def RunUseSkillEvent(self, slotIndex, coolTime): 
        
self.interface.OnUseSkill(slotIndex, coolTime) 

    
def ClearAffects(self): 
        
self.affectShower.ClearAffects() 

    
def SetAffect(self, affect): 
        
self.affectShower.SetAffect(affect) 

    
def ResetAffect(self, affect): 
        
self.affectShower.ResetAffect(affect) 

    
# UNKNOWN_UPDATE 
    
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): 
        
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) 

    
def BINARY_NEW_RemoveAffect(self, type, pointIdx): 
        
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) 
    
# END_OF_UNKNOWN_UPDATE 

    
def ActivateSkillSlot(self, slotIndex): 
        if 
self.interface: 
            
self.interface.OnActivateSkill(slotIndex) 

    
def DeactivateSkillSlot(self, slotIndex): 
        if 
self.interface: 
            
self.interface.OnDeactivateSkill(slotIndex) 

    
def RefreshEquipment(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshInventory(self): 
        if 
self.interface: 
            
self.interface.RefreshInventory() 

    
def RefreshCharacter(self): 
        if 
self.interface: 
            
self.interface.RefreshCharacter() 

    
def OnGameOver(self): 
        
self.CloseTargetBoard() 
        
self.OpenRestartDialog() 

    
def OpenRestartDialog(self): 
        
self.interface.OpenRestartDialog() 

    
def ChangeCurrentSkill(self, skillSlotNumber): 
        
self.interface.OnChangeCurrentSkill(skillSlotNumber) 

    
## TargetBoard 
    
def SetPCTargetBoard(self, vid, name): 
        
self.targetBoard.Open(vid, name) 

    
def RefreshTargetBoardByVID(self, vid): 
        
self.targetBoard.RefreshByVID(vid) 

    
def RefreshTargetBoardByName(self, name): 
        
self.targetBoard.RefreshByName(name) 
         
    
def __RefreshTargetBoard(self): 
        
self.targetBoard.Refresh() 
         
    
def SetHPTargetBoard(self, vid, hpPercentage): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.ResetTargetBoard() 
            
self.targetBoard.SetEnemyVID(vid) 

        
self.targetBoard.SetHP(hpPercentage) 
        
self.targetBoard.Show() 

    
def CloseTargetBoardIfDifferent(self, vid): 
        if 
vid != self.targetBoard.GetTargetVID(): 
            
self.targetBoard.Close() 

    
def CloseTargetBoard(self): 
        
self.targetBoard.Close() 

    
## View Equipment 
    
def OpenEquipmentDialog(self, vid): 
        
self.interface.OpenEquipmentDialog(vid) 

    
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): 
        
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) 

    
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): 
        
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) 

    
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): 
        
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) 

    
# SHOW_LOCAL_MAP_NAME 
    
def ShowMapName(self, mapName, x, y): 

        if 
self.mapNameShower: 
            
self.mapNameShower.ShowMapName(mapName, x, y) 

        if 
self.interface: 
            
self.interface.SetMapName(mapName) 
    
# END_OF_SHOW_LOCAL_MAP_NAME     

    
def BINARY_OpenAtlasWindow(self): 
        
self.interface.BINARY_OpenAtlasWindow() 

    
## Chat 
    
def OnRecvWhisper(self, mode, name, line): 
        if 
mode == chat.WHISPER_TYPE_GM: 
            
self.interface.RegisterGameMasterName(name) 
        
chat.AppendWhisper(mode, name, line) 
        
self.interface.RecvWhisper(name) 

    
def OnRecvWhisperSystemMessage(self, mode, name, line): 
        
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) 
        
self.interface.RecvWhisper(name) 

    
def OnRecvWhisperError(self, mode, name, line): 
        if 
locale.WHISPER_ERROR.has_key(mode): 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name)) 
        else: 
            
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) 
        
self.interface.RecvWhisper(name) 

    
def RecvWhisper(self, name): 
        
self.interface.RecvWhisper(name) 

    
def OnPickMoney(self, money): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money)) 

    
def OnShopError(self, type): 
        try: 
            
self.PopupMessage(locale.SHOP_ERROR_DICT[type]) 
        
except KeyError: 
            
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type)) 

    
def OnSafeBoxError(self): 
        
self.PopupMessage(locale.SAFEBOX_ERROR) 

    
def OnFishingSuccess(self, isFish, fishName): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000) 

    
# ADD_FISHING_MESSAGE 
    
def OnFishingNotifyUnknown(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN) 

    
def OnFishingWrongPlace(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE) 
    
# END_OF_ADD_FISHING_MESSAGE 

    
def OnFishingNotify(self, isFish, fishName): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName)) 

    
def OnFishingFailure(self): 
        
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000) 

    
def OnCannotPickItem(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM) 

    
# MINING 
    
def OnCannotMining(self): 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING) 
    
# END_OF_MINING 

    
def OnCannotUseSkill(self, vid, type): 
        if 
locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type): 
            
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type]) 

        if 
locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type): 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type]) 

    
def    OnCannotShotError(self, vid, type): 
        
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type))) 

    
## PointReset 
    
def StartPointReset(self): 
        
self.interface.OpenPointResetDialog() 

    
## Shop 
    
def StartShop(self, vid): 
        
self.interface.OpenShopDialog(vid) 

    
def EndShop(self): 
        
self.interface.CloseShopDialog() 

    
def RefreshShop(self): 
        
self.interface.RefreshShopDialog() 

    
def SetShopSellingPrice(self, Price): 
        
pass 

    
## Exchange 
    
def StartExchange(self): 
        
self.interface.StartExchange() 

    
def EndExchange(self): 
        
self.interface.EndExchange() 

    
def RefreshExchange(self): 
        
self.interface.RefreshExchange() 

    
## Party 
    
def RecvPartyInviteQuestion(self, leaderVID, leaderName): 
        
partyInviteQuestionDialog = uiCommon.QuestionDialog() 
        
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN) 
        
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) 
        
partyInviteQuestionDialog.Open() 
        
partyInviteQuestionDialog.partyLeaderVID = leaderVID 
        self
.partyInviteQuestionDialog = partyInviteQuestionDialog 

    def AnswerPartyInvite
(self, answer): 

        if 
not self.partyInviteQuestionDialog: 
            return 

        
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID 

        distance 
= player.GetCharacterDistance(partyLeaderVID) 
        if 
distance < 0.0 or distance > 5000: 
            
answer = FALSE 

        net
.SendPartyInviteAnswerPacket(partyLeaderVID, answer) 

        
self.partyInviteQuestionDialog.Close() 
        
self.partyInviteQuestionDialog = None 

    def AddPartyMember
(self, pid, name): 
        
self.interface.AddPartyMember(pid, name) 

    
def UpdatePartyMemberInfo(self, pid): 
        
self.interface.UpdatePartyMemberInfo(pid) 

    
def RemovePartyMember(self, pid): 
        
self.interface.RemovePartyMember(pid) 
        
self.__RefreshTargetBoard() 

    
def LinkPartyMember(self, pid, vid): 
        
self.interface.LinkPartyMember(pid, vid) 

    
def UnlinkPartyMember(self, pid): 
        
self.interface.UnlinkPartyMember(pid) 

    
def UnlinkAllPartyMember(self): 
        
self.interface.UnlinkAllPartyMember() 

    
def ExitParty(self): 
        
self.interface.ExitParty() 
        
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) 

    
def ChangePartyParameter(self, distributionMode): 
        
self.interface.ChangePartyParameter(distributionMode) 

    
## Messenger 
    
def OnMessengerAddFriendQuestion(self, name): 
        
messengerAddFriendQuestion = uiCommon.QuestionDialog2() 
        
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) 
        
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) 
        
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) 
        
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) 
        
messengerAddFriendQuestion.Open() 
        
messengerAddFriendQuestion.name = name 
        self
.messengerAddFriendQuestion = messengerAddFriendQuestion 

    def OnAcceptAddFriend
(self): 
        
name = self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth y " + name) 
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnDenyAddFriend
(self): 
        
name = self.messengerAddFriendQuestion.name 
        net
.SendChatPacket("/messenger_auth n " + name) 
        
self.OnCloseAddFriendQuestionDialog() 
        return 
TRUE 

    def OnCloseAddFriendQuestionDialog
(self): 
        
self.messengerAddFriendQuestion.Close() 
        
self.messengerAddFriendQuestion = None 
        
return TRUE 

    
## SafeBox 
    
def OpenSafeboxWindow(self, size): 
        
self.interface.OpenSafeboxWindow(size) 

    
def RefreshSafebox(self): 
        
self.interface.RefreshSafebox() 

    
def RefreshSafeboxMoney(self): 
        
self.interface.RefreshSafeboxMoney() 

    
# ITEM_MALL 
    
def OpenMallWindow(self, size): 
        
self.interface.OpenMallWindow(size) 

    
def RefreshMall(self): 
        
self.interface.RefreshMall() 
    
# END_OF_ITEM_MALL 

    ## Guild 
    
def RecvGuildInviteQuestion(self, guildID, guildName): 
        
guildInviteQuestionDialog = uiCommon.QuestionDialog() 
        
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN) 
        
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) 
        
guildInviteQuestionDialog.Open() 
        
guildInviteQuestionDialog.guildID = guildID 
        self
.guildInviteQuestionDialog = guildInviteQuestionDialog 

    def AnswerGuildInvite
(self, answer): 

        if 
not self.guildInviteQuestionDialog: 
            return 

        
guildLeaderVID = self.guildInviteQuestionDialog.guildID 
        net
.SendGuildInviteAnswerPacket(guildLeaderVID, answer) 

        
self.guildInviteQuestionDialog.Close() 
        
self.guildInviteQuestionDialog = None 

     
    def DeleteGuild
(self): 
        
self.interface.DeleteGuild() 

    
## Clock 
    
def ShowClock(self, second): 
        
self.interface.ShowClock(second) 

    
def HideClock(self): 
        
self.interface.HideClock() 

    
## Emotion 
    
def BINARY_ActEmotion(self, emotionIndex): 
        if 
self.interface.wndCharacter: 
            
self.interface.wndCharacter.ActEmotion(emotionIndex) 

    
############################################################################################### 
    ############################################################################################### 
    ## Keyboard Functions 

    
def CheckFocus(self): 
        if 
FALSE == self.IsFocus(): 
            if 
TRUE == self.interface.IsOpenChat(): 
                
self.interface.ToggleChat() 

            
self.SetFocus() 

    
def SaveScreen(self): 
        print 
"save screen" 

        
# SCREENSHOT_CWDSAVE 
        
if SCREENSHOT_CWDSAVE: 
            if 
not os.path.exists(os.getcwd()+os.sep+"screenshot"): 
                
os.mkdir(os.getcwd()+os.sep+"screenshot") 

            (
succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) 
        
elif SCREENSHOT_DIR: 
            (
succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) 
        else: 
            (
succeeded, name) = grp.SaveScreenShot() 
        
# END_OF_SCREENSHOT_CWDSAVE 

        
if succeeded: 
            
pass 
            
""" 
            chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1) 
            chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2) 
            """ 
        
else: 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE) 

    
def ShowConsole(self): 
        if 
debugInfo.IsDebugMode() or TRUE == self.consoleEnable: 
            
player.EndKeyWalkingImmediately() 
            
self.console.OpenWindow() 

    
def ShowName(self): 
        
self.ShowNameFlag = TRUE 
        self
.playerGauge.EnableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex+1) 

    
# ADD_ALWAYS_SHOW_NAME 
    
def __IsShowName(self): 

        if 
systemSetting.IsAlwaysShowName(): 
            return 
TRUE 

        
if self.ShowNameFlag: 
            return 
TRUE 

        
return FALSE 
    
# END_OF_ADD_ALWAYS_SHOW_NAME 
     
    
def HideName(self): 
        
self.ShowNameFlag = FALSE 
        self
.playerGauge.DisableShowAlways() 
        
player.SetQuickPage(self.quickSlotPageIndex) 

    
def ShowMouseImage(self): 
        
self.interface.ShowMouseImage() 

    
def HideMouseImage(self): 
        
self.interface.HideMouseImage() 

    
def StartAttack(self): 
        
player.SetAttackKeyState(TRUE) 

    
def EndAttack(self): 
        
player.SetAttackKeyState(FALSE) 

    
def MoveUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UP, TRUE) 

    
def MoveDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) 

    
def MoveLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) 

    
def MoveRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) 

    
def StopUp(self): 
        
player.SetSingleDIKKeyState(app.DIK_UP, FALSE) 

    
def StopDown(self): 
        
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) 

    
def StopLeft(self): 
        
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) 

    
def StopRight(self): 
        
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) 

    
def PickUpItem(self): 
        
player.PickCloseItem() 

    
############################################################################################### 
    ############################################################################################### 
    ## Event Handler 

    
def OnKeyDown(self, key): 
        if 
self.interface.wndWeb and self.interface.wndWeb.IsShow(): 
            return 

        
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) 

        try: 
            
self.onPressKeyDict[key]() 
        
except KeyError: 
            
pass 
        except
: 
            
raise 

        
return TRUE 

    def OnKeyUp
(self, key): 
        try: 
            
self.onClickKeyDict[key]() 
        
except KeyError: 
            
pass 
        except
: 
            
raise 

        
return TRUE 

    def OnMouseLeftButtonDown
(self): 
        if 
self.interface.BUILD_OnMouseLeftButtonDown(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 
            
self.CheckFocus() 
        else: 
            
hyperlink = ui.GetHyperlink() 
            if 
hyperlink: 
                return 
            else: 
                
self.CheckFocus() 
                
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); 

        return 
TRUE 

    def OnMouseLeftButtonUp
(self): 

        if 
self.interface.BUILD_OnMouseLeftButtonUp(): 
            return 

        if 
mouseModule.mouseController.isAttached(): 

            
attachedType = mouseModule.mouseController.GetAttachedType() 
            
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() 
            
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() 
            
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() 

            
## QuickSlot 
            
if player.SLOT_TYPE_QUICK_SLOT == attachedType: 
                
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) 

            
## Inventory 
            
elif player.SLOT_TYPE_INVENTORY == attachedType: 

                if 
player.ITEM_MONEY == attachedItemIndex: 
                    
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) 
                else: 
                    
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) 

            
mouseModule.mouseController.DeattachObject() 

        else: 
            
hyperlink = ui.GetHyperlink() 
            if 
hyperlink: 
                if 
app.IsPressed(app.DIK_LALT): 
                    
link = chat.GetLinkFromHyperlink(hyperlink) 
                    
ime.PasteString(link) 
                else: 
                    
self.interface.MakeHyperlinkTooltip(hyperlink) 
                return 
            else: 
                
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) 

        
#player.EndMouseWalking() 
        
return TRUE 

    def __PutItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): 
        if 
TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: 
            if 
player.IsEquipmentSlot(attachedItemSlotPos): 
                
self.stream.popupWindow.Close() 
                
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) 
            else: 
                if 
chr.IsNPC(dstChrID): 
                    
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount) 
                else: 
                    
net.SendExchangeStartPacket(dstChrID) 
                    
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0) 
        else: 
            
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) 

    
def __PutMoney(self, attachedType, attachedMoney, dstChrID): 
        if 
TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: 
            
net.SendExchangeStartPacket(dstChrID) 
            
net.SendExchangeElkAddPacket(attachedMoney) 
        else: 
            
self.__DropMoney(attachedType, attachedMoney) 

    
def __DropMoney(self, attachedType, attachedMoney): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if attachedMoney>=1000: 
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK) 
            return 

        
itemDropQuestionDialog = uiCommon.QuestionDialog() 
        
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney)) 
        
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) 
        
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) 
        
itemDropQuestionDialog.Open() 
        
itemDropQuestionDialog.dropType = attachedType 
        itemDropQuestionDialog
.dropCount = attachedMoney 
        itemDropQuestionDialog
.dropNumber = player.ITEM_MONEY 
        self
.itemDropQuestionDialog = itemDropQuestionDialog 

    def __DropItem
(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): 
        
# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 
        
if uiPrivateShopBuilder.IsBuildingPrivateShop():             
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 
        
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 
         
        
if player.IsEquipmentSlot(attachedItemSlotPos): 
            
self.stream.popupWindow.Close() 
            
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK) 

        else: 
            
dropItemIndex = player.GetItemIndex(attachedItemSlotPos) 

            
item.SelectItem(dropItemIndex) 
            
dropItemName = item.GetItemName() 

            
## Question Text 
            
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) 

            
## Dialog 
            
itemDropQuestionDialog = uiCommon.QuestionDialog() 
            
itemDropQuestionDialog.SetText(questionText) 
            
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) 
            
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) 
            
itemDropQuestionDialog.Open() 
            
itemDropQuestionDialog.dropType = attachedType 
            itemDropQuestionDialog
.dropNumber = attachedItemSlotPos 
            itemDropQuestionDialog
.dropCount = attachedItemCount 
            self
.itemDropQuestionDialog = itemDropQuestionDialog 

            constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) 

    
def RequestDropItem(self, answer): 
        if 
not self.itemDropQuestionDialog: 
            return 

        if 
answer: 
            
dropType = self.itemDropQuestionDialog.dropType 
            dropCount 
= self.itemDropQuestionDialog.dropCount 
            dropNumber 
= self.itemDropQuestionDialog.dropNumber 

            
if player.SLOT_TYPE_INVENTORY == dropType: 
                if 
dropNumber == player.ITEM_MONEY: 
                    
net.SendGoldDropPacketNew(dropCount) 
                    
snd.PlaySound("sound/ui/money.wav") 
                else: 
                    
# PRIVATESHOP_DISABLE_ITEM_DROP 
                    
self.__SendDropItemPacket(dropNumber, dropCount) 
                    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

        
self.itemDropQuestionDialog.Close() 
        
self.itemDropQuestionDialog = None 

        constInfo
.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) 

    
# PRIVATESHOP_DISABLE_ITEM_DROP 
    
def __SendDropItemPacket(self, itemVNum, itemCount): 
        if 
uiPrivateShopBuilder.IsBuildingPrivateShop(): 
            
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP) 
            return 

        
net.SendItemDropPacketNew(itemVNum, itemCount) 
    
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP 

    
def OnMouseRightButtonDown(self): 

        
self.CheckFocus() 

        if 
TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) 

        return 
TRUE 

    def OnMouseRightButtonUp
(self): 
        if 
TRUE == mouseModule.mouseController.isAttached(): 
            return 
TRUE 

        player
.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) 
        return 
TRUE 

    def OnMouseMiddleButtonDown
(self): 
        
player.SetMouseMiddleButtonState(player.MBS_PRESS) 

    
def OnMouseMiddleButtonUp(self): 
        
player.SetMouseMiddleButtonState(player.MBS_CLICK) 

    
def OnUpdate(self):     
        
app.UpdateGame() 
         
        if 
self.mapNameShower.IsShow(): 
            
self.mapNameShower.Update() 

        if 
self.isShowDebugInfo: 
            
self.UpdateDebugInfo() 

        if 
self.enableXMasBoom: 
            
self.__XMasBoom_Update() 

        
self.interface.BUILD_OnUpdate() 
         
         
    
def UpdateDebugInfo(self): 
        
# 
        # 캐릭터 좌표 및 FPS 출력 
        
(x, y, z) = player.GetMainCharacterPosition() 
        
nUpdateTime = app.GetUpdateTime() 
        
nUpdateFPS = app.GetUpdateFPS() 
        
nRenderFPS = app.GetRenderFPS() 
        
nFaceCount = app.GetFaceCount() 
        
fFaceSpeed = app.GetFaceSpeed() 
        
nST=background.GetRenderShadowTime() 
        (
fAveRT, nCurRT) =  app.GetRenderTime() 
        (
iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() 
        (
iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() 
        if 
iPatch == 0: 
            
iPatch = 1 

        
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() 

        
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))             

        
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) 

        if 
fAveRT>1.0: 
            
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) 

        
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) 
        
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) 
        #self.TextureNum.SetText("TN : %s" % (sTextureNum)) 
        #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) 
        
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) 

    
def OnRender(self): 
        
app.RenderGame() 
         
        if 
self.console.Console.collision: 
            
background.RenderCollision() 
            
chr.RenderCollision() 

        (
x, y) = app.GetCursorPosition() 

        
######################## 
        # Picking 
        ######################## 
        
textTail.UpdateAllTextTail() 

        if 
TRUE == wndMgr.IsPickedWindow(self.hWnd): 

            
self.PickingCharacterIndex = chr.Pick() 

            if -
1 != self.PickingCharacterIndex: 
                
textTail.ShowCharacterTextTail(self.PickingCharacterIndex) 
            if 
0 != self.targetBoard.GetTargetVID(): 
                
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) 

            
# ADD_ALWAYS_SHOW_NAME 
            
if not self.__IsShowName(): 
                
self.PickingItemIndex = item.Pick() 
                if -
1 != self.PickingItemIndex: 
                    
textTail.ShowItemTextTail(self.PickingItemIndex) 
            
# END_OF_ADD_ALWAYS_SHOW_NAME 
             
        ## Show all name in the range 
         
        # ADD_ALWAYS_SHOW_NAME 
        
if self.__IsShowName(): 
            
textTail.ShowAllTextTail() 
            
self.PickingItemIndex = textTail.Pick(x, y) 
        
# END_OF_ADD_ALWAYS_SHOW_NAME 

        
textTail.UpdateShowingTextTail() 
        
textTail.ArrangeTextTail() 
        if -
1 != self.PickingItemIndex: 
            
textTail.SelectItemName(self.PickingItemIndex) 

        
grp.PopState() 
        
grp.SetInterfaceRenderState() 

        
textTail.Render() 
        
textTail.HideAllTextTail() 

    
def OnPressEscapeKey(self): 
        if 
app.TARGET == app.GetCursor(): 
            
app.SetCursor(app.NORMAL) 

        
elif TRUE == mouseModule.mouseController.isAttached(): 
            
mouseModule.mouseController.DeattachObject() 

        else: 
            
self.interface.OpenSystemDialog() 

        return 
TRUE 

    def OnIMEReturn
(self): 
        if 
app.IsPressed(app.DIK_LSHIFT): 
            
self.interface.OpenWhisperDialogWithoutTarget() 
        else: 
            
self.interface.ToggleChat() 
        return 
TRUE 

    def OnPressExitKey
(self): 
        
self.interface.ToggleSystemDialog() 
        return 
TRUE 

    
## BINARY CALLBACK 
    ###################################################################################### 
     
    # WEDDING 
    
def BINARY_LoverInfo(self, name, lovePoint): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnAddLover(name, lovePoint) 
        if 
self.affectShower: 
            
self.affectShower.SetLoverInfo(name, lovePoint) 

    
def BINARY_UpdateLovePoint(self, lovePoint): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) 
        if 
self.affectShower: 
            
self.affectShower.OnUpdateLovePoint(lovePoint) 
    
# END_OF_WEDDING 
     
    # QUEST_CONFIRM 
    
def BINARY_OnQuestConfirm(self, msg, timeout, pid): 
        
confirmDialog = uiCommon.QuestionDialogWithTimeLimit() 
        
confirmDialog.Open(msg, timeout) 
        
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) 
        
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) 
        
self.confirmDialog = confirmDialog 
    
# END_OF_QUEST_CONFIRM 

    # CUBE 
    
def BINARY_Cube_Open(self): 
        
self.interface.OpenCubeWindow() 

    
def BINARY_Cube_Close(self): 
        
self.interface.CloseCubeWindow() 

    
def BINARY_Cube_Succeed(self, itemVnum, count): 
        print 
"큐브 제작 성공" 
        
self.interface.SucceedCubeWork(itemVnum, count) 
        
pass 

    def BINARY_Cube_Failed
(self): 
        print 
"큐브 제작 실패" 
        
#self.PopupMessage(locale.CUBE_FAILURE) 
        
pass 

    
# END_OF_CUBE 
     
    
def BINARY_SetBigMessage(self, message): 
        
self.interface.bigBoard.SetTip(message) 

    
def BINARY_SetTipMessage(self, message): 
        
self.interface.tipBoard.SetTip(message)         

    
def BINARY_AppendNotifyMessage(self, type): 
        if 
not type in locale.NOTIFY_MESSAGE: 
            return 
        
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type]) 

    
def BINARY_Guild_EnterGuildArea(self, areaID): 
        
self.interface.BULID_EnterGuildArea(areaID) 

    
def BINARY_Guild_ExitGuildArea(self, areaID): 
        
self.interface.BULID_ExitGuildArea(areaID) 

    
def BINARY_GuildWar_OnSendDeclare(self, guildID): 
        
pass 

    def BINARY_GuildWar_OnRecvDeclare
(self, guildID, warType): 
        
mainCharacterName = player.GetMainCharacterName() 
        
masterName = guild.GetGuildMasterName() 
        if 
mainCharacterName == masterName: 
            
self.__GuildWar_OpenAskDialog(guildID, warType) 

    
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): 
        
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)     

    
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): 
        
self.interface.OnStartGuildWar(guildSelf, guildOpp) 

    
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): 
        
self.interface.OnEndGuildWar(guildSelf, guildOpp) 

    
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): 
        
self.interface.BINARY_SetObserverMode(isEnable) 

    
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): 
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount) 

    
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): 
        
guildID1 = int(guildID1) 
        
guildID2 = int(guildID2) 
        
memberCount1 = int(memberCount1) 
        
memberCount2 = int(memberCount2) 
        
observerCount = int(observerCount) 

        
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) 
        
self.interface.wndMiniMap.UpdateObserverCount(observerCount) 

    
def __GuildWar_OpenAskDialog(self, guildID, warType): 

        
guildName = guild.GetGuildName(guildID) 

        
# REMOVED_GUILD_BUG_FIX 
        
if "Noname" == guildName: 
            return 
        
# END_OF_REMOVED_GUILD_BUG_FIX 

        
import uiGuild 
        questionDialog 
= uiGuild.AcceptGuildWarDialog() 
        
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) 
        
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) 
        
questionDialog.Open(guildName, warType) 

        
self.guildWarQuestionDialog = questionDialog 

    def __GuildWar_CloseAskDialog
(self): 
        
self.guildWarQuestionDialog.Close() 
        
self.guildWarQuestionDialog = None 

    def __GuildWar_OnAccept
(self): 

        
guildName = self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/war " + guildName) 
        
self.__GuildWar_CloseAskDialog() 

        return 
1 

    def __GuildWar_OnDecline
(self): 

        
guildName = self.guildWarQuestionDialog.GetGuildName() 

        
net.SendChatPacket("/nowar " + guildName) 
        
self.__GuildWar_CloseAskDialog() 

        return 
1 
    
## BINARY CALLBACK 
    ###################################################################################### 

    
def __ServerCommand_Build(self): 
        
serverCommandList={ 
            
"ConsoleEnable"            : self.__Console_Enable, 
            
"DayMode"                : self.__DayMode_Update,  
            
"PRESERVE_DayMode"        : self.__PRESERVE_DayMode_Update,  
            
"CloseRestartWindow"    : self.__RestartDialog_Close, 
            
"OpenPrivateShop"        : self.__PrivateShop_Open, 
            
"PartyHealReady"        : self.PartyHealReady, 
            
"ShowMeSafeboxPassword"    : self.AskSafeboxPassword, 
            
"CloseSafebox"            : self.CommandCloseSafebox, 

            
# ITEM_MALL 
            
"CloseMall"                : self.CommandCloseMall, 
            
"ShowMeMallPassword"    : self.AskMallPassword, 
            
"item_mall"                : self.__ItemMall_Open, 
            
# END_OF_ITEM_MALL 

            
"RefineSuceeded"        : self.RefineSuceededMessage, 
            
"RefineFailed"            : self.RefineFailedMessage, 
            
"xmas_snow"                : self.__XMasSnow_Enable, 
            
"xmas_boom"                : self.__XMasBoom_Enable, 
            
"xmas_song"                : self.__XMasSong_Enable, 
            
"xmas_tree"                : self.__XMasTree_Enable, 
            
"newyear_boom"            : self.__XMasBoom_Enable, 
            
"PartyRequest"            : self.__PartyRequestQuestion, 
            
"PartyRequestDenied"    : self.__PartyRequestDenied, 
            
"horse_state"            : self.__Horse_UpdateState, 
            
"hide_horse_state"        : self.__Horse_HideState, 
            
"WarUC"                    : self.__GuildWar_UpdateMemberCount, 
            
"test_server"            : self.__EnableTestServerFlag, 
            
"mall"            : self.__InGameShop_Show, 

            
# WEDDING 
            
"lover_login"            : self.__LoginLover, 
            
"lover_logout"            : self.__LogoutLover, 
            
"lover_near"            : self.__LoverNear, 
            
"lover_far"                : self.__LoverFar, 
            
"lover_divorce"            : self.__LoverDivorce, 
            
"PlayMusic"                : self.__PlayMusic, 
            
# END_OF_WEDDING 

            # PRIVATE_SHOP_PRICE_LIST 
            
"MyShopPriceList"        : self.__PrivateShop_PriceList, 
            
# END_OF_PRIVATE_SHOP_PRICE_LIST 
        
} 

        
self.serverCommander=stringCommander.Analyzer() 
        for 
serverCommandItem in serverCommandList.items(): 
            
self.serverCommander.SAFE_RegisterCallBack( 
                
serverCommandItem[0], serverCommandItem[1] 
            ) 

    
def BINARY_ServerCommand_Run(self, line): 
        
#dbg.TraceError(line) 
        
try: 
            
#print " BINARY_ServerCommand_Run", line 
            
return self.serverCommander.Run(line) 
        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 

    def __ProcessPreservedServerCommand
(self): 
        try: 
            
command = net.GetPreservedServerCommand() 
            while 
command: 
                print 
" __ProcessPreservedServerCommand", command 
                self
.serverCommander.Run(command) 
                
command = net.GetPreservedServerCommand() 
        
except RuntimeError, msg: 
            
dbg.TraceError(msg) 
            return 
0 

    def PartyHealReady
(self): 
        
self.interface.PartyHealReady() 

    
def AskSafeboxPassword(self): 
        
self.interface.AskSafeboxPassword() 

    
# ITEM_MALL 
    
def AskMallPassword(self): 
        
self.interface.AskMallPassword() 

    
def __ItemMall_Open(self): 
        
self.interface.OpenItemMall(); 

    
def CommandCloseMall(self): 
        
self.interface.CommandCloseMall() 
    
# END_OF_ITEM_MALL 

    
def RefineSuceededMessage(self): 
        
snd.PlaySound("sound/ui/make_soket.wav") 
        
self.PopupMessage(locale.REFINE_SUCCESS) 

    
def RefineFailedMessage(self): 
        
snd.PlaySound("sound/ui/jaeryun_fail.wav") 
        
self.PopupMessage(locale.REFINE_FAILURE) 

    
def CommandCloseSafebox(self): 
        
self.interface.CommandCloseSafebox() 

    
# PRIVATE_SHOP_PRICE_LIST 
    
def __PrivateShop_PriceList(self, itemVNum, itemPrice): 
        
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)     
    
# END_OF_PRIVATE_SHOP_PRICE_LIST 

    
def __Horse_HideState(self): 
        
self.affectShower.SetHorseState(0, 0, 0) 

    
def __Horse_UpdateState(self, level, health, battery): 
        
self.affectShower.SetHorseState(int(level), int(health), int(battery)) 

    
def __IsXMasMap(self): 
        
mapDict = ( "metin2_map_n_flame_01", 
                    
"metin2_map_n_desert_01", 
                    
"metin2_map_spiderdungeon", 
                    
"metin2_map_deviltower1", ) 

        if 
background.GetCurrentMapName() in mapDict: 
            return 
FALSE 

        
return TRUE 

    def __XMasSnow_Enable
(self, mode): 

        
self.__XMasSong_Enable(mode) 

        if 
"1"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_SNOW ON" 
            
background.EnableSnow(1) 

        else: 
            print 
"XMAS_SNOW OFF" 
            
background.EnableSnow(0) 

    
def __XMasBoom_Enable(self, mode): 
        if 
"1"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            print 
"XMAS_BOOM ON" 
            
self.__DayMode_Update("dark") 
            
self.enableXMasBoom = TRUE 
            self
.startTimeXMasBoom = app.GetTime() 
        else: 
            print 
"XMAS_BOOM OFF" 
            
self.__DayMode_Update("light") 
            
self.enableXMasBoom = FALSE 

    def __XMasTree_Enable
(self, grade): 

        print 
"XMAS_TREE ", grade 
        background
.SetXMasTree(int(grade)) 

    
def __XMasSong_Enable(self, mode): 
        if 
"1"==mode: 
            print 
"XMAS_SONG ON" 

            
XMAS_BGM = "xmas.mp3" 

            
if app.IsExistFile("BGM/" + XMAS_BGM)==1: 
                if 
musicInfo.fieldMusic != "": 
                    
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) 

                
musicInfo.fieldMusic=XMAS_BGM 
                snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

        else: 
            print 
"XMAS_SONG OFF" 

            
if musicInfo.fieldMusic != "": 
                
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) 

            
musicInfo.fieldMusic=musicInfo.METIN2THEMA 
            snd
.FadeInMusic("BGM/" + musicInfo.fieldMusic) 

    
def __RestartDialog_Close(self): 
        
self.interface.CloseRestartDialog() 

    
def __Console_Enable(self): 
        
constInfo.CONSOLE_ENABLE = TRUE 
        self
.consoleEnable = TRUE 
        app
.EnableSpecialCameraMode() 
        
ui.EnablePaste(TRUE) 

    
## PrivateShop 
    
def __PrivateShop_Open(self): 
        
self.interface.OpenPrivateShopInputNameDialog() 

    
def BINARY_PrivateShop_Appear(self, vid, text): 
        
self.interface.AppearPrivateShop(vid, text) 

    
def BINARY_PrivateShop_Disappear(self, vid): 
        
self.interface.DisappearPrivateShop(vid) 

    
## DayMode 
    
def __PRESERVE_DayMode_Update(self, mode): 
        if 
"light"==mode: 
            
background.SetEnvironmentData(0) 
        
elif "dark"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) 
            
background.SetEnvironmentData(1) 

    
def __DayMode_Update(self, mode): 
        if 
"light"==mode: 
            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) 
        
elif "dark"==mode: 

            if 
not self.__IsXMasMap(): 
                return 

            
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) 

    
def __DayMode_OnCompleteChangeToLight(self): 
        
background.SetEnvironmentData(0) 
        
self.curtain.FadeIn() 

    
def __DayMode_OnCompleteChangeToDark(self): 
        
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) 
        
background.SetEnvironmentData(1) 
        
self.curtain.FadeIn() 

    
## XMasBoom 
    
def __XMasBoom_Update(self): 

        
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) 
        if 
self.indexXMasBoom >= len(self.BOOM_DATA_LIST): 
            return 

        
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] 
        
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] 

        if 
app.GetTime() - self.startTimeXMasBoom > boomTime: 

            
self.indexXMasBoom += 1 

            
for i in xrange(boomCount): 
                
self.__XMasBoom_Boom() 

    
def __XMasBoom_Boom(self): 
        
x, y, z = player.GetMainCharacterPosition() 
        
randX = app.GetRandom(-150, 150) 
        
randY = app.GetRandom(-150, 150) 

        
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") 

    
def __PartyRequestQuestion(self, vid): 
        
vid = int(vid) 
        
partyRequestQuestionDialog = uiCommon.QuestionDialog() 
        
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT) 
        
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT) 
        
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY) 
        
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) 
        
partyRequestQuestionDialog.Open() 
        
partyRequestQuestionDialog.vid = vid 
        self
.partyRequestQuestionDialog = partyRequestQuestionDialog 

    def __AnswerPartyRequest
(self, answer): 
        if 
not self.partyRequestQuestionDialog: 
            return 

        
vid = self.partyRequestQuestionDialog.vid 

        
if answer: 
            
net.SendChatPacket("/party_request_accept " + str(vid)) 
        else: 
            
net.SendChatPacket("/party_request_deny " + str(vid)) 

        
self.partyRequestQuestionDialog.Close() 
        
self.partyRequestQuestionDialog = None 

    def __PartyRequestDenied
(self): 
        
self.PopupMessage(locale.PARTY_REQUEST_DENIED) 

    
def __EnableTestServerFlag(self): 
        
app.EnableTestServerFlag() 

    
def __InGameShop_Show(self, url): 
        if 
constInfo.IN_GAME_SHOP_ENABLE: 
            
self.interface.OpenWebWindow(url) 

    
# WEDDING 
    
def __LoginLover(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnLoginLover() 

    
def __LogoutLover(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.OnLogoutLover() 
        if 
self.affectShower: 
            
self.affectShower.HideLoverState() 

    
def __LoverNear(self): 
        if 
self.affectShower: 
            
self.affectShower.ShowLoverState() 

    
def __LoverFar(self): 
        if 
self.affectShower: 
            
self.affectShower.HideLoverState() 

    
def __LoverDivorce(self): 
        if 
self.interface.wndMessenger: 
            
self.interface.wndMessenger.ClearLoverInfo() 
        if 
self.affectShower: 
            
self.affectShower.ClearLoverState() 

    
def __PlayMusic(self, flag, filename): 
        
flag = int(flag) 
        if 
flag: 
            
snd.FadeOutAllMusic() 
            
musicInfo.SaveLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" + filename) 
        else: 
            
snd.FadeOutAllMusic() 
            
musicInfo.LoadLastPlayFieldMusic() 
            
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) 
             
    
def __toggleSwitchbot(self): 
        if 
self.switchbot.bot_shown == 1: 
            
self.switchbot.Hide() 
        else: 
            
self.switchbot.Show() 

    
# END_OF_WEDDING 
Jetzt sollte es eig. gehen...
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Old   #3
 
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nope

sysser:

PHP Code:
1119 20:05:07271 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage1.mse) Error
1119 20
:05:07272 :: CInstanceBase::RegisterEffect(eEftType=264, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage1.mse, isCache=1) - Error
1119 20
:05:07282 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage2.mse) Error
1119 20
:05:07282 :: CInstanceBase::RegisterEffect(eEftType=265, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage2.mse, isCache=1) - Error
1119 20
:05:07291 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/hit/percent_damage3.mse) Error
1119 20
:05:07291 :: CInstanceBase::RegisterEffect(eEftType=266, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/hit/percent_damage3.mse, isCache=1) - Error
1119 20
:05:18410 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
1119 20:05:23884 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse) Error
1119 20:05:23884 :: CInstanceBase::RegisterEffect(eEftType=248, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse, isCache=0) - Error
1119 20:05:23894 :: CEffectManager::RegisterEffect - LoadScript(D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse) Error
1119 20:05:23894 :: CInstanceBase::RegisterEffect(eEftType=249, c_szEftAttachBone=Bip01, c_szEftName=D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse, isCache=0) - Error
1119 20:05:27074 :: Traceback (most recent call last):

1119 20:05:27075 ::   File "networkModule.py", line 231, in SetGamePhase

1119 20:05:27076 ::   File "system.py", line 130, in __pack_import

1119 20:05:27076 ::   File "
1119 20:05:27076 :: <string>
1119 20:05:27076 :: ", line 
1119 20:05:27076 :: 69
1119 20:05:27076 :: 

1119 20:05:27076 ::     
1119 20:05:27076 :: SCREENSHOT_DIR = "YT2W" 

1119 20:05:27076 ::     
1119 20:05:27076 :: ^

1119 20:05:27076 :: SyntaxError
1119 20:05:27076 :: : 
1119 20:05:27077 :: invalid syntax
1119 20:05:27077 :: 
The2MrMetin2 is offline  
Old   #4
 
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Bei:
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
Die Tabs richtig machen.
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Old   #5
 
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nope immer noch
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Old   #6
 
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Mh... Hier Bitte.
im Anhang. Wenn es klappt ein Ty wäre lieb.
Danke.

Gruß, Pascal.
Attached Files
File Type: rar game.rar (12.6 KB, 5 views)
File Type: rar meinegame.rar (15.6 KB, 9 views)
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Old   #7
 
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Habe es dir mal richtig eingebaut,sollte eigentlich gehen,wenn nicht habe ich sicherlich einen Tab-Fehler gemacht ,
:Wenns es nicht geht am ende deiner Game.py eine Zeile freilassen
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