Which game do u use?
If u'r looking @ the source:
Code:
void DESC_P2P::Destroy()
{
if (m_sock == INVALID_SOCKET) {
return;
}
P2P_MANAGER::instance().UnregisterAcceptor(this);
fdwatch_del_fd(m_lpFdw, m_sock);
sys_log(0, "SYSTEM: closing p2p socket. DESC #%d", m_sock);
socket_close(m_sock);
m_sock = INVALID_SOCKET;
// Chain up to base class Destroy()
DESC::Destroy();
}
To know why it is called, could u pls post the part of u'r syslog where it crashes?