Pfad wo das ganze liegt :
Code:
\ymir work\npc\unicorn
Code:
ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\npc\unicorn/unicorn.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 1
Group ShapeData00
{
ShapeIndex 0
Model "D:\Ymir Work\npc\unicorn\unicorn.gr2"
SourceSkin "D:\Ymir Work\npc\unicorn\unicorn_black1.dds"
TargetSkin "D:\Ymir Work\npc\unicorn\unicorn_white1.dds"
}
}
Group AttachingData
{
AttachingDataCount 4
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 0.000000 100.000000
}
}
Group AttachingData01
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
Radius 110.000000
Position 0.000000 0.000000 100.000000
}
}
Group AttachingData02
{
AttachingDataType 2
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "horse_bip01 Spine1"
EffectScriptName "D:\Ymir Work\npc\lion_white\ice_smoke1.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
}
Group AttachingData03
{
AttachingDataType 2
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "horse_bip01 Neck2"
EffectScriptName "D:\Ymir Work\effect\monster2\yellowred1_x.mse"
EffectPosition 0.000000 0.000000 0.000000
EffectRotation 0.000000 0.000000 0.000000
}
}






