Today when I am testing the
HTML Code:
npc.is_pc()
For example, I have this quest
HTML Code:
quest test begin
state start begin
when kill with npc.is_pc() begin
local plus = pc.getqf("kill_test")+1
pc.setqf("kill_test", plus)
chat("Kill Test "..plus)
end
end
end
When I kill one time a player, the game multiply the kill, I don't know the cause...
Can someone help us?
Kind regards.






but I had problems with it so I would recommend you another solution like count 0.5 for each kill and do a math.floor
