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[KOSTÜM-SYSTEM] Serverside/Clientside Problem
Discussion on [KOSTÜM-SYSTEM] Serverside/Clientside Problem within the Metin2 Private Server forum part of the Metin2 category.
05/18/2013, 23:01
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#1
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elite*gold: 29
Join Date: Aug 2010
Posts: 855
Received Thanks: 522
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[KOSTÜM-SYSTEM] Serverside/Clientside Problem
Das Kostüm-System bringt mich zur Weißglut! Ich könnte ausrasten.. 
Nachdem ich den Fehler gefixt hatte, dass wenn ich das Kostüm anziehe erscheint es nicht im Kostümfenster, taucht jetzt ein neuer Fehler auf.
Nun kann ich das Kostüm anziehen und es erscheint im Kostümfenster und es verschwindet auch aus dem Inventar, aber wenn ich es nun wieder ausziehen möchte verschwindet das Kostüm komplett und es erscheint eine Galle im Kostümfenster...
Screen:
Ich besitze den 2013er Client (by .theSource).
Ich weiß jetzt nicht woran das Problem liegt, ob am Client oder an der Quest. Aber eher würde es in Frage kommen, wenn die Quest diesen Fehler auslöst.
Zudem wird meine Syserr vollgespammt, obwohl ich eigentlich die gefixte Version verwende...
Syserr:
0518 22:44:27308 :: Traceback (most recent call last):
0518 22:44:27308 :: File "uiInventory.py", line 128, in OnUpdate
0518 22:44:27308 :: File "ui.py", line 814, in LoadImage
0518 22:44:27308 :: RuntimeError
0518 22:44:27308 :: :
0518 22:44:27308 :: Failed to load image (filename: icon/item/0.tga)
0518 22:44:27308 ::
Ich benutze die Quests aus  Thread. (Version 1.3)
Ich hoffe einer kann mir bei der Lösung des Problems helfen.
MfG
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05/19/2013, 11:32
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#2
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elite*gold: 0
Join Date: Mar 2013
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bauche auch hilfee.!
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05/19/2013, 11:34
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#3
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Join Date: Sep 2012
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Lad dir die Version 1.3 aus meinem Thread runter damit ist dieses Problem weg
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05/19/2013, 11:48
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#4
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elite*gold: 29
Join Date: Aug 2010
Posts: 855
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Das Problem besteht leider weiterhin...
Ich hab mich in den Server eingeloggt, aber noch nicht hochgefahren. Dann hab ich zur Sicherheit die Quest.sql geleert und die 3 Dateien mit den alten ersetzt. Quests reloadet und den Server hochgefahren. Läuft nicht.
Ich danke dir trotzdem.
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05/19/2013, 12:09
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#5
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Join Date: Oct 2010
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Failed to load image (filename: icon/item/0.tga)
Wie gesagt er versucht die vnum 0.tga zu laden aber findet sie nicht.
Kopier mal deine Quest rein und deine game.py das was du eingefügt hast.
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05/19/2013, 12:14
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#6
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elite*gold: 29
Join Date: Aug 2010
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Received Thanks: 522
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Die Quests:
costume.quest:
Code:
-------------------------------------------
-- [[ Scripted by NexT³ without MySQL ]] --
-- [[ Version = 1.0.0 ]] --
-- [[ Copyright by NexT³ ]] --
-------------------------------------------
quest costume_rofl begin
state start begin
function get_real_hair_id(id)
return ({
[45003] = 5002,
[45004] = 5002,
[45005] = 5003,
[45006] = 5003,
[45007] = 5004,
[45008] = 5004,
[45009] = 5005,
[45010] = 5005
})[id]
end
when login begin
if pc.getqf("use_costume") == 1 then
cmdchat("costume_icon "..pc.getqf("costume_body"))
end
if pc.getqf("use_costume_hair") == 1 then
local vnum = pc.getqf("hair_use_vnum")
cmdchat("costume_hair "..vnum)
end
loop_timer("check_costume", 0.40)
end
when check_costume.timer begin
if pc.getqf("use_costume") == 1 then
local a = pc.getqf("costume_body")
pc.set_part(PART_MAIN, a)
end
end
when 41003.use or
41004.use or
41005.use or
41006.use or
41007.use or
41008.use or
41009.use or
41010.use or
41011.use or
41012.use or
41013.use or
41014.use or
41015.use or
41016.use or
41017.use or
41018.use or
41019.use or
41020.use or
41021.use or
41022.use or
41023.use or
41024.use or
41025.use or
41026.use or
41027.use or
41028.use or
45003.use or
45004.use or
45005.use or
45006.use or
45007.use or
45008.use or
45009.use or
45010.use begin
local vnum = item.get_vnum()
if vnum > 41002 and vnum < 41029 then
if pc.getqf("use_costume") == 1 then
if vnum == pc.getqf("costume_body") then
local a = pc.getqf("costume_body")
pc.give_item2(a,1)
pc.setqf("use_costume", 0)
pc.setqf("costume_body", 0)
local rüssi = pc.get_armor()
local old = pc.getqf("costume_part_old")
if rüssi == old then
pc.set_part(PART_MAIN, old)
else
pc.set_part(PART_MAIN, rüssi)
end
cmdchat("costume_icon "..vnum)
else
local a = pc.getqf("costume_body")
pc.give_item2(a)
pc.setqf("costume_body", vnum)
pc.remove_item(vnum,1)
pc.set_part(PART_MAIN, vnum)
cmdchat("costume_icon "..vnum)
end
elseif pc.getqf("use_costume") == 0 then
pc.setqf("use_costume", 1)
local old = pc.get_part(PART_MAIN)
pc.setqf("costume_part_old", old)
pc.set_part(PART_MAIN, vnum)
pc.setqf("costume_body", vnum)
pc.remove_item(vnum,1)
cmdchat("costume_icon "..vnum)
end
elseif vnum > 45002 and vnum < 45011 then
local vnum = item.get_vnum()
local hair_vnum = costume_rofl.get_real_hair_id(vnum)
if pc.getqf("use_costume_hair") == 0 then
pc.setqf("old_hair_costume", pc.get_part(PART_HAIR))
pc.setqf("use_costume_hair", 1)
pc.setqf("hair_use_vnum", vnum)
pc.set_part(PART_HAIR, hair_vnum)
cmdchat("costume_hair "..vnum)
pc.remove_item(vnum,1)
elseif pc.getqf("use_costume_hair") == 1 then
if vnum == pc.getqf("hair_use_vnum") then
pc.setqf("use_costume_hair", 0)
pc.setqf("hair_use_vnum", 0)
pc.set_part(PART_HAIR, pc.getqf("old_hair_costume"))
pc.setqf("old_hair_costume", 0)
cmdchat("costume_hair "..vnum)
else
local item = pc.getqf("hair_use_vnum")
pc.give_item2(item,1)
pc.setqf("hair_use_vnum", vnum)
pc.set_part(PART_HAIR, hair_vnum)
cmdchat("costume_hair "..vnum)
pc.remove_item(vnum,1)
end
end
end
end
end
end
costume_hair_off.quest:
Code:
quest costume_off_hair begin
state start begin
when login begin
send_letter("costume_lite_hair")
end
when button or info begin
if pc.getf("costume_rofl", "use_costume_hair") == 1 then
local vnum = pc.getf("costume_rofl", "hair_use_vnum")
pc.give_item2(vnum,1)
cmdchat("costume_hair "..vnum)
pc.setf("costume_rofl", "use_costume_hair", 0)
pc.setf("costume_rofl", "hair_use_vnum", 0)
local old_hair = pc.getf("costume_rofl", "old_hair_costume")
pc.set_part(PART_HAIR, old_hair)
pc.setf("costume_rofl", "old_hair_costume", 0)
end
end
end
end
costume_turn_off.quest:
Code:
-- // Quest zum ausziehen // --
quest costume_lite_2 begin
state start begin
when login begin
send_letter("costume_lite")
end
when button or info begin
if pc.getf("costume_rofl", "use_costume") == 1 then
local vnum = pc.getf("costume_rofl", "costume_body")
pc.give_item2(vnum,1)
cmdchat("costume_icon "..vnum)
pc.setf("costume_rofl", "use_costume", 0)
pc.setf("costume_rofl", "costume_body", 0)
local old = pc.getf("costume_rofl", "costume_part_old")
local rüssi = pc.get_armor()
if rüssi == old then
pc.set_part(PART_MAIN, old)
else
pc.set_part(PART_MAIN, rüssi)
end
end
end
end
end
game.py:
Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale.IsEUROPE():
SCREENSHOT_CWDSAVE = TRUE
if locale.IsCIBN10():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
# Bonusboard
BPisLoaded = 0
# Bonusboard_END
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = FALSE
self.isShowDebugInfo = FALSE
self.ShowNameFlag = FALSE
self.enableXMasBoom = FALSE
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(locale.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(locale.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(locale.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
def Close(self):
constInfo.COSTUME_SYSTEM_MAIN = 0
constInfo.COSTUME_SYSTEM_HAIR = 0
constInfo.COSTUME_SYSTEM_MAIN_ICON = ""
constInfo.COSTUME_SYSTEM_HAIR_ICON = ""
constInfo.COSTUME_VNUM = 0
constInfo.COSTUME_VNUM_HAIR = 0
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __uiswitchbonus(self):
import uiSwitchBonus
self.BoniSwitcher = uiSwitchBonus.OptionDialog()
self.BoniSwitcher.Show()
self.BoniSwitcher.SetTop()
def __BonusPage(self):
import uiBonusPage
global BPisLoaded
try:
if BPisLoaded != 1:
exec 'uiBonusPage.BonusBoardDialog().Show()'
else:
pass
except ImportError:
import dbg,app
dbg.Trace('uiBonusPage.py Importing error')
app.Abort()
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_F5] = lambda : self.__uiswitchbonus()
onPressKeyDict[app.DIK_F6] = lambda : self.__BonusPage()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(locale.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(locale.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(locale.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(locale.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(locale.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(locale.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(locale.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(locale.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + locale.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(locale.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(locale.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return TRUE
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, locale.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if locale.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, locale.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_PICK_MONEY % (money))
def OnShopError(self, type):
try:
self.PopupMessage(locale.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(locale.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(locale.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, locale.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if locale.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, locale.USE_SKILL_ERROR_TAIL_DICT[type])
if locale.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, locale.SHOT_ERROR_TAIL_DICT.get(type, locale.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + locale.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = FALSE
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(locale.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return TRUE
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + locale.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if FALSE == self.IsFocus():
if TRUE == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = TRUE
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return TRUE
if self.ShowNameFlag:
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = FALSE
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(TRUE)
def EndAttack(self):
player.SetAttackKeyState(FALSE)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
def PickUpItem(self):
player.PickCloseItem()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return TRUE
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return TRUE
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.EXCHANGE_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_MONEY_FAILURE_1000_OVER, 0, locale.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(locale.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(locale.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, locale.UI_OK)
else:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
## Question Text
questionText = locale.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return TRUE
def OnMouseRightButtonUp(self):
if TRUE == mouseModule.mouseController.isAttached():
return TRUE
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if TRUE == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif TRUE == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return TRUE
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return TRUE
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# GIFT command
def Gift_Show(self):
self.interface.ShowGift()
# CUBE
def BINARY_Cube_Open(self):
self.interface.OpenCubeWindow()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in locale.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# COSTUME
"costume_icon" : self.CostumeMain,
"costume_hair" : self.CostumeHair,
# END_COSTUME
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(locale.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(locale.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return FALSE
return TRUE
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = TRUE
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = FALSE
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = TRUE
self.consoleEnable = TRUE
app.EnableSpecialCameraMode()
ui.EnablePaste(TRUE)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + locale.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(locale.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(locale.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(locale.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
# COSTUME
def CostumeMain(self, vnum):
if constInfo.COSTUME_SYSTEM_MAIN:
if constInfo.COSTUME_SYSTEM_MAIN_ICON == "icon/item/" + str(vnum) + ".tga":
constInfo.COSTUME_SYSTEM_MAIN = 0
constInfo.COSTUME_SYSTEM_MAIN_ICON = ""
constInfo.COSTUME_VNUM = 0
else:
constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga"
constInfo.COSTUME_VNUM = vnum
return
else:
constInfo.COSTUME_SYSTEM_MAIN = 1
constInfo.COSTUME_SYSTEM_MAIN_ICON = "icon/item/" + str(vnum) + ".tga"
constInfo.COSTUME_VNUM = vnum
def CostumeHair(self, vnum):
if constInfo.COSTUME_SYSTEM_HAIR:
if constInfo.COSTUME_SYSTEM_HAIR_ICON == "icon/item/" + str(vnum) + ".tga":
constInfo.COSTUME_SYSTEM_HAIR = 0
constInfo.COSTUME_SYSTEM_HAIR_ICON = ""
constInfo.COSTUME_VNUM_HAIR = 0
else:
constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga"
constInfo.COSTUME_VNUM_HAIR = vnum
return
else:
constInfo.COSTUME_SYSTEM_HAIR = 1
constInfo.COSTUME_SYSTEM_HAIR_ICON = "icon/item/" + str(vnum) + ".tga"
constInfo.COSTUME_VNUM_HAIR = vnum
# END_COSTUME
Ich hoffe das bringt euch weiter..
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05/19/2013, 19:02
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#7
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elite*gold: 5
Join Date: Oct 2010
Posts: 1,692
Received Thanks: 1,772
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Der Fehler dürfte aber doch nur kommen wenn du das Kostüm wieder ausziehst weil er dann ja das Bild 0 laden möchte.
Zeig mal was in uiInventory.py Zeile 128 steht oder kopier die ganze funktion rein.
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05/20/2013, 17:43
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#8
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elite*gold: 29
Join Date: Aug 2010
Posts: 855
Received Thanks: 522
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Problem gelöst.
Das alles ist mir jetzt ein bisschen peinlich...  Der Fehler lang wie vermutet am Server, jedoch war es ein Flüchtigkeitsfehler. Ich wollte die Quests nochmal komplett löschen und sie wieder einfügen und da ist mir aufgefallen, dass in der locale_list "custome_turn_off.quest" stand anstatt "costume_turn_off.quest"... Hahaha als ich das entdeckt hatte bin ich erstmal in Tränen ausgebrochen, so doll hab ich gelacht!
Das verdient einen *Mega-Facepalm*
Ich bedanke mich trotzdem an allen, die mir helfen/geholfen haben.
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