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Client beendet sich
Discussion on Client beendet sich within the Metin2 Private Server forum part of the Metin2 category.
04/15/2013, 23:14
#1
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Join Date: Feb 2009
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Client beendet sich
Moin liebe Epvper,
nach dem versuch des einfügens von
beendet sich immer mein client... hier mal die game.py
PHP Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import locale
import constInfo
import exchange
import ime
import xCPx
import uisafe
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import locale
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if locale.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None
if locale . IsEUROPE ():
SCREENSHOT_CWDSAVE = TRUE
if locale . IsCIBN10 ():
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
class GameWindow ( uisafe . ScriptWindow ):
def __init__ ( self , stream ):
xCPx . nacht = 0
xCPx . tag = 0
uisafe . ScriptWindow . __init__ ( self , "GAME" )
self . SetWindowName ( "game" )
net . SetPhaseWindow ( net . PHASE_WINDOW_GAME , self )
player . SetGameWindow ( self )
self . quickSlotPageIndex = 0
self . lastPKModeSendedTime = 0
self . pressNumber = None
self . guildWarQuestionDialog = None
self .interface = None
self . targetBoard = None
self . console = None
self . mapNameShower = None
self . affectShower = None
self . playerGauge = None
self . stream = stream
self .interface = interfaceModule .Interface()
self .interface. MakeInterface ()
self .interface. ShowDefaultWindows ()
self . curtain = uiPhaseCurtain . PhaseCurtain ()
self . curtain . speed = 0.03
self . curtain . Hide ()
self . targetBoard = uiTarget . TargetBoard ()
self . targetBoard . SetWhisperEvent ( uisafe . __mem_func__ ( self .interface. OpenWhisperDialog ))
self . targetBoard . Hide ()
self . console = consoleModule . ConsoleWindow ()
self . console . BindGameClass ( self )
self . console . SetConsoleSize ( wndMgr . GetScreenWidth (), 200 )
self . console . Hide ()
self . mapNameShower = uiMapNameShower . MapNameShower ()
self . affectShower = uiAffectShower . AffectShower ()
self . playerGauge = uiPlayerGauge . PlayerGauge ( self )
self . playerGauge . Hide ()
self . __SetQuickSlotMode ()
self . __ServerCommand_Build ()
self . __ProcessPreservedServerCommand ()
def __del__ ( self ):
player . SetGameWindow ( 0 )
net . ClearPhaseWindow ( net . PHASE_WINDOW_GAME , self )
uisafe . ScriptWindow . __del__ ( self )
def Open ( self ):
app . SetFrameSkip ( 1 )
self . SetSize ( wndMgr . GetScreenWidth (), wndMgr . GetScreenHeight ())
self . quickSlotPageIndex = 0
self . PickingCharacterIndex = - 1
self . PickingItemIndex = - 1
self . consoleEnable = FALSE
self . isShowDebugInfo = FALSE
self . ShowNameFlag = FALSE
self . enableXMasBoom = FALSE
self . startTimeXMasBoom = 0.0
self . indexXMasBoom = 0
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
app . SetCamera ( cameraDistance , cameraPitch , cameraRotation , cameraHeight )
constInfo . SET_DEFAULT_CAMERA_MAX_DISTANCE ()
constInfo . SET_DEFAULT_CHRNAME_COLOR ()
constInfo . SET_DEFAULT_FOG_LEVEL ()
constInfo . SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE ()
constInfo . SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS ()
constInfo . SET_DEFAULT_USE_SKILL_EFFECT_ENABLE ()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo . SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE ()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event . SetLeftTimeString ( locale . UI_LEFT_TIME )
textTail . EnablePKTitle ( constInfo . PVPMODE_ENABLE )
if constInfo . PVPMODE_TEST_ENABLE :
self . testPKMode = uisafe . TextLine ()
self . testPKMode . SetFontName ( locale . UI_DEF_FONT )
self . testPKMode . SetPosition ( 0 , 15 )
self . testPKMode . SetWindowHorizontalAlignCenter ()
self . testPKMode . SetHorizontalAlignCenter ()
self . testPKMode . SetFeather ()
self . testPKMode . SetOutline ()
self . testPKMode . Show ()
self . testAlignment = uisafe . TextLine ()
self . testAlignment . SetFontName ( locale . UI_DEF_FONT )
self . testAlignment . SetPosition ( 0 , 35 )
self . testAlignment . SetWindowHorizontalAlignCenter ()
self . testAlignment . SetHorizontalAlignCenter ()
self . testAlignment . SetFeather ()
self . testAlignment . SetOutline ()
self . testAlignment . Show ()
self . __BuildKeyDict ()
self . __BuildDebugInfo ()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder . Clear ()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange . InitTrading ()
# END_OF_UNKNOWN_UPDATE
if debugInfo . IsDebugMode ():
self . ToggleDebugInfo ()
## Sound
snd . SetMusicVolume ( systemSetting . GetMusicVolume ()* net . GetFieldMusicVolume ())
snd . SetSoundVolume ( systemSetting . GetSoundVolume ())
netFieldMusicFileName = net . GetFieldMusicFileName ()
if netFieldMusicFileName :
snd . FadeInMusic ( "BGM/" + netFieldMusicFileName )
elif musicInfo . fieldMusic != "" :
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
self . __SetQuickSlotMode ()
self . __SelectQuickPage ( self . quickSlotPageIndex )
self . SetFocus ()
self . Show ()
app . ShowCursor ()
net . SendEnterGamePacket ()
# START_GAME_ERROR_EXIT
try:
self . StartGame ()
except :
import exception
exception . Abort ( "GameWindow.Open" )
# END_OF_START_GAME_ERROR_EXIT
def Close ( self ):
self . Hide ()
global cameraDistance , cameraPitch , cameraRotation , cameraHeight
( cameraDistance , cameraPitch , cameraRotation , cameraHeight ) = app . GetCamera ()
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
self . onPressKeyDict = None
self . onClickKeyDict = None
chat . Close ()
snd . StopAllSound ()
grp . InitScreenEffect ()
chr . Destroy ()
textTail . Clear ()
quest . Clear ()
background . Destroy ()
guild . Destroy ()
messenger . Destroy ()
skill . ClearSkillData ()
wndMgr . Unlock ()
mouseModule . mouseController . DeattachObject ()
if self . guildWarQuestionDialog :
self . guildWarQuestionDialog . Close ()
self . guildNameBoard = None
self . partyRequestQuestionDialog = None
self . partyInviteQuestionDialog = None
self . guildInviteQuestionDialog = None
self . guildWarQuestionDialog = None
self . messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self . itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self . confirmDialog = None
# END_OF_QUEST_CONFIRM
self . PrintCoord = None
self . FrameRate = None
self . Pitch = None
self . Splat = None
self . TextureNum = None
self . ObjectNum = None
self . ViewDistance = None
self . ClearDictionary ()
self . playerGauge = None
self . mapNameShower = None
self . affectShower = None
if self . console :
self . console . BindGameClass ( 0 )
self . console . Close ()
self . console = None
if self . targetBoard :
self . targetBoard . Destroy ()
self . targetBoard = None
if self .interface:
self .interface. HideAllWindows ()
self .interface. Close ()
self .interface= None
player . ClearSkillDict ()
player . ResetCameraRotation ()
self . KillFocus ()
app . HideCursor ()
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict ( self ):
onPressKeyDict = {}
##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.
## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict [ app . DIK_1 ] = lambda : self . __PressNumKey ( 1 )
onPressKeyDict [ app . DIK_2 ] = lambda : self . __PressNumKey ( 2 )
onPressKeyDict [ app . DIK_3 ] = lambda : self . __PressNumKey ( 3 )
onPressKeyDict [ app . DIK_4 ] = lambda : self . __PressNumKey ( 4 )
onPressKeyDict [ app . DIK_5 ] = lambda : self . __PressNumKey ( 5 )
onPressKeyDict [ app . DIK_6 ] = lambda : self . __PressNumKey ( 6 )
onPressKeyDict [ app . DIK_7 ] = lambda : self . __PressNumKey ( 7 )
onPressKeyDict [ app . DIK_8 ] = lambda : self . __PressNumKey ( 8 )
onPressKeyDict [ app . DIK_9 ] = lambda : self . __PressNumKey ( 9 )
onPressKeyDict [ app . DIK_F1 ] = lambda : self . __PressQuickSlot ( 4 )
onPressKeyDict [ app . DIK_F2 ] = lambda : self . __PressQuickSlot ( 5 )
onPressKeyDict [ app . DIK_F3 ] = lambda : self . __PressQuickSlot ( 6 )
onPressKeyDict [ app . DIK_F4 ] = lambda : self . __PressQuickSlot ( 7 )
onPressKeyDict [ app . DIK_LALT ] = lambda : self . ShowName ()
onPressKeyDict [ app . DIK_LCONTROL ] = lambda : self . ShowMouseImage ()
onPressKeyDict [ app . DIK_SYSRQ ] = lambda : self . SaveScreen ()
onPressKeyDict [ app . DIK_SPACE ] = lambda : self . StartAttack ()
#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict [ app . DIK_UP ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_DOWN ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_LEFT ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_RIGHT ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_W ] = lambda : self . MoveUp ()
onPressKeyDict [ app . DIK_S ] = lambda : self . MoveDown ()
onPressKeyDict [ app . DIK_A ] = lambda : self . MoveLeft ()
onPressKeyDict [ app . DIK_D ] = lambda : self . MoveRight ()
onPressKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_TO_NEGATIVE )
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_G ] = self . __PressGKey
onPressKeyDict [ app . DIK_Q ] = self . __PressQKey
onPressKeyDict [ app . DIK_NUMPAD9 ] = lambda : app . MovieResetCamera ()
onPressKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_NEGATIVE )
onPressKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_TO_POSITIVE )
onPressKeyDict [ app . DIK_GRAVE ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_Z ] = lambda : self . PickUpItem ()
onPressKeyDict [ app . DIK_C ] = lambda state = "STATUS" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_V ] = lambda state = "SKILL" : self .interface. ToggleCharacterWindow ( state )
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict [ app . DIK_N ] = lambda state = "QUEST" : self .interface. ToggleCharacterWindow ( state )
onPressKeyDict [ app . DIK_I ] = lambda : self .interface. ToggleInventoryWindow ()
onPressKeyDict [ app . DIK_M ] = lambda : self .interface. PressMKey ()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict [ app . DIK_ADD ] = lambda : self .interface. MiniMapScaleUp ()
onPressKeyDict [ app . DIK_SUBTRACT ] = lambda : self .interface. MiniMapScaleDown ()
onPressKeyDict [ app . DIK_L ] = lambda : self .interface. ToggleChatLogWindow ()
onPressKeyDict [ app . DIK_COMMA ] = lambda : self . ShowConsole () # "`" key
onPressKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickPageMode ()
onPressKeyDict [ app . DIK_J ] = lambda : self . __PressJKey ()
onPressKeyDict [ app . DIK_H ] = lambda : self . __PressHKey ()
onPressKeyDict [ app . DIK_B ] = lambda : self . __PressBKey ()
onPressKeyDict [ app . DIK_F ] = lambda : self . __PressFKey ()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self . onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict [ app . DIK_UP ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_DOWN ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_LEFT ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_RIGHT ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_SPACE ] = lambda : self . EndAttack ()
onClickKeyDict [ app . DIK_W ] = lambda : self . StopUp ()
onClickKeyDict [ app . DIK_S ] = lambda : self . StopDown ()
onClickKeyDict [ app . DIK_A ] = lambda : self . StopLeft ()
onClickKeyDict [ app . DIK_D ] = lambda : self . StopRight ()
onClickKeyDict [ app . DIK_Q ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_E ] = lambda : app . RotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_R ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_F ] = lambda : app . ZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_T ] = lambda : app . PitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_G ] = lambda : self . __ReleaseGKey ()
onClickKeyDict [ app . DIK_NUMPAD4 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD6 ] = lambda : app . MovieRotateCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGUP ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_PGDN ] = lambda : app . MovieZoomCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD8 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_NUMPAD2 ] = lambda : app . MoviePitchCamera ( app . CAMERA_STOP )
onClickKeyDict [ app . DIK_LALT ] = lambda : self . HideName ()
onClickKeyDict [ app . DIK_LCONTROL ] = lambda : self . HideMouseImage ()
onClickKeyDict [ app . DIK_LSHIFT ] = lambda : self . __SetQuickSlotMode ()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self . onClickKeyDict = onClickKeyDict
def __PressNumKey ( self , num ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if num >= 1 and num <= 9 :
if( chrmgr . IsPossibleEmoticon (- 1 )):
chrmgr . SetEmoticon (- 1 , int ( num )- 1 )
net . SendEmoticon ( int ( num )- 1 )
else:
if num >= 1 and num <= 4 :
self . pressNumber ( num - 1 )
def __ClickBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
return
else:
if constInfo . PVPMODE_ACCELKEY_ENABLE :
self . ChangePKMode ()
def __PressHKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if player . IsMountingHorse ():
net . SendChatPacket ( "/unmount" )
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder . IsBuildingPrivateShop ():
for i in xrange ( player . INVENTORY_PAGE_SIZE ):
if player . GetItemIndex ( i ) in ( 50063 , 99999 ):
net . SendItemUsePacket ( i )
break
def __PressJKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/unmount" )
else:
self .interface. OpenHelpWindow ()
def __PressBKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_back" )
else:
state = "EMOTICON"
self .interface. ToggleCharacterWindow ( state )
def __PressFKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/user_horse_feed" )
else:
app . ZoomCamera ( app . CAMERA_TO_POSITIVE )
def __PressGKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
net . SendChatPacket ( "/unmount" )
else:
if self . ShowNameFlag :
self .interface. ToggleGuildWindow ()
else:
app . PitchCamera ( app . CAMERA_TO_POSITIVE )
def __ReleaseGKey ( self ):
app . PitchCamera ( app . CAMERA_STOP )
def __PressQKey ( self ):
if app . IsPressed ( app . DIK_LCONTROL ) or app . IsPressed ( app . DIK_RCONTROL ):
if 0 == interfaceModule . IsQBHide :
interfaceModule . IsQBHide = 1
self .interface. HideAllQuestButton ()
else:
interfaceModule . IsQBHide = 0
self .interface. ShowAllQuestButton ()
else:
app . RotateCamera ( app . CAMERA_TO_NEGATIVE )
def __SetQuickSlotMode ( self ):
self . pressNumber = uisafe . __mem_func__ ( self . __PressQuickSlot )
def __SetQuickPageMode ( self ):
self . pressNumber = uisafe . __mem_func__ ( self . __SelectQuickPage )
def __PressQuickSlot ( self , localSlotIndex ):
player . RequestUseLocalQuickSlot ( localSlotIndex )
def __SelectQuickPage ( self , pageIndex ):
self . quickSlotPageIndex = pageIndex
player . SetQuickPage ( pageIndex )
def ToggleDebugInfo ( self ):
self . isShowDebugInfo = not self . isShowDebugInfo
if self . isShowDebugInfo :
self . PrintCoord . Show ()
self . FrameRate . Show ()
self . Pitch . Show ()
self . Splat . Show ()
self . TextureNum . Show ()
self . ObjectNum . Show ()
self . ViewDistance . Show ()
else:
self . PrintCoord . Hide ()
self . FrameRate . Hide ()
self . Pitch . Hide ()
self . Splat . Hide ()
self . TextureNum . Hide ()
self . ObjectNum . Hide ()
self . ViewDistance . Hide ()
def __BuildDebugInfo ( self ):
## Character Position Coordinate
self . PrintCoord = uisafe . TextLine ()
self . PrintCoord . SetFontName ( locale . UI_DEF_FONT )
self . PrintCoord . SetPosition ( wndMgr . GetScreenWidth () - 270 , 0 )
## Frame Rate
self . FrameRate = uisafe . TextLine ()
self . FrameRate . SetFontName ( locale . UI_DEF_FONT )
self . FrameRate . SetPosition ( wndMgr . GetScreenWidth () - 270 , 20 )
## Camera Pitch
self . Pitch = uisafe . TextLine ()
self . Pitch . SetFontName ( locale . UI_DEF_FONT )
self . Pitch . SetPosition ( wndMgr . GetScreenWidth () - 270 , 40 )
## Splat
self . Splat = uisafe . TextLine ()
self . Splat . SetFontName ( locale . UI_DEF_FONT )
self . Splat . SetPosition ( wndMgr . GetScreenWidth () - 270 , 60 )
# TextureNum
self . TextureNum = uisafe . TextLine ()
self . TextureNum . SetFontName ( locale . UI_DEF_FONT )
self . TextureNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 80 )
# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self . ObjectNum = uisafe . TextLine ()
self . ObjectNum . SetFontName ( locale . UI_DEF_FONT )
self . ObjectNum . SetPosition ( wndMgr . GetScreenWidth () - 270 , 100 )
# ½Ã¾ß°Å¸®
self . ViewDistance = uisafe . TextLine ()
self . ViewDistance . SetFontName ( locale . UI_DEF_FONT )
self . ViewDistance . SetPosition ( 0 , 0 )
def __NotifyError ( self , msg ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , msg )
def ChangePKMode ( self ):
if not app . IsPressed ( app . DIK_LCONTROL ):
return
if player . GetStatus ( player . LEVEL )< constInfo . PVPMODE_PROTECTED_LEVEL :
self . __NotifyError ( locale . OPTION_PVPMODE_PROTECT % ( constInfo . PVPMODE_PROTECTED_LEVEL ))
return
curTime = app . GetTime ()
if curTime - self . lastPKModeSendedTime < constInfo . PVPMODE_ACCELKEY_DELAY :
return
self . lastPKModeSendedTime = curTime
curPKMode = player . GetPKMode ()
nextPKMode = curPKMode + 1
if nextPKMode == player . PK_MODE_PROTECT :
if 0 == player . GetGuildID ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . OPTION_PVPMODE_CANNOT_SET_GUILD_MODE )
nextPKMode = 0
else:
nextPKMode = player . PK_MODE_GUILD
elif nextPKMode == player . PK_MODE_MAX_NUM :
nextPKMode = 0
net . SendChatPacket ( "/PKMode " + str ( nextPKMode ))
print "/PKMode " + str ( nextPKMode )
def OnChangePKMode ( self ):
self .interface. OnChangePKMode ()
try:
self . __NotifyError ( locale . OPTION_PVPMODE_MESSAGE_DICT [ player . GetPKMode ()])
except KeyError :
print "UNKNOWN PVPMode[%d]" % ( player . GetPKMode ())
if constInfo . PVPMODE_TEST_ENABLE :
curPKMode = player . GetPKMode ()
alignment , grade = chr . testGetPKData ()
self . pkModeNameDict = { 0 : "PEACE" , 1 : "REVENGE" , 2 : "FREE" , 3 : "PROTECT" , }
self . testPKMode . SetText ( "Current PK Mode : " + self . pkModeNameDict . get ( curPKMode , "UNKNOWN" ))
self . testAlignment . SetText ( "Current Alignment : " + str ( alignment ) + " (" + locale . TITLE_NAME_LIST [ grade ] + ")" )
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame ( self ):
self . RefreshInventory ()
self . RefreshEquipment ()
self . RefreshCharacter ()
self . RefreshSkill ()
# Refresh
def CheckGameButton ( self ):
if self .interface:
self .interface. CheckGameButton ()
def RefreshAlignment ( self ):
self .interface. RefreshAlignment ()
def RefreshStatus ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshStatus ()
if self . playerGauge :
self . playerGauge . RefreshGauge ()
def RefreshStamina ( self ):
self .interface. RefreshStamina ()
def RefreshSkill ( self ):
self . CheckGameButton ()
if self .interface:
self .interface. RefreshSkill ()
def RefreshQuest ( self ):
self .interface. RefreshQuest ()
def RefreshMessenger ( self ):
self .interface. RefreshMessenger ()
def RefreshGuildInfoPage ( self ):
self .interface. RefreshGuildInfoPage ()
def RefreshGuildBoardPage ( self ):
self .interface. RefreshGuildBoardPage ()
def RefreshGuildMemberPage ( self ):
self .interface. RefreshGuildMemberPage ()
def RefreshGuildMemberPageGradeComboBox ( self ):
self .interface. RefreshGuildMemberPageGradeComboBox ()
def RefreshGuildSkillPage ( self ):
self .interface. RefreshGuildSkillPage ()
def RefreshGuildGradePage ( self ):
self .interface. RefreshGuildGradePage ()
def RefreshMobile ( self ):
if self .interface:
self .interface. RefreshMobile ()
def OnMobileAuthority ( self ):
self .interface. OnMobileAuthority ()
def OnBlockMode ( self , mode ):
self .interface. OnBlockMode ( mode )
def OpenQuestWindow ( self , skin , idx ):
self .interface. OpenQuestWindow ( skin , idx )
def AskGuildName ( self ):
guildNameBoard = uiCommon . InputDialog ()
guildNameBoard . SetTitle ( locale . GUILD_NAME )
guildNameBoard . SetAcceptEvent ( uisafe . __mem_func__ ( self . ConfirmGuildName ))
guildNameBoard . SetCancelEvent ( uisafe . __mem_func__ ( self . CancelGuildName ))
guildNameBoard . Open ()
self . guildNameBoard = guildNameBoard
def ConfirmGuildName ( self ):
guildName = self . guildNameBoard . GetText ()
if not guildName :
return
if net . IsInsultIn ( guildName ):
self . PopupMessage ( locale . GUILD_CREATE_ERROR_INSULT_NAME )
return
net . SendAnswerMakeGuildPacket ( guildName )
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
def CancelGuildName ( self ):
self . guildNameBoard . Close ()
self . guildNameBoard = None
return TRUE
## Refine
def PopupMessage ( self , msg ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( msg , 0 , locale . UI_OK )
def OpenRefineDialog ( self , targetItemPos , nextGradeItemVnum , cost , prob , type = 0 ):
self .interface. OpenRefineDialog ( targetItemPos , nextGradeItemVnum , cost , prob , type )
def AppendMaterialToRefineDialog ( self , vnum , count ):
self .interface. AppendMaterialToRefineDialog ( vnum , count )
def RunUseSkillEvent ( self , slotIndex , coolTime ):
self .interface. OnUseSkill ( slotIndex , coolTime )
def ClearAffects ( self ):
self . affectShower . ClearAffects ()
def SetAffect ( self , affect ):
self . affectShower . SetAffect ( affect )
def ResetAffect ( self , affect ):
self . affectShower . ResetAffect ( affect )
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect ( self , type , pointIdx , value , duration ):
self . affectShower . BINARY_NEW_AddAffect ( type , pointIdx , value , duration )
def BINARY_NEW_RemoveAffect ( self , type , pointIdx ):
self . affectShower . BINARY_NEW_RemoveAffect ( type , pointIdx )
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnActivateSkill ( slotIndex )
def DeactivateSkillSlot ( self , slotIndex ):
if self .interface:
self .interface. OnDeactivateSkill ( slotIndex )
def RefreshEquipment ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshInventory ( self ):
if self .interface:
self .interface. RefreshInventory ()
def RefreshCharacter ( self ):
if self .interface:
self .interface. RefreshCharacter ()
def OnGameOver ( self ):
self . CloseTargetBoard ()
self . OpenRestartDialog ()
def OpenRestartDialog ( self ):
self .interface. OpenRestartDialog ()
def ChangeCurrentSkill ( self , skillSlotNumber ):
self .interface. OnChangeCurrentSkill ( skillSlotNumber )
## TargetBoard
def SetPCTargetBoard ( self , vid , name ):
self . targetBoard . Open ( vid , name )
if app . IsPressed ( app . DIK_LCONTROL ):
if not player . IsSameEmpire ( vid ):
return
if player . IsMainCharacterIndex ( vid ):
return
elif chr . INSTANCE_TYPE_BUILDING == chr . GetInstanceType ( vid ):
return
self .interface. OpenWhisperDialog ( name )
def RefreshTargetBoardByVID ( self , vid ):
self . targetBoard . RefreshByVID ( vid )
def RefreshTargetBoardByName ( self , name ):
self . targetBoard . RefreshByName ( name )
def __RefreshTargetBoard ( self ):
self . targetBoard . Refresh ()
def SetHPTargetBoard ( self , vid , hpPercentage ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . ResetTargetBoard ()
self . targetBoard . SetEnemyVID ( vid )
self . targetBoard . SetHP ( hpPercentage )
self . targetBoard . Show ()
def CloseTargetBoardIfDifferent ( self , vid ):
if vid != self . targetBoard . GetTargetVID ():
self . targetBoard . Close ()
def CloseTargetBoard ( self ):
self . targetBoard . Close ()
## View Equipment
def OpenEquipmentDialog ( self , vid ):
self .interface. OpenEquipmentDialog ( vid )
def SetEquipmentDialogItem ( self , vid , slotIndex , vnum , count ):
self .interface. SetEquipmentDialogItem ( vid , slotIndex , vnum , count )
def SetEquipmentDialogSocket ( self , vid , slotIndex , socketIndex , value ):
self .interface. SetEquipmentDialogSocket ( vid , slotIndex , socketIndex , value )
def SetEquipmentDialogAttr ( self , vid , slotIndex , attrIndex , type , value ):
self .interface. SetEquipmentDialogAttr ( vid , slotIndex , attrIndex , type , value )
# SHOW_LOCAL_MAP_NAME
def ShowMapName ( self , mapName , x , y ):
if self . mapNameShower :
self . mapNameShower . ShowMapName ( mapName , x , y )
if self .interface:
self .interface. SetMapName ( mapName )
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow ( self ):
self .interface. BINARY_OpenAtlasWindow ()
## Chat
def OnRecvWhisper ( self , mode , name , line ):
if mode == chat . WHISPER_TYPE_GM :
self .interface. RegisterGameMasterName ( name )
chat . AppendWhisper ( mode , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperSystemMessage ( self , mode , name , line ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , line )
self .interface. RecvWhisper ( name )
def OnRecvWhisperError ( self , mode , name , line ):
if locale . WHISPER_ERROR . has_key ( mode ):
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , locale . WHISPER_ERROR [ mode ]( name ))
else:
chat . AppendWhisper ( chat . WHISPER_TYPE_SYSTEM , name , "Whisper Unknown Error(mode=%d, name=%s)" % ( mode , name ))
self .interface. RecvWhisper ( name )
def RecvWhisper ( self , name ):
self .interface. RecvWhisper ( name )
def OnPickMoney ( self , money ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_PICK_MONEY % ( money ))
def OnShopError ( self , type ):
try:
self . PopupMessage ( locale . SHOP_ERROR_DICT [ type ])
except KeyError :
self . PopupMessage ( locale . SHOP_ERROR_UNKNOWN % ( type ))
def OnSafeBoxError ( self ):
self . PopupMessage ( locale . SAFEBOX_ERROR )
def OnFishingSuccess ( self , isFish , fishName ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_SUCCESS ( isFish , fishName ), 2000 )
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_UNKNOWN )
def OnFishingWrongPlace ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_WRONG_PLACE )
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify ( self , isFish , fishName ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . FISHING_NOTIFY ( isFish , fishName ))
def OnFishingFailure ( self ):
chat . AppendChatWithDelay ( chat . CHAT_TYPE_INFO , locale . FISHING_FAILURE , 2000 )
def OnCannotPickItem ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_PICK_ITEM )
# MINING
def OnCannotMining ( self ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . GAME_CANNOT_MINING )
# END_OF_MINING
def OnCannotUseSkill ( self , vid , type ):
if locale . USE_SKILL_ERROR_TAIL_DICT . has_key ( type ):
textTail . RegisterInfoTail ( vid , locale . USE_SKILL_ERROR_TAIL_DICT [ type ])
if locale . USE_SKILL_ERROR_CHAT_DICT . has_key ( type ):
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . USE_SKILL_ERROR_CHAT_DICT [ type ])
def OnCannotShotError ( self , vid , type ):
textTail . RegisterInfoTail ( vid , locale . SHOT_ERROR_TAIL_DICT . get ( type , locale . SHOT_ERROR_UNKNOWN % ( type )))
## PointReset
def StartPointReset ( self ):
self .interface. OpenPointResetDialog ()
## Shop
def StartShop ( self , vid ):
self .interface. OpenShopDialog ( vid )
def EndShop ( self ):
self .interface. CloseShopDialog ()
def RefreshShop ( self ):
self .interface. RefreshShopDialog ()
def SetShopSellingPrice ( self , Price ):
pass
## Exchange
def StartExchange ( self ):
self .interface. StartExchange ()
def EndExchange ( self ):
self .interface. EndExchange ()
def RefreshExchange ( self ):
self .interface. RefreshExchange ()
## Party
def RecvPartyInviteQuestion ( self , leaderVID , leaderName ):
partyInviteQuestionDialog = uiCommon . QuestionDialog ()
partyInviteQuestionDialog . SetText ( leaderName + locale . PARTY_DO_YOU_JOIN )
partyInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerPartyInvite ( arg ))
partyInviteQuestionDialog . Open ()
partyInviteQuestionDialog . partyLeaderVID = leaderVID
self . partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite ( self , answer ):
if not self . partyInviteQuestionDialog :
return
partyLeaderVID = self . partyInviteQuestionDialog . partyLeaderVID
distance = player . GetCharacterDistance ( partyLeaderVID )
if distance < 0.0 or distance > 5000 :
answer = FALSE
net . SendPartyInviteAnswerPacket ( partyLeaderVID , answer )
self . partyInviteQuestionDialog . Close ()
self . partyInviteQuestionDialog = None
def AddPartyMember ( self , pid , name ):
self .interface. AddPartyMember ( pid , name )
def UpdatePartyMemberInfo ( self , pid ):
self .interface. UpdatePartyMemberInfo ( pid )
def RemovePartyMember ( self , pid ):
self .interface. RemovePartyMember ( pid )
self . __RefreshTargetBoard ()
def LinkPartyMember ( self , pid , vid ):
self .interface. LinkPartyMember ( pid , vid )
def UnlinkPartyMember ( self , pid ):
self .interface. UnlinkPartyMember ( pid )
def UnlinkAllPartyMember ( self ):
self .interface. UnlinkAllPartyMember ()
def ExitParty ( self ):
self .interface. ExitParty ()
self . RefreshTargetBoardByVID ( self . targetBoard . GetTargetVID ())
def ChangePartyParameter ( self , distributionMode ):
self .interface. ChangePartyParameter ( distributionMode )
## Messenger
def OnMessengerAddFriendQuestion ( self , name ):
messengerAddFriendQuestion = uiCommon . QuestionDialog2 ()
messengerAddFriendQuestion . SetText1 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % ( name ))
messengerAddFriendQuestion . SetText2 ( locale . MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 )
messengerAddFriendQuestion . SetAcceptEvent ( uisafe . __mem_func__ ( self . OnAcceptAddFriend ))
messengerAddFriendQuestion . SetCancelEvent ( uisafe . __mem_func__ ( self . OnDenyAddFriend ))
messengerAddFriendQuestion . Open ()
messengerAddFriendQuestion . name = name
self . messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth y " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnDenyAddFriend ( self ):
name = self . messengerAddFriendQuestion . name
net . SendChatPacket ( "/messenger_auth n " + name )
self . OnCloseAddFriendQuestionDialog ()
return TRUE
def OnCloseAddFriendQuestionDialog ( self ):
self . messengerAddFriendQuestion . Close ()
self . messengerAddFriendQuestion = None
return TRUE
## SafeBox
def OpenSafeboxWindow ( self , size ):
self .interface. OpenSafeboxWindow ( size )
def RefreshSafebox ( self ):
self .interface. RefreshSafebox ()
def RefreshSafeboxMoney ( self ):
self .interface. RefreshSafeboxMoney ()
# ITEM_MALL
def OpenMallWindow ( self , size ):
self .interface. OpenMallWindow ( size )
def RefreshMall ( self ):
self .interface. RefreshMall ()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion ( self , guildID , guildName ):
guildInviteQuestionDialog = uiCommon . QuestionDialog ()
guildInviteQuestionDialog . SetText ( guildName + locale . GUILD_DO_YOU_JOIN )
guildInviteQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . AnswerGuildInvite ( arg ))
guildInviteQuestionDialog . Open ()
guildInviteQuestionDialog . guildID = guildID
self . guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite ( self , answer ):
if not self . guildInviteQuestionDialog :
return
guildLeaderVID = self . guildInviteQuestionDialog . guildID
net . SendGuildInviteAnswerPacket ( guildLeaderVID , answer )
self . guildInviteQuestionDialog . Close ()
self . guildInviteQuestionDialog = None
def DeleteGuild ( self ):
self .interface. DeleteGuild ()
## Clock
def ShowClock ( self , second ):
self .interface. ShowClock ( second )
def HideClock ( self ):
self .interface. HideClock ()
## Emotion
def BINARY_ActEmotion ( self , emotionIndex ):
if self .interface. wndCharacter :
self .interface. wndCharacter . ActEmotion ( emotionIndex )
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus ( self ):
if FALSE == self . IsFocus ():
if TRUE == self .interface. IsOpenChat ():
self .interface. ToggleChat ()
self . SetFocus ()
def SaveScreen ( self ):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE :
if not os . path . exists ( os . getcwd ()+ os . sep + "screenshot" ):
os . mkdir ( os . getcwd ()+ os . sep + "screenshot" )
( succeeded , name ) = grp . SaveScreenShotToPath ( os . getcwd ()+ os . sep + "screenshot" + os . sep )
elif SCREENSHOT_DIR :
( succeeded , name ) = grp . SaveScreenShot ( SCREENSHOT_DIR )
else:
( succeeded , name ) = grp . SaveScreenShot ()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded :
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + locale.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SCREENSHOT_SAVE2)
"""
else:
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . SCREENSHOT_SAVE_FAILURE )
def ShowConsole ( self ):
if debugInfo . IsDebugMode () or TRUE or FALSE == self . consoleEnable :
player . EndKeyWalkingImmediately ()
self . console . OpenWindow ()
def ShowName ( self ):
self . ShowNameFlag = TRUE
self . playerGauge . EnableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex + 1 )
# ADD_ALWAYS_SHOW_NAME
def __IsShowName ( self ):
if systemSetting . IsAlwaysShowName ():
return TRUE
if self . ShowNameFlag :
return TRUE
return FALSE
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName ( self ):
self . ShowNameFlag = FALSE
self . playerGauge . DisableShowAlways ()
player . SetQuickPage ( self . quickSlotPageIndex )
def ShowMouseImage ( self ):
self .interface. ShowMouseImage ()
def HideMouseImage ( self ):
self .interface. HideMouseImage ()
def StartAttack ( self ):
player . SetAttackKeyState ( TRUE )
def EndAttack ( self ):
player . SetAttackKeyState ( FALSE )
def MoveUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , TRUE )
def MoveDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , TRUE )
def MoveLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , TRUE )
def MoveRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , TRUE )
def StopUp ( self ):
player . SetSingleDIKKeyState ( app . DIK_UP , FALSE )
def StopDown ( self ):
player . SetSingleDIKKeyState ( app . DIK_DOWN , FALSE )
def StopLeft ( self ):
player . SetSingleDIKKeyState ( app . DIK_LEFT , FALSE )
def StopRight ( self ):
player . SetSingleDIKKeyState ( app . DIK_RIGHT , FALSE )
def PickUpItem ( self ):
player . PickCloseItem ()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown ( self , key ):
if self .interface. wndWeb and self .interface. wndWeb . IsShow ():
return
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
try:
self . onPressKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnKeyUp ( self , key ):
try:
self . onClickKeyDict [ key ]()
except KeyError :
pass
except :
raise
return TRUE
def OnMouseLeftButtonDown ( self ):
if self .interface. BUILD_OnMouseLeftButtonDown ():
return
if mouseModule . mouseController . isAttached ():
self . CheckFocus ()
else:
hyperlink = uisafe . GetHyperlink ()
if hyperlink :
return
else:
self . CheckFocus ()
player . SetMouseState ( player . MBT_LEFT , player . MBS_PRESS );
return TRUE
def OnMouseLeftButtonUp ( self ):
if self .interface. BUILD_OnMouseLeftButtonUp ():
return
if mouseModule . mouseController . isAttached ():
attachedType = mouseModule . mouseController . GetAttachedType ()
attachedItemIndex = mouseModule . mouseController . GetAttachedItemIndex ()
attachedItemSlotPos = mouseModule . mouseController . GetAttachedSlotNumber ()
attachedItemCount = mouseModule . mouseController . GetAttachedItemCount ()
## QuickSlot
if player . SLOT_TYPE_QUICK_SLOT == attachedType :
player . RequestDeleteGlobalQuickSlot ( attachedItemSlotPos )
## Inventory
elif player . SLOT_TYPE_INVENTORY == attachedType :
if player . ITEM_MONEY == attachedItemIndex :
self . __PutMoney ( attachedType , attachedItemCount , self . PickingCharacterIndex )
else:
self . __PutItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , self . PickingCharacterIndex )
mouseModule . mouseController . DeattachObject ()
else:
hyperlink = uisafe . GetHyperlink ()
if hyperlink :
if app . IsPressed ( app . DIK_LALT ):
link = chat . GetLinkFromHyperlink ( hyperlink )
ime . PasteString ( link )
else:
self .interface. MakeHyperlinkTooltip ( hyperlink )
return
else:
player . SetMouseState ( player . MBT_LEFT , player . MBS_CLICK )
#player.EndMouseWalking()
return TRUE
def __PutItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount , dstChrID ):
if TRUE == chr . HasInstance ( self . PickingCharacterIndex ) and player . GetMainCharacterIndex () != dstChrID :
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . EXCHANGE_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
if chr . IsNPC ( dstChrID ):
net . SendGiveItemPacket ( dstChrID , attachedItemSlotPos , attachedItemCount )
else:
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeItemAddPacket ( attachedItemSlotPos , 0 )
else:
self . __DropItem ( attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount )
def __PutMoney ( self , attachedType , attachedMoney , dstChrID ):
if TRUE == chr . HasInstance ( dstChrID ) and player . GetMainCharacterIndex () != dstChrID :
net . SendExchangeStartPacket ( dstChrID )
net . SendExchangeElkAddPacket ( attachedMoney )
else:
self . __DropMoney ( attachedType , attachedMoney )
def __DropMoney ( self , attachedType , attachedMoney ):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney >= 1000 :
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_MONEY_FAILURE_1000_OVER , 0 , locale . UI_OK )
return
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( locale . DO_YOU_DROP_MONEY % ( attachedMoney ))
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropCount = attachedMoney
itemDropQuestionDialog . dropNumber = player . ITEM_MONEY
self . itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem ( self , attachedType , attachedItemIndex , attachedItemSlotPos , attachedItemCount ):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿*°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player . IsEquipmentSlot ( attachedItemSlotPos ):
self . stream . popupWindow . Close ()
self . stream . popupWindow . Open ( locale . DROP_ITEM_FAILURE_EQUIP_ITEM , 0 , locale . UI_OK )
else:
dropItemIndex = player . GetItemIndex ( attachedItemSlotPos )
item . SelectItem ( dropItemIndex )
dropItemName = item . GetItemName ()
## Question Text
questionText = locale . HOW_MANY_ITEM_DO_YOU_DROP ( dropItemName , attachedItemCount )
## Dialog
itemDropQuestionDialog = uiCommon . QuestionDialog ()
itemDropQuestionDialog . SetText ( questionText )
itemDropQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . RequestDropItem ( arg ))
itemDropQuestionDialog . Open ()
itemDropQuestionDialog . dropType = attachedType
itemDropQuestionDialog . dropNumber = attachedItemSlotPos
itemDropQuestionDialog . dropCount = attachedItemCount
self . itemDropQuestionDialog = itemDropQuestionDialog
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 1 )
def RequestDropItem ( self , answer ):
if not self . itemDropQuestionDialog :
return
if answer :
dropType = self . itemDropQuestionDialog . dropType
dropCount = self . itemDropQuestionDialog . dropCount
dropNumber = self . itemDropQuestionDialog . dropNumber
if player . SLOT_TYPE_INVENTORY == dropType :
if dropNumber == player . ITEM_MONEY :
net . SendGoldDropPacketNew ( dropCount )
snd . PlaySound ( "sound/ui/money.wav" )
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self . __SendDropItemPacket ( dropNumber , dropCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self . itemDropQuestionDialog . Close ()
self . itemDropQuestionDialog = None
constInfo . SET_ITEM_DROP_QUESTION_DIALOG_STATUS ( 0 )
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket ( self , itemVNum , itemCount ):
if uiPrivateShopBuilder . IsBuildingPrivateShop ():
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . DROP_ITEM_FAILURE_PRIVATE_SHOP )
return
net . SendItemDropPacketNew ( itemVNum , itemCount )
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown ( self ):
self . CheckFocus ()
if TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
player . SetMouseState ( player . MBT_RIGHT , player . MBS_PRESS )
return TRUE
def OnMouseRightButtonUp ( self ):
if TRUE == mouseModule . mouseController . isAttached ():
return TRUE
player . SetMouseState ( player . MBT_RIGHT , player . MBS_CLICK )
return TRUE
def OnMouseMiddleButtonDown ( self ):
player . SetMouseMiddleButtonState ( player . MBS_PRESS )
def OnMouseMiddleButtonUp ( self ):
player . SetMouseMiddleButtonState ( player . MBS_CLICK )
def OnUpdate ( self ):
app . UpdateGame ()
if self . mapNameShower . IsShow ():
self . mapNameShower . Update ()
if self . isShowDebugInfo :
self . UpdateDebugInfo ()
if self . enableXMasBoom :
self . __XMasBoom_Update ()
self .interface. BUILD_OnUpdate ()
self . day_night ()
def UpdateDebugInfo ( self ):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
( x , y , z ) = player . GetMainCharacterPosition ()
nUpdateTime = app . GetUpdateTime ()
nUpdateFPS = app . GetUpdateFPS ()
nRenderFPS = app . GetRenderFPS ()
nFaceCount = app . GetFaceCount ()
fFaceSpeed = app . GetFaceSpeed ()
nST = background . GetRenderShadowTime ()
( fAveRT , nCurRT ) = app . GetRenderTime ()
( iNum , fFogStart , fFogEnd , fFarCilp ) = background . GetDistanceSetInfo ()
( iPatch , iSplat , fSplatRatio , sTextureNum ) = background . GetRenderedSplatNum ()
if iPatch == 0 :
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self . PrintCoord . SetText ( "Coordinate: %.2f %.2f %.2f ATM: %d" % ( x , y , z , app . GetAvailableTextureMemory ()/( 1024 * 1024 )))
self . FrameRate . SetText ( "UFPS: %3d UT: %3d FS %.2f" % ( nUpdateFPS , nUpdateTime , fFaceSpeed ))
if fAveRT > 1.0 :
self . Pitch . SetText ( "RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % ( nRenderFPS , fAveRT , nCurRT , nFaceCount , nFaceCount / fAveRT ))
self . Splat . SetText ( "PATCH: %d SPLAT: %d BAD(%.2f)" % ( iPatch , iSplat , fSplatRatio ))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self . ViewDistance . SetText ( "Num : %d, FS : %f, FE : %f, FC : %f" % ( iNum , fFogStart , fFogEnd , fFarCilp ))
def OnRender ( self ):
app . RenderGame ()
if self . console . Console . collision :
background . RenderCollision ()
chr . RenderCollision ()
( x , y ) = app . GetCursorPosition ()
########################
# Picking
########################
textTail . UpdateAllTextTail ()
if TRUE == wndMgr . IsPickedWindow ( self . hWnd ):
self . PickingCharacterIndex = chr . Pick ()
if - 1 != self . PickingCharacterIndex :
textTail . ShowCharacterTextTail ( self . PickingCharacterIndex )
if 0 != self . targetBoard . GetTargetVID ():
textTail . ShowCharacterTextTail ( self . targetBoard . GetTargetVID ())
# ADD_ALWAYS_SHOW_NAME
if not self . __IsShowName ():
self . PickingItemIndex = item . Pick ()
if - 1 != self . PickingItemIndex :
textTail . ShowItemTextTail ( self . PickingItemIndex )
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self . __IsShowName ():
textTail . ShowAllTextTail ()
self . PickingItemIndex = textTail . Pick ( x , y )
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail . UpdateShowingTextTail ()
textTail . ArrangeTextTail ()
if - 1 != self . PickingItemIndex :
textTail . SelectItemName ( self . PickingItemIndex )
grp . PopState ()
grp . SetInterfaceRenderState ()
textTail . Render ()
textTail . HideAllTextTail ()
def OnPressEscapeKey ( self ):
if app . TARGET == app . GetCursor ():
app . SetCursor ( app . NORMAL )
elif TRUE == mouseModule . mouseController . isAttached ():
mouseModule . mouseController . DeattachObject ()
else:
self .interface. OpenSystemDialog ()
return TRUE
def OnIMEReturn ( self ):
if app . IsPressed ( app . DIK_LSHIFT ):
self .interface. OpenWhisperDialogWithoutTarget ()
else:
self .interface. ToggleChat ()
return TRUE
def OnPressExitKey ( self ):
self .interface. ToggleSystemDialog ()
return TRUE
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo ( self , name , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnAddLover ( name , lovePoint )
if self . affectShower :
self . affectShower . SetLoverInfo ( name , lovePoint )
def BINARY_UpdateLovePoint ( self , lovePoint ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnUpdateLovePoint ( lovePoint )
if self . affectShower :
self . affectShower . OnUpdateLovePoint ( lovePoint )
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm ( self , msg , timeout , pid ):
confirmDialog = uiCommon . QuestionDialogWithTimeLimit ()
confirmDialog . Open ( msg , timeout )
confirmDialog . SetAcceptEvent ( lambda answer = TRUE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
confirmDialog . SetCancelEvent ( lambda answer = FALSE , pid = pid : net . SendQuestConfirmPacket ( answer , pid ) or self . confirmDialog . Hide ())
self . confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# CUBE
def BINARY_Cube_Open ( self ):
self .interface. OpenCubeWindow ()
def BINARY_Cube_Close ( self ):
self .interface. CloseCubeWindow ()
def BINARY_Cube_Succeed ( self , itemVnum , count ):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self .interface. SucceedCubeWork ( itemVnum , count )
pass
def BINARY_Cube_Failed ( self ):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
#self.PopupMessage(locale.CUBE_FAILURE)
pass
# END_OF_CUBE
def BINARY_SetBigMessage ( self , message ):
self .interface. bigBoard . SetTip ( message )
def BINARY_SetTipMessage ( self , message ):
self .interface. tipBoard . SetTip ( message )
def BINARY_AppendNotifyMessage ( self , type ):
if not type in locale . NOTIFY_MESSAGE :
return
chat . AppendChat ( chat . CHAT_TYPE_INFO , locale . NOTIFY_MESSAGE [ type ])
def BINARY_Guild_EnterGuildArea ( self , areaID ):
self .interface. BULID_EnterGuildArea ( areaID )
def BINARY_Guild_ExitGuildArea ( self , areaID ):
self .interface. BULID_ExitGuildArea ( areaID )
def BINARY_GuildWar_OnSendDeclare ( self , guildID ):
pass
def BINARY_GuildWar_OnRecvDeclare ( self , guildID , warType ):
mainCharacterName = player . GetMainCharacterName ()
masterName = guild . GetGuildMasterName ()
if mainCharacterName == masterName :
self . __GuildWar_OpenAskDialog ( guildID , warType )
def BINARY_GuildWar_OnRecvPoint ( self , gainGuildID , opponentGuildID , point ):
self .interface. OnRecvGuildWarPoint ( gainGuildID , opponentGuildID , point )
def BINARY_GuildWar_OnStart ( self , guildSelf , guildOpp ):
self .interface. OnStartGuildWar ( guildSelf , guildOpp )
def BINARY_GuildWar_OnEnd ( self , guildSelf , guildOpp ):
self .interface. OnEndGuildWar ( guildSelf , guildOpp )
def BINARY_BettingGuildWar_SetObserverMode ( self , isEnable ):
self .interface. BINARY_SetObserverMode ( isEnable )
def BINARY_BettingGuildWar_UpdateObserverCount ( self , observerCount ):
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_UpdateMemberCount ( self , guildID1 , memberCount1 , guildID2 , memberCount2 , observerCount ):
guildID1 = int ( guildID1 )
guildID2 = int ( guildID2 )
memberCount1 = int ( memberCount1 )
memberCount2 = int ( memberCount2 )
observerCount = int ( observerCount )
self .interface. UpdateMemberCount ( guildID1 , memberCount1 , guildID2 , memberCount2 )
self .interface. wndMiniMap . UpdateObserverCount ( observerCount )
def __GuildWar_OpenAskDialog ( self , guildID , warType ):
guildName = guild . GetGuildName ( guildID )
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName :
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild . AcceptGuildWarDialog ()
questionDialog . SAFE_SetAcceptEvent ( self . __GuildWar_OnAccept )
questionDialog . SAFE_SetCancelEvent ( self . __GuildWar_OnDecline )
questionDialog . Open ( guildName , warType )
self . guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog ( self ):
self . guildWarQuestionDialog . Close ()
self . guildWarQuestionDialog = None
def __GuildWar_OnAccept ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/war " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
def __GuildWar_OnDecline ( self ):
guildName = self . guildWarQuestionDialog . GetGuildName ()
net . SendChatPacket ( "/nowar " + guildName )
self . __GuildWar_CloseAskDialog ()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build ( self ):
serverCommandList ={
"ConsoleEnable" : self . __Console_Enable ,
"DayMode" : self . __DayMode_Update ,
"PRESERVE_DayMode" : self . __PRESERVE_DayMode_Update ,
"CloseRestartWindow" : self . __RestartDialog_Close ,
"OpenPrivateShop" : self . __PrivateShop_Open ,
"PartyHealReady" : self . PartyHealReady ,
"ShowMeSafeboxPassword" : self . AskSafeboxPassword ,
"CloseSafebox" : self . CommandCloseSafebox ,
"achievement" : self . __AchievementTest ,
"achievementpoints" : self . __ShowAchievementPoints ,
# ITEM_MALL
"CloseMall" : self . CommandCloseMall ,
"ShowMeMallPassword" : self . AskMallPassword ,
"item_mall" : self . __ItemMall_Open ,
# END_OF_ITEM_MALL
"RefineSuceeded" : self . RefineSuceededMessage ,
"RefineFailed" : self . RefineFailedMessage ,
"xmas_snow" : self . __XMasSnow_Enable ,
"xmas_boom" : self . __XMasBoom_Enable ,
"xmas_song" : self . __XMasSong_Enable ,
"xmas_tree" : self . __XMasTree_Enable ,
"newyear_boom" : self . __XMasBoom_Enable ,
"PartyRequest" : self . __PartyRequestQuestion ,
"PartyRequestDenied" : self . __PartyRequestDenied ,
"horse_state" : self . __Horse_UpdateState ,
"hide_horse_state" : self . __Horse_HideState ,
"WarUC" : self . __GuildWar_UpdateMemberCount ,
"test_server" : self . __EnableTestServerFlag ,
"mall" : self . __InGameShop_Show ,
"buff1" : self . __buff1 ,
"buff2" : self . __buff2 ,
"buff3" : self . __buff3 ,
"buff4" : self . __buff4 ,
# WEDDING
"lover_login" : self . __LoginLover ,
"lover_logout" : self . __LogoutLover ,
"lover_near" : self . __LoverNear ,
"lover_far" : self . __LoverFar ,
"lover_divorce" : self . __LoverDivorce ,
"PlayMusic" : self . __PlayMusic ,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self . __PrivateShop_PriceList ,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}
self . serverCommander = stringCommander . Analyzer ()
for serverCommandItem in serverCommandList . items ():
self . serverCommander . SAFE_RegisterCallBack (
serverCommandItem [ 0 ], serverCommandItem [ 1 ]
)
def BINARY_ServerCommand_Run ( self , line ):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self . serverCommander . Run ( line )
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def __ProcessPreservedServerCommand ( self ):
try:
command = net . GetPreservedServerCommand ()
while command :
print " __ProcessPreservedServerCommand" , command
self . serverCommander . Run ( command )
command = net . GetPreservedServerCommand ()
except RuntimeError , msg :
dbg . TraceError ( msg )
return 0
def PartyHealReady ( self ):
self .interface. PartyHealReady ()
def AskSafeboxPassword ( self ):
self .interface. AskSafeboxPassword ()
# ITEM_MALL
def AskMallPassword ( self ):
self .interface. AskMallPassword ()
def __ItemMall_Open ( self ):
self .interface. OpenItemMall ();
def CommandCloseMall ( self ):
self .interface. CommandCloseMall ()
# END_OF_ITEM_MALL
def RefineSuceededMessage ( self ):
snd . PlaySound ( "sound/ui/make_soket.wav" )
self . PopupMessage ( locale . REFINE_SUCCESS )
def RefineFailedMessage ( self ):
snd . PlaySound ( "sound/ui/jaeryun_fail.wav" )
self . PopupMessage ( locale . REFINE_FAILURE )
def CommandCloseSafebox ( self ):
self .interface. CommandCloseSafebox ()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList ( self , itemVNum , itemPrice ):
uiPrivateShopBuilder . SetPrivateShopItemPrice ( itemVNum , itemPrice )
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState ( self ):
self . affectShower . SetHorseState ( 0 , 0 , 0 )
def __Horse_UpdateState ( self , level , health , battery ):
self . affectShower . SetHorseState ( int ( level ), int ( health ), int ( battery ))
def __IsXMasMap ( self ):
mapDict = ( "metin2_map_n_flame_01" ,
"metin2_map_n_desert_01" ,
"metin2_map_spiderdungeon" ,
"metin2_map_deviltower1" , )
if background . GetCurrentMapName () in mapDict :
return FALSE
return TRUE
def __XMasSnow_Enable ( self , mode ):
self . __XMasSong_Enable ( mode )
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_SNOW ON"
background . EnableSnow ( 1 )
else:
print "XMAS_SNOW OFF"
background . EnableSnow ( 0 )
def __XMasBoom_Enable ( self , mode ):
if "1" == mode :
if not self . __IsXMasMap ():
return
print "XMAS_BOOM ON"
self . __DayMode_Update ( "dark" )
self . enableXMasBoom = TRUE
self . startTimeXMasBoom = app . GetTime ()
else:
print "XMAS_BOOM OFF"
self . __DayMode_Update ( "light" )
self . enableXMasBoom = FALSE
def __XMasTree_Enable ( self , grade ):
print "XMAS_TREE " , grade
background . SetXMasTree ( int ( grade ))
def __XMasSong_Enable ( self , mode ):
if "1" == mode :
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app . IsExistFile ( "BGM/" + XMAS_BGM )== 1 :
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = XMAS_BGM
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
else:
print "XMAS_SONG OFF"
if musicInfo . fieldMusic != "" :
snd . FadeOutMusic ( "BGM/" + musicInfo . fieldMusic )
musicInfo . fieldMusic = musicInfo . METIN2THEMA
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
def __RestartDialog_Close ( self ):
self .interface. CloseRestartDialog ()
def __Console_Enable ( self ):
constInfo . CONSOLE_ENABLE = TRUE
self . consoleEnable = TRUE
app . EnableSpecialCameraMode ()
uisafe . EnablePaste ( TRUE )
## PrivateShop
def __PrivateShop_Open ( self ):
self .interface. OpenPrivateShopInputNameDialog ()
def BINARY_PrivateShop_Appear ( self , vid , text ):
self .interface. AppearPrivateShop ( vid , text )
def BINARY_PrivateShop_Disappear ( self , vid ):
self .interface. DisappearPrivateShop ( vid )
## DayMode
def __PRESERVE_DayMode_Update ( self , mode ):
if "light" == mode :
background . SetEnvironmentData ( 0 )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
def __DayMode_Update ( self , mode ):
if "light" == mode :
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToLight )
elif "dark" == mode :
if not self . __IsXMasMap ():
return
self . curtain . SAFE_FadeOut ( self . __DayMode_OnCompleteChangeToDark )
def __DayMode_OnCompleteChangeToLight ( self ):
background . SetEnvironmentData ( 0 )
self . curtain . FadeIn ()
def __DayMode_OnCompleteChangeToDark ( self ):
background . RegisterEnvironmentData ( 1 , constInfo . ENVIRONMENT_NIGHT )
background . SetEnvironmentData ( 1 )
self . curtain . FadeIn ()
## XMasBoom
def __XMasBoom_Update ( self ):
self . BOOM_DATA_LIST = ( ( 2 , 5 ), ( 5 , 2 ), ( 7 , 3 ), ( 10 , 3 ), ( 20 , 5 ) )
if self . indexXMasBoom >= len ( self . BOOM_DATA_LIST ):
return
boomTime = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 0 ]
boomCount = self . BOOM_DATA_LIST [ self . indexXMasBoom ][ 1 ]
if app . GetTime () - self . startTimeXMasBoom > boomTime :
self . indexXMasBoom += 1
for i in xrange ( boomCount ):
self . __XMasBoom_Boom ()
def __XMasBoom_Boom ( self ):
x , y , z = player . GetMainCharacterPosition ()
randX = app . GetRandom (- 150 , 150 )
randY = app . GetRandom (- 150 , 150 )
snd . PlaySound3D ( x + randX , - y + randY , z , "sound/common/etc/salute.mp3" )
def __PartyRequestQuestion ( self , vid ):
vid = int ( vid )
partyRequestQuestionDialog = uiCommon . QuestionDialog ()
partyRequestQuestionDialog . SetText ( chr . GetNameByVID ( vid ) + locale . PARTY_DO_YOU_ACCEPT )
partyRequestQuestionDialog . SetAcceptText ( locale . UI_ACCEPT )
partyRequestQuestionDialog . SetCancelText ( locale . UI_DENY )
partyRequestQuestionDialog . SetAcceptEvent ( lambda arg = TRUE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . SetCancelEvent ( lambda arg = FALSE : self . __AnswerPartyRequest ( arg ))
partyRequestQuestionDialog . Open ()
partyRequestQuestionDialog . vid = vid
self . partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest ( self , answer ):
if not self . partyRequestQuestionDialog :
return
vid = self . partyRequestQuestionDialog . vid
if answer :
net . SendChatPacket ( "/party_request_accept " + str ( vid ))
else:
net . SendChatPacket ( "/party_request_deny " + str ( vid ))
self . partyRequestQuestionDialog . Close ()
self . partyRequestQuestionDialog = None
def __PartyRequestDenied ( self ):
self . PopupMessage ( locale . PARTY_REQUEST_DENIED )
def __EnableTestServerFlag ( self ):
app . EnableTestServerFlag ()
def __InGameShop_Show ( self , url ):
if constInfo . IN_GAME_SHOP_ENABLE :
self .interface. OpenWebWindow ( url )
# WEDDING
def __LoginLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLoginLover ()
def __LogoutLover ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . OnLogoutLover ()
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverNear ( self ):
if self . affectShower :
self . affectShower . ShowLoverState ()
def __LoverFar ( self ):
if self . affectShower :
self . affectShower . HideLoverState ()
def __LoverDivorce ( self ):
if self .interface. wndMessenger :
self .interface. wndMessenger . ClearLoverInfo ()
if self . affectShower :
self . affectShower . ClearLoverState ()
def __PlayMusic ( self , flag , filename ):
flag = int ( flag )
if flag :
snd . FadeOutAllMusic ()
musicInfo . SaveLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + filename )
else:
snd . FadeOutAllMusic ()
musicInfo . LoadLastPlayFieldMusic ()
snd . FadeInMusic ( "BGM/" + musicInfo . fieldMusic )
# END_OF_WEDDING
def __buff1 ( self ):
net . SendChatPacket ( "(buff1)" )
def __buff2 ( self ):
net . SendChatPacket ( "(buff2)" )
def __buff3 ( self ):
net . SendChatPacket ( "(buff3)" )
def __buff4 ( self ):
net . SendChatPacket ( "(buff4)" )
# END_OF_EFFECT
#ARCHIVMENT_SYSTEM
def __ShowAchievementPoints ( self , points ):
import uiAchievement
import uiTaskbar
self . uiAchievement = uiAchievement . AchievementDialog ()
uiAchievement . AchievementPoints = int ( points )
def __AchievementTest ( self , archivement ):
import uiAchievement
self . uiAchievement = uiAchievement . AchievementDialog ()
self . uiAchievement . Show ( 1 , str ( archivement ))
self . uiAchievement . SetTop ()
def day_night ( self ):
import time
localtime = time . strftime ( "%H" )
if xCPx . nacht == 0 :
if localtime == "01" or localtime == "02" or localtime == "03" or localtime == "04" or localtime == "05" or localtime == "06" or localtime == "07" or localtime == "08" or localtime == "00" or localtime == "23" or localtime == "22" or localtime == "21" :
background . RegisterEnvironmentData ( 1 , "d:/ymir work/environment/moonlight04.msenv" )
background . SetEnvironmentData ( 1 )
xCPx . tag = 0
xCPx . nacht = 1
if xCPx . tag == 0 :
if localtime == "09" or localtime == "10" or localtime == "11" or localtime == "12" or localtime == "13" or localtime == "14" or localtime == "15" or localtime == "16" or localtime == "17" or localtime == "18" or localtime == "19" or localtime == "20" :
background . SetEnvironmentData ( 0 )
xCPx . tag = 1
xCPx . nacht = 0
04/15/2013, 23:18
#2
elite*gold: 80
Join Date: Mar 2013
Posts: 266
Received Thanks: 32
Möchtest du dieses Day-Night Mode Ingame haben?
Wenn ja dann, würde ich dir empfehlen zu gucken was du bearbeitet hast!
Und guckst nochmal ob da ein fehler dirn liegt.
Wenn nein dann, änderst du einfach alle sachen zum alten
04/15/2013, 23:19
#3
elite*gold: 207
Join Date: Feb 2009
Posts: 411
Received Thanks: 140
ja klar ich möchte gerne den mod einfügen aber ich weiß nicht was an dem falsch ist was ich eingefügt habe!
04/16/2013, 16:08
#4
elite*gold: 0
Join Date: Jul 2012
Posts: 1,036
Received Thanks: 328
Post mal den inhalt der Client Syserr.txt
04/16/2013, 16:30
#5
elite*gold: LOCKED
Join Date: Apr 2013
Posts: 340
Received Thanks: 52
Ich sag dir nur Überprüfen nochmals ob du alles Richtig gemacht hast und ob es auch richtig gepackt hast, ich mache es so ich Entpack die eix/epk & gehe in der Ordner wo ich etwas bearbeiten möchte zum Packen lösch ich die eix/epk und zieh die Pack Datei auf die Exe dann erstellen sich neue eix/epk Anschließend ist alles Erfolgreich abgelaufen wenn sie nicht da sind musst du in der Pack den Pfad rein tippen oder etwas anderes.
04/16/2013, 16:51
#6
elite*gold: 0
Join Date: Oct 2011
Posts: 380
Received Thanks: 62
Ehm Hast du alles richtig Installiert?
Schreib bitte die Sysrrer hier rein damit können wir mehr anfangen als mit der Ui.py(oder System.PY bin mir ned sicher eins der beiden wird sein
. )
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