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Forked_road quest problem :(

Discussion on Forked_road quest problem :( within the Metin2 Private Server forum part of the Metin2 category.

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Join Date: Jun 2012
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Forked_road quest problem :(

Hi everyone, I have problem with forked road quest

the problem is when i use the key that the monster drops when i kill it (1306)
it says seal is broken and doors are open!
but nothing happens
I mean it doesn't Teleport me to the sungzi map so the war can start

I use this Forked_road quest

PHP Code:
quest forked_road begin 
    state start begin 
        when login with forked
.isforkedmapindex( pc.get_map_index() ) == true begin 
            
if game.get_event_flag("threeway_war") == 0 then 
                warp_to_village
() 
            else 
                
local noticeShow = false 

                
if forked.is_registered_user() == false then 
                    forked
.register_user() 
                    
forked.setdeadcount() 
                    
pc.remove_item(50089) 
                    
noticeShow = true 
                end 

                
if forked.getdeadcount() <= 0 then 
                    warp_to_village
() 
                elseif 
true == noticeShow then 
                    
if forked.issungzimapindex( pc.get_map_index() ) == true then 
                        say
( locale.forked_condition2 ) 
                        
say( locale.NOTICE_COLOR..locale.forked_rule_sungzi ) 
                    else 
                        
say( locale.forked_condition ) 
                        
say( locale.NOTICE_COLOR..locale.forked_rule ) 
                        
say_item_vnum(50089) 
                                
end 
                        end 
                end 
        end 
        when 11001.chat
.locale.forked_man_chat or 11003.chat.locale.forked_man_chat or 11005.chat.locale.forked_man_chat begin 
            
if game.get_event_flag("threeway_war") == 0 then 
                        say
(locale.forked_man_say_cant) 
            else 
                        
say(locale.forked_man_say) 
                        
local s = select(locale.forked_enter,locale.forked_no_enter) 
                        if 
s == 1 then 
                    local limit 
= math.min(game.get_event_flag("threeway_war_level"), 30) 

                    if 
pc.get_level() < limit then 
                        say
("In order to join three way war, your level must be over "..limit.."")     
                        return 
                    
end 

                    local canJoin 
= false 

                    
if (pc.getempire() == 1 and game.get_event_flag("threeway_war_open_gate1" ) != 0) or 
                        (
pc.getempire() == 2 and game.get_event_flag("threeway_war_open_gate2" ) != 0) or 
                        (
pc.getempire() == 3 and game.get_event_flag("threeway_war_open_gate3" ) != 0) then 
                        canJoin 
= true 
                    
else 
                        
say( locale.forked_man_say_you_cant2 ) 
                    
end 

                    
if true == canJoin then 
                        pc
.warp( forked.get_pass_start_pos() ) 
                    else 
                        
say("You cannot join after gate to holy land is opened!") 
                        
say("Pray for our kingdom to conquer Holy land !!") 
                        
end 
                        end 
                end 
        end 
         
        when 1306.kill with forked
.isforkedmapindex(pc.get_map_index()) == true begin 
            game
.drop_item(50089, 1) 
        ----
"12345678901234567890123456789012345678901234567890"| 
                
say("If the Stone of Hermetic Seal is opened with the") 
                
say("Stone of Dismantling ,All users will be") 
                
say("brought onto the street.") 
                
say("Nobody will be able to go back to the holy ground.") 
                
say("") 
        
end 

        when 1902.kill with forked
.issungzimapindex(pc.get_map_index()) == true begin 
            
if 0 == game.get_event_flag("threeway_war") then 
                
return 
            
end 

            local remainBossCount 
= game.get_event_flag("threeway_war_boss_count") - 1 

            game
.set_event_flag("threeway_war_boss_count", remainBossCount) 

            if 
remainBossCount > 1 then 
                
return 
        
end 

            game
.set_event_flag("threeway_war", 0) 
            
local nation = { "Pandemonia","Asmodia","Elgoria" } 
            
notice_all("The winner of three way war is "..nation[pc.getempire()]) 

            
warp_all_to_village(forked.getsungzimapindex(), 30) 
            
warp_all_to_village(forked.getpassmapindexbyempire(1), 30) 
            
warp_all_to_village(forked.getpassmapindexbyempire(2), 30) 
            
warp_all_to_village(forked.getpassmapindexbyempire(3), 30) 
        
end 

        when 20081.take with item
.vnum == 50089 begin 
            say_in_map
(pc.get_map_index(), locale.forked_open_gate) 
                
npc.purge() 
                
item.remove() 

                
forked.initkillcount() 

                if 
pc.getempire() == 1 then 
                game
.set_event_flag("threeway_war_open_gate1", 0) 
                        
notice_all("Pandemonia-empire enters the holy ground." ) 
                elseif 
pc.getempire() == 2 then 
                game
.set_event_flag("threeway_war_open_gate2", 0) 
                    
notice_all("Asmodia-empire enters the holy ground." ) 
                elseif 
pc.getempire() == 3 then 
                game
.set_event_flag("threeway_war_open_gate3", 0) 
                        
notice_all("Elgoria-empire enters the holy ground." ) 
                else 
                        
say(locale.forked_man_say_you_cant2 ) 
                
end 

            local x
, y = forked.get_sungzi_start_pos() 
            
forked.warp_all_in_map( pc.get_map_index(), forked.getsungzimapindex(), x, y, 10) 
        
end 

        when 11001.chat
."GM; Three Empires Street Fighting?" or 11003.chat."GM; Three Empires Street Fighting?" or 11005.chat."GM: Three Empires Street Fighting?" with pc.is_gm() begin 
           local s 
= select( "Start the Empires Street Fighting" , "Enter the Empires Street Fighting" ); 

            if 
s == 1 then 
                
-- 기존에 있던 몹을 �&#287;두 죽인다 
                
forked.purge_all_monsters() 

                -- 
초기�* 
                
forked.initforked() 

                -- 
시작 플래그 설정 
                game
.set_event_flag("threeway_war", 1) 

                -- 
삼거리 전투 킬 제한 설정 
                game
.set_event_flag("threeway_war_dead_count", 25)    -- 부활 가능 수 

                
if true == is_test_server() then 
                    game
.set_event_flag("threeway_war_kill_count", 5)    -- PC 몇 명 죽이면 순위 먹여 탈락시킬 것인가 
                
else 
                    
game.set_event_flag("threeway_war_kill_count", 250)    -- PC 몇 명 죽이면 순위 먹여 탈락시킬 것인가 
                end 

                game
.set_event_flag("threeway_war_boss_count", 5)    -- 최종 보스 몇 마리 소환할 것인가 

                
-- 삼거리 입구 �*고/�&#304;기 설정 
                
game.set_event_flag("threeway_war_open_gate1", 1) 
                
game.set_event_flag("threeway_war_open_gate2", 1) 
                
game.set_event_flag("threeway_war_open_gate3", 1) 
                
say("Three way war has begun.") 
                
say("") 

                
wait() 

                -- 
몬스터 새롭게 리젠 
                regen_in_map
( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen.txt" ) 
                
regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc.txt" ) 
                
regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen.txt" ) 
                
regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc.txt" ) 
                
regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen.txt" ) 
                
regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc.txt" ) 

                
notice_all("Starting three way war.") 
                
notice_all("Talk to the town guard to join three way war.") 

            elseif 
2 == s then 
                game
.set_event_flag("threeway_war", 0) 

                
notice_all("Ending three way war") 
                
forked.purge_all_monsters() 

                
warp_all_to_village(forked.getsungzimapindex(), 1) 
                
warp_all_to_village(forked.getpassmapindexbyempire(1), 1) 
                
warp_all_to_village(forked.getpassmapindexbyempire(2), 1) 
                
warp_all_to_village(forked.getpassmapindexbyempire(3), 1) 
                
end 
        end 
        end 
        end 
so can someone help me?

thank you

up

Problem solved
#close request
dreamsmaker is offline  
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