Ich habe ein kleines Problem mit 2 Monstern. Wen sie ihre skills anwenden, fliege ich weg, und das möchte ich gerne ausschalten.
Hier ein Video, die nicht wissen was ich meine:
Hier ist die special_attack00.msa vom Client sowie vom Server:
HTML Code:
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\naga_commander\special_attack00.GR2"
MotionDuration 2.0000
Accumulation 0.0000 0.0000 0.0000
Group MotionEventData
{
MotionEventDataCount 4
Group Event00
{
MotionEventType 1
StartingTime 0.822384
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/light_emissive3.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.000000
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 L Hand"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/light_emissive1.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.000000
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_R"
FollowingEnable 1
EffectFileName "d:/ymir work/effect/monster/light_emissive1.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 4
StartingTime 0.822384
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 350.000000
Position 0.000000 40.000000 0.000000
}
}
}
Hier ist die special_attack00.msa vom Client sowie vom Server:
HTML Code:
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_minotaur\special_attack00.GR2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00
Group MotionEventData
{
MotionEventDataCount 5
Group Event00
{
MotionEventType 4
StartingTime 0.900243
DuringTime 0.200000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 170.000000
Position 0.000000 -200.000000 0.000000
}
}
Group Event01
{
MotionEventType 1
StartingTime 0.895377
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/gupae_20_2.mse"
EffectPosition 0.000000 -450.000000 0.000000
}
Group Event02
{
MotionEventType 4
StartingTime 0.953771
DuringTime 2.000000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 3.000000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 160.000000
Position 0.000000 -500.000000 0.000000
}
}
Group Event03
{
MotionEventType 1
StartingTime 0.890511
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/effect/monster/skeleton_king_24.mse"
EffectPosition 0.000000 -430.000000 0.000000
}
Group Event04
{
MotionEventType 4
StartingTime 1.070560
DuringTime 2.000000
EnableHitProcess 0
AttackType 0
HittingType 2
StiffenTime 0.000000
InvisibleTime 3.000000
ExternalForce 0.000000
HitLimitCount 0
CollisionType 4
SphereDataCount 1
Group SphereData00
{
Radius 150.000000
Position 0.000000 -750.000000 0.000000
}
}
}
MfG
Kriegergeist^^







