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[Client]Ladebilder Problem
Discussion on [Client]Ladebilder Problem within the Metin2 Private Server forum part of the Metin2 category.
08/21/2011, 16:09
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#1
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Join Date: Aug 2010
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[Client]Ladebilder Problem
Hallo liebe Community,
ich hab ein Problem & zwar ich nutze den aktuellsten Metin2.de Client.
Und ya es funktioniert zwar alles aber es werden die neuen Ladebilder nicht geladen wie zb. das Ladebild mit dem Kriegergeist oder der Kriegerin in der Grotte.
Es werden nur alte Ladebilder verwendet wieso auch immer.
Wahrscheinlich stehe ich gerade auf dem Schlauch und die Lösung ist total simpel zu mindest hoffe ich das und ich hoffe ihr könnt mir helfen.
Lg,
Daniiel'
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08/21/2011, 16:17
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#2
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Join Date: Apr 2011
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Hast du die auch wirklich in den richtigen Ordner im Client rein getan?
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08/21/2011, 16:21
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#3
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entpack mal die root.e** und poste mal die introloading.py hier rein
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08/22/2011, 02:43
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#4
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elite*gold: 65
Join Date: Aug 2010
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Hier meine introloading.py sieht wie folgt aus.
import ui
import uiScriptLocale
import net
import app
import dbg
import player
import background
import wndMgr
import locale
import chrmgr
import colorInfo
import constInfo
import playerSettingModule
import stringCommander
import emotion
####################################
# ºü¸¥ ½ÇÇàÀ» À§ÇÑ ¸ðµâ ·Îµù ºÐ´ã
####################################
import uiRefine
import uiToolTip
import uiAttachMetin
import uiPickMoney
import uiChat
import uiMessenger
import uiHelp
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiOption
import uiRestart
####################################
class LoadingWindow(ui.ScriptWindow):
def __init__(self, stream):
print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
ui.Window.__init__(self)
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
self.stream=stream
self.loadingImage=0
self.loadingGage=0
self.errMsg=0
self.update=0
self.playerX=0
self.playerY=0
self.loadStepList=[]
def __del__(self):
print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
ui.Window.__del__(self)
def Open(self):
print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
#app.HideCursor()
try:
pyScrLoader = ui.PythonScriptLoader()
print locale.IsVIETNAM()
if locale.IsVIETNAM():
print uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoadingWindow.py"
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoadingWindow.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/LoadingWindow.py")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
try:
self.loadingImage=self.GetChild("BackGround")
self.errMsg=self.GetChild("ErrorMessage")
self.loadingGage=self.GetChild("FullGage")
except:
import exception
exception.Abort("LodingWindow.Open - LoadScriptFile Error")
self.errMsg.Hide()
if locale.IsHONGKONG():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.sub",
1 : app.GetLocalePath() + "/ui/loading/loading1.sub",
2 : app.GetLocalePath() + "/ui/loading/loading2.sub",
3 : app.GetLocalePath() + "/ui/loading/loading3.sub",
4 : app.GetLocalePath() + "/ui/loading/loading4.sub",
5 : app.GetLocalePath() + "/ui/loading/loading5.sub",
6 : app.GetLocalePath() + "/ui/loading/loading6.sub"
}
elif locale.IsCIBN10():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
4 : app.GetLocalePath() + "/ui/loading/loading4.jpg",
5 : app.GetLocalePath() + "/ui/loading/loading5.jpg",
6 : app.GetLocalePath() + "/ui/loading/loading6.jpg",
7 : app.GetLocalePath() + "/ui/loading/loading7.jpg",
}
elif locale.IsJAPAN():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
}
elif constInfo.SUB2_LOADING_ENABLE:
imgFileNameDict = {
0 : "d:/ymir work/uiloading/background_loading_warrior.sub",
1 : "d:/ymir work/uiloading/background_loading_assassin.sub",
2 : "d:/ymir work/uiloading/background_loading_shaman.sub",
3 : "d:/ymir work/uiloading/background_loading_sura.sub",
4 : "d:/ymir work/uiloading/background_loading_assassin2.sub",
5 : "d:/ymir work/uiloading/background_loading_sura2.sub",
6 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
7 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
}
else:
imgFileNameDict = {
0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg",
1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg",
2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg",
}
try:
imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
print imgFileName
self.loadingImage.LoadImage(imgFileName)
except:
print "LoadingWindow.Open.LoadImage - %s File Load Error" % (imgFileName)
self.loadingImage.Hide()
width = float(wndMgr.GetScreenWidth()) / float(self.loadingImage.GetWidth())
height = float(wndMgr.GetScreenHeight()) / float(self.loadingImage.GetHeight())
self.loadingImage.SetScale(width, height)
self.loadingGage.SetPercentage(2, 100)
self.Show()
chrSlot=self.stream.GetCharacterSlot()
net.SendSelectCharacterPacket(chrSlot)
app.SetFrameSkip(0)
def Close(self):
print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
app.SetFrameSkip(1)
self.loadStepList=[]
self.loadingImage=0
self.loadingGage=0
self.errMsg=0
self.ClearDictionary()
self.Hide()
def OnPressEscapeKey(self):
app.SetFrameSkip(1)
self.stream.SetLoginPhase()
return TRUE
def __SetNext(self, next):
if next:
self.update=ui.__mem_func__(next)
else:
self.update=0
def __SetProgress(self, p):
if self.loadingGage:
self.loadingGage.SetPercentage(2+98*p/100, 100)
def DEBUG_LoadData(self, playerX, playerY):
self.playerX=playerX
self.playerY=playerY
self.__RegisterSkill() ## ·Îµù Áß°£¿¡ ½ÇÇà ÇÏ¸é ¹®Á¦ ¹ß»ý
self.__RegisterTitleName()
self.__RegisterColor()
self.__InitData()
self.__LoadMap()
self.__LoadSound()
self.__LoadEffect()
self.__LoadWarrior()
self.__LoadAssassin()
self.__LoadSura()
self.__LoadShaman()
self.__LoadSkill()
self.__LoadEnemy()
self.__LoadNPC()
self.__StartGame()
def LoadData(self, playerX, playerY):
self.playerX=playerX
self.playerY=playerY
self.__RegisterDungeonMapName()
self.__RegisterSkill() ## ·Îµù Áß°£¿¡ ½ÇÇà ÇÏ¸é ¹®Á¦ ¹ß»ý
self.__RegisterTitleName()
self.__RegisterColor()
self.__RegisterEmotionIcon()
self.loadStepList=[
(0, ui.__mem_func__(self.__InitData)),
(10, ui.__mem_func__(self.__LoadMap)),
(30, ui.__mem_func__(self.__LoadSound)),
(40, ui.__mem_func__(self.__LoadEffect)),
(50, ui.__mem_func__(self.__LoadWarrior)),
(60, ui.__mem_func__(self.__LoadAssassin)),
(70, ui.__mem_func__(self.__LoadSura)),
(80, ui.__mem_func__(self.__LoadShaman)),
(90, ui.__mem_func__(self.__LoadSkill)),
(93, ui.__mem_func__(self.__LoadEnemy)),
(97, ui.__mem_func__(self.__LoadNPC)),
# GUILD_BUILDING
(98, ui.__mem_func__(self.__LoadGuildBuilding)),
# END_OF_GUILD_BUILDING
(100, ui.__mem_func__(self.__StartGame)),
]
self.__SetProgress(0)
#self.__SetNext(self.__LoadMap)
def OnUpdate(self):
if len(self.loadStepList)>0:
(progress, runFunc)=self.loadStepList[0]
try:
runFunc()
except:
self.errMsg.Show()
self.loadStepList=[]
## À̰÷¿¡¼* syserr.txt ¸¦ º¸³½´Ù.
import dbg
dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
#import shutil
#import os
#shutil.copyfile("syserr.txt", "errorlog.txt")
#os.system("errorlog.exe")
app.Exit()
return
self.loadStepList.pop(0)
self.__SetProgress(progress)
def __InitData(self):
playerSettingModule.LoadGameData("INIT")
def __RegisterDungeonMapName(self):
background.RegisterDungeonMapName("metin2_map_spid erdungeon")
background.RegisterDungeonMapName("metin2_map_monk eydungeon")
background.RegisterDungeonMapName("metin2_map_monk eydungeon_02")
background.RegisterDungeonMapName("metin2_map_monk eydungeon_03")
background.RegisterDungeonMapName("metin2_map_devi ltower1")
def __RegisterSkill(self):
race = net.GetMainActorRace()
group = net.GetMainActorSkillGroup()
empire = net.GetMainActorEmpire()
playerSettingModule.RegisterSkill(race, group, empire)
def __RegisterTitleName(self):
for i in xrange(len(locale.TITLE_NAME_LIST)):
chrmgr.RegisterTitleName(i, locale.TITLE_NAME_LIST[i])
def __RegisterColor(self):
## Name
NAME_COLOR_DICT = {
chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
}
for name, rgb in NAME_COLOR_DICT.items():
chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])
## Title
TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4,
colorInfo.TITLE_RGB_GOOD_3,
colorInfo.TITLE_RGB_GOOD_2,
colorInfo.TITLE_RGB_GOOD_1,
colorInfo.TITLE_RGB_NORMAL,
colorInfo.TITLE_RGB_EVIL_1,
colorInfo.TITLE_RGB_EVIL_2,
colorInfo.TITLE_RGB_EVIL_3,
colorInfo.TITLE_RGB_EVIL_4, )
count = 0
for rgb in TITLE_COLOR_DICT:
chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
count += 1
def __RegisterEmotionIcon(self):
emotion.RegisterEmotionIcons()
def __LoadMap(self):
net.Warp(self.playerX, self.playerY)
def __LoadSound(self):
playerSettingModule.LoadGameData("SOUND")
def __LoadEffect(self):
playerSettingModule.LoadGameData("EFFECT")
def __LoadWarrior(self):
playerSettingModule.LoadGameData("WARRIOR")
def __LoadAssassin(self):
playerSettingModule.LoadGameData("ASSASSIN")
def __LoadSura(self):
playerSettingModule.LoadGameData("SURA")
def __LoadShaman(self):
playerSettingModule.LoadGameData("SHAMAN")
def __LoadSkill(self):
playerSettingModule.LoadGameData("SKILL")
def __LoadEnemy(self):
playerSettingModule.LoadGameData("ENEMY")
def __LoadNPC(self):
playerSettingModule.LoadGameData("NPC")
# GUILD_BUILDING
def __LoadGuildBuilding(self):
playerSettingModule.LoadGuildBuildingList(locale.G UILD_BUILDING_LIST_TXT)
# END_OF_GUILD_BUILDING
def __StartGame(self):
background.SetViewDistanceSet(background.DISTANCE0 , 25600)
"""
background.SetViewDistanceSet(background.DISTANCE1 , 19200)
background.SetViewDistanceSet(background.DISTANCE2 , 12800)
background.SetViewDistanceSet(background.DISTANCE3 , 9600)
background.SetViewDistanceSet(background.DISTANCE4 , 6400)
"""
background.SelectViewDistanceNum(background.DISTAN CE0)
app.SetGlobalCenterPosition(self.playerX, self.playerY)
net.StartGame()
Lg,
Daniiel'
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08/22/2011, 02:49
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#5
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elite*gold: 1
Join Date: Feb 2011
Posts: 2,998
Received Thanks: 1,032
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Hier wird wahrscheinlich dein Fehler liegen:
0 : app.GetLocalePath() + "/ui/loading/loading0.sub",
1 : app.GetLocalePath() + "/ui/loading/loading1.sub",
2 : app.GetLocalePath() + "/ui/loading/loading2.sub",
3 : app.GetLocalePath() + "/ui/loading/loading3.sub",
4 : app.GetLocalePath() + "/ui/loading/loading4.sub",
5 : app.GetLocalePath() + "/ui/loading/loading5.sub",
6 : app.GetLocalePath() + "/ui/loading/loading6.sub"
}
elif locale.IsCIBN10():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
4 : app.GetLocalePath() + "/ui/loading/loading4.jpg",
5 : app.GetLocalePath() + "/ui/loading/loading5.jpg",
6 : app.GetLocalePath() + "/ui/loading/loading6.jpg",
7 : app.GetLocalePath() + "/ui/loading/loading7.jpg",
}
elif locale.IsJAPAN():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
}
elif constInfo.SUB2_LOADING_ENABLE:
imgFileNameDict = {
0 : "d:/ymir work/uiloading/background_loading_warrior.sub",
1 : "d:/ymir work/uiloading/background_loading_assassin.sub",
2 : "d:/ymir work/uiloading/background_loading_shaman.sub",
3 : "d:/ymir work/uiloading/background_loading_sura.sub",
4 : "d:/ymir work/uiloading/background_loading_assassin2.sub",
5 : "d:/ymir work/uiloading/background_loading_sura2.sub",
6 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
7 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
}
else:
imgFileNameDict = {
0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg",
1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg",
2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg",
Hast du die dateien auch entsprechend benannt? SInd die .sub's von dir überarbeitet btw. gelöscht worden ?!
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08/22/2011, 03:17
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#6
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elite*gold: 65
Join Date: Aug 2010
Posts: 1,365
Received Thanks: 561
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Quote:
Originally Posted by .Slyze™
Hier wird wahrscheinlich dein Fehler liegen:
0 : app.GetLocalePath() + "/ui/loading/loading0.sub",
1 : app.GetLocalePath() + "/ui/loading/loading1.sub",
2 : app.GetLocalePath() + "/ui/loading/loading2.sub",
3 : app.GetLocalePath() + "/ui/loading/loading3.sub",
4 : app.GetLocalePath() + "/ui/loading/loading4.sub",
5 : app.GetLocalePath() + "/ui/loading/loading5.sub",
6 : app.GetLocalePath() + "/ui/loading/loading6.sub"
}
elif locale.IsCIBN10():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
4 : app.GetLocalePath() + "/ui/loading/loading4.jpg",
5 : app.GetLocalePath() + "/ui/loading/loading5.jpg",
6 : app.GetLocalePath() + "/ui/loading/loading6.jpg",
7 : app.GetLocalePath() + "/ui/loading/loading7.jpg",
}
elif locale.IsJAPAN():
imgFileNameDict = {
0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
}
elif constInfo.SUB2_LOADING_ENABLE:
imgFileNameDict = {
0 : "d:/ymir work/uiloading/background_loading_warrior.sub",
1 : "d:/ymir work/uiloading/background_loading_assassin.sub",
2 : "d:/ymir work/uiloading/background_loading_shaman.sub",
3 : "d:/ymir work/uiloading/background_loading_sura.sub",
4 : "d:/ymir work/uiloading/background_loading_assassin2.sub",
5 : "d:/ymir work/uiloading/background_loading_sura2.sub",
6 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
7 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
}
else:
imgFileNameDict = {
0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg",
1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg",
2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg",
Hast du die dateien auch entsprechend benannt? SInd die .sub's von dir überarbeitet btw. gelöscht worden ?!
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Danke bin schon selbst drauf gekommen wie gesagt stande nur aufm Schlauch.
Ich hatte nur vergessen die .sub Dateien der neuen Ladebilder in die introloading.py miteinzufügen nun hab ich das eben gemacht und siehe da es funktioniert einwanfrei.
Aber trozdem danke euch allen.
Lg,
Daniiel'
#closerequest
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08/22/2011, 12:47
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#7
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elite*gold: 464
Join Date: May 2009
Posts: 4,482
Received Thanks: 3,189
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Quote:
Originally Posted by Daniiel'
Danke bin schon selbst drauf gekommen wie gesagt stande nur aufm Schlauch.
Ich hatte nur vergessen die .sub Dateien der neuen Ladebilder in die introloading.py miteinzufügen nun hab ich das eben gemacht und siehe da es funktioniert einwanfrei.
Aber trozdem danke euch allen.
Lg,
Daniiel'
#closerequest
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#closed
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