Bevor ich den Client von mir irgentwo uploade muss der natürlich sauber sein.
Dazu zählen auch, Fehler zu beheben die eig. nur Optik bringen.
Das Glitzern von meinen Waffen failt die ganze Zeit, siehe auf den beiden Screens,
1 Hand Waffe, glitzert zu weit vorne
2 Hand Waffe glitzert normal da sie eh lang ist.
Wie verschieb ich das Glitzern in der sword .mse so, das es ab der
Hand anfängt zu glitzern?
Screens damit ihr seht, wie bescheuert das aussieht:
Und der Inhalt der MSE, vllt kennt sich jemand aus:
Code:
BoundingSphereRadius 000.000000
BoundingSpherePosition 0.000000 0.000000 70.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 70.000000
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 70.000000
}
Group EmitterProperty
{
MaxEmissionCount 400
CycleLength 1.0000000
CycleLoopEnable 1
LoopCount 0
EmitterShape 2
EmitterAdvancedType 0
EmittingRadius 0.0000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 00.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 00.000000
}
List TimeEventLifeTime
{
0.000000 0.000000
}
List TimeEventSizeX
{
0.000000 0.000000
}
List TimeEventSizeY
{
0.008571 44.329895
}
List TimeEventSizeZ
{
0.054286 14.948454
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 90
RotationRandomStartingEnd 0
AttachEnable 0
StretchEnable 1
TexAniType 0
TexAniDelay 0.030000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.072165
0.400000 0.216495
0.988571 0.000000
}
List TimeEventScaleY
{
0.000000 0.092784
}
List TimeEventColorRed
{
0.000000 0.835294
}
List TimeEventColorGreen
{
0.000000 0.835294
}
List TimeEventColorBlue
{
0.000000 0.835294
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"gwi_geom_spark copy.jpg"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 70.000000
}
Group EmitterProperty
{
MaxEmissionCount 400
CycleLength 0.500000
CycleLoopEnable 3
LoopCount 0
EmitterShape 3
EmitterAdvancedType 2
EmittingRadius 40.000000
EmitterEmitFromEdgeFlag 3
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
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List TimeEventEmittingDirectionX
{
0.000000 0.000000
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List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
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List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 0.000000
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List TimeEventLifeTime
{
0.000000 0.000000
}
List TimeEventSizeX
{
0.000000 00.000000
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List TimeEventSizeY
{
0.000000 00.000000
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List TimeEventSizeZ
{
0.000000 0.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 90
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.050000
0.200000 0.200000
0.382857 0.050000
0.588571 0.200000
0.788571 0.050000
0.977143 0.200000
}
List TimeEventScaleY
{
0.000000 0.050000
0.211429 0.100000
0.388571 0.050000
0.611429 0.100000
0.800000 0.050000
0.971429 0.100000
}
List TimeEventColorRed
{
0.287179 0.752941
0.338462 0.972549
0.497436 1.000000
0.543590 0.737255
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List TimeEventColorGreen
{
0.287179 0.345098
0.338462 0.984314
0.497436 1.000000
0.543590 0.384314
}
List TimeEventColorBlue
{
0.287179 0.062745
0.338462 0.984314
0.497436 1.000000
0.543590 0.054902
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"banzzak.jpg"
}
}
}
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 70.000000
}
Group EmitterProperty
{
MaxEmissionCount 400
CycleLength 0.500000
CycleLoopEnable 3
LoopCount 0
EmitterShape 3
EmitterAdvancedType 2
EmittingRadius 40.000000
EmitterEmitFromEdgeFlag 3
EmittingDirection 0.090000 0.090000 0.090000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 0.000000
}
List TimeEventEmittingVelocity
{
0.000000 0.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 10.000000
}
List TimeEventLifeTime
{
0.000000 0.300000
}
List TimeEventSizeX
{
0.000000 15.000000
}
List TimeEventSizeY
{
0.000000 50.000000
}
List TimeEventSizeZ
{
1.000000 8.247422
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 90
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.050000
0.200000 0.200000
0.382857 0.050000
0.588571 0.200000
0.788571 0.050000
0.977143 0.200000
}
List TimeEventScaleY
{
0.000000 0.050000
0.211429 0.100000
0.388571 0.050000
0.611429 0.100000
0.800000 0.050000
0.971429 0.100000
}
List TimeEventColorRed
{
0.287179 0.752941
0.338462 0.972549
0.497436 1.000000
0.543590 0.737255
}
List TimeEventColorGreen
{
0.287179 0.345098
0.338462 0.984314
0.497436 1.000000
0.543590 0.384314
}
List TimeEventColorBlue
{
0.287179 0.062745
0.338462 0.984314
0.497436 1.000000
0.543590 0.054902
}
List TimeEventAlpha
{
0.000000 1.000000
1.000000 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"D:\YMIR WORK\pc\warrior\effect\orange_cure copy.dds"
}
}
}
nur die Position muss anders sein und ich finde kein richtiges TUT, wo die
ganzen Funktionen der MSE beschrieben werden.
Wer mir hilft, wird von mir mit SEEEHR VIELEN THANKS überschüttet
Freue mich wenn mir da jemand helfen würde,
Gruß, Endless.






