Quote:
Originally Posted by xmoeglll
well we've or hanswurst or banenwerfer found a way to make a wallhack by modding the maps in the client (have to use a patch bypass)...
and he wants to mod all maps and load them up for other ones, that they musn't mod all the maps!
and how it works:
-extract the maps (for example devil tower = indoordeviltower1 etc..[you can find them in the pack folder)
-open the atr files with an ATR editor and can chance the zones ( walkzones, safezones, or zones where you can't walk etc)
-so you can walk everywhere on the map, but the map has also objects! you can remove all by opening the file "areadata.txt" and replace the inserts of it with this
you may have to do this in all folders but you can also copy the files if you are removing all objects!!
ehmm yes and one big problem is that the devil tower's walls are objects and in the "areadata.txt" we have only object... remove it but the groudn (floor is black everything is black) --> this is my problem and the problem of some other people we are working on!
ehmm yes of cours you have to pack those files and then copy them back nito the pack folder and start the client with an antipatch bypass
(hopefully you can understand it, i did it really fast and short, caused by having no time... ||| and hoping that you can extract and pack client files!
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Es würde auch reichen nur
ObjectCount 0
zuschreiben und den Rest so lassen