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Wallhack mod

Discussion on Wallhack mod within the Metin2 Hacks, Bots, Cheats, Exploits & Macros forum part of the Metin2 category.

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Old 11/10/2010, 08:51   #16
 
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Quote:
Originally Posted by xmoeglll View Post
well we've or hanswurst or banenwerfer found a way to make a wallhack by modding the maps in the client (have to use a patch bypass)...
and he wants to mod all maps and load them up for other ones, that they musn't mod all the maps!

and how it works:
-extract the maps (for example devil tower = indoordeviltower1 etc..[you can find them in the pack folder)
-open the atr files with an ATR editor and can chance the zones ( walkzones, safezones, or zones where you can't walk etc)
-so you can walk everywhere on the map, but the map has also objects! you can remove all by opening the file "areadata.txt" and replace the inserts of it with this


you may have to do this in all folders but you can also copy the files if you are removing all objects!!

ehmm yes and one big problem is that the devil tower's walls are objects and in the "areadata.txt" we have only object... remove it but the groudn (floor is black everything is black) --> this is my problem and the problem of some other people we are working on!

ehmm yes of cours you have to pack those files and then copy them back nito the pack folder and start the client with an antipatch bypass

(hopefully you can understand it, i did it really fast and short, caused by having no time... ||| and hoping that you can extract and pack client files!


Es würde auch reichen nur
ObjectCount 0
zuschreiben und den Rest so lassen
Renozerus is offline  
Old 11/10/2010, 11:54   #17
 
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hmmm ich hab ma da therotisch was überlegt für den demonen turm und zwar
anstatt des eine objekt zu entfehrnen alos die mauer und den boden hhmmmm
versuch ich mal des objekt zu ver groösern und dann alles begebar machen........
und dann hab ich da noch was gefunden in einer text datei is mir aufgefallen da steht was mit wassertarain des steht vor dem bearbeiten auf 1 und nach dem bearbeiten und begebar machen steht da wasserterain 0 wenn ich mich net verguggt hab....
aber mommentan habi da keine zeit zum rumbasteln aber ich glaube des liegt in der einstellung des wasserterains 1 o. 0 ob man angeln kann mit dem wallmod aber wie gesagt ich hab mommentan keine zeit dafür aber wenni nächste woche oder so mal zeit hab versuchi des mal
aber wenn jemand lust oder zeit hat von euch zum basteln probierts mal könnt ja hier bescheid sagen obs funtzt
ähmm noch was also ihrgen wo mus doch au des mit der dichte eines objekts gespeihert sein
(wie schnell oder man garnet durchlaufen kann)
also die collision zu einem obekt
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Old 11/10/2010, 14:37   #18

 
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Du kannst Objekte nicht einfach so vergrößern...
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Old 11/19/2010, 06:27   #19
 
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Originally Posted by Bananenwerfer View Post
Du kannst Objekte nicht einfach so vergrößern...
warum den nicht?
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