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zaphod77 zaphod77 is offline

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  • Last Activity: 03/10/2024 21:01
  • Join Date: 01/14/2008

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01/27/2024
10:28 - syntachoi quoted zaphod77 in post TQ Classic Packets
Yeah, it's "classic" as in the newer classes are gone, but that's the only thing actualyl classic about it as near as I can tell. I know, it was just a pure marketing to get player ...
01/24/2024
22:19 - Spirited quoted zaphod77 in post Music packet for 4351 client?
How the heck am i going to figure this out? qonquer was 4338 as near as I can tell, and 4338 predates CP, which the source is using. Doesn't help that the qonquer online client file...
19:23 - Spirited quoted zaphod77 in post Music packet for 4351 client?
but IT WORKED IN EARLIER CLIENTS! i want my qonquer twin city music back, dammit! :) don't suppose there's a music packet in that eudaemons client source? Not that I'm aware ...
05:05 - Spirited quoted zaphod77 in post Music packet for 4351 client?
so finally have a /sound command. the .wav files work. the .mp3 files do NOT. :( /sound sound/wind.wav works /sound sound/1002.mp3 does NOT. what the f? it's definitely...
01/19/2024
21:35 - Spirited quoted zaphod77 in post Debugging 4351 client random closes.
lol i wasn't the one who named it. you think that's obfuscated? I finally got so annoyed with one of the variablenames there that i had to search and replace it with "DragonGems" glo...
21:02 - Spirited quoted zaphod77 in post Debugging 4351 client random closes.
And at least on my windows, hyperthreading shows up as a core in the affinitymask. Hyperthreading is a bad name for what it does, because a virtual core is not the same as a single th...
01/18/2024
23:11 - Spirited quoted zaphod77 in post Debugging 4351 client random closes.
Okay. figured it out. byte[] is a reference, so unless it's actually defined locally in the function (and NOT a byte[] passed in as a parameter), you MUST get a lock before passing it...
01/11/2024
09:07 - Spirited quoted zaphod77 in post Debugging 4351 client random closes.
Pioneer Conquer Server, after trinity gaming got ahold of it and switched it to xynetsocket. it no longer seems to actually use pioneer.dll anymore. I've also discovered that file c...
01/09/2024
18:53 - Spirited quoted zaphod77 in post Debugging 4351 client random closes.
Packets received should be queued and handled in order AFAIK. Maybe this will solve your issue, enqueue the packets your receive and handle them accordingly. That's true if the buffer...
10/28/2023
09:37 - .Nostalgia quoted zaphod77 in post Music packet for 4351 client?
The subpackets are individually coded in their own files. the one for the sound packet simply isn't there. While the main packet id is indeed written as 1015, the sub packet ids are...
03/21/2018
07:18 - Xio. quoted zaphod77 in post QUESTION: on some computer 4351 client has weird symbols appear on the chat line.
the jailing is an intentional response to bad npc packets. so the client is sending bad packets. as i said, on computers where this does not happen, things are fine. I do have the s...
03/20/2018
18:41 - Xio. quoted zaphod77 in post QUESTION: on some computer 4351 client has weird symbols appear on the chat line.
well i also suspect the same bug is messing up some packets. on a computer that had the same problem, they were randomly getting sent to botjail when trying to talk to NPCs that were ...

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