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.Nostalgia .Nostalgia is offline

Bringing ECS to Conquer

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  • Last Activity: 10/03/2025 14:11
  • Join Date: 10/20/2022

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08/08/2025
04:27 - Spirited quoted .Nostalgia in post Conquer Python Development
We live in the age of Gemini CLI/Claude Code. Get any source you want, open the conquer wiki, tell it to rewrite it in the language you want. Hahahahahahahahaha Even if that was true, ...
10/24/2023
02:03 - Spirited quoted .Nostalgia in post Music packet for 4351 client?
try the decimal notation: 1015 Its also the packet that sends effects among other stuff ^ Yup. This. Some of the older servers may also use hexadecimal, so it could also be the constant...
10/09/2023
20:32 - chetos20123 quoted .Nostalgia in post Traps
He is using an edited client with type 17 set to not loop in 3DEffect.ini iirc, so it looks like it gets removed instantly. That's the only explanation i got because that was my workarou...
09/29/2023
01:57 - chetos20123 quoted .Nostalgia in post Traps
I think you can remove the traps starting somewhere around 5065-5165. On older clients, the remove subtype is ignored. Also the client never sends a packet when you step on a trap, you h...
08/23/2023
23:01 - Deleted Posts
03/31/2023
22:51 - L1nk1n*P4rK quoted .Nostalgia in post Why does nobody implement a gameloop?
http://i.epvpimg.com/YUIgeab.png 3 days running on a oracle cloud vm (free tier). I really have to get the GC under control now :D Can be tested at 140.238.170.160, any 5018 client w...
02/18/2023
07:12 - Asphy×ia quoted .Nostalgia in post Full screen client
doesn't seem to have anything related to fullscreen Edit: UnionCO or smth contacted me and wanted to sell me his for 350$ lmao Sorry. https://github.com/FelipeVieiraVendramini/Aut...
02/06/2023
18:30 - Spirited quoted .Nostalgia in post Full screen client
doesn't seem to have anything related to fullscreen Edit: UnionCO or smth contacted me and wanted to sell me his for 350$ lmao Lol, there are guides on how to make your own on othe...
01/29/2023
08:25 - Asphy×ia quoted .Nostalgia in post Full screen client
got any links? https://github.com/darkfoxdeveloper/ConquerLoader
12/29/2022
21:16 - Spirited quoted .Nostalgia in post What's 1010:102 - QueryEntity
thank you, i was using a rectangular viewport but after searching here, i found it should be a circular radius of 18 units. A circular radius?
10/29/2022
18:55 - Spirited quoted .Nostalgia in post Why does nobody implement a gameloop?
Sounds like you're in a bad mood. I asked about gameloops and our conversation switched to why I use ECS. You could have a gameloop without ECS. Minecraft has a gameloop, the open source...
10/28/2022
22:07 - Envy\Craft quoted .Nostalgia in post Why does nobody implement a gameloop?
While implementing my ECS World and sorting the Systems, I thought I would take a look at how other public sources did it. I was surprised what I found to say the least.. It looks lik...
10:49 - Spirited quoted .Nostalgia in post Why does nobody implement a gameloop?
Heh, at least 30 ticks, yes. An interesting read. You raise alot of points that apply to the default OOP approach, however most of them simply do not apply with a data driven approach l...
10/27/2022
23:33 - Spirited quoted .Nostalgia in post Why does nobody implement a gameloop?
Furthermore, I don't see any kind of synchronization anywhere. Am I missing something here? Servers must be plagued by race conditions. Yup. Many of them have issues with race conditi...
10/24/2022
08:03 - Spirited quoted .Nostalgia in post Packet Corruption after DH exchange (5065)
While building a minimal example to upload here, I've found the root of the problem. It's related to me initializing the IV arrays with random bytes it seems. If I keep the arrays emp...
10/21/2022
21:26 - pintinho12 quoted .Nostalgia in post Packet Corruption after DH exchange (5065)
The first bytes of the 1052 packet are random (not consistent) everytime. I've posted the exact code I'm using, yes. There's nothing else going on. That's the problem, if they're encr...
10:35 - Spirited quoted .Nostalgia in post Comet, Open Source Server (Multiple Patches)
If you still want me to create a thread let me know Yes, please. Since the code does work in Comet, I suspect it's something else. I don't mind helping you investigate, but I don't wann...
01:45 - Spirited quoted .Nostalgia in post Comet, Open Source Server (Multiple Patches)
The lengths are fine, as you can see in the hexdumps. both packets (DH and 1052) end with TQClient. The code is synchronous, so there's nothing else going on with the crypto. Hmm... It ...
10/20/2022
18:28 - Spirited quoted .Nostalgia in post Comet, Open Source Server (Multiple Patches)
Hello spirited, I hope asking a generic question about the login sequence is fine as this is a base for learning. I tried to implement the DH Key Exchange and Blowfish by reading your...

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