matiasmunk
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Last Activity: 11/18/2025 09:04
Mentions
| 09/08/2022 |
| 05:23 - Leshugo mentioned matiasmunk in post This is awesome Hi, I just created an account to comment in here. I find it incredible all the effort you are putting into this project matiasmunk
Will love to see how it develops and hopefully play it some day! |
Quotes
| 11/14/2025 |
| 19:51 - OdessAngel quoted matiasmunk in post DarkOrbit 2008 - Offline PvE Clone You should add networking to this game :)
Following.
I will first release an offline version, then work on an online one ! |
| 07/27/2024 |
| 17:47 - Batakkar quoted matiasmunk in post Sea Bandits (Retro Seafight) Version 0.1.8 is in development.
The main narrative for this version will be amongst others; scalability, flexibility, modularity, performance, optimizations and more!
To accomplis... |
| 12/19/2021 |
| 18:23 - Exenu quoted matiasmunk in post [Emulator/C++] Emulating Darkorbit Classic [WIP] Why so many namespaces, so many globals, and singletons?
Namespaces are a good standard to section your code, and also a great way to offer usability.
The core and game are separat... |






