Exenu
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Last Activity: 11/20/2025 23:40
Quotes
| 12/20/2021 |
| 21:59 - Healianth quoted Exenu in post [Emulator/C++] Emulating Darkorbit Classic [WIP] Namespaces are a good standard to section your code, and also a great way to offer usability.
The core and game are separated from each other, as I use the core for my other emul... |
| 10/25/2021 |
| 21:09 - Sumrak595 quoted Exenu in post [Emulator/C++] Emulating Darkorbit Classic [WIP] This is still being worked on.
Currently working on the CMS.
https://discord.gg/XcAzQW4M
link dead:в замешател&#... |
| 10/25/2019 |
| 08:08 - Deleted Posts |
| 10/24/2019 |
| 21:07 - Deleted Posts |
| 21:07 - ThisSoniyo quoted Exenu in post [Emulator/C++] Emulating Darkorbit Classic [WIP] Get me some motivation and I'll put up a server. You wouldn't even need to pay, because I already have multiple servers.
Motivation huh?
Here's what i could do for you:
1. Admini... |
| 10/16/2019 |
| 14:38 - Requi quoted Exenu in post [Emulator/C++] Emulating Darkorbit Classic [WIP] Hi, the pointer is deleted at:
https://github.com/Exenu-Dev/SteerStone-Darkorbit/blob/master/src/Game/Entity/Player/Player.cpp#L999
There's no reason to use smart pointers in this case, as I know where I want it to be deleted. U... |
| 10/11/2019 |
| 15:38 - I will take a look at your source, thank you for sharing!
I work with C++ on a daily-basis; it feels more natural for me to code in other than C# etc...
OpenSSL is apart of my... |
| 10/08/2019 |
| 20:40 - Deleted Posts |





