Pretty sure there’s a few wz visualizers on GitHub that just need compiling.
Otherwise, take a shootobj skill you’re aware of that works, and look at other skills that look like they could be similar. Then go look them up in harepacker and see if they have the shootobj node.
⦁ ShootObj can be found in many skills using “HandTool”
⦁ An example of an ShootObj would be the famous “Rapid Throw” from “Night Walker”
⦁ As you may have learned; ShootObjs can have any animation and become no-delay without the damage becoming client–sided
⦁ The additional ShootObj edits you can do include extending the duration and freezing it in place.
⦁ This has many uses which include freezing “Kinesis” skill “Mind Over Matter” on top of a boss utilizing the full potential of the skill
⦁ This Frozen ShootObj can be performed by going to shootobj>moveList>p1>0 and set V to 0.
⦁ If it has more than one p1/0 you would do the same edit for each one.
⦁ Let's say you want your ShootObj to stay forever:
⦁ You would follow the same steps in going to Shootobj>moveList>p1 except you would change “delay” instead and set it to any number you would like from 0-30000.
⦁ The above number represents in milliseconds how long the skill will stay.
So I do kinda understand (shout out to the person who made this tutorial I dont remember if it was Ticklebutt or Ally but either way)
Is this the only way I can accomplish this? for the skill Shark Tarpedo 40005106