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How to get started selling/making cheats?
Discussion on How to get started selling/making cheats? within the Main forum part of the General category.
11/04/2021, 14:47
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#1
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Join Date: Nov 2021
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How to get started selling/making cheats?
Hi, I am Boop and I've always wanted to dive into the world of cheating and here I am. I was wondering if there are any good tutorials, books, etc. on making cheats. I know how to program, just not how to make ESPs and Aimbots. I also wanted to ask about reselling cheats and where I should go about doing that.
Appreciate it if you answer!
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11/07/2021, 16:53
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#2
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Join Date: Nov 2021
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Hello, if you want to start selling your cheats, it's best to make a website for yourself and post cheats there and advertise this website, if you can't do it, pay someone, it doesn't cost a lot and they will do you or just buy a website from someone.
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11/08/2021, 14:17
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#3
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elite*gold: 3
Join Date: Mar 2021
Posts: 142
Received Thanks: 92
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Google and your brain is your best friend
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11/09/2021, 01:53
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#4
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elite*gold: 420
Join Date: Mar 2020
Posts: 542
Received Thanks: 161
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Quote:
Originally Posted by boop_xyz
Hi, I am Boop and I've always wanted to dive into the world of cheating and here I am. I was wondering if there are any good tutorials, books, etc. on making cheats. I know how to program, just not how to make ESPs and Aimbots. I also wanted to ask about reselling cheats and where I should go about doing that.
Appreciate it if you answer!
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For creating cheats, I recommend you take a look at games with no anti cheats at all like Minecraft, Roblox, Crab Games,... As for starter they would give you an ideal of how features would function in its own unique ways, like how aimbot would work, how ESP can be seen. Then once you have a good mindset, start developing cheats on games with somewhat decent anti-cheat like Apex, R6, CSGO, perhaps depends on what you'd be interested in. There are indeed source codes on github you may want to take a deep dive into and dissect them pieces to pieces or just straight up paste (something I don't reckon). There are also things like drivers, bypass, injection methods, authentication to loaders, just a load of things you need to know about developing a good cheat. Making a cheat is fairly easy but having it's undetected is quite a challenge.
As for reselling, not much of an interesting business imo, start making deals with cheat providers that are unpopular since popular cheat providers already have a good recognition from the community, you should make a good profit from reselling cheats that are just not well-known, giving people a new taste. Again you may adjust the prices higher or lower depends on what deal the original provider give you though from what I see on the sub-forum you should do research regarding of who's the original and who's the resellers.
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12/28/2021, 06:58
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#5
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elite*gold: 125
Join Date: Jul 2021
Posts: 136
Received Thanks: 13
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I am actually in the process of becoming a reseller for unpopular/small developers who want to stay in the shadows and just code. I already took a few steps to do so. Just have a few more but my advice is to do your research. Become part of the communities and listen!
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12/30/2021, 21:45
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#6
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elite*gold: 0
Join Date: Dec 2016
Posts: 19
Received Thanks: 0
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wow thats cool im interested in learning myself
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01/01/2022, 03:19
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#7
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elite*gold: 125
Join Date: Jul 2021
Posts: 136
Received Thanks: 13
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Quote:
Originally Posted by kristiqn911
wow thats cool im interested in learning myself
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Well like Coach said, Just use google and be a part of the community! You will pick up a few things along the way.
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02/21/2022, 20:20
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#8
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elite*gold: 0
Join Date: Jan 2022
Posts: 8
Received Thanks: 4
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Quote:
Originally Posted by debug_
For creating cheats, I recommend you take a look at games with no anti cheats at all like Minecraft, Roblox, Crab Games,... As for starter they would give you an ideal of how features would function in its own unique ways, like how aimbot would work, how ESP can be seen. Then once you have a good mindset, start developing cheats on games with somewhat decent anti-cheat like Apex, R6, CSGO, perhaps depends on what you'd be interested in. There are indeed source codes on github you may want to take a deep dive into and dissect them pieces to pieces or just straight up paste (something I don't reckon). There are also things like drivers, bypass, injection methods, authentication to loaders, just a load of things you need to know about developing a good cheat. Making a cheat is fairly easy but having it's undetected is quite a challenge.
As for reselling, not much of an interesting business imo, start making deals with cheat providers that are unpopular since popular cheat providers already have a good recognition from the community, you should make a good profit from reselling cheats that are just not well-known, giving people a new taste. Again you may adjust the prices higher or lower depends on what deal the original provider give you though from what I see on the sub-forum you should do research regarding of who's the original and who's the resellers.
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roblox has an anticheat but its usermode, yet alot of people don't know how to bypass their checks. tbh it's not that bad.
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02/23/2022, 11:54
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#9
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elite*gold: 0
Join Date: Feb 2022
Posts: 12
Received Thanks: 0
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you can learn the basics of coding on youtube, and regarding selling you can do it here on epvp and other communities
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02/27/2022, 10:50
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#10
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elite*gold: 44
Join Date: Feb 2022
Posts: 28
Received Thanks: 7
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UC, GH, Github, Google
Good luck
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04/20/2022, 15:20
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#11
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elite*gold: 0
Join Date: Apr 2022
Posts: 5
Received Thanks: 2
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I can recommend freecodecamp
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04/22/2022, 17:38
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#12
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elite*gold: 0
Join Date: Apr 2022
Posts: 5
Received Thanks: 0
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Hello I'd like some help on a project, I found out that the game i wanted to do a tool on is almost fully server-sided and I'm don't really know how to deal with it.
Any help or advices would be appreciated.
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