Hi, I am Boop and I've always wanted to dive into the world of cheating and here I am. I was wondering if there are any good tutorials, books, etc. on making cheats. I know how to program, just not how to make ESPs and Aimbots. I also wanted to ask about reselling cheats and where I should go about doing that.
Hello, if you want to start selling your cheats, it's best to make a website for yourself and post cheats there and advertise this website, if you can't do it, pay someone, it doesn't cost a lot and they will do you or just buy a website from someone.
Hi, I am Boop and I've always wanted to dive into the world of cheating and here I am. I was wondering if there are any good tutorials, books, etc. on making cheats. I know how to program, just not how to make ESPs and Aimbots. I also wanted to ask about reselling cheats and where I should go about doing that.
Appreciate it if you answer!
For creating cheats, I recommend you take a look at games with no anti cheats at all like Minecraft, Roblox, Crab Games,... As for starter they would give you an ideal of how features would function in its own unique ways, like how aimbot would work, how ESP can be seen. Then once you have a good mindset, start developing cheats on games with somewhat decent anti-cheat like Apex, R6, CSGO, perhaps depends on what you'd be interested in. There are indeed source codes on github you may want to take a deep dive into and dissect them pieces to pieces or just straight up paste (something I don't reckon). There are also things like drivers, bypass, injection methods, authentication to loaders, just a load of things you need to know about developing a good cheat. Making a cheat is fairly easy but having it's undetected is quite a challenge.
As for reselling, not much of an interesting business imo, start making deals with cheat providers that are unpopular since popular cheat providers already have a good recognition from the community, you should make a good profit from reselling cheats that are just not well-known, giving people a new taste. Again you may adjust the prices higher or lower depends on what deal the original provider give you though from what I see on the sub-forum you should do research regarding of who's the original and who's the resellers.
I am actually in the process of becoming a reseller for unpopular/small developers who want to stay in the shadows and just code. I already took a few steps to do so. Just have a few more but my advice is to do your research. Become part of the communities and listen!
For creating cheats, I recommend you take a look at games with no anti cheats at all like Minecraft, Roblox, Crab Games,... As for starter they would give you an ideal of how features would function in its own unique ways, like how aimbot would work, how ESP can be seen. Then once you have a good mindset, start developing cheats on games with somewhat decent anti-cheat like Apex, R6, CSGO, perhaps depends on what you'd be interested in. There are indeed source codes on github you may want to take a deep dive into and dissect them pieces to pieces or just straight up paste (something I don't reckon). There are also things like drivers, bypass, injection methods, authentication to loaders, just a load of things you need to know about developing a good cheat. Making a cheat is fairly easy but having it's undetected is quite a challenge.
As for reselling, not much of an interesting business imo, start making deals with cheat providers that are unpopular since popular cheat providers already have a good recognition from the community, you should make a good profit from reselling cheats that are just not well-known, giving people a new taste. Again you may adjust the prices higher or lower depends on what deal the original provider give you though from what I see on the sub-forum you should do research regarding of who's the original and who's the resellers.
roblox has an anticheat but its usermode, yet alot of people don't know how to bypass their checks. tbh it's not that bad.
Hello I'd like some help on a project, I found out that the game i wanted to do a tool on is almost fully server-sided and I'm don't really know how to deal with it.
Any help or advices would be appreciated.
ALL IN ONE BUNDLES HACK TO GET STARTED 11/26/2008 - Soldier Front - 1 Replies 1st of all i have had permisson from my friends to post all of this programs & hacks
all credits is to them
Blood unpatcher - give blood in sf, if you shoot somebody, blood will come out, not white puff
Rank list - shows all the rank requirements
Sf hook - aimpoint(crosshair) frame wire(wallhack), anti fog(bridge map)
Ijji launcher - launch sf or all ijji games from a simple program
OMFG injector - inject dll files into sf, PS: you need this to inject sf hook dll to work
ALL OF THIS...
Memory Editing at 2moons - get started easy as possible 08/04/2008 - Dekaron Exploits, Hacks, Bots, Tools & Macros - 14 Replies Okay i think this will be perfect for the ppl can't figure out how to use Revolution Engine without getting detected.
It's a simple AutoIt script that just does what has to be done...
Also you find the working Revolution Engine in the .rar
I packed the au3. and the .exe for you if you need to change the paths or something else.
Heres the link:
http://hettiger.com/UCE-2Moons.rar
someone please scan it since i can't without any programm for it, thx :)