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Discussion on Post your simple [Questions] and [Requests] here. within the Mabinogi forum part of the MMORPGs category.

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Old 01/21/2010, 03:01   #16
 
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Has anyone gotten unlimited trans working? I think I might have found a few promising lines but I want to check with someone that already did it just in case I'm way off I don't keep wasting time looking around the wrong area. For obvious reasons, don't reply here. Just send me a PM.
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Old 01/21/2010, 03:15   #17
 
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What is the current bypass for multi client since Hideztool no longer work for proc, well not on win 7 at least.
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Old 01/21/2010, 06:44   #18
 
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Just PerX+MabiRaccoon+procexp works for my laptop. Not my desktop, though. Dunno why.

EDIT: it no longer works for either of my computers. (both Vista 32bit)
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Old 01/21/2010, 07:30   #19
 
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Hidetoolz kinda depends on the operating system. It was developed to function on x86 OS systems. They gave up on making it x64 compatible, they called it "too much work". Also i'm not sure if PerX + MabiRaccoon + Process explorer works on x64 systems either, I believe i tried a few times on win 7 x 64, and was not able to successfully have process explorer open long enough to close the two handles, which takes around 5 seconds, before HS popped up (almost instantly after activation of process explorer). I did however get it to skip the launcher though on win 7 x64.
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Old 01/21/2010, 08:09   #20
 
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Quote:
Originally Posted by Kevsprk View Post
No, I'm leaving it here. The people I want to stop are the one's coming to THIS section to ask questions. Hopefully this will stop them. I wont be incredibly mad if someone stills posts a question in the main section.
well... then wat you expecting? releases??
I'm not saying no-one wants to share...

but first you have to let people find a place to ask before explore something good right...?
idea just don't jump out from no where...
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Old 01/21/2010, 08:41   #21
 
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Whom will let me leech 100% range .dll from ?_?

^ignore that if you don't care

can someone explain what this coding belongs to/means? :
Quote:
Code:
658B6A82 74 14 JE SHORT Standard.658B6A98
...
658B7A76 74 13 JE SHORT Standard.658B7A8B
...
658D346B 74 09 JE SHORT Standard.658D3476
...
658DC259 F6C3 08 TEST BL,8
658DC25C 74 08 JE SHORT Standard.658DC266
658DC25E 57 PUSH EDI
658DC25F 8BCE MOV ECX,ESI
658DC261 E8 1D450000 CALL Standard.?CheckWalk@lock_arg@core@@>
658DC266 F6C3 10 TEST BL,10
658DC269 74 08 JE SHORT Standard.658DC273
658DC26B 57 PUSH EDI
...
658F9A98 05 E7030000 ADD EAX,3E7
658F9A9D 33D2 XOR EDX,EDX
658F9A9F B9 E8030000 MOV ECX,3E8
658F9AA4 F7F1 DIV ECX
658F9AA6 C3 RETN
658F9AA7 > 8B41 50 MOV EAX,DWORD PTR DS:[ECX+50]
658F9AAA 05 E7030000 ADD EAX,3E7
658F9AAF 33D2 XOR EDX,EDX
658F9AB1 B9 E8030000 MOV ECX,3E8
658F9AB6 F7F1 DIV ECX
Code:
658B6A82 EB 14 JMP SHORT Standard.658B6A98
...
658B7A76 EB 13 JMP SHORT Standard.658B7A8B
...
658D346B EB 09 JMP SHORT Standard.658D3476
...
658DC259 5F POP EDI
658DC25A 8BC6 MOV EAX,ESI
658DC25C 5E POP ESI
658DC25D 5B POP EBX
658DC25E C2 1000 RETN 10
658DC261 90 NOP
658DC262 1D 450000F6 SBB EAX,F6000045
658DC267 C3 RETN
658DC268 107408 57 ADC BYTE PTR DS:[EAX+ECX+57],DH
...
658F9A98 EB 10 JMP SHORT Standard.658F9AAA
658F9A9A B9 E8030000 MOV ECX,3E8
658F9A9F F7F1 DIV ECX
658F9AA1 8BD3 MOV EDX,EBX
658F9AA3 5B POP EBX
658F9AA4 90 NOP
658F9AA5 90 NOP
658F9AA6 C3 RETN
658F9AA7 > 8B41 50 MOV EAX,DWORD PTR DS:[ECX+50]
658F9AAA 53 PUSH EBX
658F9AAB 8BD8 MOV EBX,EAX
658F9AAD 05 E7030000 ADD EAX,3E7
658F9AB2 33D2 XOR EDX,EDX
658F9AB4 ^EB E4 JMP SHORT Standard.658F9A9A
658F9AB6 90 NOP
658F9AB7 90 NOP
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Old 01/21/2010, 12:58   #22
 
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Quote:
Originally Posted by otherguy View Post
Whom will let me leech 100% range .dll from ?_?

^ignore that if you don't care

can someone explain what this coding belongs to/means? :
It's a bunch of Jibberish

Here, I'll post this; Btw, Ies if you want me to take this down just message me, though I doubt this will help anyone who doesn't know what all this shit means.

Quote:
Originally Posted by IBWK
Code:
The jumps are pretty simple, if that's what you're asking for. Here is a list:

Instruction | Hex values(Short) | How it works
*JA 77 cb Jump short if above (CF=0 and ZF=0)
*JAE 73 cb rel8 Jump short if above or equal (CF=0)
*JB 72 cb rel8 Jump short if below (CF=1)
*JBE 76 cb rel8 Jump short if below or equal (CF=1 or ZF=1)
JC 72 cb rel8 Jump short if carry (CF=1)
JCXZ E3 cb rel8 Jump short if CX register is 0
JECXZ E3 cb rel8 Jump short if ECX register is 0
*JE 74 cb rel8 Jump short if equal (ZF=1)
*JG 7F cb rel8 Jump short if greater (ZF=0 and SF=OF)
*JGE 7D cb rel8 Jump short if greater or equal (SF=OF)
*JL 7C cb rel8 Jump short if less (SF<>OF)
*JLE 7E cb rel8 Jump short if less or equal (ZF=1 or SF<>OF)
*JNA 76 cb rel8 Jump short if not above (CF=1 or ZF=1)
JNAE 72 cb rel8 Jump short if not above or equal (CF=1)
*JNB 73 cb rel8 Jump short if not below (CF=0)
JNBE 77 cb rel8 Jump short if not below or equal (CF=0 and ZF=0)
JNC 73 cb rel8 Jump short if not carry (CF=0)
*JNE 75 cb rel8 Jump short if not equal (ZF=0)
*JNG 7E cb rel8 Jump short if not greater (ZF=1 or SF<>OF)
JNGE 7C cb rel8 Jump short if not greater or equal (SF<>OF)
*JNL 7D cb rel8 Jump short if not less (SF=OF)
JNLE 7F cb rel8 Jump short if not less or equal (ZF=0 and SF=OF)
*JNO 71 cb rel8 Jump short if not overflow (OF=0)
JNP 7B cb rel8 Jump short if not parity (PF=0)
JNS 79 cb rel8 Jump short if not sign (SF=0)
*JNZ 75 cb rel8 Jump short if not zero (ZF=0)
*JO 70 cb rel8 Jump short if overflow (OF=1)
JP 7A cb rel8 Jump short if parity (PF=1)
JPE 7A cb rel8 Jump short if parity even (PF=1)
JPO 7B cb rel8 Jump short if parity odd (PF=0)
JS 78 cb rel8 Jump short if sign (SF=1)
*JZ 74 cb rel8 Jump short if zero (ZF = 1)

Same jumps with the near hex values, instead of short:
*JA 0F 87 cw/cd rel16/32 Jump near if above (CF=0 and ZF=0)
*JAE 0F 83 cw/cd rel16/32 Jump near if above or equal (CF=0)
*JB 0F 82 cw/cd rel16/32 Jump near if below (CF=1)
*JBE 0F 86 cw/cd rel16/32 Jump near if below or equal (CF=1 or ZF=1)
JC 0F 82 cw/cd rel16/32 Jump near if carry (CF=1)
*JE 0F 84 cw/cd rel16/32 Jump near if equal (ZF=1)
*JZ 0F 84 cw/cd rel16/32 Jump near if 0 (ZF=1)
*JG 0F 8F cw/cd rel16/32 Jump near if greater (ZF=0 and SF=OF)
*JGE 0F 8D cw/cd rel16/32 Jump near if greater or equal (SF=OF)
*JL 0F 8C cw/cd rel16/32 Jump near if less (SF<>OF)
*JLE 0F 8E cw/cd rel16/32 Jump near if less or equal (ZF=1 or SF<>OF)
*JNA 0F 86 cw/cd rel16/32 Jump near if not above (CF=1 or ZF=1)
JNAE 0F 82 cw/cd rel16/32 Jump near if not above or equal (CF=1)
*JNB 0F 83 cw/cd rel16/32 Jump near if not below (CF=0)
JNBE 0F 87 cw/cd rel16/32 Jump near if not below or equal (CF=0 and ZF=0)
JNC 0F 83 cw/cd rel16/32 Jump near if not carry (CF=0)
*JNE 0F 85 cw/cd rel16/32 Jump near if not equal (ZF=0)
*JNG 0F 8E cw/cd rel16/32 Jump near if not greater (ZF=1 or SF<>OF)
JNGE 0F 8C cw/cd rel16/32 Jump near if not greater or equal (SF<>OF)
*JNL 0F 8D cw/cd rel16/32 Jump near if not less (SF=OF)
JNLE 0F 8F cw/cd rel16/32 Jump near if not less or equal (ZF=0 and SF=OF)
*JNO 0F 81 cw/cd rel16/32 Jump near if not overflow (OF=0)
JNP 0F 8B cw/cd rel16/32 Jump near if not parity (PF=0)
JNS 0F 89 cw/cd rel16/32 Jump near if not sign (SF=0)
*JNZ 0F 85 cw/cd rel16/32 Jump near if not zero (ZF=0)
*JO 0F 80 cw/cd rel16/32 Jump near if overflow (OF=1)
JP 0F 8A cw/cd rel16/32 Jump near if parity (PF=1)
JPE 0F 8A cw/cd rel16/32 Jump near if parity even (PF=1)
JPO 0F 8B cw/cd rel16/32 Jump near if parity odd (PF=0)
JS 0F 88 cw/cd rel16/32 Jump near if sign (SF=1)
*JZ 0F 84 cw/cd rel16/32 Jump near if 0 (ZF=1)

The ones with a * in front are the ones you will commonly use for reversing. To know what's being compared to what, you would look at a previous operation or the stack.

Exmaple:
CMP EAX,EBX
JNE 63058D15

What this does is compare the value in the register eax to the one in edi. Say EAX=0x10(16 in hex) and EBX = 0x0F(15 in hex), these values are not equal, so ZF(zero flag) will not be set, and it will jump to address 63058D15, If EBX would have held 0x10, then ZF would have been set to 1.

Why set zero flag when they're equal? Because the CMP instruction works by subtracting the second operand from the first. 0x10-0x0F !=(not equal) 0, so the zero flag is not set.
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Old 01/21/2010, 14:52   #23
 
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Quote:
Originally Posted by Aldeel View Post
It's a bunch of Jibberish

Here, I'll post this; Btw, Ies if you want me to take this down just message me, though I doubt this will help anyone who doesn't know what all this **** means.
oh CAN I plz have the program???
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Old 01/21/2010, 18:09   #24
 
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Quote:
Originally Posted by redjoker5 View Post
Has anyone gotten unlimited trans working? I think I might have found a few promising lines but I want to check with someone that already did it just in case I'm way off I don't keep wasting time looking around the wrong area. For obvious reasons, don't reply here. Just send me a PM.
Worked since G2... -_-;
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Old 01/21/2010, 20:12   #25
 
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Quote:
Originally Posted by AKB990 View Post
Worked since G2... -_-;
Well that's great. But I need to get it to work. And checking for terrains is getting annoying. Maybe it's a different word I need to look for?
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Old 01/21/2010, 21:45   #26
 
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Quick and Simmple

Iv been hearing rumors that Dlls are 100% traceable, so are they?
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Old 01/23/2010, 06:47   #27
 
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okay while i was in Rabbie arena today someone said they had a mod to rb whenever they wanted... still had to pay for them but no wait can anyone confirm or deny its existance?? before i go into haxxing the dlls
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Old 01/23/2010, 16:43   #28
 
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ok question, how do i get unlimited fh to work?
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Old 01/23/2010, 18:50   #29
 
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Quote:
Originally Posted by Koboldbandit View Post
ok question, how do i get unlimited fh to work?
there is no unlimited fh... you can get it to stay active until cooldown is finished by standing still but if you fight it goes away like normal
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Old 01/24/2010, 00:19   #30
 
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A treasure finding bot?
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