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[In Progress] Talking Pets
Discussion on [In Progress] Talking Pets within the Mabinogi forum part of the MMORPGs category.
01/05/2010, 02:48
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#16
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Lol noobs. Get out of my thread with the off topic posting or I can simply call an admin. This is talking thread pet, not an idiot audition for you guys.
But yeah I did the stuff on the site. Pet still doesn't say most if any of the **** in there.
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01/05/2010, 02:53
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#17
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Quote:
Originally Posted by redjoker5
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa I'm gonna call a big bad admin now and get you an infraction!
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Go ahead.
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01/05/2010, 02:55
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#18
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Quote:
Originally Posted by redjoker5
Lol noobs. Get out of my thread with the off topic posting or I can simply call an admin. This is talking thread pet, not an idiot audition for you guys.
But yeah I did the stuff on the site. Pet still doesn't say most if any of the **** in there.
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One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.
Quote:
Originally Posted by Uncreative.
Go ahead.
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Chill red rover.
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01/05/2010, 03:03
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#19
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Quote:
Originally Posted by AKB990
One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.
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Rofl. Those were examples. Why is everyone so pissy here? No reason to be mad, guys. If you really have nothing to contribute to get your post count up elsewhere.
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01/05/2010, 03:46
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#20
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Join Date: Dec 2009
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Quote:
Originally Posted by AKB990
One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.
Chill red rover.
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Just telling him to do it. I don't see what I need to chill about. And the fact that he criticizes me for not contributing much, while he has contributed nothing, is quite humorous in my opinion. :3
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01/05/2010, 03:50
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#21
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Quote:
Originally Posted by Twisterspi
This is so old... did you REALLY not know about this...? I had a talking pet back in ******* G1... This post actually REALLY dissapointed me.
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really G1 you say?
quite odd condsidering pets were realesed G2...
play with fire and you get burned~
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01/05/2010, 03:54
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#22
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Quote:
Originally Posted by jemstone1
really G1 you say?
quite odd condsidering pets were realesed G2...
play with fire and you get burned~
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Wasn't there pets in G1S4 or something? ._. i cant remember much from G1 except that there was almost nothing back then.
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01/05/2010, 05:56
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#23
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Quote:
Originally Posted by Uncreative.
Wasn't there pets in G1S4 or something? ._. i cant remember much from G1 except that there was almost nothing back then.
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G2S2
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01/05/2010, 10:41
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#24
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Ok so I removed common_pet.xml and now the stuff from the site works. One thing I wanted thought is make the pet talk while using its normal AI. Like for example my horse has fire barrage AI. I wanted to make it so he talks after every 3 firebolts or something. So I opened up firebarrage.xml and just went ahead and plugged in the "say_to_all" cmd in between bolts, but for some reason the AI becomes unusable when I do that and it stops showing up in the game.
Anyone have any idea why? Is there a special command I have to use on the actual AI file, or does the AI creator thing just not support the talking command at all?
EDIT: I looked into this and he DOES talk when he uses fire like I want him to. But I have to say the fire! command for him to talk. Does anyone know a way to make him talk while using the fire from the firebarrage AI? Please this is the last thing I need to complete this.
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01/05/2010, 20:31
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#25
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What you're doing is changing the command, not the main "coding" of the pet. What you're trying to do is semi-impossible.
I suggest going to a GunZ private server decomposing their MRS and see how they work together. This is how I learned XML, and it's hella hard when you have 7 of them linking together.
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01/06/2010, 02:29
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#26
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Join Date: Oct 2009
Posts: 175
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Quote:
Originally Posted by redjoker5
Ok so I removed common_pet.xml and now the stuff from the site works. One thing I wanted thought is make the pet talk while using its normal AI. Like for example my horse has fire barrage AI. I wanted to make it so he talks after every 3 firebolts or something. So I opened up firebarrage.xml and just went ahead and plugged in the "say_to_all" cmd in between bolts, but for some reason the AI becomes unusable when I do that and it stops showing up in the game.
Anyone have any idea why? Is there a special command I have to use on the actual AI file, or does the AI creator thing just not support the talking command at all?
EDIT: I looked into this and he DOES talk when he uses fire like I want him to. But I have to say the fire! command for him to talk. Does anyone know a way to make him talk while using the fire from the firebarrage AI? Please this is the last thing I need to complete this.
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what your trying to do is like wat im trying to except less complicated go to the main ai of said pet create a new section triggered by a command wich will start the ai and then do watever the **** you want ei. pickup items kill stuff cuss ppl out....
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01/06/2010, 03:01
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#27
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Join Date: Oct 2009
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It doesn't take a chef to know your beef is undercooked.
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At least he's not going into other people's threads, berating their ideas.
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01/06/2010, 10:05
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#28
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Join Date: Jul 2009
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Quote:
Originally Posted by tuxx95
what your trying to do is like wat im trying to except less complicated go to the main ai of said pet create a new section triggered by a command wich will start the ai and then do watever the **** you want ei. pickup items kill stuff cuss ppl out....
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I have no idea how to do that. Any help? I mean I can look into it but I doubt there is mabinogi xml tutorials.
Quote:
Originally Posted by TommieTan
At least he's not going into other people's threads, berating their ideas.
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???
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01/06/2010, 22:38
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#29
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Join Date: Oct 2009
Posts: 175
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i havent tried it yet but it doesnt look that hard after 30 mins of justs looking around youll understand it i get beck to you wen i try (been really busy lately  )
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