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[In Progress] Talking Pets

Discussion on [In Progress] Talking Pets within the Mabinogi forum part of the MMORPGs category.

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Old 01/05/2010, 02:48   #16
 
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Lol noobs. Get out of my thread with the off topic posting or I can simply call an admin. This is talking thread pet, not an idiot audition for you guys.

But yeah I did the stuff on the site. Pet still doesn't say most if any of the **** in there.
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Old 01/05/2010, 02:53   #17
 
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Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa I'm gonna call a big bad admin now and get you an infraction!
Go ahead.
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Old 01/05/2010, 02:55   #18
 
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Lol noobs. Get out of my thread with the off topic posting or I can simply call an admin. This is talking thread pet, not an idiot audition for you guys.

But yeah I did the stuff on the site. Pet still doesn't say most if any of the **** in there.
One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.

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Go ahead.
Chill red rover.
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Old 01/05/2010, 03:03   #19
 
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One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.
Rofl. Those were examples. Why is everyone so pissy here? No reason to be mad, guys. If you really have nothing to contribute to get your post count up elsewhere.
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Old 01/05/2010, 03:46   #20
 
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One, been done. Two, been done. Three, Tattle tail can't protect himself. Four, you're the one auditioning by creating such a stupid pet.


Chill red rover.
Just telling him to do it. I don't see what I need to chill about. And the fact that he criticizes me for not contributing much, while he has contributed nothing, is quite humorous in my opinion. :3
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Old 01/05/2010, 03:50   #21
 
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This is so old... did you REALLY not know about this...? I had a talking pet back in ******* G1... This post actually REALLY dissapointed me.
really G1 you say?

quite odd condsidering pets were realesed G2...

play with fire and you get burned~
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Old 01/05/2010, 03:54   #22
 
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really G1 you say?

quite odd condsidering pets were realesed G2...

play with fire and you get burned~
Wasn't there pets in G1S4 or something? ._. i cant remember much from G1 except that there was almost nothing back then.
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Old 01/05/2010, 05:56   #23
 
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Wasn't there pets in G1S4 or something? ._. i cant remember much from G1 except that there was almost nothing back then.
G2S2
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Old 01/05/2010, 10:41   #24
 
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Ok so I removed common_pet.xml and now the stuff from the site works. One thing I wanted thought is make the pet talk while using its normal AI. Like for example my horse has fire barrage AI. I wanted to make it so he talks after every 3 firebolts or something. So I opened up firebarrage.xml and just went ahead and plugged in the "say_to_all" cmd in between bolts, but for some reason the AI becomes unusable when I do that and it stops showing up in the game.

Anyone have any idea why? Is there a special command I have to use on the actual AI file, or does the AI creator thing just not support the talking command at all?

EDIT: I looked into this and he DOES talk when he uses fire like I want him to. But I have to say the fire! command for him to talk. Does anyone know a way to make him talk while using the fire from the firebarrage AI? Please this is the last thing I need to complete this.
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Old 01/05/2010, 20:31   #25
 
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What you're doing is changing the command, not the main "coding" of the pet. What you're trying to do is semi-impossible.

I suggest going to a GunZ private server decomposing their MRS and see how they work together. This is how I learned XML, and it's hella hard when you have 7 of them linking together.
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Old 01/06/2010, 02:29   #26
 
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Quote:
Originally Posted by redjoker5 View Post
Ok so I removed common_pet.xml and now the stuff from the site works. One thing I wanted thought is make the pet talk while using its normal AI. Like for example my horse has fire barrage AI. I wanted to make it so he talks after every 3 firebolts or something. So I opened up firebarrage.xml and just went ahead and plugged in the "say_to_all" cmd in between bolts, but for some reason the AI becomes unusable when I do that and it stops showing up in the game.

Anyone have any idea why? Is there a special command I have to use on the actual AI file, or does the AI creator thing just not support the talking command at all?

EDIT: I looked into this and he DOES talk when he uses fire like I want him to. But I have to say the fire! command for him to talk. Does anyone know a way to make him talk while using the fire from the firebarrage AI? Please this is the last thing I need to complete this.
what your trying to do is like wat im trying to except less complicated go to the main ai of said pet create a new section triggered by a command wich will start the ai and then do watever the **** you want ei. pickup items kill stuff cuss ppl out....
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Old 01/06/2010, 03:01   #27
 
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It doesn't take a chef to know your beef is undercooked.
:|


At least he's not going into other people's threads, berating their ideas.
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Old 01/06/2010, 10:05   #28
 
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what your trying to do is like wat im trying to except less complicated go to the main ai of said pet create a new section triggered by a command wich will start the ai and then do watever the **** you want ei. pickup items kill stuff cuss ppl out....
I have no idea how to do that. Any help? I mean I can look into it but I doubt there is mabinogi xml tutorials.

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At least he's not going into other people's threads, berating their ideas.
???
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Old 01/06/2010, 22:38   #29
 
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i havent tried it yet but it doesnt look that hard after 30 mins of justs looking around youll understand it i get beck to you wen i try (been really busy lately )
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