It could be done, but you would have to put in way too much effort for something so small like ably. Any dungeon harder would be even harder to make one for.
I am noob at making bot but I was wondering how you can make one.
Bot has to know where to go and sometimes the chests are not located in rooms. At pathway and deadends sometimes. And what to do with mimics on the floor..reason for Alby is only for the scrolls at the end.
Well i'm not gonna criticize i'm just gonna give my opinion on how to go about doing it if you really want to. For alby you are gonna have to have tiara's no fog mod. Then tkae a screenshot of ALL variations of the same dungeon. Then the bot will have to figure out what variation it is. Then you have to write parameters for each specific one.
Technically you can't really make a bot for any dungeon.
Each item you drop onto an alter randomly makes a dungeon map.
If it isn't random then I doubt anyone'll waste time screenshotting and programming every single map of Alby.
You might be able to pull off every variation of like say, alby beginner but I'm really don't think the time needed to write such a very specific bot would balance against the gain. You could probably farm up all the needed scrolls faster.
You wouldn't do it like that, you would have it recognize each room and where the exit is. If statement if a key dropped. Advance to the next room. If statement chest, if statement orbs, if statement key in inventory, if statement locked door, if statement other paths to where possible chests are placed. As for the correct chest, a simple image search for the color as long as you use something like Tiara's.
EDIT: Like it's been said by many, including me, way too much effort for something so little.
Its possible, but its a pain in the ***, its glitchy and overall, refining something like this would take an almost unlimited amount of time to get perfect. A basic dungeon running bot includes, changing key drops to something more easily detectable (blank coloured squares), a mark on the rendering of rooms for 1 door and the others, a check for walls (blank masks), and waypoints and an auto battling AI. In short, don't bother, farm gold and buy the scrolls, or just automate battling and guide the bot yourself.
address: dungeon 1 hit (all players in dungeon) 05/11/2009 - Grand Chase - 8 Replies here's for the sungeon 1 hit
host's address: 0291E9DE
2nd player (beside the host): 02921DFA
3rd player (middle): 02925216
and the 4th (last or right) : 02928632
press thanks if I helped
a hard way to make a little money, and a way to make it easy(read before you juge!!) 04/16/2008 - Off Topic - 2 Replies in this topic i will explain the only way to make so called "free money" on the internet. please note that my main target with this is mere profit and somewhere i want to teach what i got to learn to others so they can start at the nice part.
To all mods: if you will delete this topic you will free space for topics with nothing but empty promises and lies! i try to be different if you will not condone it, so be it.
(also prove not tricking people will help!)
Intro:
the way to make...
Tore im Dungeon 4 weg | Keine Pferde im Dungeon 1 10/04/2007 - Kal Online - 30 Replies also hier einmal sone Kleine Hilfe wenn ihr z.B. in D4 seit und Hoch hinaus wollt ;)
Einige machen es ja Folgendermaßen
KalOnlineENG -> data -> Npc zu Npc1 o.Ä umbennen !
Wie Jeder schon bemerkt hat sind nun auch jegliche Npc´s weg !
Um die Tore zu entfernen OHNE die Npc´s mit zu entfernen müßt ihr im ordner