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[Ideas] Packet Editing
Discussion on [Ideas] Packet Editing within the Mabinogi forum part of the MMORPGs category.
11/23/2009, 18:33
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#61
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I'm on mari.. T_T
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11/27/2009, 06:19
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#62
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I have been trying to packet edit unlimited warp, but it just gives d/c.
note; The packets are the same no matter where you warp to.
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11/27/2009, 22:03
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#63
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Quote:
Originally Posted by civwars
I have been trying to packet edit unlimited warp, but it just gives d/c.
note; The packets are the same no matter where you warp to.
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that is very interesting infomation, thanks for sharing this detail. i will be checking this out on mabi.
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11/29/2009, 10:08
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#64
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Quote:
Originally Posted by GeminiChris
My current idea that i'm trying to work on, is 0% refining, Since it's possible for 100% weaving, why isn't there 0% refining? I've recorded a successful refine and a failed refine, but i'm not sure how to tell which packets I have are it.
I'm trying to single it down atm
Edit:
Mythril Success packet, is 65 bytes, I'm trying to get a fail again with my packets filtered, but apparently with 65% success I can't -.- I may just use copper plates as a test
Code:
884100000000A115D6B09811B59897CC212CD3FC3DCB0481362211BFCE55151F50F14BCFBB8BE1E9C8571E58186D574F46295DDC730CFE8CBA52E9EDB[COLOR="Red"]8C40D[/COLOR]1E2C
Successful Copper Plate
Code:
884100000000A115D6B09811B59897CC212CD3FC3DCB0481362211BFCE55151F50F14BCFBB8BE1E9C8571E58186D574F46295DDC730CFE8CBA52E9EDB[COLOR="Red"]9F80D[/COLOR]1E2C
Unsuccessful Copper Plate
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Mythril Success x3:
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]FAA2C978[/COLOR]0D1E27
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]FAA2C978[/COLOR]0D1E28
Code:
884100000000C92792176326511218A3EAC4CB5A2FB4E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01426895[/COLOR]0D1E27
Mythril Fail x3:
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01426895[/COLOR]0D1E27
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01020B0F[/COLOR]0D1E28
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01020B0F[/COLOR]0D1E27
I only remember that on the last myth fail I put in 10 and got back 9. I'm assuming the difference between the 7 and 8 at the very last number of the packet to be whether you put in 5 or 10 ores. Anyone care to take this further and see if we can't get a working 0% refine? I'm at a loss here, seeing that both a success and fail event had identical packets. I can only assume I'm recording the wrong packets, but the others seemed too small to be of significance. All the ones I posted were WS2.0::Send
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11/30/2009, 01:12
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#65
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Quote:
Originally Posted by Augur
Mythril Success x3:
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]FAA2C978[/COLOR]0D1E27
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]FAA2C978[/COLOR]0D1E28
Code:
884100000000C92792176326511218A3EAC4CB5A2FB4E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01426895[/COLOR]0D1E27
Mythril Fail x3:
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01426895[/COLOR]0D1E27
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01020B0F[/COLOR]0D1E28
Code:
884100000000DBD5CB38154A782ADE60F9BE30FD6F28E5C323865B3DDFED2734DBAF53248634BD0D0E73E34A10C6B04C9977A2A90C77FE8CBA52[COLOR="Red"]01020B0F[/COLOR]0D1E27
I only remember that on the last myth fail I put in 10 and got back 9. I'm assuming the difference between the 7 and 8 at the very last number of the packet to be whether you put in 5 or 10 ores. Anyone care to take this further and see if we can't get a working 0% refine? I'm at a loss here, seeing that both a success and fail event had identical packets. I can only assume I'm recording the wrong packets, but the others seemed too small to be of significance. All the ones I posted were WS2.0::Send
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um, i have a question >< how do i use the code to get myth fails?
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11/30/2009, 06:01
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#66
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I am working at PE repairs and here is what I have:
Successive repairs for a gladius from 8/13 dura to 13/13 dura.
Whole bunch of different bytes though.
Code:
88A70000000074BFDB61DAE9584D3C8A104B46FB7B33D7453CA5832301AFB66A39448629919D[B]25A2028F068956DECE968081C0801B26[/B]CD97D5B78D78FCFB97B26B20E914F19BBED01F2D8C0A61F5B6A9B53BD4556F093853440D0595BE065E0D578C73434367AB585C6D81154419986587824179144BCA6D88F9C23B1BFEDB9E9C8DFF77B7B2BE669D7271ED3B2286ECB571BFF1710B700DFAB6F390EA52D3865468B4DC5B50F8
88A70000000074BFDB61DAE9584D3C8A104B46FB7B33D7453CA5832301AFB66A39448629919D[B]D395C5FACE8D3628E269CE9A97D2881B[/B]CD97D5B78D78FCFB97B26B20E914F19BBED01F2D8C0A61F5B6A9B53BD4556F093853440D0595BE065E0D578C73434367AB585C6D81154419986587824179144BCA6D88F9C23B1BFEDB9E9C8DFF77B7B2BE669D7271ED3B2286ECB571BFF1710B700DFAB6F390EA52D3865468B4DC5B50C5
88A70000000074BFDB61DAE9584D3C8A104B46FB7B33D7453CA5832301AFB66A39448629919D[B]E739ECE60D5A8ADCF50C92395FECA8BF[/B]CD97D5B78D78FCFB97B26B20E914F19BBED01F2D8C0A61F5B6A9B53BD4556F093853440D0595BE065E0D578C73434367AB585C6D81154419986587824179144BCA6D88F9C23B1BFEDB9E9C8DFF77B7B2BE669D7271ED3B2286ECB571BFF1710B700DFAB6F390EA52D3865468B4DC5B50B2
88A70000000074BFDB61DAE9584D3C8A104B46FB7B33D7453CA5832301AFB66A39448629919D[B]759E4059A864813DE1A275385F111912[/B]CD97D5B78D78FCFB97B26B20E914F19BBED01F2D8C0A61F5B6A9B53BD4556F093853440D0595BE065E0D578C73434367AB585C6D81154419986587824179144BCA6D88F9C23B1BFEDB9E9C8DFF77B7B2BE669D7271ED3B2286ECB571BFF1710B700DFAB6F390EA52D3865468B4DC5B50AD
88A70000000074BFDB61DAE9584D3C8A104B46FB7B33D7453CA5832301AFB66A39448629919D[B]AAFF600984F5023DC459E8945A327661[/B]CD97D5B78D78FCFB97B26B20E914F19BBED01F2D8C0A61F5B6A9B53BD4556F093853440D0595BE065E0D578C73434367AB585C6D81154419986587824179144BCA6D88F9C23B1BFEDB9E9C8DFF77B7B2BE669D7271ED3B2286ECB571BFF1710B700DFAB6F390EA52D3865468B4DC5B5096
Quote:
Originally Posted by bobbycee
um, i have a question >< how do i use the code to get myth fails?
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No solution yet. If you want it, work hard!
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12/01/2009, 04:03
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#67
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I heard something about being able to change firebolt into fireball from a friend, so I'll look into this tomorrow
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12/02/2009, 15:59
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#68
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I don't know if anyone has discussed this yet but would it be possible to packet edit unlimited FH? Or would that be only possible through DLL editing.
If i were to attempt a packet edit for FH, would it require me to edit the x amount of time and send it?
Apologies, I'm new and want to attempt in doing something, I just want to know if i'm heading in the right direction or not.
Thanks
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12/02/2009, 16:47
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#69
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fh duration is server-sided if im right, correct me if wrong
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12/02/2009, 17:06
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#70
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There was a pretty funny thread about unlimited FH...
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12/02/2009, 17:30
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#71
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Rumored to still exist, not Via PE but with dll edits. Rumors from lemu from tyne. 1st/2nd/3rd King of dll edits. (Spr33 and Kou are up there somewhere >_>;
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12/02/2009, 22:37
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#72
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Unlimited FH is still possible, and so far if you remove the error message in the .dll, it'll give you unlimited final hit, but it will only be unlimited if you don't try to teleport or attack something. If you know how to mod .dll's, you could probably figure out how to do it easy.
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12/02/2009, 23:15
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#73
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Quote:
Originally Posted by Uncreative.
Unlimited FH is still possible, and so far if you remove the error message in the .dll, it'll give you unlimited final hit, but it will only be unlimited if you don't try to teleport or attack something. If you know how to mod .dll's, you could probably figure out how to do it easy.
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Iono if that really constitutes "unlimited" then, because you placed 2 pretty severe limits on it. No teleport and no attack. It's more like an endless stamina hole =D
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12/03/2009, 00:20
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#74
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Quote:
Originally Posted by lostmage333
Iono if that really constitutes "unlimited" then, because you placed 2 pretty severe limits on it. No teleport and no attack. It's more like an endless stamina hole =D
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I was just saying, I know unlimited FH is possible, and was giving an example. There's probably some way of making it work xD
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12/03/2009, 00:57
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#75
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It's possible, because I witnessed it happen with my own eyes
Quote:
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fh duration is server-sided if im right, correct me if wrong
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Isn't there a way to manipulate data being sent to the server? Aren't there packets being sent to tell the server to stop FH?
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