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Old   #1
 
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question

im trying to mod mabi myself now, but im stuck with one problem...

where the hell are the .xml files located!?

i know how to, i know with what (lol i use microsoft excell) but i dont know where xD

i hope y'all can help me, and if i get something good out of this (like quest-less pally or something) i'll make sure to share!

kthnxbye~
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Old 06/28/2009, 01:36   #2
 
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.xml mod... well well...

First things first:
Do you want to make a graphical or technical mod?
Most xml effects are stored in a sub called effects or something...
gfx/fx/effects

If you want to make some functional mods I must disappoint you, nexon is moving most of the functions into dll's. There were hacks regarding those modifications which were mostly private. But as far as I can tell most of them are patched already.

The files are still located in the sup /db/ but at different spots so you gotta search really.

quest-less pally is "wunschdenken".
Obviously Server-Sided functions are impossible to hack. And since nexon is moving most of the stuff to dll's or server, xml hacking got mostly useless.

Good news is they won't move much of the previously data handled stuff to the server, since every function call that has to be synced with the host costs traffic and causes lag. They will have to leave it client sided, brobably stored in Dll's.

EDIT:
you mentioned Microshit Excell...
Please, lets stay serious in this forum.
Use Notepad++
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Old 06/28/2009, 07:07   #3
 
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Quote:
Originally Posted by Sasorikun View Post
.xml mod... well well...

First things first:
Do you want to make a graphical or technical mod?
Most xml effects are stored in a sub called effects or something...
gfx/fx/effects

If you want to make some functional mods I must disappoint you, nexon is moving most of the functions into dll's. There were hacks regarding those modifications which were mostly private. But as far as I can tell most of them are patched already.

The files are still located in the sup /db/ but at different spots so you gotta search really.

quest-less pally is "wunschdenken".
Obviously Server-Sided functions are impossible to hack. And since nexon is moving most of the stuff to dll's or server, xml hacking got mostly useless.

Good news is they won't move much of the previously data handled stuff to the server, since every function call that has to be synced with the host costs traffic and causes lag. They will have to leave it client sided, brobably stored in Dll's.

EDIT:
you mentioned Microshit Excell...
Please, lets stay serious in this forum.
Use Notepad++
did you know the healing range mod is a .xml one? :O
im trying that on the other bolt spells now too (and try to make yourself movable with thunder/counter)

also, i just have excell and notepad XD where can i get notepad++? (im trying to do this with free programs)

ps: i still dont know where the .xml files are i just edit the ones from tiaras moonshine mod that are in the data/db/ folder
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Old 06/28/2009, 10:06   #4
 
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Quote:
Originally Posted by cloudkiller2006 View Post
did you know the healing range mod is a .xml one? :O
Yea... I made it.
(somebody else released it tho)
Also the infinite Ressurection range mod.
The item hack mods were all xml based... also some other skill hacks were like that. -> almost everything patched.

Nothing else will work like this, don't worry, I tried everything.

totally free, totally awesome.
I'd recommend Hex plugin and Lua plugin to use with it. (well if you like coding Lua... but hex is a must)


If youre looking for the xml with data I'd say you have to unpack the biggest .pack file.
Best way is to download the whole client so you get everything neatly packed into ONE .pack-file. And then like you mentioned for the tiara bs..*sigh* in /data/db/ just look into all the folders, you'll find interesting things....
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Old 06/28/2009, 10:36   #5
 
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Quote:
Originally Posted by Sasorikun View Post
Yea... I made it.
(somebody else released it tho)
Also the infinite Ressurection range mod.
The item hack mods were all xml based... also some other skill hacks were like that. -> almost everything patched.

Nothing else will work like this, don't worry, I tried everything.

totally free, totally awesome.
I'd recommend Hex plugin and Lua plugin to use with it. (well if you like coding Lua... but hex is a must)


If youre looking for the xml with data I'd say you have to unpack the biggest .pack file.
Best way is to download the whole client so you get everything neatly packed into ONE .pack-file. And then like you mentioned for the tiara bs..*sigh* in /data/db/ just look into all the folders, you'll find interesting things....
oooh you made the healing mod :O

btw: i accidently made rest a pally-only skill XD (fixed it tho)

ill get back if i do something useful

ps: i hate being newb ><

pps: can't wait for you to finish school hackshield must be afraid
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Old 06/28/2009, 10:41   #6
 
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Well I didn't originally make it... the koreans did.. but I found out about skill range times before the advanced play package...

lol... go buy me some motivation XD
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Old 06/28/2009, 13:17   #7
 
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Heres a fortune cookie *gives cookie*

i hope your motivation will be there~

well...mine said "the cookie decides it all"
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Old 06/28/2009, 20:03   #8
 
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Quote:
Obviously Server-Sided functions are impossible to hack.
Of course its possible.
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Old 06/28/2009, 20:53   #9
 
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Well thats what I wanna see...
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Old 06/28/2009, 20:57   #10
 
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If DeadlyData can do it, we can do it.

But lets emphasize at a Bypass first, we gotta build a Ship until we set sail...
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Old 06/29/2009, 08:20   #11
 
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Quote:
Originally Posted by High Fire View Post
If DeadlyData can (...)
oh gott oh gott, ist ja echt schlimm hier XD

Some people don't know what they're talking about.

Do you have any idea of what DD does?
I doubt that, because if you would, they would pathetically miss their purpose.

I have no respect left for them, because for what they do, they take too much fame.
Like your average boygroup....

Besides you're blowing this out of proportions, we don't want to do anything here that would break the law.
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Old 06/29/2009, 11:37   #12
 
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Quote:
we don't want to do anything here that would break the law.
I wanna make sure everyone read that.

Any illegal stuff here is going to be deleted and the Poster infracted/banned.


I also think that TD and most of all DD are going way too far. But hey, they show what they can.
Its not our problem if they go to jail.

[Dark Raccoon plays Fame, btw. ]


Quote:
If DeadlyData can (...)
DeadlyData and TheDefaced are doing stuff that is out of your imagination.

No matter how well you know C++, I don't think you will ever become as good as him.
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Old 07/13/2009, 04:21   #13
 
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-sudden bump-

been a while, couldn't really change a lot >.< AP cost changes are only client side, so it shows like "0 AP needed, you have 7 AP" and you can't advance till you have the 10 needed

i wanted to ask you tho, any way to monitor packets and/or alter DLL files? google didnt come up with much Q~Q

also, i think i understand how the item modifier mod worked, and im trying that out now too.

>.< i'm sorry for burdening you with all these questions, its actually my fist time doing this myself instead of just leeching, trying to give the nice people something back.

edit 1: awwww :< the item modifier mod has been patched, it was working too DX. ah well, at least i have fireball and thunder now ^^
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Old 07/24/2009, 23:45   #14
 
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Quote:
Originally Posted by High Fire View Post
If DeadlyData can do it, we can do it.

But lets emphasize at a Bypass first, we gotta build a Ship until we set sail...
Yeah, we need to get Hack Shield off our backs again...
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Old 07/25/2009, 00:30   #15
 
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Quote:
Originally Posted by cloudkiller2006 View Post
-sudden bump-

been a while, couldn't really change a lot >.< AP cost changes are only client side, so it shows like "0 AP needed, you have 7 AP" and you can't advance till you have the 10 needed

i wanted to ask you tho, any way to monitor packets and/or alter DLL files? google didnt come up with much Q~Q

also, i think i understand how the item modifier mod worked, and im trying that out now too.

>.< i'm sorry for burdening you with all these questions, its actually my fist time doing this myself instead of just leeching, trying to give the nice people something back.

edit 1: awwww :< the item modifier mod has been patched, it was working too DX. ah well, at least i have fireball and thunder now ^^
Ollydbg/IDA pro for dlls, any packet sniffer for packets.
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