I haven't played Mabi in forever and haven't been looking on here in even longer, so did I miss something about fossil restoration? Is there already a script out there that doesn't get detected or should I continue to make my own?
Also my current class map is below. Assume working unless otherwise stated. Included overloads for I don't know why.
Code:
namespace AutoLibrary namespace AutoLib class Window ["user32.dll" functions] MoveWindow(IntPtr, int, int , int, int, bool) FindWindow(string, string) SetForegroundWindow(IntPtr) GetForegroundWindow(void) GetWindow(IntPtr, uint) [User Defined Methods] GetAllChildHandles(IntPtr) FindHandle(string, int) GetHandle(string) Active(string) Active(IntPtr) Activate(string) Activate(IntPtr) class Text ["user32.dll" functions] PostMessage(IntPtr, uint, IntPtr, IntPtr) ["Kernel32.dll" functions] GetLastError(void) [User Defined Methods] PostText(IntPtr, uint, IntPtr, IntPtr) ManagedSendKeys(string, string) // Got from somewhere else. Can't remember exactly where. class MouseButton //Just holds data for Mouse class. Probably going to be moved. class Mouse ["user32.dll" functions] mouse_event(uint, uint, uint, uint, uint) SetCursorPos(int, int) __BlockInput(bool) [User Defined Methods] BlockInput(bool) BlockInput(int) CurrentPosition(void) Move(int, int) Move(Point) Click(int, int, [int]) Click(Point, [int]) Click([int]) ClickDown(int, int, [int]) ClickUp(int, int, [int]) ClickDown(Point, [int]) ClickUp(Point, [int]) ClickDown([int]) ClickUp([int]) ClickDrag(int, int, int, int, [int]) ClickDrag(Point, Point, [int])






