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[Release] Rabbie Arena Detrans and 2 Charge Fireball

Discussion on [Release] Rabbie Arena Detrans and 2 Charge Fireball within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old 12/04/2009, 06:40   #16
 
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Lol, this was easy to figure and change number of charges in hex editor.
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Old 12/04/2009, 06:43   #17
 
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Quote:
Originally Posted by civwars View Post
The stuff you have are comments, you don't edit them. For easy edits I think you change conditional jumps (JE, JNZ, etc) to unconditional (JMP).

I will make up some fb code (note;nothing like real fb code):
you try to use fb and exe goes to
CMP fireball charge, charge=5
JE skill.fb attack

If you change JE to JMP it will ignore the check and fire FB.

Just giving you a visual.
Aight. How would I know which jumps are related to fb and which ones got **** to do with it. I opened skill.dll in Olly and it looks like gibberish to me.
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Old 12/04/2009, 07:01   #18
 
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Quote:
Originally Posted by civwars View Post
The stuff you have are comments, you don't edit them. For easy edits I think you change conditional jumps (JE, JNZ, etc) to unconditional (JMP).

I will make up some fb code (note;nothing like real fb code):
you try to use fb and exe goes to
CMP fireball charge, charge=5
JE skill.fb attack

If you change JE to JMP it will ignore the check and fire FB.

Just giving you a visual.
Yeah, I just changed the 5 to a 2, =)

Quote:
Originally Posted by redjoker5 View Post
Aight. How would I know which jumps are related to fb and which ones got **** to do with it. I opened skill.dll in Olly and it looks like gibberish to me.
Use IDA pro
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Old 12/04/2009, 09:01   #19
 
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Originally Posted by Dark Raccoon View Post
2 Charges, just as you said. *******, so much win.
lol that was my idea
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Old 12/04/2009, 09:08   #20
 
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Quote:
Originally Posted by AKB990 View Post
Lala two copies of skill.dll = Easy... wait... no hints =3
I was thinking about the same thing.
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Old 12/04/2009, 09:38   #21
 
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hahahahaha...
nice now we will have random fb ppl around, might as well throw in instant charge and chaincast while we're at it. and btw. you forgot to get rid of some of your icespear edits.
= =;

in the end fireball edit was only about 2 jump edits and a constant edit.
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Old 12/04/2009, 14:22   #22
 
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^I have icespear edits? o-o; If so tell me what they do, cause that was a clean skill with that added. O__O and I only editted that constant, nothing else. o.O
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Old 12/04/2009, 19:19   #23
 
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Originally Posted by fenrir2037 View Post
^I have icespear edits? o-o; If so tell me what they do, cause that was a clean skill with that added. O__O and I only editted that constant, nothing else. o.O
I only spot 2 bytes difference. So IS shouldn't be in there.
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