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[Release] Working Bypass + Packet Editor
Discussion on [Release] Working Bypass + Packet Editor within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
11/24/2009, 17:43
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#241
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Quote:
Originally Posted by Kevsprk
My computer always displays a "Upgrade your graphics card pl0x" screen (even though mines above Mabi's standards). I inject it then.
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I will use that as my window of oppurtunity. Thank you.
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11/24/2009, 17:56
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#242
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Thats good to know but please dont double post D:
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11/24/2009, 18:34
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#243
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The packet editor doesn't seem to work for me. When I hit "Start" It doesn't really record anything. I've tried it on many other programs and it's just not recording a darn thing.
Window XP.
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11/24/2009, 18:39
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#244
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Okay nevermind, I guess it was because I have my shortcut to ignore launchers. Is there a way to get around using the launcher to inject dll?
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11/24/2009, 18:41
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#245
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I use direct startup shortcut and i can inject right after I run the shortcut.
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11/24/2009, 18:49
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#246
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Quote:
Originally Posted by Infamy^^
I use direct startup shortcut and i can inject right after I run the shortcut.
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Guess I just needed to inject it just as I execute it then.
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11/24/2009, 20:39
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#247
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There is a little time lapse after pressing game start and before the HackShield window pops up. Inject it then.
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11/25/2009, 15:41
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#248
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/yawn.
jeez this thread got long... ive been doin alot of school and **** and ah... goin to the beach in pretty much 15 minutes. ill be back on sunday, later guys ;o
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11/25/2009, 15:55
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#249
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bye jets :3
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11/25/2009, 19:19
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#250
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88 22 00 00 00 00 4A 13 F2 1F 9F EE 92 F4 4E 67 A1 3C DA B4 67 9A FE CC
The array of 24 bytes above is from Infamy^^ earlier post, this portion of the code changes everytime you log in. The array above usually follow by 4 bytes that never change 4A 98 76 54, after will be the monster's special spawn ID represent by 2 bytes completing the targeting array of 30 bytes.
After firing the shot using any range skill the following four bytes is added 09 1E 2C 3C. The combine package total is 34, from adding four more bytes to the targeting 30 bytes.
And so I suspect the last four code 09 1E 2C 3C stand for the shot been fired, thus making us shoot right after the loaded of range skill is complete.
Even following Marvinody method (finding the 34 bytes size array from miss fired or out of range fired), which shoot right away after skill is loaded I still miss unless i zero shoot(stand right in front) the monster. This will happen instantly with range and magnum, ar still required aim to reach a certain percentage to fired off.
If you looking at the aim bar closely, your aim never reach 100% before a shot if fired off.
We know the array of bytes for targeting and firing off the arrow, the wild card here is monster's ID. All we need now is a program to find the monster ID, insert them into the number 29 and 30 bytes to make something useful.
{And so achieving the range skills 100% aim with packet editing is a myth for now, unless someone is doing it with a certain other file.} I take back this statement here.
4 hours of test and repeat in this work.
Any of your through is welcome,
Anybody know of anything that will get the target's ID, and insert them into the array of byte automatically?
Try to look for the 30 bytes size and use the step posted in the OP first post, the aim meter goes up and down but if you shoot chance of your hitting are very high.
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11/26/2009, 11:58
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#251
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lol, i had to read your post a couple of times to actually read it whole xD
kept skipping lines :P
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11/26/2009, 19:53
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#252
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thank you for rpe, its very usefull to me.
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11/27/2009, 06:42
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#253
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i dont get it i did everything but it doesnt record
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11/27/2009, 07:09
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#254
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Quote:
Originally Posted by Kenzi333
i dont get it i did everything but it doesnt record
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it works perfectly fine for me, can u post up ur attempt? and add more detail so we can help you out?
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11/27/2009, 08:07
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#255
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if wont record
i did everything it said n when i press start it just stays there n it wont load so i stop n checked everything but theres nothing wrong
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