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[Release] Unpacked Client.exe

Discussion on [Release] Unpacked Client.exe within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old   #31
 
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Quote:
Originally Posted by adam_j View Post
I would assume that the encryption is just a stop-gap method of denying most people access to pake, whilst Nexon blackrobes all of the player ba- I mean, whilst they work out a better solution to stop pake.

Or they're currently having a meeting that sounds a lot like this:


But, if they apply the same update to Japan, wouldn't pake 1.30 just be posted, ruining their efforts?
I loved star fox +1 for best game ever.
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Old   #32
 
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Quote:
Originally Posted by jas161 View Post
I loved star fox +1 for best game ever.
Every time I think of Nexon trying to stop pake, I think of that moment.
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Old   #33
 
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Quote:
Originally Posted by adam_j View Post
Every time I think of Nexon trying to stop pake, I think of that moment.
Didn't really pay any attention to the video I just love that game
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Old   #34
 
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lol

Start your ollydbg, make sure your phantom setting is like below. Configure it by pressing Plugin>Phantom>Option . You will need to restart ollydbg for setting to take effect.
Phantom Setting
Do this by moving the phantom.dll into the ollydbg folder.
[IMG]http://richie86.files.*********.com/2008/01/phantom-opt.jpg[/IMG]
After that drag Cpp1.exe into ollydbg. See the yellow line in main thread. B8 00 00 00 60, common entry point used by Themida/WinLicense.
[IMG]http://richie86.files.*********.com/2008/01/load.jpg[/IMG]
Pressing ALT+M to switch into Memory Map tab. Drag down a little bit the list and you will found msvcrt on PE Header. Shows that this EXE is using C++ Runtime.
C++

Let’s continue. Run okdodo script by pressing Plugin>ODbgScript>RunScript>then select okdodo.osc

The script will automatic run. After you being prompt that the script has completed. The debugger will stop at the OEP (Original Entry Point) of your EXE.
[IMG]http://richie86.files.*********.com/2008/01/oep.jpg[/IMG]

Take note of the OEP address above. We will using it later on. 00401151
Next we will try to dump the image out. Do NOT close OllyDbg yet.
Open your importRec. Attach the process to the Cpp1.Exe in the list.

Then you will see in the status box. Image Base: 00400000. So calculate the OEP by 00401151-00400000 = 1151
Fill in into the OEP box and press IAT Auto Search. It will inform you that the OEP is found.

Press Get Import to get all import function. From the Imports status, shows that valid:YES. Which means all imports function pointer are match.

So dump the image by Righ***ick>Advanced Commands>Select Code Section(s)
[IMG]http://richie86.files.*********.com/2008/01/imprec.jpg[/IMG]

Press Full Dump. then save it at somewhere as cpp1_dump.exe
[IMG]http://richie86.files.*********.com/2008/01/dumped.jpg[/IMG]
Then continue to reconstruct the dump base on new OEP. At main menu. Press Fix Dump, then select the dump image cpp1_dump.exe we create just now.
[IMG]http://richie86.files.*********.com/2008/01/fixdump.jpg[/IMG]

After reconstruct. New image cpp1_dump_.exe is created. And now try to open the cpp1_dump_.exe and you will see you are sucessfully unpacked it.
[IMG]http://richie86.files.*********.com/2008/01/done.jpg[/IMG]

Credit: okdodo for the script. unpack.cn for the resources.

okdodo script"/*
Script written by okdodo 2007/03
Tested for themida IAT restore and OEP find~

Ollyice: Ignore all exceptions (add 0EEDFADE,C0000005,C000001E)
HideOD : Check HideNtDebugBit and ZwQueryInformationProcess(method2)

Test Environment : Ollyice 1.1 + HideOD
ODBGScript 1.52 under WINXP
Thanks :
kanxue – author of HideOD
hnhuqiong – author of ODbgScript 1.52
*/

data:
var cbase
var csize
var dllimg
var pmbase
var apibase
var mem

gmi eip,CODEBASE
mov cbase,$RESULT
gmi eip,CODESIZE
mov csize,$RESULT
gmemi eip,MEMORYBASE
mov dllimg,$RESULT
log dllimg

findapibase:
gpa “GetLocalTime”, “kernel32.dll”
mov tmpbp,$RESULT
cmp tmpbp,0
je stop
bphws tmpbp ,”x”
esto
bphwc tmpbp
rtu
gpa “VirtualAlloc”, “kernel32.dll”
mov tmpbp,$RESULT
cmp tmpbp,0
je stop
bphws tmpbp ,”x”
esto
bphwc tmpbp
rtu
mov apibase,eax
log apibase
gpa “LoadLibraryA”, “kernel32.dll”
mov tmpbp,$RESULT
cmp tmpbp,0
je stop
bphws tmpbp ,”x”
esto
bphwc tmpbp
rtu

findVirtualAlloc:
find apibase,#558BECFF7514FF7510FF750CFF75086AFFE809000 0005DC21000#
mov tmpbp,$RESULT
cmp tmpbp,0
je stop
bphws tmpbp ,”x”

iatloop:
esto
mov tmp,[esp]
find dllimg,#50516033C0#
cmp $RESULT,0
jne iatpatch
jmp iatloop

iatpatch:
bphwc tmpbp
find eip,#C21000#
bphws $RESULT,”x”
esto
bphwc $RESULT
sti
mov tmpbp,tmp
find tmpbp,#0F850A000000C785#
mov tmpbp,$RESULT
mov [tmpbp],0A0EEB
find tmpbp,#0F84390000003B8D#
mov tmpbp,$RESULT
mov [tmpbp],3928EB

alloc 1000
mov mem, $RESULT
log mem
mov tmp,mem
mov [tmp],#A3000000008908ADC746FC00000000E90000000050A10000 00008907807FFFE8750866C747FEFF15EB0666C747FEFF2558 E90000000050A100000000894701807FFFE8750866C747FFFF 15EB0666C747FFFF25580F8500000000E90000000083C704E9 00000000#
mov memtmp,tmp
add memtmp,100
add tmp,1
mov [tmp],memtmp
add tmp,15
mov [tmp],memtmp
add tmp,22
mov [tmp],memtmp
mov tmp,mem

find tmpbp,#8908AD#
mov tmpbp,$RESULT
mov addr1,tmpbp
add addr1,0A
eval “jmp {tmp}”
asm tmpbp, $RESULT

find tmpbp,#E92400000058#
mov tmpbp,$RESULT
add tmp,14
eval “jmp {tmp}”
asm tmpbp, $RESULT

find tmpbp,#0F851800000083BD#
mov tmpbp,$RESULT
mov addr3,tmpbp
add addr3,06
add tmp,22
eval “jmp {tmp}”
asm tmpbp, $RESULT

find tmpbp,#884704#
mov tmpbp,$RESULT
mov addr2,tmpbp
add addr2,03
mov [tmpbp],#909090#

find tmpbp,#ABAD#
mov tmpbp,$RESULT
mov [tmpbp],#90#

add tmpbp,9
add tmp,29
eval “jmp {tmp}”
asm tmpbp, $RESULT

mov memtmp,mem
add memtmp,0F
eval “jmp {addr1}”
asm memtmp, $RESULT
add memtmp,22
eval “jmp {addr2}”
asm memtmp, $RESULT
add memtmp,23
eval “jne {addr2}”
asm memtmp, $RESULT
add memtmp,06
eval “jmp {addr3}”
asm memtmp, $RESULT
add memtmp,08
eval “jmp {addr1}”
asm memtmp, $RESULT

find eip,#C7010000000083C104#
mov tmpbp,$RESULT
add tmpbp,14
bphws tmpbp,”x”
esto
bphwc tmpbp

mov tmp,cbase
add tmp,csize

findoep:
bprm cbase,csize
esto
bpmc
cmp eip,tmp
ja findoep
msg “script finished,check the oep place by yourself~”
ret

stop:
pause

apierror:
pause"
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Old   #35
 
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O_o Shazaam...
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Old   #36
 
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what tool you use to unpack client.exe
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Old   #37
 
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Quote:
Originally Posted by mabilife13 View Post
what tool you use to unpack client.exe
You should facedesk yourself a couple of times to enhance your ability to comprehend what you read. Then read this thread. SOLVED
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Old   #38
 
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What he posted, but with functional images.
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Old   #39
 
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Quote:
Originally Posted by Aka. View Post
NA may have no choice but to remove Themida anyway, it's causing way too many issues in game and doesn't even prevent mabipake from being used.
I think most of issues doesn't cause of Themida or HackShield, but their coding was getting worse and buggy...

--
Not much changed between r101 and r102, i got the unpacked client and fix some useful symbol by same process.
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And I'm mostly lost. What is dkend's post do, exactly? (I'll probably figure it out soon enough, just a bit lost right now)
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Old   #41
 
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Quote:
Originally Posted by skititlez View Post
just gonna put this out there. devcat gives na the patches.
from my understanding. devcat does a hack job with patches to begin with and nexon NA tries to fill in the blanks as best as they can.
logic that can not be beat. i always told myself and never really decided to bring it up but you got a point. people complain so much about what nexon does,does not do. when people should point fingers at devcat and get them to stop being lazy when it comes to making the patches.
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Quote:
Originally Posted by Lycoris View Post
And I'm mostly lost. What is dkend's post do, exactly? (I'll probably figure it out soon enough, just a bit lost right now)
Currently the client is "packed" with an anti-debug guard called Themida. So you have to unpack the client to have this guard removed.

That is all.

-LLZIOL
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Old   #44
 
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Quote:
Originally Posted by hg478 View Post
I'm curious to see if anyone runs that.
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I might out of sheer curiosity on my laptop... Before I do though, do you have an idea on what it might do/be? I can only guess because I'm too lazy to look... =.=
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