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Escaflowne Engine
Discussion on Escaflowne Engine within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.
01/28/2012, 08:13
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#46
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Quote:
Originally Posted by allen44
mk,one last question then i will stop being annoying,excally how does this work? i start mabi,turn the detector on then just wait for someoen to attack me in gm hide,then they should automactily appear as a golem right? or is there more to it then just that.
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That's it.
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01/28/2012, 08:17
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#47
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Quote:
Originally Posted by allen44
yeah just watched the video sorry for my statement,just hard to beleive that theres a mod or packet that can counter the almighty Gm hide,i hope this works then. do i need to inject this with pake or does this automactily work once you install it?
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If you already installed mod_Alissa.dll, then you just launch it and
connect at character loading screen(or connect at later and do channel move).
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01/28/2012, 08:41
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#48
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alright thank you
Quote:
Originally Posted by lilaznboy2
That's it.
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me and a friend tested it,dont think it works unless were doing something wrong.
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01/28/2012, 15:11
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#49
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Quote:
Originally Posted by kcy1019
-clip-
read my older post.. did you clicked the 'connect' button?
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Of course not how else should i make anything work-being sarcastic- of course i hit the freaking connect button then i changed channels as you said but nothing worked it wouldn't even spam a packet for me. Detector doesn't work either i turned it off then back on as you told me so either this is fake or you have a ton of work to go about to make it work o-o i even ran as administrator
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01/28/2012, 18:23
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#50
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Kyc, it'd be best if you provide a tutorial for this mod, or an explanation. I don't know what to do with it either.
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01/28/2012, 20:07
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#51
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eh,i removed it,i kinda had it to work at first had a player appear as a golem,but then he changed back to normal,dont even know how excally i did it,till someone can tell how this works,im removing it.
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01/29/2012, 00:33
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#52
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If given permission by kcy, I can make a pake module version of this (gm hide detector first).
kcy, may I have permission?
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01/29/2012, 03:18
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#53
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that would be nice lol tho post a guide how to use it as well if he says yes
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01/29/2012, 03:58
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#54
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520C doesn't seem to work unless I recv 520D first (even if they're in hide), is that supposed to happen?
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01/29/2012, 07:03
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#55
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Quote:
Originally Posted by lilaznboy2
If given permission by kcy, I can make a pake module version of this (gm hide detector first).
kcy, may I have permission?
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Of course, permission granted :]
Quote:
Originally Posted by lilaznboy2
520C doesn't seem to work unless I recv 520D first (even if they're in hide), is that supposed to happen?
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Why I didn't made like that is, mod shouldn't change normal characters into golems.
Hiding characters aren't need to be 520D'd for 520C'd.
Only normal characters need to be.
And I'm sorry for my lack of explanation for this program.
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01/29/2012, 07:38
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#56
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what if we dont have .mod allisa installed?
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01/29/2012, 08:26
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#57
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Mr. kcy... i have questions.
is this engine enable in Win7 64bit ?
and Question2: How can you develop Housing board open function? packet sending?
is this same way with Noginogi ?
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01/29/2012, 09:33
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#58
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Quote:
Originally Posted by kcy1019
Of course, permission granted :]
Why I didn't made like that is, mod shouldn't change normal characters into golems.
Hiding characters aren't need to be 520D'd for 520C'd.
Only normal characters need to be.
And I'm sorry for my lack of explanation for this program.
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for some reason it did,i first used it in rabbie arena,a dk hit me and after the pally and dk killed each other they both came back inside as golems,but after they died again they came back normal,tho since then i could not figure out how i did that,just call me stupid but i dont get how this thing works whatsoever xD,thought it be just as easy as Alissla but figuring out how the detector works is becoming a big headache. :/
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01/30/2012, 00:01
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#59
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Quote:
Originally Posted by kcy1019
Of course, permission granted :]
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♥
Quote:
Originally Posted by kcy1019
Why I didn't made like that is, mod shouldn't change normal characters into golems.
Hiding characters aren't need to be 520D'd for 520C'd.
Only normal characters need to be.
And I'm sorry for my lack of explanation for this program.
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I know that it shouldn't be done this way, cause it will turn anything that hits you/anyone else into golems, but even when already hidden, people don't reveal unless i send 520D first.
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01/30/2012, 01:27
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#60
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Quote:
Originally Posted by lucaeel
Mr. kcy... i have questions.
is this engine enable in Win7 64bit ?
and Question2: How can you develop Housing board open function? packet sending?
is this same way with Noginogi ?
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1.Win7 64bit isn't a problem.
2.Packet sending
(OPCode 741B, without any params - I think recv 741C will work, too)
Quote:
Originally Posted by Kenzi333
what if we dont have .mod allisa installed?
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Install that!
(just download pake packs.. they probably have that mod)
Quote:
Originally Posted by allen44
for some reason it did,i first used it in rabbie arena,a dk hit me and after the pally and dk killed each other they both came back inside as golems,but after they died again they came back normal,tho since then i could not figure out how i did that,just call me stupid but i dont get how this thing works whatsoever xD,thought it be just as easy as Alissla but figuring out how the detector works is becoming a big headache. :/
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If your CharID and Position is correctly loaded,
just click twice Detector On button.
(because of my mistake, first click just change the caption of button from Detector On to Detector ON so you must click twice..)
Quote:
Originally Posted by lilaznboy2
♥
I know that it shouldn't be done this way, cause it will turn anything that hits you/anyone else into golems, but even when already hidden, people don't reveal unless i send 520D first.
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Hmm...I found that when characters hiding,
they automatically 520D themselves.
(and distinguish hiding characters from all to 520D is difficult and annoying task!..
I observed bird fetch hide, and found one characteristic only:
they disapeears as same as continental warp, inter-region moving, out of sight, ... - as you probably know, 520D has one marker param - 01 T_BYTE: 00 or 01 - 00 means he(or she) didn't logged off, and 01 means did logged off - or channel move)
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