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[Release] Windmill Bot

Discussion on [Release] Windmill Bot within the Mabinogi Hacks, Bots, Cheats & Exploits forum part of the Mabinogi category.

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Old   #1
 
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[Release] Windmill Bot

Everytime I see that checkbox, I want to ask one.

Anyway, anyone that has ever wanted a WM bot, refer to the below.

Code:
#RequireAdmin
#AutoIt3Wrapper_UseX64=n
#include "ImageSearch.au3"

Global $WM_Loaded,$WM_x,$WM_y

While 1
If WinActive("Mabinogi") Then
	$WM_Loaded = _ImageSearch("WM.png",1,$WM_x,$WM_y,50)
	if $WM_Loaded = 1 Then
		MouseClick("left")
	Else
		Send("{f4}")
	EndIf

Else
	Sleep(1000)
EndIf
WEnd
20 extra seconds to make, as I made an owl clicker (Because packet editing on your main character is a mistake.)

Oh, talking of the owl event, does anyone know/have the dll edit for it or perhaps know how to claim more than one cage per day?

It'd be nice not to have to char switch to get a new cage.
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Old 03/11/2011, 06:23   #2
 
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Quote:
Originally Posted by adam_j View Post
Everytime I see that checkbox, I want to ask one.
What checkbox? o:
//edit: Oh, nvm, already found out xD

Quote:
Originally Posted by adam_j View Post
Because packet editing on your main character is a mistake.
So true =/ Is there even a packet editor that is not detected by HS? o:
I think I will try some tomorrow, but it would be nice if I would know which one works xD

Quote:
Originally Posted by adam_j View Post
Oh, talking of the owl event, does anyone know/have the dll edit for it or perhaps know how to claim more than one cage per day?
It'd be nice not to have to char switch to get a new cage.
I second that request o: Not only that it would be easier to use this for packet editing, it would also make logging in/out with all my chars (lol) redundant in case I am not capable of sending the packets and need to continue with the normal 4-hour-per-char-cycle xD
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Old 03/11/2011, 08:19   #3
 
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Oh, you're on EU Deadly?

In regards to speeding up the process, you can just use alt chars, and send the first "It's time to feed the owl" packet another 3 times.

If you then alter that packet with the new cage ID on the next character, you can then spam cages in minutes.

As for a packet editor that's not detected, we just used Razor's (badly explained) guide to using a VM. The proxy server is bizarre, it actually sends packets to itself, so, to try and do anything with it, you capture like, 200 packets, and about 10 of them are mabi.

The rest are the server, packeting itself.
(I've not bothered to find something else)
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Old 03/11/2011, 08:52   #4
 
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what fails about windmill bots is you come back and you're dead, that and the fact the monsters always never seem to spawn back by you x.o
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Old 03/11/2011, 09:05   #5
 
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Well, I could always add in HP/Stam reading from the memory, but that would require people to actually be able to find the required values.

It's not hard, it's just, the people that post here quite often don't even know how to replace the images.
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Old 03/12/2011, 00:21   #6
 
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Who are you kidding, most of the people who post here can't even read the main post in the thread to get stuff working.
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Old 03/12/2011, 04:42   #7
 
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Originally Posted by SSDarkLink View Post
Who are you kidding, most of the people who post here can't even read the main post in the thread to get stuff working.
Ahem people like me LOLL
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Old 03/12/2011, 07:04   #8
 
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Not something to be proud of.
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Old 03/12/2011, 17:30   #9
 
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Why do you want a new cage for the owl event? Is that even going on? o_x
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Old 03/12/2011, 20:43   #10
 
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In EU I think.
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Old 03/12/2011, 22:17   #11
 
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It is indeed.

We have told them several times that this is a mistake, and that they shouldn't, but they did anyway.

So, the only thing to do is to packet abuse.
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