Hey!
I am wondering if someone knows, how to remove that bug from srver. It seems to be new, so i have no idea how to fix it !The bug works like this:
With this bug ,you can get a lot of items , which you can put like pile(s)
In inventory 100 cry.
1. Omit in Ware House 1 cry, to know ID of our pile
Packet must be just about:
Code:
31 01000000 0EC09608 01000000
Where 0EC09608 ID of our pile.
Take away our item back.
2. Modify our packet like is , that it’s was putting in WH 2 piles of one item . One pile=80cry(or smt. Item) cry, othe pile =1cry(or stm. Item) IMPORTANT:In your’s inventory must be stay at least 1cry(or smt.)
Packet must be just about
Code:
31 02000000 0EC09608 50000000 0EC09608 01000000
where 02000000 numbers of piles (how much piles)
0EC09608 – ID of pile
50000000 – how much
0EC09608 – ID of pile
01000000 – how much
Must be in Ware House get 2 piles, in 1st=80items, in 2nd =1item
3. Well, now we must shoot this two pills ,but not not easly ,and on ((“”magically””)). What means , we must get our 80+1+1 ,one by packet.
Packet must be just about
Code:
32 03000000 АЕC09608 50000000 АFC09608 01000000 АFC09608 01000000
where 32 means what we get
03000000 – how much piles
АЕC09608 – ID of pile , which we take away
50000000 – how much
АFC09608 – ID pile (2nd and 3rd must be the same)
01000000 – how much
АFC09608 – ID pile
01000000 – how much
This ID АЕC09608 and АFC09608 we get from packet, which goes from server to client , when we open warehouse, WareHouseWithdrawList
Well, open bank(WH), and send packet!
Close windows. Open again this window, and again send this packet
C lose window. Open bank and take away 80 cry.. (look at inventory , how much is taken away)
Throw 1 cry in bank , and take away from bank. And on round…..
With this bug you can do a lot of big varity of items….(CoL,Cry…m/b)
I would be really greatfull if some1 answer my question!
Greatings!