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I was wondering... beside the skill/ID would it be the same script for a BD ? also... i dont rly understand the line
CharBuffs(Prophecy of Water[ID=1355]) --- Doesnt this buff himself instead of the party member ?
{
IsMember(name of your EE) and this? again himself or ?
I wanna make a script for a BD to join pt, dance, then leave and once the char has no dance he would re invite... so, need to be able to detect buffs.... Im kinda very noob with the walker script commands, i dont know them, and neither wich stats or etc can be checked... can atk speed be checked?
Label(Start)
!CharBuffs(Prophecy of Water[ID=1355])
{
RequestJoinParty(name of your EE,0)
Delay(500)
}
CharBuffs(Dance of fire)
CharBuffs(Dance of fire)
CharBuffs(Dance of fire)
{
IsMember(name of your EE)
{
RequestOutParty(name of your EE)
Delay(500)
}
JMP(Start)
this would work ? dont take in mind that i buff 3x dance of fire, im too lazy to chance dances name :P
thks
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