Ich habe ein problem mit meiner DYN DNS
Ich habe mir bei dyndns.org ein konto erstellt mit einer domain aber das problem ist das, dass keiner von aussen drauf kommt!
Mit meiner normalen inet ip funktioniert es aber es ist bescheuert jeden tag an zich leute die neue ip raus zu geben bis einen root wieder habe.
Meine logon cfg
und meine gamserver cfgQuote:
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from. This is if you want people outside your internal network to be able to connect to your server.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
ExternalHostname = deadlyvictory.dyndns.org
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# ---------------------------------------------------------------------------
# Default: 127.0.0.1
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = *
# Default: 2106
LoginserverPort = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = *
# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15
Ich denke ich habe eigentlich alles richtig gemacht :/Quote:
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# ---------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
ExternalHostname = deadlyvictory.dyndns.org
# ---------------------------------------------------------------------------
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.
# If this IP is resolvable by the Login Server, just leave *.
# ---------------------------------------------------------------------------
# Default: *
InternalHostname = *
# Default: 127.0.0.1
LoginHost = 127.0.0.1
# Default: 9014
LoginPort = 9014
# Default: *
GameserverHostname = *
# Default: 7777
GameserverPort = 7777
P.s. Alle ports sind offen und mit der normalen ip funktioniert alles!
Thx im voraus
FÜR RECHTSCHREIBFEHLER HAFTET DIE TASTATUR!!!!





. This is if you want people outside your internal network to be able to connect to your server.
