Main Char:
Code:
Label(testa)
!CharBuffs(Flame Chant[Id=1002]){
Jmp(invite)
}
!CharBuffs(Chant of Victory[Id=1363])
{
Jmp(invite)
}
Jmp(testa)
Label(invite)
RequestJoinParty([COLOR="red"]YOUBUFFERNAME[/COLOR],1)
Delay(1000)
Label(aguarda)
IsMember([COLOR="red"]YOUBUFFERNAME[/COLOR]){
Jmp(aguarda)
}
!IsMember([COLOR="red"]YOUBUFFERNAME[/COLOR]){
Jmp(testa)
}
Jmp(testa)
Code:
Label(buff)
!CharBuffs(Flame Chant){
Jmp(testapt1)
}
!CharBuffs(Chant of Victory){
Jmp(testapt2)
}
Jmp(buff)
Label(testapt1)
IsMember([COLOR="red"]MAINTOON[/COLOR]){
Jmp(flame)
}
Jmp(testapt1)
Label(testapt2)
IsMember([COLOR="Red"]MAINTOON[/COLOR]){
Jmp(cov)
}
Jmp(testapt2)
Label(flame)
UseSkill(Flame Chant)
!CharBuffs(Flame Chant){
Jmp(flame)
}
Label(combat)
UseSkill(Chant of Combat)
Delay(1800)
!CharBuffs(Chant of Combat){
Jmp(combat)
}
Label(critical)
UseSkill(Chant of Critical Attack)
Delay(1800)
!CharBuffs(Chant of Critical Attack){
Jmp(critical)
}
Label(blood)
UseSkill(Chant of Blood Awakening)
Delay(1800)
!CharBuffs(Chant of Blood Awakening){
Jmp(blood)
}
Label(mov)
UseSkill(Chant of Movement)
Delay(1800)
!CharBuffs(Chant of Movement){
Jmp(mov)
}
Label(fire)
UseSkill(Chant of Fire)
!CharBuffs(Chant of Fire){
Jmp(fire)
}
Label(eagle)
UseSkill(Chant of Eagle)
!CharBuffs(Chant of Eagle){
Jmp(eagle)
}
Label(rev)
UseSkill(Chant of Revenge)
!CharBuffs(Chant of Revenge){
Jmp(rev)
}
Label(war)
UseSkill(War Chant)
!CharBuffs(War Chant){
Jmp(war)
}
Label(spi)
UseSkill(Chant of Spirit)
!CharBuffs(Chant of Spirit){
Jmp(spi)
}
Jmp(sair)
Label(cov)
UseSkill(Chant of Victory)
!CharBuffs(Chant of Victory){
Jmp(cov)
}
Label(prot)
UseSkill(Chant of Protection)
Delay(1800)
!CharBuffs(Chant of Protection){
Jmp(prot)
}
Jmp(sair)
Label(sair)
Delay(2300)
QuitParty()
JMP(buff)






