wie der name schon sagt müsst ihr euch in einer gruppe befinden, nachdem ihr einer party gejoined seid zählt die members und tragt die anzahl bei "groupSize" im script ein
habs nicht getestet, bitte confirmen
Code:
SetActiveWindow Lineage II
Constants
HealDelay = 8 sec
groupSize = 2 // Number of people in group
c1 = 0 // counter 1
c2 = 0 // counter 1
c3 = 0 // counter 1
xcoordPuller = 70
ycoordPuller = 100
xcoordP1HP = 111 //x coord of P1 health bar - RED 198
ycoordP1HP = 29 //y coord of P1 health bar
xcoordP2HP = 100 //x coord of P2 health bar - RED 181
ycoordP2HP = 109 //y coord of P2 health bar
xcoordP3HP = 100 //x coord of P3 health bar - RED 181
ycoordP3HP = 143 //y coord of P3 health bar
xcoordP4HP = 100 //x coord of P4 health bar
ycoordP4HP = 177 //y coord of P4 health bar
xcoordP5HP = 100 //x coord of P5 health bar
ycoordP5HP = 211 //y coord of P5 health bar
xcoordP6HP = 100 //x coord of P6 health bar
ycoordP6HP = 245 //y coord of P6 health bar
xcoordP7HP = 100 //x coord of P6 health bar
ycoordP7HP = 279 //y coord of P6 health bar
xcoordP8HP = 100 //x coord of P6 health bar
ycoordP8HP = 313 //y coord of P6 health bar
End
While 1=1
MousePos $xcoordPuller, $ycoordPuller
LeftClick
delay 0.1 sec
LeftClick
delay 0.1 sec
LeftClick
delay 0.1 sec
LeftClick
delay 0.1 sec
LeftClick
delay 1 sec
GetRed $xcoordP2HP, $ycoordP2HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
if $groupsize > 2
GetRed $xcoordP3HP, $ycoordP3HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP3HP, $ycoordP3HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
if $groupsize > 3
GetRed $xcoordP4HP, $ycoordP4HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP4HP, $ycoordP4HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
if $groupsize > 4
GetRed $xcoordP5HP, $ycoordP5HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP5HP, $ycoordP5HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
if $groupsize > 5
GetRed $xcoordP6HP, $ycoordP6HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP6HP, $ycoordP6HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
if $groupsize > 6
GetRed $xcoordP7HP, $ycoordP7HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP7HP, $ycoordP7HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
if $groupsize > 7
GetRed $xcoordP2HP, $ycoordP2HP = 130 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 131 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 132 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 133 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 134 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 135 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 136 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 137 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 138 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 139 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 140 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 141 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 142 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 143 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 144 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 145 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 146 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
GetRed $xcoordP2HP, $ycoordP2HP = 147 //should be coords of puller's hp
Keydown {F2} 100 //heal key
delay $casttime sec
END
END
END
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if (SkillAttributes == 6)
{
Heal = (short)SkillAttributes;
CurHP += (ushort)Heal;
if (CurHP > MaxHP)
CurHP = MaxHP;
World.UsingSkill(this, (short)SkillId, SkillLvl, UID,...
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Is it possible to do it with a script?
Otherwise, which is the best way to heal a pet?
Thanks.
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Warning: Close this throguh your task bar (bottom right of ur toolbar, and DO NOT switch windows while this is working)....