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how do i enchant my weapon using l2net?

Discussion on how do i enchant my weapon using l2net? within the Lin2 Exploits, Hacks, Bots, Tools & Macros forum part of the Lineage 2 category.

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how do i enchant my weapon using l2net?

how do i enchant my weapon using l2net? i'm playing a sever call l2inc, i just wanna know what do i have to do to enchant a weapon from +0 to +30?

can anyone help me with this?

thnks
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Old 07/30/2009, 20:24   #2
 
aqwzsxedc's Avatar
 
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Thanks to trixy, you should check L2net's forum, there are tons of usefull scripts.

Buy weapons, buy scrolls, it'll enchant them all and let you the hightest. You can edit it if you don't want to enchant it over a limit, or just stop the script if you don't know how to do it ^^

Code:
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// made by easy2k4
// gracia final ct2.3 trixy/phear3d
// enchanting w/a/j (with different enchant's levels) one by one
// starting from item with the lowest enchant's level, and stops
// on the last one (or few if you wish)
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
 
INCLUDE StdLib\inventory.l2c
 
///////////////////////////////////////////////////////////////////////////////
 
// You can (need to) change these values :)
 
DEFINE_GLOBAL STRING selected_enchanted_item "Demon Dagger"
DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Weapon (B)"
DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: B-Grade"
DEFINE_GLOBAL INT loop_delay 2000 // DO NOT LOWER MUST BE 2000 OR HIGHER or WILL BE KICKED
DEFINE_GLOBAL INT number_of_items_which_should_stay 1
 
///////////////////////////////////////////////////////////////////////////////
 
// start -->>
 
    Enchant_one_by_one_v2
 
SCRIPT_END
 
 
 
FUNCTION Enchant_one_by_one_v2
 
    DEFINE STRING item_name 0
    DEFINE ARRAYLIST bag_inventory 0    
 
    DEFINE INT enchanted_items_count 0
    DEFINE INT enchanted_scrolls_count 0
    DEFINE INT crystals_count 0
    DEFINE INT crystals_count_after_enchanting 0
 
    DEFINE INT id_of_item 0
    DEFINE INT id_of_enchant 0
    DEFINE INT id_of_crystals 0
 
    DEFINE Inventory current_enchanted_item 0
    DEFINE INT current_enchant_level 9999
    DEFINE INT current_items_count 0
 
    DEFINE Inventory item_of_scroll 0
 
    DEFINE INT enchanting_process 0
 
    DEFINE INT enchant_size 0    
 
    DEFINE INT random_loop_delay 0
 
    ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
 
    ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"
 
    ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"    
 
    PRINT_TEXT " "
    PRINT_TEXT "------------------------------"
    PRINT_TEXT "Enchant one by one has started"
    PRINT_TEXT "v 2"
    PRINT_TEXT "by easy2k4"
    PRINT_TEXT "------------------------------"
    PRINT_TEXT " "
 
    GET_INVENTORY bag_inventory
    FOREACH item Inventory bag_inventory
        item_name = bag_inventory.item.name
        
        if item_name == selected_enchanted_item
            enchanted_items_count = enchanted_items_count + ONE
        endif
 
        if item_name == selected_enchanted_scroll
            item_of_scroll = bag_inventory.item
        endif
    NEXTEACH
 
    PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"
    PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"
    PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"
    PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>"
    PRINT_TEXT " "    
 
    if enchanted_items_count <= number_of_items_which_should_stay
        PRINT_TEXT "Not enough items to enchanting."
        RETURN VOID
    endif
 
    if enchanted_scrolls_count < ONE
        PRINT_TEXT "Not enough scrolls to enchanting."
        RETURN VOID
    endif
 
    enchanting_process = ONE
 
    do
        bag_inventory.clear
    
        GET_INVENTORY bag_inventory
        
        current_enchant_level = #i9999
        current_items_count = ZERO
 
        ITEM_COUNT crystals_count "<&id_of_crystals&>"
        ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
 
        FOREACH item Inventory bag_inventory
            item_name = bag_inventory.item.name
                
            if item_name == selected_enchanted_item    
                current_items_count = current_items_count + ONE
                
                if bag_inventory.item.enchant < current_enchant_level
                    current_enchant_level = bag_inventory.item.enchant
                    current_enchanted_item = bag_inventory.item
                endif
            endif
        NEXTEACH
 
        if current_items_count <= number_of_items_which_should_stay
            PRINT_TEXT " "
            PRINT_TEXT "The number of items which you have kept is: <&current_items_count&>"
            PRINT_TEXT " "
 
            enchanting_process = ZERO
        endif
 
        if enchanted_scrolls_count < ONE
            PRINT_TEXT " "
            PRINT_TEXT "Not enough scrolls to enchanting."
            PRINT_TEXT " "
 
            enchanting_process = ZERO
        endif
 
        if enchanting_process == ONE
            DEFINE BYTEBUFFER buffer_of_selected_enchant 256
            DEFINE BYTEBUFFER buffer_of_selected_item 256
            DEFINE BYTEBUFFER buffer_of_selecting_item 256
            
            buffer_of_selected_enchant.write_byte #i25
            buffer_of_selected_enchant.write_int32 item_of_scroll.id
            buffer_of_selected_enchant.write_int32 #i0
            buffer_of_selected_enchant.trim_to_index
            INJECTBB buffer_of_selected_enchant
            SLEEP "<&loop_delay&>"
 
            buffer_of_selecting_item.write_byte #I208
            buffer_of_selecting_item.write_byte #I76
            buffer_of_selecting_item.write_byte #I0
            buffer_of_selecting_item.write_int32 current_enchanted_item.id
            buffer_of_selecting_item.trim_to_index
            INJECTBB buffer_of_selecting_item
            SLEEP "<&loop_delay&>"
 
            GET_RAND random_loop_delay 200 400
            SLEEP "<&random_loop_delay&>"
 
            buffer_of_selected_item.write_byte #i95
            buffer_of_selected_item.write_int32 current_enchanted_item.id
            buffer_of_selected_item.write_int32 #i0
            buffer_of_selected_item.trim_to_index
            INJECTBB buffer_of_selected_item
            SLEEP "<&loop_delay&>"
 
            ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"
 
            if crystals_count_after_enchanting > crystals_count
                PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<&current_enchant_level&>"
            else                    
                PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<&current_enchant_level&>"
            endif    
            
            DELETE buffer_of_selected_enchant
            DELETE buffer_of_selected_item
            DELETE buffer_of_selecting_item
        endif
 
    loop enchanting_process == ONE    
 
    PRINT_TEXT "List of enchanted items:"
    PRINT_TEXT "--------------------------------------------------------"
 
    GET_INVENTORY bag_inventory
 
    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"
 
    FOREACH item Inventory bag_inventory
        item_name = bag_inventory.item.name
                
        if item_name == selected_enchanted_item            
            PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>"
        endif
    NEXTEACH
 
    PRINT_TEXT " "
    PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 "
    PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d"
    PRINT_TEXT " "
 
RETURN VOID
aqwzsxedc is offline  
Old 07/31/2009, 09:32   #3

 
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[no question] here, please create a new thread. But this time in the right section !

#closed
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