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What I have discovered...
Discussion on What I have discovered... within the Lin2 Exploits, Hacks, Bots, Tools & Macros forum part of the Lineage 2 category.
04/22/2008, 01:28
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#1
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What I have discovered...
Okay. I have been playing around with the possibility of exploiting/hacking lineage for about a month now. Thus far not a lot has happened. I have tried a laundry list of programs, various l2cep's, various hlapex's, various l2phx's. Never bothered with walker cause.. well... botting just doesn't interest me. Never bothered with brute either cause IMO if you steal someones account your just a dick. Plain and simple. Anywho I play on l2frozen and l2forever and this is what I have found that does work.
Enchant Testing:
This works similar to the idea of item lag but is infinitely easier to perform. Instead of lagging the item server and the tedious task of hoping that you don't get server lag when trying to enchant after spamming bsps or ss simply unplug your internet connection when you perform the operations. It makes simultaneous clicking possible. Example:
1. Place enchant scroll in hotbar
2. open warehouse and place enchant scroll in deposit box.
3. activate enchant scroll in hotbar.
4.place enchant box and deposit box next to each other.
5. unplug internet and click deposit and then enchant
6. quickly plug net back in
7. server shudders then sends all packets at once
8.it tells you enchant succeed/fail but nothing happens to your item.
9.wash rinse repeat to see your chances.
I have seen that there is definitely a certain enchant rate per weapon/armor. The atuba hammer for example can easily go to +10 no problem (have a +15 atuba from my first play, d grade but +15 none the less). Where as a bone helmets chances of going +5 < +6 are very slim indeed. After watching this over and over it seems very obvious that some things just weren't made to enchant. Especially anything in the mage category. Where as.. ohhh... bows, seem to have a great chance of success in comparison to say.. a homunc sword.
Now, the second thing that I have been playing with, and this is just recently. Is I assembled an english l2phx 3.18 with components from higher versions of the russain l2phx and it works just fine. I can log in and have my character listed in the connect box in the top left. So I have been playing around with enchanting. Tried lots of things, re-sending successful enchant packets, enchanting as I place in the warehouse, changing item quantity as I move said item into/out of warehouse, equipping an item that I do not have, etc.
Thus far nothing has come of it except a few times where I sent info that should have been for the client to the server on accident and got a nice message saying "no GM is currently available". I have noticed that there is absolutely no guide anywhere on using l2phx. Apparently anyone who figures it out decides that info belongs to them and them only. Understandable as I know what a pain trying to figure this stuff out is. But I am appealing to all of you. Anyone knows anything that could help with my projects or point me in the right direction, it would be appreciated. And of course anyone who helps, when and if I discover anything, will be in the fold of information.
Thanks and have a good one folks. Good Luck
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04/22/2008, 09:35
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#2
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elite*gold: 0
Join Date: Mar 2008
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nothin yet huh?  well I thought I found a dupe trick but my server doesn't let me buy multiple instances of the same item.... Pity, the search continues
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04/22/2008, 14:03
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#3
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elite*gold: 0
Join Date: Feb 2008
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What do you mean but multiple instances of the same item? You probably need items that don't stack... try with no grade armors.
Oke, the enchant success stuff is true, mage weapons and bows have REALLY LOW echant chances in comparison to blunts or swords.
Check out  at Tools>OE tools>"OE success stats" in the menu and see. (it really is true)
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04/22/2008, 14:26
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#4
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Join Date: Jan 2008
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shouldnt it be well known that FIGHTER WEAPONS: sword blunt 2handsword bow duals etc have 66 % chance of success for each enchant.
and that mage wepons / armor have decreasing enchant rates- like first enchant +3 to +4 on a mage wepon is like 66 % also but after that the mage wepon enchant rate decreases heavily from +4 to +5 to like 20% success rate somthin like that and decreasing per enchant.
atleast thats from what i know.
do u say every item has a different rate? like every sword has its own rate?
i heard rumors that items like crystal dagger were hard to enchant.
go to a server with retail rates and try it out, u will hardly get mage wepons past +5...
and fighter weapons easily way higher.
but thats probably due that m atk increases way more / has a bigger impact on ur dmg than p atk.
a SOM +5 for example has like 171(makin +4 on SOM is possible but +5 really is harder) somthin m atk which almost equals arcana mace(175m atk)
if u compare that to like +5 soulbow , compare dmg... - the dmg the mage can deal with the wepon should be much higher than the bows. in addition to that a mage wouldnt need to change SA's like an archer that had to get focus on his bow to maximize damage / and soulbow very slow atk speed...
even with c grade homus swords from +5 to +7(i guess 134 matk? to lazy to look it up) (+8 is 140) (+10 = 152 matk quals SOM +0) mages can deal heavy DMG compared to archers or other classes that would just suck with c wepons... so u kinda see the difference there.
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04/22/2008, 19:25
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#5
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elite*gold: 0
Join Date: Feb 2008
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Yep, each weapon has it's own enchant thingy I think... strange isn't it?
For example - Homunkulus Sword:
From +3 to +4 chance is 43,48%
+4 to +5 chance is 36,84%
+5 to +6 chance is 42,86%
The rest is unrated on retail, but on private servers I can tell you homu goes from +6 to +7 with 90% success.
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04/23/2008, 12:33
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#6
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Join Date: Jan 2008
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Quote:
Originally Posted by synn3r
Yep, each weapon has it's own enchant thingy I think... strange isn't it?
For example - Homunkulus Sword:
From +3 to +4 chance is 43,48%
+4 to +5 chance is 36,84%
+5 to +6 chance is 42,86%
The rest is unrated on retail, but on private servers I can tell you homu goes from +6 to +7 with 90% success.
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so did ur research bring anything interesting?
i mean who cares about free shards and homus goin from +6 to +7 ?
and i think even every free shard may differ from another comin to those rates.
90 % from 6 to 7 = no way on retail...
i still belive mage wepons in general : decreasing rate per enchant
fighter weapon : 66 % per enchant
( some wepons for whatever reason like crystal dagger are an exception i dont understand myself )
and for homu sword case... buy darkscreamer +10 whatever it(on fighter wepon enchant rate), go to mammon, change it to homu voilla +10 = 152 m atk.
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