Quote:
Originally Posted by cris840
League is considerably more complex and consequently, its cheats are as well. Not everyone can develop a quality scripting platform due to the vast number of features, calculations, and visual elements that must be taken into account.
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This is not really true. The actual code for cheats in FPS games is usually more complex than the code for cheats in League of Legends. A huge difference however, is that there are countless FPS games (Warzone, CS2, Valorant, OW2, the list goes on...) so a lot of the code and concepts between all of these FPS game cheats is transferrable and has already been done before.
For example, creating ESP Wall hacks has been done in every competitive FPS online game. So when a new FPS game releases there is already existing code from different games to use as a reference. Sure, you have to change a lot of the code but it's not the same as starting from scratch like trying to implement a "jungle tracker" in League of legends. There is no other game that you can look at code for reference while creating a jungle tracker.