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[Release] LoLEtal v0.5 open beta
Discussion on [Release] LoLEtal v0.5 open beta within the League of Legends forum part of the Popular Games category.
07/28/2011, 09:22
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#301
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elite*gold: 0
Join Date: Jul 2005
Posts: 270
Received Thanks: 158
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Quote:
Originally Posted by Banaloge
Me has 3 IP Ref Boosts... are they stackable with themself?! ... i mean can i take all 3 IP Boosts on same time?
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Quote:
Originally Posted by RayManD
no you cant.
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Yes you can use all of them to have a 12 win boost and it does stack with the timed boost from the eu split.
I have amassed a 148 win boost this way
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07/28/2011, 09:55
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#302
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elite*gold: 0
Join Date: Jun 2011
Posts: 151
Received Thanks: 2
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Quote:
Originally Posted by Amostel
Does anyone know,when the refs get updated?
I still have just the email without a summoner name since one week.
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Quote:
Originally Posted by m0rbid
Yes you can use all of them to have a 12 win boost and it does stack with the timed boost from the eu split.
I have amassed a 148 win boost this way 
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Same for me it's awesome : D
Need op !
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07/28/2011, 15:03
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#303
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elite*gold: 0
Join Date: Apr 2007
Posts: 11
Received Thanks: 2
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Quote:
Originally Posted by djkroko
Is it normal that my hero donīt move and i get a afk warning afk 5-6minutes?
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Quote:
Originally Posted by weird0ne
No it is not.
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So where is the Problem? xD I run the Bot as admin.
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07/28/2011, 23:08
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#304
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elite*gold: 0
Join Date: Jul 2011
Posts: 7
Received Thanks: 0
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does sivir end the game quicker or master yi?
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07/28/2011, 23:18
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#305
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elite*gold: 1
Join Date: Dec 2008
Posts: 4,066
Received Thanks: 1,726
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I think that just can be found out by intensive testing, maybe I do that with a Laptop when I am back home, but normaly Sivir should be faster then Yi.
But Bots dont play normaly :/
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07/28/2011, 23:19
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#306
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elite*gold: 0
Join Date: Jul 2011
Posts: 7
Received Thanks: 0
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alright ill test it out
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07/29/2011, 00:53
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#307
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elite*gold: 0
Join Date: Jul 2010
Posts: 8
Received Thanks: 0
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I'm so ****** at this bot. Please the creator of this send me the ****** source code so I can rewrite it in C++ and make it suck less. AutoIt scripts go based off of random events hoping to go the right way. Sometimes you lose focus of the target window, you can a network issue connecting and might have to press "retry", stops working randomly, etc. The fault is in poor error checking and lack of power of AutoIt (even at ring3). When using scripts you have to basically pray that all the dominos fall in place, I haven't had one complete night of it working, let alone working for 4 straight hours. My main advice is that you add in MANY error alerts. Add in some IF statements and make it pause the script and play a loud *** error alert. If we're praying on the bot working you have to at least ease this process by error alerts. So just add in a feature to toggle error sounds so I can wake up in the middle of the night and fix the bot. Thank you.
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07/29/2011, 01:17
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#308
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elite*gold: 0
Join Date: Jun 2011
Posts: 151
Received Thanks: 2
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Quote:
Originally Posted by kay0s
I'm so ****** at this bot. Please the creator of this send me the ****** source code so I can rewrite it in C++ and make it suck less. AutoIt scripts go based off of random events hoping to go the right way. Sometimes you lose focus of the target window, you can a network issue connecting and might have to press "retry", stops working randomly, etc. The fault is in poor error checking and lack of power of AutoIt (even at ring3). When using scripts you have to basically pray that all the dominos fall in place, I haven't had one complete night of it working, let alone working for 4 straight hours. My main advice is that you add in MANY error alerts. Add in some IF statements and make it pause the script and play a loud *** error alert. If we're praying on the bot working you have to at least ease this process by error alerts. So just add in a feature to toggle error sounds so I can wake up in the middle of the night and fix the bot. Thank you.
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U can't code a bot by yourself ?
It would be nice ^^
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07/29/2011, 06:45
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#309
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elite*gold: 0
Join Date: May 2010
Posts: 111
Received Thanks: 127
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Quote:
Originally Posted by kay0s
I'm so pissed at this bot. Please the creator of this send me the fuckin source code so I can rewrite it in C++ and make it suck less. AutoIt scripts go based off of random events hoping to go the right way. Sometimes you lose focus of the target window, you can a network issue connecting and might have to press "retry", stops working randomly, etc. The fault is in poor error checking and lack of power of AutoIt (even at ring3). When using scripts you have to basically pray that all the dominos fall in place, I haven't had one complete night of it working, let alone working for 4 straight hours. My main advice is that you add in MANY error alerts. Add in some IF statements and make it pause the script and play a loud ass error alert. If we're praying on the bot working you have to at least ease this process by error alerts. So just add in a feature to toggle error sounds so I can wake up in the middle of the night and fix the bot. Thank you.
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If you can code your own bot why do you need my code be my guest and code it yourself i coded this for me and decided to share it not for some whinny bitch whos mad because its not working for him. Unless you know some way for autoit to detect your net drops handling for that wont be added this bot does not use memory reading for a reason. witch would be the only reliable way to make it fix those issues but also would require a few extra hours work every week for the new addresses where as this runs flawlessly patch to patch unless there is an interface change and even then the time it takes me to code for and test the new interface is significantly less then coding the new handling and finding memory values that wernt there before and require completely new rule sets and handling.
on a side note im back from vacation and in game interfaces and functions and 0.6x should be getting started and coming out soon
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07/29/2011, 15:56
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#310
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elite*gold: 0
Join Date: Jul 2005
Posts: 270
Received Thanks: 158
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Quote:
Originally Posted by brettruls
on a side note im back from vacation and in game interfaces and functions and 0.6x should be getting started and coming out soon
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glad you are back, how about some feature requests to get you back to work? :P
Random generated string for summoner & game names, auto surrender after 20/15 min for 5v5/3v3.
Also some way to check if account is 5 instead of doing x loops would be cool, should be doable via pixelchecking on the level number.
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07/29/2011, 18:25
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#311
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elite*gold: 0
Join Date: Jul 2010
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by brettruls
If you can code your own bot why do you need my code be my guest and code it yourself i coded this for me and decided to share it not for some whinny ***** whos mad because its not working for him. Unless you know some way for autoit to detect your net drops handling for that wont be added this bot does not use memory reading for a reason. witch would be the only reliable way to make it fix those issues but also would require a few extra hours work every week for the new addresses where as this runs flawlessly patch to patch unless there is an interface change and even then the time it takes me to code for and test the new interface is significantly less then coding the new handling and finding memory values that wernt there before and require completely new rule sets and handling.
on a side note im back from vacation and in game interfaces and functions and 0.6x should be getting started and coming out soon
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Then don't be stubborn and the minimum you could do is openly accept community input. Such as my alert suggestion and the suggestions above me by m0rbid, and I'm sure there are more throughout this thread. Furthermore an easy *** check for current level can be achieved through ONE simple offset, learn to ReadProcessMemory bro. That should take 2 seconds to update patch to patch.
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07/29/2011, 18:42
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#312
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elite*gold: 1
Join Date: Dec 2008
Posts: 4,066
Received Thanks: 1,726
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When u suggest things, u could go ahead and write ur own bot. I cant believe that it is that hard to do.
Simply read a couple of AutoIt3 Guides and make a simple clicker. But there is a big diffrence between demanding the code and doing suggestions. Its his decision to release the bot or the code and u have to thank him for actually releasing the bot and ur are totally not in the position to call im stubborn for not doing what u want.
Code ur own bot or kindly request addons to the existing, not more.
Btt: Did anyone had problems with Riot suspending or banning accounts? I think it might be conspicuous to have so many referals who just got looses in custom games. I just want be sure that I can use this bot without any worries
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07/29/2011, 20:02
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#313
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elite*gold: 0
Join Date: May 2010
Posts: 111
Received Thanks: 127
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Quote:
Originally Posted by m0rbid
glad you are back, how about some feature requests to get you back to work? :P
Random generated string for summoner & game names, auto surrender after 20/15 min for 5v5/3v3.
Also some way to check if account is 5 instead of doing x loops would be cool, should be doable via pixelchecking on the level number.
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random summoner names is a bad idea with the high likely hood of failing but games should be possible ill add that in in a ver or 2
auto surrender wont be put in the 0.6x serise will be enableing support for victory conditions and starting development of an ai so it can win game
if you have a reliable method for getting the accounts level by all means share it please pixel detection for it dosent work or i cant make it as anything that can trip on one level will trip for the others and idk how to make it read the text there indicating the level
Quote:
Originally Posted by kay0s
Then don't be stubborn and the minimum you could do is openly accept community input. Such as my alert suggestion and the suggestions above me by m0rbid, and I'm sure there are more throughout this thread. Furthermore an easy ass check for current level can be achieved through ONE simple offset, learn to ReadProcessMemory bro. That should take 2 seconds to update patch to patch.
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i do accept plenty of input but when someone demands my code so he can port it and claim its his own i dont see any reason to oblige and i know how to read memory its simply more work then its worth in a game like league where the offsets change every week
Quote:
Originally Posted by Tanhii
Btt: Did anyone had problems with Riot suspending or banning accounts? I think it might be conspicuous to have so many referals who just got looses in custom games. I just want be sure that I can use this bot without any worries 
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so far i dont think anyone has had a problem so far but victory conditions for the bot will be added soon so that should speed it up and make it less conspicuous
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07/29/2011, 21:08
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#314
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elite*gold: 0
Join Date: Jul 2010
Posts: 8
Received Thanks: 0
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"i do accept plenty of input but when someone demands my code so he can port it and claim its his own i dont see any reason to oblige and i know how to read memory its simply more work then its worth in a game like league where the offsets change every week"
I _NEVER_ once said I'd take your code and claim it as my own, I have literally no reason to do that. I would like to start fresh please. Help me, help you so we can fully expand the potential of this bot. Sign me on as a co-developer and I can help code for your project.
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07/29/2011, 22:20
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#315
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elite*gold: 1
Join Date: Dec 2008
Posts: 4,066
Received Thanks: 1,726
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Would really great if the Bot would be able to win games on his own. That would make it on one hand more realistic and on the other less conspicuous.
I think a simple bot which sends the Champ into the middle of midlaneand let him kill Creeps so he pushes would be enough. Dont know how long matches would take then and maybe some more work for buying items would be needed, but I am really looking forward and happy to hear that u are working on the bot.
Tanhii
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