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How to delete the Version Check?
Discussion on How to delete the Version Check? within the Last Chaos forum part of the MMORPGs category.
04/17/2015, 14:08
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#1
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How to delete the Version Check?
Hey Guys,
I get the message "invaild Version".
How to delete the Version Check from GS?
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04/17/2015, 18:33
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#2
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If you are using the Source code, just go in Descriptor.cpp
and remove this:
Code:
if (packet->version != VERSION_FOR_CLIENT)
{
throw MSG_FAIL_LOGINSERV_WRONG_VERSION;
}
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04/17/2015, 18:42
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#3
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is there another way?
I have a another GS with soo much Offsets ^^ and if i build the offical source then all offsets are useless .
Maybe with Hex editor?
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04/17/2015, 18:46
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#4
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Dude,
the Header files are much better than the Offsets, check it out you can change everything without searching any offset.
I know that in LCKB was somewhere a fix for that but i cant find it.
As i said, just change the Header files and there you go^^
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04/19/2015, 18:16
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#5
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I cant build the source.
I have to much errors and too little experience with visual basic
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04/19/2015, 21:21
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#6
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Its actually not Visual Basic, its C++.
Here check this out:
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04/20/2015, 15:55
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#7
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you also can delete it via assembler in the login/gameserver it's in the GetLogin function.
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04/20/2015, 16:31
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#8
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Quote:
Originally Posted by damona
you also can delete it via assembler in the login/gameserver it's in the GetLogin function.
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Wie mach ich das?
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04/20/2015, 16:54
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#9
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Quote:
Originally Posted by bradox
Wie mach ich das?
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funktion in IDA pro zb. raussuchen und NOPen
kann dir die byte's/offset ned sagen da sich das von server zu server varriert und ich deinen nicht hab
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04/20/2015, 18:07
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#10
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Anstatt so kompliziert gehts einfacher wenn du in deine *_data gehst und die t_clientversion bearbeitest.
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04/20/2015, 18:14
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#11
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Quote:
Originally Posted by Apparat
Anstatt so kompliziert gehts einfacher wenn du in deine *_data gehst und die t_clientversion bearbeitest.
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Und welche Version trage ich den ein?
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04/20/2015, 18:32
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#12
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a_min = 1 und a_max = 10000, so dass deine Clientversion irgendwo dazwischen liegt, nur als Beispiel.
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04/20/2015, 20:52
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#13
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a_min = 1 und a_max = 1000000000
Und es geht trotzdem nicht
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04/20/2015, 22:44
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#14
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Quote:
Originally Posted by bradox
a_min = 1 und a_max = 1000000000
Und es geht trotzdem nicht
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glaubst du notorious und ich würden dir blödsinn erzählen
Aber diese pro's hier wissen ja alles besser 
Aber joa zu zur info der client lügt, du musst ansehen was fürn fehler im loginserver erscheint ^^
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04/21/2015, 09:11
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#15
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Quote:
Originally Posted by Apparat
Anstatt so kompliziert gehts einfacher wenn du in deine *_data gehst und die t_clientversion bearbeitest.
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Blöd ist nur dass deine einfache Lösung eben nicht geht.
Die haben das wohl eingebaut um die Server vor PServer zu schützen oder sowas.
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