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[Release] Base Reader
Discussion on [Release] Base Reader within the Last Chaos forum part of the MMORPGs category.
01/21/2013, 07:42
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#1
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[Release] Base Reader
Here is one I wrote in 5 minutes. To use just place in the LastChaos clients "Bin" folder alongside Engine.dll, and run.
Download:
Have fun!
Edit: Fixed, also note EP2 clients don't have _pUIMgr! that's why you get : 0
Note: This only works on clients pre-2013 or older!
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01/21/2013, 12:57
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#2
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Nice but the _pUIMgr appears wrong!
in your program, he shows at _pUIMgr 10532E30
But the right _pUIMgr would 10735AA0
tested on TakeOver Lc
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01/21/2013, 13:57
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#3
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Quote:
Originally Posted by BongMaster
Nice but the _pUIMgr appears wrong!
in your program, he shows at _pUIMgr 10532E30
But the right _pUIMgr would 10735AA0
tested on TakeOver Lc
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My bad, I was using EP2 engine when I wrote it (EP2 doesn't have_pUIMgr). Anyways, I updated original post with right one.
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02/14/2013, 00:56
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#4
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Hi WarmongerR23, do you know how to take new bases from last update in last chaos bilagames? it is similar to aeria games. Thanks for you help.
Note: With this Base Reader just show 0 in all bases.
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02/14/2013, 01:45
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#5
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Trade Restricted
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bei usa geht es nicht kommt nur 0
Quote:
Base Reader By Warmonger
Engine.dll Loaded
Examined 7125 Functions
_pnetwork: 0
_pUIMgr: 0
g_slZone: 0
_CurrentTickTimer: 0
CTimer::TickQuantum: 0
_pTimer: 0
_pUIBuff: 0
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schade
mfg
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02/14/2013, 01:58
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#6
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Quote:
Originally Posted by jhoselube
Hi WarmongerR23, do you know how to take new bases from last update in last chaos bilagames? it is similar to aeria games. Thanks for you help.
Note: With this Base Reader just show 0 in all bases.
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Quote:
Originally Posted by blade5000
bei usa geht es nicht kommt nur 0
schade
mfg
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Yes, this is because of the patch Barunson released that strips all function names from the engine. I am working on one that uses signatures instead, tho I am unsure if I will release it in the future (it could hurt/effect my bot sales).
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02/14/2013, 07:41
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#7
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Quote:
Originally Posted by WarmongerR23
I am working on one that uses signatures instead, tho I am unsure if I will release it in the future (it could hurt/effect my bot sales).
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Not enough succes with your privatserver stuff ? :/
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02/15/2013, 01:10
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#8
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Quote:
Originally Posted by wurstbrot123
Not enough succes with your privatserver stuff ? :/ 
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I quit developing publicly a while back, I do private work for servers but nothing more then that. Really good hacks tho can bring in much more money then custom files and fixes. Fabi's hack is only GDI and does nothing more out of the normal other then the public damage hack. And he's made over 1800 euro off his alone, so I imagine all the work im putting into mine it should almost double that. Server owners aren't vague on spending money to improve their servers. They rather run them insecure, and full of bugs (look at Odiseum, its a hackers playground). At that point I decided to market the two things in my signature, and custom requests. You can never have too much money.
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02/15/2013, 12:11
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#9
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You probly wont get that much money.
Especially because you do USA stuff, it doesnt have
a Anticheat like xTrap, Hackshield etc. So there is a lot
free stuff around for it. You also have a kinda bad reputation.
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02/15/2013, 15:10
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#10
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wollen alle nur geld haben so ein scheiss ..........
frag mich nur warum die leute noch zahlen dafür
mfg
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02/15/2013, 23:23
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#11
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Quote:
Originally Posted by wurstbrot123
You probly wont get that much money.
Especially because you do USA stuff, it doesnt have
a Anticheat like xTrap, Hackshield etc. So there is a lot
free stuff around for it. You also have a kinda bad reputation.
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If I get time I will be adding Gamigo support to it, Xtrap doesn't detect my hack at all when injecting it. Tho I tend to refuse to support a German game (I don't speak German). That's why I am mostly aimed at Aeria, as they have no protection. So attaching assemblers, debuggers, and my own hooks doesn't phase the client. If it works on Aeria it will work the same on Gamigo (point blank). Also keep in mind my hack isn't the same nooby trainers you see around here. I plan on moving it away from memory, and onto packets later on once the algorithm can be easily replicated. Lastly, im comfortable saying I do have a bad reputation. It doesn't mean im bad at what I do, I just tend to do bad things to good people.
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02/17/2013, 01:48
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#12
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Quote:
Originally Posted by WarmongerR23
...I just tend to do bad things to good people.
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dont worry, u wont hurt alot good ppl in this com anyway^^
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02/23/2013, 20:45
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#13
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Und nun? Hat jemand eine Idee wie wir in Zukunft die Basen finden können? Mit CE _pNetwork suchen geht nicht mehr und offsets scannen geht auch nicht mehr. Nachdem "find out what writes to this address" aufgerufen wird gibt es (zumindest beim USA server) ein DC
Wer hat einen Rat für mich?
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02/24/2013, 15:04
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#14
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Quote:
Originally Posted by kingscraft
Und nun? Hat jemand eine Idee wie wir in Zukunft die Basen finden können? Mit CE _pNetwork suchen geht nicht mehr und offsets scannen geht auch nicht mehr. Nachdem "find out what writes to this address" aufgerufen wird gibt es (zumindest beim USA server) ein DC
Wer hat einen Rat für mich?
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Pattern Scanner
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02/24/2013, 15:26
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#15
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Falls US nicht neuerdings so etwas wie xTrap verwendet, ist der Absturz bei "Find out what accesses/writes" nichts weiter als eine Debugger-Detection (in diesem Fall wohl ein Memory Breakpoint on access).
Um das zu umgehen, gibt es viele Wege.
Meistens verwendet die Detection IsDebuggerPresent. Man kann diese Funktion hooken bzw. irgendwie so ändern, dass sie auch False zurückgibt, wenn tatsächlich ein Debugger verwendet wird.
Alternativ gibt es viele nicht so weit verbreitete Debugger, die nicht detected werden.
Für Olly gibt es diverse Plugins um Detections zu umgehen.
Den CE Debugger wird man wohl nicht ohne weiteres verwenden können.
Falls man die Base Addresse bereits kennt, kann man für Level1-Pointer das fehlende Offset aber recht einfach berechnen ( ).
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