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[Release]Base Reader

Discussion on [Release]Base Reader within the Last Chaos forum part of the MMORPGs category.

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Old   #1
 
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[Release]Base Reader

Hey,

Ich hatte mir gestern die Engine.dll mal genaue angeschaut und einige interessante Funktionen gefunden! Gleich mal ein kleines Tool gebastelt das die besagten Funktionen ausliest.

Screenshot :







Das funktioniert auf jeder Version egal ob EP1/EP2/"EP3", egal ob die Engine.dll geschützt ist oder nicht.

Viel Spaß.
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Old 11/03/2012, 09:51   #2
 
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Download link doesn't work 4 me .
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Old 11/03/2012, 11:47   #3
 
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download link fail
reupload
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Old 11/03/2012, 14:22   #4
 
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Little Update :

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Old 11/07/2012, 11:24   #5




 
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Datei existiert nicht.
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Old 11/07/2012, 13:07   #6
 
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funkst eh nicht richtig ^^ zeigt ne ne falsche _puimgr an
zb richtige _puimgr von 777 10746E20 und hier die _puimgr die der Base Reader anzeigt 10542890
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Old 11/07/2012, 15:51   #7
 
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Quote:
Originally Posted by BongMaster View Post
funkst eh nicht richtig ^^ zeigt ne ne falsche _puimgr an
zb richtige _puimgr von 777 10746E20 und hier die _puimgr die der Base Reader anzeigt 10542890
Habs mir nochmal angeguckt und jetzt größtenteils gefixt, kann ab und zu noch zu einer falschem _pUIMgr führen, aber sollte kaum noch passieren.

Neue Version uploade ich später
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Old 11/07/2012, 21:01   #8
 
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Link broken o.O!?
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Old 11/07/2012, 21:46   #9
 
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Neuer Link, kleines Update (_pUIMgr sollte nun richtig ausgelesen werden, wurde auf 777, GER, Aeria, Retribution und Mystery LC getestet)
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Old 11/07/2012, 22:19   #10
 
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Quote:
Originally Posted by Sentence' View Post


Neuer Link, kleines Update (_pUIMgr sollte nun richtig ausgelesen werden, wurde auf 777, GER, Aeria, Retribution und Mystery LC getestet)
funkst jetzt super hat bei mir bis jetzt bei allen lc's die ich aufm rechner hab die richtige _puimger anzeigt getestet auf 777, destiny, Eternia clasic und Retribution
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Old 11/08/2012, 01:28   #11
 
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kann man auch i wie das hier auslesen lassen ?

Code:
PlayerBaseOffset=1C
PlayerBaseOffset2=10
PlayerBaseOffset3=4
AttackSpeed_offset=DD8
Speed_offset=DE4
Range_offset=DE0
Range2_offset=10A9B8
Admin_offset=10B3A4
HPScanner_offset=109139
Skill_offset=10AA50
SP_offset=10A9C0
Gold_offset=10A9C8
Level_offset=10945C
HP_cur_offset=10A978
HP_max_offset=10A99C
MP_cur_offset=10A97C
MP_max_offset=10A998
EXP_cur_offset=10A9D0
EXP_max_offset=10A9D8
Potion_offset=107819
ID_Pointer=40
ID_Pointer2=714
MainID_offset=0
SubID_offset=4
Radar_offset1=1C
Radar_offset2=2C
ItemRadar_offset1=1C
ItemRadar_offset2=4C
rpos_offset=54
xpos_offset=58
ypos_offset=60
zpos_offset=5CPetLevel_offset=10A4E8
PetHP_cur_offset=10A4DC
PetFutter_cur_offset=10A4E4
PetActive_offset=10A4D4
TargetName_offset=10A3FD
TargetLevel_offset=10A438
TargetHP_cur_offset=10A434
TargetHP_max_offset=10A430
TargetID_offset=10919D
Target_offset=10A3F8
cworld_offset=1060D83C
cxpos_offset=E24
cypos_offset=E2C
czpos_offset=E60
crun_offset=E44
Danke!
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Old 11/08/2012, 01:47   #12
 
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Quote:
Originally Posted by warlock464 View Post
kann man auch i wie das hier auslesen lassen ?

Code:
PlayerBaseOffset=1C
PlayerBaseOffset2=10
PlayerBaseOffset3=4
AttackSpeed_offset=DD8
Speed_offset=DE4
Range_offset=DE0
Range2_offset=10A9B8
Admin_offset=10B3A4
HPScanner_offset=109139
Skill_offset=10AA50
SP_offset=10A9C0
Gold_offset=10A9C8
Level_offset=10945C
HP_cur_offset=10A978
HP_max_offset=10A99C
MP_cur_offset=10A97C
MP_max_offset=10A998
EXP_cur_offset=10A9D0
EXP_max_offset=10A9D8
Potion_offset=107819
ID_Pointer=40
ID_Pointer2=714
MainID_offset=0
SubID_offset=4
Radar_offset1=1C
Radar_offset2=2C
ItemRadar_offset1=1C
ItemRadar_offset2=4C
rpos_offset=54
xpos_offset=58
ypos_offset=60
zpos_offset=5CPetLevel_offset=10A4E8
PetHP_cur_offset=10A4DC
PetFutter_cur_offset=10A4E4
PetActive_offset=10A4D4
TargetName_offset=10A3FD
TargetLevel_offset=10A438
TargetHP_cur_offset=10A434
TargetHP_max_offset=10A430
TargetID_offset=10919D
Target_offset=10A3F8
cworld_offset=1060D83C
cxpos_offset=E24
cypos_offset=E2C
czpos_offset=E60
crun_offset=E44
Danke!
Ja das meiste ist möglich, hab auch in meiner Version paar sachen drin, das wichtigste eben.

Ich kann dir mal einen Tipp geben : Exportiere die Funktionen der Engine und EntitiesMP.dll von LC dann musste nurnoch ein bisschen rumsuchen und mit dem WinAPI Befehl GetProcAddress die Addresse auslesen.
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Old 11/08/2012, 01:48   #13
 
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Würdeste mir eine Version bauen die einiges kann ?
bezahle auch dafür !
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Old 11/08/2012, 01:54   #14
 
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Quote:
Originally Posted by warlock464 View Post
Würdeste mir eine Version bauen die einiges kann ?
bezahle auch dafür !


Weiter hab ich nichts gemacht, weil ich das Programm nur zum lernen geschrieben habe.
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Old 11/08/2012, 03:36   #15
 
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Leider wird für lc ger die _puimgr nicht gezeigt steht 0 bei mir
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