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Calculating Height, Z axis

Discussion on Calculating Height, Z axis within the Kal Online forum part of the MMORPGs category.

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Old 05/24/2010, 16:52   #16
 
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XD if u use the packets so kiddy why u not make a pixelbot?^^
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Old 05/24/2010, 19:31   #17




 
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Quote:
Originally Posted by meak1 View Post
XD if u use the packets so kiddy why u not make a pixelbot?^^
oO worauf istn das bezogen? xD
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Old 05/24/2010, 19:36   #18
 
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ja wenn er sonen kack packet bot macht der auf z läuft wie nen normaler spieler, kann er gleich nen pixelbot machen <,<
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Old 05/24/2010, 19:54   #19




 
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o.O ist doch richtig wie ers macht nicht wie ihr alle total falsch lol.

Du kannst dein bot boosten wenn niemand da ist oder sonst was..

Aber normal ist es gut wenn der Bot wie nen Mensch aussieht..
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Old 05/24/2010, 20:16   #20
 
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ja aber bringt nix und man lvlt genauso kack langsam =/
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Old 05/24/2010, 22:42   #21




 
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1. Wird man so nicht Blocked(Wenn mans richtig macht)
2. Ich weis nicht wie eure Bot's aufgebaut sind.
D.h kann ich nicht beurteilen wie ihr levelt.

Aber wenn ihr euch ein Bisschen Mühe gebt, könnt ihr einfach alle Monster + deren EXP,HP,Drop's, etc speichern + Auswerten.

Das ist ein RICHTIGER Bot.

Oder wenigstens ein Richtiges Botting System schreiben, es kann sehr schnell gelevelt werden wenn man es richtig macht.


Ach was ich rede wieder zu viel egal.

Langweile FTW :]
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Old 05/24/2010, 23:22   #22
 
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ja hast schon recht, ich weiß ja wie bots für andere games geschrieben sind, ist mir schon klar aber ich meinte nur wenn man schon die möglichkeit hat so schneller zu lvln über packets würde ich es natürlich machen.Aber natürlich nur wenn man genug Sicherheit hat.
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Old 05/25/2010, 09:04   #23
 
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Ich geb ****** recht , den wer einen Bot schreibt der sich zu 90% wie ein Player bewegt und auch so agiert wird sicherlich nicht so schnell geblockt wie ein UG Bot mit cooldown und PortToMob function

btw Kal hat schon nen guten bot , wenn man den AutoAttack thread hookt und für seinen nutzen umschreibt läuft es perfekt ... bis auf die Objects
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Old 05/25/2010, 10:38   #24
 
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Quote:
Originally Posted by syntex View Post
Ich geb ****** recht , den wer einen Bot schreibt der sich zu 90% wie ein Player bewegt und auch so agiert wird sicherlich nicht so schnell geblockt wie ein UG Bot mit cooldown und PortToMob function

btw Kal hat schon nen guten bot , wenn man den AutoAttack thread hookt und für seinen nutzen umschreibt läuft es perfekt ... bis auf die Objects
Could someone translate it to english?
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Old 05/25/2010, 11:13   #25
 
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nice man
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Old 05/25/2010, 11:31   #26
 
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Quote:
Originally Posted by syntex View Post
Ich geb ****** recht , den wer einen Bot schreibt der sich zu 90% wie ein Player bewegt und auch so agiert wird sicherlich nicht so schnell geblockt wie ein UG Bot mit cooldown und PortToMob function

btw Kal hat schon nen guten bot , wenn man den AutoAttack thread hookt und für seinen nutzen umschreibt läuft es perfekt ... bis auf die Objects
for Xorg:
syntex says if you use a bot that moves and plays like a human you won't get a block fast. if you use a bot that is underground and uses cooldown + porthack you will get a block fast.

and: kal already has got a bot which is working fine, just hook that attack thread and it will work fine. the only bad thing is that the bot doesnt see obstacles.
-> he means auto_battle function xD
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Old 05/25/2010, 17:47   #27
 
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thanks cat123 for translating :P 321tac

i would suggest you code a waypoint system now , i started a waypoint system once it worked well but I never finished with the Z axis cause leveling per teleport was alot easier and greater to farm.. i had no need for it.
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Old 05/25/2010, 18:21   #28
 
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was willst du mit 321tac aussagen? :O warum drehst du meinen namen um?! :O ahhhhhhhh

syntex do you mean like the other bots in other games (like sro) -> go to the levelspot via waypoints etc? :O
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Old 05/25/2010, 21:00   #29




 
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Waypoint System is a must have in a Good Coded Bot.


It make's your Life/Botting easier.
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Old 05/25/2010, 21:19   #30
 
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only if you try to be as normal as a normal player ^^
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