How do you can calculate silkroad damage? not average damage. but every factor like
how accesory change that damage?
how other buff attack buff change it?
how the damage change when it hits more that 1 target?
if u put ur mouse on accessory u will find damage absorption which means defence
doesn't affect ur damage + [ just str ,int on accessory ]
how other buff attack buff change it?
flame body series [ physical damage increase ]
force per. series [ magical damage increase ]
also all buffs are self explained , it just do what's wrote on it [ increasing the % for the char actual damage ( from c button ) ]
how the damage change when it hits more that 1 target?
it don't change , when u hit more than 1 target, for example like lightning nuke or devil arrow , the main target gets the max damage should be form skill
but surrounded targets get less damage [ by distance ( means more distance far from main target > less damage ) ]
Hi everyone, i made a very simple Pascal program to calculate the average damage without buffs and without the equipment percentage, but i think its close to the damage you do to monsters at your lvl, to know how much the buffs increase the damage just add that percentage to the average damage (i think you know how to add %) this was made in 10 minutes and sorry to make it in Pascal because im in my first year of programming =P
If anyone would like to create a more complex program, like the buffs change the damage and that stuff pm me and ill send the source code, just dont forget to put me in the credits
Hi everyone, i made a very simple Pascal program to calculate the average damage without buffs and without the equipment percentage, but i think its close to the damage you do to monsters at your lvl, to know how much the buffs increase the damage just add that percentage to the average damage (i think you know how to add %) this was made in 10 minutes and sorry to make it in Pascal because im in my first year of programming =P
If anyone would like to create a more complex program, like the buffs change the damage and that stuff pm me and ill send the source code, just dont forget to put me in the credits
And like i said, this is just the basic, if there is there any advanced programmer that would like to make a more complexe program, i will give him the source code.
Calculating Rotation For X,Y in AION 09/23/2009 - Aion - 4 Replies I am working on a program that takes two coords from the game (X and Y, Z not relevent), and calculates how far point A (current position) is from point B (target position). However, i am having problems calculating which direction the object on point A needs to be facing (in degrees) to get to point B. I know there is some formula for this, however, I'm clueless.
So lets say my current position in the game is X-996 and Y-1071 currently facing a value of 100 (from what i see rotation is...
Calculating Eudemon checksum 04/04/2008 - EO PServer Hosting - 1 Replies Hi all,
i was wondering if anyone knew what the function is that EO uses to calculate the chksum field in the cq_eudemon table? I tried to find it in the source code, but came up blank.
Any help is appreciated :)
Calculating Atack or MAtack 05/04/2007 - CO2 Guides & Templates - 4 Replies Sometimes you wanted know the atack of an trojan and him dont told you?
with thats easy guide, you just need open him equipaments window!
"JUST 1 percent error"
TROJAN ATACK:
The follow instructions is both used to lower and higher atack:
Calculating Hours of Pkp 11/23/2006 - CO2 Guides & Templates - 15 Replies Ever have a black name or more than 30 pk points? This is how to calculate The total time u will have to wait for those 'awful' pk points to get off.
1. Multiply # of pk points by 6. (EX- 100pkp X 6 =600)
2. Divide that number by 60. (EX- 600 / 60)
3. The end number will be the # of hours it will take to get your pkp off.