Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online
You last visited: Today at 14:05

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Calculating damage

Discussion on Calculating damage within the Silkroad Online forum part of the Popular Games category.

Reply
 
Old   #1
 
Eckoro's Avatar
 
elite*gold: 20
Join Date: Apr 2008
Posts: 2,643
Received Thanks: 2,326
Calculating damage

How do you can calculate silkroad damage? not average damage. but every factor like
how accesory change that damage?
how other buff attack buff change it?
how the damage change when it hits more that 1 target?
Eckoro is offline  
Old 05/05/2009, 19:26   #2
 
x_king_x's Avatar
 
elite*gold: 20
Join Date: Nov 2008
Posts: 746
Received Thanks: 147
Don't Understand !
x_king_x is offline  
Old 05/08/2009, 18:29   #3
 
AliDr's Avatar
 
elite*gold: 0
Join Date: Nov 2008
Posts: 166
Received Thanks: 72
he means how to know the weapons dammage on any mob he choose didnt he?
AliDr is offline  
Old 05/09/2009, 02:10   #4



 
lolrko's Avatar
 
elite*gold: 280
The Black Market: 119/0/0
Join Date: Oct 2007
Posts: 3,578
Received Thanks: 2,276
how accesory change that damage?

if u put ur mouse on accessory u will find damage absorption which means defence
doesn't affect ur damage + [ just str ,int on accessory ]


how other buff attack buff change it?

flame body series [ physical damage increase ]
force per. series [ magical damage increase ]

also all buffs are self explained , it just do what's wrote on it [ increasing the % for the char actual damage ( from c button ) ]

how the damage change when it hits more that 1 target?

it don't change , when u hit more than 1 target, for example like lightning nuke or devil arrow , the main target gets the max damage should be form skill
but surrounded targets get less damage [ by distance ( means more distance far from main target > less damage ) ]


thats what i got in my mind

thanks
lolrko is offline  
Old 05/09/2009, 15:12   #5
 
elite*gold: 115
Join Date: Oct 2007
Posts: 9,390
Received Thanks: 12,345
I think he means a concrete damage formula.
ms​ is offline  
Old 05/10/2009, 18:26   #6
 
pulha123's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 138
Received Thanks: 18
Hi everyone, i made a very simple Pascal program to calculate the average damage without buffs and without the equipment percentage, but i think its close to the damage you do to monsters at your lvl, to know how much the buffs increase the damage just add that percentage to the average damage (i think you know how to add %) this was made in 10 minutes and sorry to make it in Pascal because im in my first year of programming =P

If anyone would like to create a more complex program, like the buffs change the damage and that stuff pm me and ill send the source code, just dont forget to put me in the credits
Attached Files
File Type: rar srodmg.rar (21.0 KB, 57 views)
pulha123 is offline  
Old 05/10/2009, 18:52   #7
 
elite*gold: 0
Join Date: Nov 2007
Posts: 236
Received Thanks: 17
Quote:
Originally Posted by pulha123 View Post
Hi everyone, i made a very simple Pascal program to calculate the average damage without buffs and without the equipment percentage, but i think its close to the damage you do to monsters at your lvl, to know how much the buffs increase the damage just add that percentage to the average damage (i think you know how to add %) this was made in 10 minutes and sorry to make it in Pascal because im in my first year of programming =P

If anyone would like to create a more complex program, like the buffs change the damage and that stuff pm me and ill send the source code, just dont forget to put me in the credits
wtf is that ?
it haves no icon :S
daniellook is offline  
Old 05/10/2009, 18:57   #8
 
pulha123's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 138
Received Thanks: 18
I know it has no icon, so what? does it work?
pulha123 is offline  
Old 05/10/2009, 22:51   #9



 
lolrko's Avatar
 
elite*gold: 280
The Black Market: 119/0/0
Join Date: Oct 2007
Posts: 3,578
Received Thanks: 2,276
scan for srodmg.rar >> clean



but it doesnt work , just a dos windows opened
are u kidding me?
lolrko is offline  
Old 05/10/2009, 23:05   #10
 
elite*gold: 115
Join Date: Oct 2007
Posts: 9,390
Received Thanks: 12,345
As he said it's written in Pascal, which means you need to run it in your command prompt...
ms​ is offline  
Old 05/11/2009, 09:42   #11
 
pulha123's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 138
Received Thanks: 18
And like i said, this is just the basic, if there is there any advanced programmer that would like to make a more complexe program, i will give him the source code.
pulha123 is offline  
Reply


Similar Threads Similar Threads
Calculating Rotation For X,Y in AION
09/23/2009 - Aion - 4 Replies
I am working on a program that takes two coords from the game (X and Y, Z not relevent), and calculates how far point A (current position) is from point B (target position). However, i am having problems calculating which direction the object on point A needs to be facing (in degrees) to get to point B. I know there is some formula for this, however, I'm clueless. So lets say my current position in the game is X-996 and Y-1071 currently facing a value of 100 (from what i see rotation is...
Calculating Eudemon checksum
04/04/2008 - EO PServer Hosting - 1 Replies
Hi all, i was wondering if anyone knew what the function is that EO uses to calculate the chksum field in the cq_eudemon table? I tried to find it in the source code, but came up blank. Any help is appreciated :)
Calculating Atack or MAtack
05/04/2007 - CO2 Guides & Templates - 4 Replies
Sometimes you wanted know the atack of an trojan and him dont told you? with thats easy guide, you just need open him equipaments window! "JUST 1 percent error" TROJAN ATACK: The follow instructions is both used to lower and higher atack:
Calculating Hours of Pkp
11/23/2006 - CO2 Guides & Templates - 15 Replies
Ever have a black name or more than 30 pk points? This is how to calculate The total time u will have to wait for those 'awful' pk points to get off. 1. Multiply # of pk points by 6. (EX- 100pkp X 6 =600) 2. Divide that number by 60. (EX- 600 / 60) 3. The end number will be the # of hours it will take to get your pkp off.



All times are GMT +1. The time now is 14:08.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.