Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Kal Online
You last visited: Today at 10:03

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Payed work from scratch to testing phase!

Discussion on Payed work from scratch to testing phase! within the Kal Online forum part of the MMORPGs category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Feb 2019
Posts: 3
Received Thanks: 0
Post Payed work from scratch to testing phase!

Hi there,

I was wondering if anyone is interested in being payed for creating a server from scratch.

Be aware that this is not a simple request as I desire to actually rework the game instead of copying broken decisions.

I need you to work on how monsters behave in and out of combat. Monsters should be able to take choices and harm players in various combinations of melee attacks, ranged attacks and special attacks.

Having combat less foreseeable and more challenging, I will need you to focus on balancing chosen attributes, skills, armor, weapons and items next.

Now that combat is polished, I desire not only one castle but multiple territories to be conquered in PvE and PvP battles.

Since players are given something to fight for now, they should know that you are almost finished with the perfect way to reward them. Getting to decide where and how to lead next.

I actually have no expierience in messing arround with neither code nor files, but I will have my hands full with a whole new story, quests, dialouges and rebuilding areas - the only thing I messed with so far. No worries, that's sort of my hobby and I've spent a lot of time on designing a contemporary game out of this beautiful ****.

In a way it's going to be simple, but since I'm the guy without a clue, what do I know? So you tell me. Is this something you can see yourself doing?

I am willing to pay at least 6 hours a week for as long as this project hits a later testing phase. After that a well thought out source of income will cover your services - no p2w, promised.

Anyways, once people get fond of our project, we can get rid of all the assets Inixsoft creatded in order to launch officially and I mean it.

Feel free to apply by telling me about you and showing me your work on past or current projects. I'm happy to share more information about myself aswell.

Peace.
ARTHEND is offline  
Old 02/25/2019, 21:05   #2
 
elite*gold: 6
Join Date: May 2009
Posts: 494
Received Thanks: 153
I am willing to pay at least 6 hours a week <-
so you are about to finish that project in few years?
how much of thousand euros are you willign to pay?
sems like you are just never got in touch with it.
TranX1337 is offline  
Old 02/28/2019, 18:23   #3


 
exeduz's Avatar
 
elite*gold: 120
Join Date: Sep 2007
Posts: 10,497
Received Thanks: 4,420
6 hours a week really is nothing for any pserver project... more realistic would be around 30-40 hours a week minimum

most kal coding is pretty basic and you can teach urself from reading in to it with a little developing experience. also check out r4g3z0n3 kal forums for a lot of stuff.
exeduz is offline  
Old 03/01/2019, 07:42   #4
 
katana00's Avatar
 
elite*gold: 0
Join Date: Jan 2009
Posts: 69
Received Thanks: 13
Question is , is there even people that want to play anymore? Will your server bring old kal feeling? Or just random **** rush 70 and then afk shiny till server dies.
katana00 is offline  
Old 03/03/2019, 13:26   #5
 
elite*gold: 0
Join Date: Feb 2019
Posts: 3
Received Thanks: 0
Quote:
Originally Posted by exeduz View Post
6 hours a week really is nothing for any pserver project... more realistic would be around 30-40 hours a week minimum

most kal coding is pretty basic and you can teach urself from reading in to it with a little developing experience. also check out r4g3z0n3 kal forums for a lot of stuff.
I'd rather say 30 to 40 hours a week is unrealistic at least for most people. I work 40 hours already and so do most people unless they are freelancers.

I will teach myself aswell, but it I need someone to set me up with a small stable core with just the assests needed for this project as fast as possible. Since some of you are skilled and should know this game like their own pocket by now, I thought 6 hours per week would be enough to progress at a good pace.

I guess I'll just have to wait for the skilled one to show up here.

Quote:
Originally Posted by katana00 View Post
Question is , is there even people that want to play anymore? Will your server bring old kal feeling? Or just random shit rush 70 and then afk shiny till server dies.
This is what has been happening since the first private server arrived. It it is no wonder because a copy of a broken game will always be a broken copy.

I feel like no private server was ever balled enough to mess with the mechanics of the game. Those mechanics that were the only reason we played the game after all.

Besides bringing back 'the old feeling', I want to go further and add a new expierience which focuses heavily on pvp elements. This expierence will also feature changes in character progression and in how a character is rewarded throughout the game. This way there will be no rush, no limitation and no death of a server. Unless of course no one bothers to play this game anymore, but as of right now I feel like there are at least a 1000 people who would love to try out something new, but more importantly stable.

The following is a rough scetch of this project. Feel free to judge, but keep hate aside please.

This project contains the following content and mechanics :

Narootuh as a trading station, most known for it's fish and medicine.
Geum Oh mine, most known for it's blacksmiths.
Pub of the Giant Bird, most known for it's illegal duelling scene.
City of priest, as the highly religious capital.
The destroyed Geum Ohee Castle near the temporary fort was rebuilt and is now a wealthy city with an oppsing king to the one of City of Priest.

Dungeon I - V remain for the purpose of main quests, but can be visteted afterwards in different difficulty modes. Picture of Hell remains as part of the main story and comes in different variations and difficulty modes. All other zones are used as battlefield between players and environmental enemies such as the Doggebi, the Spirits and the Traitors. These have their own goals, enemies and story twists. Interaction besides violance is possible to unlock secrets.

The reward system differs a lot. What matters now are attribute points, honor points and skill ponits. The way players earn those are no longer leveling up by experience only. Actually, players do only gain a small amount of those when leveling up.

Attribute points will be rewarded by two when leveling up. One more point can be acquired when being successful in officially duelling another player.

Honor points will be rewarded by quests and the choices players take while following these. Other than that players can acquire honor points by killing players in guild vs guild battle, duelling and by completing quests. Honor points can be lost when taking wrong action while questing or when dying in either guild vs guild or duel. Honor points will not be rewarded by leveling up a character.

Skills are no longer bound to a players level. Players earn them by completing main quests, side quests, hunting boss and sub-boss monsters. Some skills are only to be used by a players class and job, while others can be used by anyone who is willing to learn it. Further more some skills will only be used by one player only as they're unique and bound to quests that also can only be completed only one time. Skill points will not be rewarded by leveling up a character. Instead players can acquire skill points by completing different levels of difficulty modes in dungeons.

Armors and weapons are no longer on the drop list as they're being crafted by players or rewarded by important quests. The requirement to use armor and weapons are bound to attribute points, sometimes honor points aswell.

As for the mechanics of guild vs guild, players fight for one* of three cities. Narootuh, Geum Oh Mine and Pub of Giant Bird. Each city produces it's own goods which have different use and value. Only the owning guild benefits from those goods and sets the price of it. Fish and medicine from Narootuh is the best medicine around and everybody needs it, so it's a steady source of income. The materials of Geum Oh Mine are the source of armor and weapons, a little gold and other metals. Maybe not a steady income, but one that comes from quality material and skilled blacksmiths. Pub of the Giant bird is a gamblers heaven, no need to explain more. * One guild can own two cities at once, but no more. Guilds may fight for those cities once a week, twice if important stations have been infiltrated during another event held once a week.

Environmental enemies will attack two or three times a week. It will hit either player owned cities or NPC cities. This may result in either winning power over the enemy or losing the territory of the battlefield and therefore some of the profits made of it.

To be continued ..

For all the scepticals who are able to create this, please let's try and work together. You will enjoy the outcome of this and will be rewarded higher once this thing is running.
ARTHEND is offline  
Old 03/05/2019, 11:27   #6
 
elite*gold: 6
Join Date: May 2009
Posts: 494
Received Thanks: 153
your post just do show you have no clue about kal, nether what is required 2 do that stuff above, am not sure but guess that will cost more as you are even able to pay in the next 10 years.
TranX1337 is offline  
Old 03/05/2019, 12:16   #7
 
elite*gold: 0
Join Date: Feb 2019
Posts: 3
Received Thanks: 0
Quote:
Originally Posted by TranX1337 View Post
your post just do show you have no clue about kal, nether what is required 2 do that stuff above, am not sure but guess that will cost more as you are even able to pay in the next 10 years.
So you are not sure whether any of it is possible, but you know about my finances? Funny.

You my friend, you seem to be the one I am not looking for, but thank you for your honest opinion.
ARTHEND is offline  
Old 03/05/2019, 15:33   #8
 
elite*gold: 6
Join Date: May 2009
Posts: 494
Received Thanks: 153
actually, im not even interested in a project like that.

"So you are not sure whether any of it is possible" - 11 years kaldev experience, everything is possible, but duo to that what u want you can expect to pay over 15000€.
TranX1337 is offline  
Reply


Similar Threads Similar Threads
[Trading] [H]Karambit Doppler Phase 3 (Full Black PS) [W]Kara Phase 1
01/30/2016 - Counter-Strike Trading - 0 Replies
hey guys wanting to trade my Karambit Doppler Phase 3 PS: Steam Community :: Screenshot BS: Steam Community :: Screenshot Im only looking for a Phase 1
[Trading] My Phase 1 + Keys with your Phase 2
08/31/2015 - Counter-Strike Trading - 0 Replies
Hey guys, Looking to trade my kara doppler (FN) phase 1 (0.015Float) with your Phase 2. I can add up to 27 keys depending on the look. Profile Link Trade Link Happy Trading :)
New DayZ Hack in Testing Phase
08/08/2015 - DayZ Trading - 2 Replies
Hello Guys Im currently working at my own DayZ hack. It s almost finished, i just need to change the look of the Porgramm UI. Before i start selling it, i want to give out 10 free Copys of the cheat. If you are Intrested add me at Skype Michi97.portmann
WTT Gut Knife (★ StatTrak™) | Doppler Phase Fn Phase 4
08/02/2015 - Counter-Strike Trading - 0 Replies
OVERPAY ONLY Float Value 0.218 Phase 4 180€ on Market Good Look play site Ps: Steam Community :: Screenshot Steam Community :: Screenshot Bs: Steam Community :: Screenshot



All times are GMT +1. The time now is 10:05.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.