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Animation Packet
Discussion on Animation Packet within the Kal Online forum part of the MMORPGs category.
04/25/2017, 04:30
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#1
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Animation Packet
hey anyone know how is the right usage for skill animation packet i try smth like
Code:
SendPacket(0x51,"bd",4,Monster);
SendPacket(0x75,"bbb",4,1,Monster);
but this doesn't seem to be correct
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04/25/2017, 07:19
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#2
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Check the source of nokia999, check how did he send Cure3 with skill animation.
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04/25/2017, 12:15
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#3
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check the splashy part
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04/25/2017, 12:25
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#4
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Monster is equals to what?
the last param of both packets should just be the Monster ID
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04/25/2017, 17:23
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#5
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ok thanks guys
Quote:
Originally Posted by TheRealPower
Monster is equals to what?
the last param of both packets should just be the Monster ID
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ofc i know lol monster is just a variable name ^^
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04/25/2017, 18:08
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#6
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Quote:
Originally Posted by A.k.A.
ok thanks guys
ofc i know lol monster is just a variable name ^^
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Oh oke, also, if you send the animation and skill to a monster that is too far, nothing will happen, eventho it is in range.
Not sure what max range is for stuff like that but i would say +- 300
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04/25/2017, 18:25
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#7
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ye its inrange its actualy attacking me whatever i did omething like that
SendPacket(0x51,"bd",4,Monster);
Sleep(600);
SendPacket(0x75,"bbb",4,1,Monster);
it still saying skill cannot be executed ..
( compare 3 600 )
( compare 4 600 )
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04/25/2017, 19:29
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#8
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"b" is byte dude
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04/25/2017, 20:53
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#9
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Quote:
Originally Posted by meak1
"b" is byte dude
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dont think it matters 0x4 or 4 xD animation still used ingame
edit:
i got you now meak thanks so much ^^
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04/26/2017, 09:52
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#10
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Quote:
Originally Posted by A.k.A.
dont think it matters 0x4 or 4 xD animation still used ingame
edit:
i got you now meak thanks so much ^^
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No he is right, i just checked your stuff again, prolly never checked it
but your send skill is "SendPacket(0x75,"bbb",4,1,Monster)"
but it should be "bbd" as Monster ID is a dword and not a byte
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