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Problem in Proxy

Discussion on Problem in Proxy within the Kal Online forum part of the MMORPGs category.

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Old   #1
 
MenPirate's Avatar
 
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Join Date: Nov 2007
Posts: 170
Received Thanks: 4
Problem in Proxy

Hi Guys i will ask here about something i hope one help
when i try to creat Proxy dll i got the files
but like this. i know this noob question but i hope anyone help ^^
?
btw i use vc2005
d3dx9_29.cpp
Quote:
#include <windows.h>
#pragma pack(1)


HINSTANCE hLThis = 0;
HINSTANCE hL = 0;
FARPROC p[0] = {0};

BOOL WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
hLThis = hInst;
hL = LoadLibrary(".\\d3dx9_29_.dll");
if (!hL) return false;




}
if (reason == DLL_PROCESS_DETACH)
{
FreeLibrary(hL);
}

return 1;
}

d3dx9_29.def
Quote:
EXPORTS






MenPirate is offline  
Old 10/08/2008, 19:43   #2
 
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Received Thanks: 4
no one wanna help ok
MenPirate is offline  
Old 10/08/2008, 19:56   #3
 
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Posts: 474
Received Thanks: 159
probiers mal damit ...


Code:
#pragma pack(1)
HINSTANCE hLThis = 0;
HINSTANCE hL = 0;
FARPROC p[332] = {0};

BOOL WINAPI DllMain(HINSTANCE hInst,DWORD reason,LPVOID)
	{
	if (reason == DLL_PROCESS_ATTACH)
		{
		hLThis = hInst;
		hL = LoadLibraryA(".\\d3dx9_29_.dll");
		if (!hL) return false;
		
		//SyRoN_X LOADING ...
		_beginthread(SyRoN_X,0,NULL);

		p[0] = GetProcAddress(hL,"D3DXAssembleShader");
		p[1] = GetProcAddress(hL,"D3DXAssembleShaderFromFileA");
		p[2] = GetProcAddress(hL,"D3DXAssembleShaderFromFileW");
		p[3] = GetProcAddress(hL,"D3DXAssembleShaderFromResourceA");
		p[4] = GetProcAddress(hL,"D3DXAssembleShaderFromResourceW");
		p[5] = GetProcAddress(hL,"D3DXBoxBoundProbe");
		p[6] = GetProcAddress(hL,"D3DXCheckCubeTextureRequirements");
		p[7] = GetProcAddress(hL,"D3DXCheckTextureRequirements");
		p[8] = GetProcAddress(hL,"D3DXCheckVersion");
		p[9] = GetProcAddress(hL,"D3DXCheckVolumeTextureRequirements");
		p[10] = GetProcAddress(hL,"D3DXCleanMesh");
		p[11] = GetProcAddress(hL,"D3DXColorAdjustContrast");
		p[12] = GetProcAddress(hL,"D3DXColorAdjustSaturation");
		p[13] = GetProcAddress(hL,"D3DXCompileShader");
		p[14] = GetProcAddress(hL,"D3DXCompileShaderFromFileA");
		p[15] = GetProcAddress(hL,"D3DXCompileShaderFromFileW");
		p[16] = GetProcAddress(hL,"D3DXCompileShaderFromResourceA");
		p[17] = GetProcAddress(hL,"D3DXCompileShaderFromResourceW");
		p[18] = GetProcAddress(hL,"D3DXComputeBoundingBox");
		p[19] = GetProcAddress(hL,"D3DXComputeBoundingSphere");
		p[20] = GetProcAddress(hL,"D3DXComputeIMTFromPerTexelSignal");
		p[21] = GetProcAddress(hL,"D3DXComputeIMTFromPerVertexSignal");
		p[22] = GetProcAddress(hL,"D3DXComputeIMTFromSignal");
		p[23] = GetProcAddress(hL,"D3DXComputeIMTFromTexture");
		p[24] = GetProcAddress(hL,"D3DXComputeNormalMap");
		p[25] = GetProcAddress(hL,"D3DXComputeNormals");
		p[26] = GetProcAddress(hL,"D3DXComputeTangent");
		p[27] = GetProcAddress(hL,"D3DXComputeTangentFrame");
		p[28] = GetProcAddress(hL,"D3DXComputeTangentFrameEx");
		p[29] = GetProcAddress(hL,"D3DXConcatenateMeshes");
		p[30] = GetProcAddress(hL,"D3DXConvertMeshSubsetToSingleStrip");
		p[31] = GetProcAddress(hL,"D3DXConvertMeshSubsetToStrips");
		p[32] = GetProcAddress(hL,"D3DXCpuOptimizations");
		p[33] = GetProcAddress(hL,"D3DXCreateAnimationController");
		p[34] = GetProcAddress(hL,"D3DXCreateBox");
		p[35] = GetProcAddress(hL,"D3DXCreateBuffer");
		p[36] = GetProcAddress(hL,"D3DXCreateCompressedAnimationSet");
		p[37] = GetProcAddress(hL,"D3DXCreateCubeTexture");
		p[38] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileA");
		p[39] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileExA");
		p[40] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileExW");
		p[41] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileInMemory");
		p[42] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileInMemoryEx");
		p[43] = GetProcAddress(hL,"D3DXCreateCubeTextureFromFileW");
		p[44] = GetProcAddress(hL,"D3DXCreateCubeTextureFromResourceA");
		p[45] = GetProcAddress(hL,"D3DXCreateCubeTextureFromResourceExA");
		p[46] = GetProcAddress(hL,"D3DXCreateCubeTextureFromResourceExW");
		p[47] = GetProcAddress(hL,"D3DXCreateCubeTextureFromResourceW");
		p[48] = GetProcAddress(hL,"D3DXCreateCylinder");
		p[49] = GetProcAddress(hL,"D3DXCreateEffect");
		p[50] = GetProcAddress(hL,"D3DXCreateEffectCompiler");
		p[51] = GetProcAddress(hL,"D3DXCreateEffectCompilerFromFileA");
		p[52] = GetProcAddress(hL,"D3DXCreateEffectCompilerFromFileW");
		p[53] = GetProcAddress(hL,"D3DXCreateEffectCompilerFromResourceA");
		p[54] = GetProcAddress(hL,"D3DXCreateEffectCompilerFromResourceW");
		p[55] = GetProcAddress(hL,"D3DXCreateEffectEx");
		p[56] = GetProcAddress(hL,"D3DXCreateEffectFromFileA");
		p[57] = GetProcAddress(hL,"D3DXCreateEffectFromFileExA");
		p[58] = GetProcAddress(hL,"D3DXCreateEffectFromFileExW");
		p[59] = GetProcAddress(hL,"D3DXCreateEffectFromFileW");
		p[60] = GetProcAddress(hL,"D3DXCreateEffectFromResourceA");
		p[61] = GetProcAddress(hL,"D3DXCreateEffectFromResourceExA");
		p[62] = GetProcAddress(hL,"D3DXCreateEffectFromResourceExW");
		p[63] = GetProcAddress(hL,"D3DXCreateEffectFromResourceW");
		p[64] = GetProcAddress(hL,"D3DXCreateEffectPool");
		p[65] = GetProcAddress(hL,"D3DXCreateFontA");
		p[66] = GetProcAddress(hL,"D3DXCreateFontIndirectA");
		p[67] = GetProcAddress(hL,"D3DXCreateFontIndirectW");
		p[68] = GetProcAddress(hL,"D3DXCreateFontW");
		p[69] = GetProcAddress(hL,"D3DXCreateFragmentLinker");
		p[70] = GetProcAddress(hL,"D3DXCreateKeyframedAnimationSet");
		p[71] = GetProcAddress(hL,"D3DXCreateLine");
		p[72] = GetProcAddress(hL,"D3DXCreateMatrixStack");
		p[73] = GetProcAddress(hL,"D3DXCreateMesh");
		p[74] = GetProcAddress(hL,"D3DXCreateMeshFVF");
		p[75] = GetProcAddress(hL,"D3DXCreateNPatchMesh");
		p[76] = GetProcAddress(hL,"D3DXCreatePMeshFromStream");
		p[77] = GetProcAddress(hL,"D3DXCreatePRTBuffer");
		p[78] = GetProcAddress(hL,"D3DXCreatePRTBufferTex");
		p[79] = GetProcAddress(hL,"D3DXCreatePRTCompBuffer");
		p[80] = GetProcAddress(hL,"D3DXCreatePRTEngine");
		p[81] = GetProcAddress(hL,"D3DXCreatePatchMesh");
		p[82] = GetProcAddress(hL,"D3DXCreatePolygon");
		p[83] = GetProcAddress(hL,"D3DXCreateRenderToEnvMap");
		p[84] = GetProcAddress(hL,"D3DXCreateRenderToSurface");
		p[85] = GetProcAddress(hL,"D3DXCreateSPMesh");
		p[86] = GetProcAddress(hL,"D3DXCreateSkinInfo");
		p[87] = GetProcAddress(hL,"D3DXCreateSkinInfoFVF");
		p[88] = GetProcAddress(hL,"D3DXCreateSkinInfoFromBlendedMesh");
		p[89] = GetProcAddress(hL,"D3DXCreateSphere");
		p[90] = GetProcAddress(hL,"D3DXCreateSprite");
		p[91] = GetProcAddress(hL,"D3DXCreateTeapot");
		p[92] = GetProcAddress(hL,"D3DXCreateTextA");
		p[93] = GetProcAddress(hL,"D3DXCreateTextW");
		p[94] = GetProcAddress(hL,"D3DXCreateTexture");
		p[95] = GetProcAddress(hL,"D3DXCreateTextureFromFileA");
		p[96] = GetProcAddress(hL,"D3DXCreateTextureFromFileExA");
		p[97] = GetProcAddress(hL,"D3DXCreateTextureFromFileExW");
		p[98] = GetProcAddress(hL,"D3DXCreateTextureFromFileInMemory");
		p[99] = GetProcAddress(hL,"D3DXCreateTextureFromFileInMemoryEx");
		p[100] = GetProcAddress(hL,"D3DXCreateTextureFromFileW");
		p[101] = GetProcAddress(hL,"D3DXCreateTextureFromResourceA");
		p[102] = GetProcAddress(hL,"D3DXCreateTextureFromResourceExA");
		p[103] = GetProcAddress(hL,"D3DXCreateTextureFromResourceExW");
		p[104] = GetProcAddress(hL,"D3DXCreateTextureFromResourceW");
		p[105] = GetProcAddress(hL,"D3DXCreateTextureGutterHelper");
		p[106] = GetProcAddress(hL,"D3DXCreateTextureShader");
		p[107] = GetProcAddress(hL,"D3DXCreateTorus");
		p[108] = GetProcAddress(hL,"D3DXCreateVolumeTexture");
		p[109] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileA");
		p[110] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileExA");
		p[111] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileExW");
		p[112] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileInMemory");
		p[113] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileInMemoryEx");
		p[114] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromFileW");
		p[115] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromResourceA");
		p[116] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromResourceExA");
		p[117] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromResourceExW");
		p[118] = GetProcAddress(hL,"D3DXCreateVolumeTextureFromResourceW");
		p[119] = GetProcAddress(hL,"D3DXDebugMute");
		p[120] = GetProcAddress(hL,"D3DXDeclaratorFromFVF");
		p[121] = GetProcAddress(hL,"D3DXDisassembleEffect");
		p[122] = GetProcAddress(hL,"D3DXDisassembleShader");
		p[123] = GetProcAddress(hL,"D3DXFVFFromDeclarator");
		p[124] = GetProcAddress(hL,"D3DXFileCreate");
		p[125] = GetProcAddress(hL,"D3DXFillCubeTexture");
		p[126] = GetProcAddress(hL,"D3DXFillCubeTextureTX");
		p[127] = GetProcAddress(hL,"D3DXFillTexture");
		p[128] = GetProcAddress(hL,"D3DXFillTextureTX");
		p[129] = GetProcAddress(hL,"D3DXFillVolumeTexture");
		p[130] = GetProcAddress(hL,"D3DXFillVolumeTextureTX");
		p[131] = GetProcAddress(hL,"D3DXFilterTexture");
		p[132] = GetProcAddress(hL,"D3DXFindShaderComment");
		p[133] = GetProcAddress(hL,"D3DXFloat16To32Array");
		p[134] = GetProcAddress(hL,"D3DXFloat32To16Array");
		p[135] = GetProcAddress(hL,"D3DXFrameAppendChild");
		p[136] = GetProcAddress(hL,"D3DXFrameCalculateBoundingSphere");
		p[137] = GetProcAddress(hL,"D3DXFrameDestroy");
		p[138] = GetProcAddress(hL,"D3DXFrameFind");
		p[139] = GetProcAddress(hL,"D3DXFrameNumNamedMatrices");
		p[140] = GetProcAddress(hL,"D3DXFrameRegisterNamedMatrices");
		p[141] = GetProcAddress(hL,"D3DXFresnelTerm");
		p[142] = GetProcAddress(hL,"D3DXGatherFragments");
		p[143] = GetProcAddress(hL,"D3DXGatherFragmentsFromFileA");
		p[144] = GetProcAddress(hL,"D3DXGatherFragmentsFromFileW");
		p[145] = GetProcAddress(hL,"D3DXGatherFragmentsFromResourceA");
		p[146] = GetProcAddress(hL,"D3DXGatherFragmentsFromResourceW");
		p[147] = GetProcAddress(hL,"D3DXGenerateOutputDecl");
		p[148] = GetProcAddress(hL,"D3DXGeneratePMesh");
		p[149] = GetProcAddress(hL,"D3DXGetDeclLength");
		p[150] = GetProcAddress(hL,"D3DXGetDeclVertexSize");
		p[151] = GetProcAddress(hL,"D3DXGetDriverLevel");
		p[152] = GetProcAddress(hL,"D3DXGetFVFVertexSize");
		p[153] = GetProcAddress(hL,"D3DXGetImageInfoFromFileA");
		p[154] = GetProcAddress(hL,"D3DXGetImageInfoFromFileInMemory");
		p[155] = GetProcAddress(hL,"D3DXGetImageInfoFromFileW");
		p[156] = GetProcAddress(hL,"D3DXGetImageInfoFromResourceA");
		p[157] = GetProcAddress(hL,"D3DXGetImageInfoFromResourceW");
		p[158] = GetProcAddress(hL,"D3DXGetPixelShaderProfile");
		p[159] = GetProcAddress(hL,"D3DXGetShaderConstantTable");
		p[160] = GetProcAddress(hL,"D3DXGetShaderInputSemantics");
		p[161] = GetProcAddress(hL,"D3DXGetShaderOutputSemantics");
		p[162] = GetProcAddress(hL,"D3DXGetShaderSamplers");
		p[163] = GetProcAddress(hL,"D3DXGetShaderSize");
		p[164] = GetProcAddress(hL,"D3DXGetShaderVersion");
		p[165] = GetProcAddress(hL,"D3DXGetTargetDescByName");
		p[166] = GetProcAddress(hL,"D3DXGetTargetDescByVersion");
		p[167] = GetProcAddress(hL,"D3DXGetVertexShaderProfile");
		p[168] = GetProcAddress(hL,"D3DXIntersect");
		p[169] = GetProcAddress(hL,"D3DXIntersectSubset");
		p[170] = GetProcAddress(hL,"D3DXIntersectTri");
		p[171] = GetProcAddress(hL,"D3DXLoadMeshFromXA");
		p[172] = GetProcAddress(hL,"D3DXLoadMeshFromXInMemory");
		p[173] = GetProcAddress(hL,"D3DXLoadMeshFromXResource");
		p[174] = GetProcAddress(hL,"D3DXLoadMeshFromXW");
		p[175] = GetProcAddress(hL,"D3DXLoadMeshFromXof");
		p[176] = GetProcAddress(hL,"D3DXLoadMeshHierarchyFromXA");
		p[177] = GetProcAddress(hL,"D3DXLoadMeshHierarchyFromXInMemory");
		p[178] = GetProcAddress(hL,"D3DXLoadMeshHierarchyFromXW");
		p[179] = GetProcAddress(hL,"D3DXLoadPRTBufferFromFileA");
		p[180] = GetProcAddress(hL,"D3DXLoadPRTBufferFromFileW");
		p[181] = GetProcAddress(hL,"D3DXLoadPRTCompBufferFromFileA");
		p[182] = GetProcAddress(hL,"D3DXLoadPRTCompBufferFromFileW");
		p[183] = GetProcAddress(hL,"D3DXLoadPatchMeshFromXof");
		p[184] = GetProcAddress(hL,"D3DXLoadSkinMeshFromXof");
		p[185] = GetProcAddress(hL,"D3DXLoadSurfaceFromFileA");
		p[186] = GetProcAddress(hL,"D3DXLoadSurfaceFromFileInMemory");
		p[187] = GetProcAddress(hL,"D3DXLoadSurfaceFromFileW");
		p[188] = GetProcAddress(hL,"D3DXLoadSurfaceFromMemory");
		p[189] = GetProcAddress(hL,"D3DXLoadSurfaceFromResourceA");
		p[190] = GetProcAddress(hL,"D3DXLoadSurfaceFromResourceW");
		p[191] = GetProcAddress(hL,"D3DXLoadSurfaceFromSurface");
		p[192] = GetProcAddress(hL,"D3DXLoadVolumeFromFileA");
		p[193] = GetProcAddress(hL,"D3DXLoadVolumeFromFileInMemory");
		p[194] = GetProcAddress(hL,"D3DXLoadVolumeFromFileW");
		p[195] = GetProcAddress(hL,"D3DXLoadVolumeFromMemory");
		p[196] = GetProcAddress(hL,"D3DXLoadVolumeFromResourceA");
		p[197] = GetProcAddress(hL,"D3DXLoadVolumeFromResourceW");
		p[198] = GetProcAddress(hL,"D3DXLoadVolumeFromVolume");
		p[199] = GetProcAddress(hL,"D3DXMatrixAffineTransformation");
		p[200] = GetProcAddress(hL,"D3DXMatrixAffineTransformation2D");
		p[201] = GetProcAddress(hL,"D3DXMatrixDecompose");
		p[202] = GetProcAddress(hL,"D3DXMatrixDeterminant");
		p[203] = GetProcAddress(hL,"D3DXMatrixInverse");
		p[204] = GetProcAddress(hL,"D3DXMatrixLookAtLH");
		p[205] = GetProcAddress(hL,"D3DXMatrixLookAtRH");
		p[206] = GetProcAddress(hL,"D3DXMatrixMultiply");
		p[207] = GetProcAddress(hL,"D3DXMatrixMultiplyTranspose");
		p[208] = GetProcAddress(hL,"D3DXMatrixOrthoLH");
		p[209] = GetProcAddress(hL,"D3DXMatrixOrthoOffCenterLH");
		p[210] = GetProcAddress(hL,"D3DXMatrixOrthoOffCenterRH");
		p[211] = GetProcAddress(hL,"D3DXMatrixOrthoRH");
		p[212] = GetProcAddress(hL,"D3DXMatrixPerspectiveFovLH");
		p[213] = GetProcAddress(hL,"D3DXMatrixPerspectiveFovRH");
		p[214] = GetProcAddress(hL,"D3DXMatrixPerspectiveLH");
		p[215] = GetProcAddress(hL,"D3DXMatrixPerspectiveOffCenterLH");
		p[216] = GetProcAddress(hL,"D3DXMatrixPerspectiveOffCenterRH");
		p[217] = GetProcAddress(hL,"D3DXMatrixPerspectiveRH");
		p[218] = GetProcAddress(hL,"D3DXMatrixReflect");
		p[219] = GetProcAddress(hL,"D3DXMatrixRotationAxis");
		p[220] = GetProcAddress(hL,"D3DXMatrixRotationQuaternion");
		p[221] = GetProcAddress(hL,"D3DXMatrixRotationX");
		p[222] = GetProcAddress(hL,"D3DXMatrixRotationY");
		p[223] = GetProcAddress(hL,"D3DXMatrixRotationYawPitchRoll");
		p[224] = GetProcAddress(hL,"D3DXMatrixRotationZ");
		p[225] = GetProcAddress(hL,"D3DXMatrixScaling");
		p[226] = GetProcAddress(hL,"D3DXMatrixShadow");
		p[227] = GetProcAddress(hL,"D3DXMatrixTransformation");
		p[228] = GetProcAddress(hL,"D3DXMatrixTransformation2D");
		p[229] = GetProcAddress(hL,"D3DXMatrixTranslation");
		p[230] = GetProcAddress(hL,"D3DXMatrixTranspose");
		p[231] = GetProcAddress(hL,"D3DXOptimizeFaces");
		p[232] = GetProcAddress(hL,"D3DXOptimizeVertices");
		p[233] = GetProcAddress(hL,"D3DXPlaneFromPointNormal");
		p[234] = GetProcAddress(hL,"D3DXPlaneFromPoints");
		p[235] = GetProcAddress(hL,"D3DXPlaneIntersectLine");
		p[236] = GetProcAddress(hL,"D3DXPlaneNormalize");
		p[237] = GetProcAddress(hL,"D3DXPlaneTransform");
		p[238] = GetProcAddress(hL,"D3DXPlaneTransformArray");
		p[239] = GetProcAddress(hL,"D3DXPreprocessShader");
		p[240] = GetProcAddress(hL,"D3DXPreprocessShaderFromFileA");
		p[241] = GetProcAddress(hL,"D3DXPreprocessShaderFromFileW");
		p[242] = GetProcAddress(hL,"D3DXPreprocessShaderFromResourceA");
		p[243] = GetProcAddress(hL,"D3DXPreprocessShaderFromResourceW");
		p[244] = GetProcAddress(hL,"D3DXQuaternionBaryCentric");
		p[245] = GetProcAddress(hL,"D3DXQuaternionExp");
		p[246] = GetProcAddress(hL,"D3DXQuaternionInverse");
		p[247] = GetProcAddress(hL,"D3DXQuaternionLn");
		p[248] = GetProcAddress(hL,"D3DXQuaternionMultiply");
		p[249] = GetProcAddress(hL,"D3DXQuaternionNormalize");
		p[250] = GetProcAddress(hL,"D3DXQuaternionRotationAxis");
		p[251] = GetProcAddress(hL,"D3DXQuaternionRotationMatrix");
		p[252] = GetProcAddress(hL,"D3DXQuaternionRotationYawPitchRoll");
		p[253] = GetProcAddress(hL,"D3DXQuaternionSlerp");
		p[254] = GetProcAddress(hL,"D3DXQuaternionSquad");
		p[255] = GetProcAddress(hL,"D3DXQuaternionSquadSetup");
		p[256] = GetProcAddress(hL,"D3DXQuaternionToAxisAngle");
		p[257] = GetProcAddress(hL,"D3DXRectPatchSize");
		p[258] = GetProcAddress(hL,"D3DXSHAdd");
		p[259] = GetProcAddress(hL,"D3DXSHDot");
		p[260] = GetProcAddress(hL,"D3DXSHEvalConeLight");
		p[261] = GetProcAddress(hL,"D3DXSHEvalDirection");
		p[262] = GetProcAddress(hL,"D3DXSHEvalDirectionalLight");
		p[263] = GetProcAddress(hL,"D3DXSHEvalHemisphereLight");
		p[264] = GetProcAddress(hL,"D3DXSHEvalSphericalLight");
		p[265] = GetProcAddress(hL,"D3DXSHPRTCompSplitMeshSC");
		p[266] = GetProcAddress(hL,"D3DXSHPRTCompSuperCluster");
		p[267] = GetProcAddress(hL,"D3DXSHProjectCubeMap");
		p[268] = GetProcAddress(hL,"D3DXSHRotate");
		p[269] = GetProcAddress(hL,"D3DXSHRotateZ");
		p[270] = GetProcAddress(hL,"D3DXSHScale");
		p[271] = GetProcAddress(hL,"D3DXSaveMeshHierarchyToFileA");
		p[272] = GetProcAddress(hL,"D3DXSaveMeshHierarchyToFileW");
		p[273] = GetProcAddress(hL,"D3DXSaveMeshToXA");
		p[274] = GetProcAddress(hL,"D3DXSaveMeshToXW");
		p[275] = GetProcAddress(hL,"D3DXSavePRTBufferToFileA");
		p[276] = GetProcAddress(hL,"D3DXSavePRTBufferToFileW");
		p[277] = GetProcAddress(hL,"D3DXSavePRTCompBufferToFileA");
		p[278] = GetProcAddress(hL,"D3DXSavePRTCompBufferToFileW");
		p[279] = GetProcAddress(hL,"D3DXSaveSurfaceToFileA");
		p[280] = GetProcAddress(hL,"D3DXSaveSurfaceToFileInMemory");
		p[281] = GetProcAddress(hL,"D3DXSaveSurfaceToFileW");
		p[282] = GetProcAddress(hL,"D3DXSaveTextureToFileA");
		p[283] = GetProcAddress(hL,"D3DXSaveTextureToFileInMemory");
		p[284] = GetProcAddress(hL,"D3DXSaveTextureToFileW");
		p[285] = GetProcAddress(hL,"D3DXSaveVolumeToFileA");
		p[286] = GetProcAddress(hL,"D3DXSaveVolumeToFileInMemory");
		p[287] = GetProcAddress(hL,"D3DXSaveVolumeToFileW");
		p[288] = GetProcAddress(hL,"D3DXSimplifyMesh");
		p[289] = GetProcAddress(hL,"D3DXSphereBoundProbe");
		p[290] = GetProcAddress(hL,"D3DXSplitMesh");
		p[291] = GetProcAddress(hL,"D3DXTessellateNPatches");
		p[292] = GetProcAddress(hL,"D3DXTessellateRectPatch");
		p[293] = GetProcAddress(hL,"D3DXTessellateTriPatch");
		p[294] = GetProcAddress(hL,"D3DXTriPatchSize");
		p[295] = GetProcAddress(hL,"D3DXUVAtlasCreate");
		p[296] = GetProcAddress(hL,"D3DXUVAtlasPack");
		p[297] = GetProcAddress(hL,"D3DXUVAtlasPartition");
		p[298] = GetProcAddress(hL,"D3DXValidMesh");
		p[299] = GetProcAddress(hL,"D3DXValidPatchMesh");
		p[300] = GetProcAddress(hL,"D3DXVec2BaryCentric");
		p[301] = GetProcAddress(hL,"D3DXVec2CatmullRom");
		p[302] = GetProcAddress(hL,"D3DXVec2Hermite");
		p[303] = GetProcAddress(hL,"D3DXVec2Normalize");
		p[304] = GetProcAddress(hL,"D3DXVec2Transform");
		p[305] = GetProcAddress(hL,"D3DXVec2TransformArray");
		p[306] = GetProcAddress(hL,"D3DXVec2TransformCoord");
		p[307] = GetProcAddress(hL,"D3DXVec2TransformCoordArray");
		p[308] = GetProcAddress(hL,"D3DXVec2TransformNormal");
		p[309] = GetProcAddress(hL,"D3DXVec2TransformNormalArray");
		p[310] = GetProcAddress(hL,"D3DXVec3BaryCentric");
		p[311] = GetProcAddress(hL,"D3DXVec3CatmullRom");
		p[312] = GetProcAddress(hL,"D3DXVec3Hermite");
		p[313] = GetProcAddress(hL,"D3DXVec3Normalize");
		p[314] = GetProcAddress(hL,"D3DXVec3Project");
		p[315] = GetProcAddress(hL,"D3DXVec3ProjectArray");
		p[316] = GetProcAddress(hL,"D3DXVec3Transform");
		p[317] = GetProcAddress(hL,"D3DXVec3TransformArray");
		p[318] = GetProcAddress(hL,"D3DXVec3TransformCoord");
		p[319] = GetProcAddress(hL,"D3DXVec3TransformCoordArray");
		p[320] = GetProcAddress(hL,"D3DXVec3TransformNormal");
		p[321] = GetProcAddress(hL,"D3DXVec3TransformNormalArray");
		p[322] = GetProcAddress(hL,"D3DXVec3Unproject");
		p[323] = GetProcAddress(hL,"D3DXVec3UnprojectArray");
		p[324] = GetProcAddress(hL,"D3DXVec4BaryCentric");
		p[325] = GetProcAddress(hL,"D3DXVec4CatmullRom");
		p[326] = GetProcAddress(hL,"D3DXVec4Cross");
		p[327] = GetProcAddress(hL,"D3DXVec4Hermite");
		p[328] = GetProcAddress(hL,"D3DXVec4Normalize");
		p[329] = GetProcAddress(hL,"D3DXVec4Transform");
		p[330] = GetProcAddress(hL,"D3DXVec4TransformArray");
		p[331] = GetProcAddress(hL,"D3DXWeldVertices");


		}
	if (reason == DLL_PROCESS_DETACH)
		{
		FreeLibrary(hL);
		}

	return 1;
	}

// D3DXAssembleShader
extern "C" __declspec(naked) void __stdcall __E__0__()
	{
	__asm
		{
		jmp p[0*4];
		}
	}

// D3DXAssembleShaderFromFileA
extern "C" __declspec(naked) void __stdcall __E__1__()
	{
	__asm
		{
		jmp p[1*4];
		}
	}

// D3DXAssembleShaderFromFileW
extern "C" __declspec(naked) void __stdcall __E__2__()
	{
	__asm
		{
		jmp p[2*4];
		}
	}

// D3DXAssembleShaderFromResourceA
extern "C" __declspec(naked) void __stdcall __E__3__()
	{
	__asm
		{
		jmp p[3*4];
		}
	}

// D3DXAssembleShaderFromResourceW
extern "C" __declspec(naked) void __stdcall __E__4__()
	{
	__asm
		{
		jmp p[4*4];
		}
	}

// D3DXBoxBoundProbe
extern "C" __declspec(naked) void __stdcall __E__5__()
	{
	__asm
		{
		jmp p[5*4];
		}
	}

// D3DXCheckCubeTextureRequirements
extern "C" __declspec(naked) void __stdcall __E__6__()
	{
	__asm
		{
		jmp p[6*4];
		}
	}

// D3DXCheckTextureRequirements
extern "C" __declspec(naked) void __stdcall __E__7__()
	{
	__asm
		{
		jmp p[7*4];
		}
	}

// D3DXCheckVersion
extern "C" __declspec(naked) void __stdcall __E__8__()
	{
	__asm
		{
		jmp p[8*4];
		}
	}

// D3DXCheckVolumeTextureRequirements
extern "C" __declspec(naked) void __stdcall __E__9__()
	{
	__asm
		{
		jmp p[9*4];
		}
	}

// D3DXCleanMesh
extern "C" __declspec(naked) void __stdcall __E__10__()
	{
	__asm
		{
		jmp p[10*4];
		}
	}

// D3DXColorAdjustContrast
extern "C" __declspec(naked) void __stdcall __E__11__()
	{
	__asm
		{
		jmp p[11*4];
		}
	}

// D3DXColorAdjustSaturation
extern "C" __declspec(naked) void __stdcall __E__12__()
	{
	__asm
		{
		jmp p[12*4];
		}
	}

// D3DXCompileShader
extern "C" __declspec(naked) void __stdcall __E__13__()
	{
	__asm
		{
		jmp p[13*4];
		}
	}

// D3DXCompileShaderFromFileA
extern "C" __declspec(naked) void __stdcall __E__14__()
	{
	__asm
		{
		jmp p[14*4];
		}
	}

// D3DXCompileShaderFromFileW
extern "C" __declspec(naked) void __stdcall __E__15__()
	{
	__asm
		{
		jmp p[15*4];
		}
	}

// D3DXCompileShaderFromResourceA
extern "C" __declspec(naked) void __stdcall __E__16__()
	{
	__asm
		{
		jmp p[16*4];
		}
	}

// D3DXCompileShaderFromResourceW
extern "C" __declspec(naked) void __stdcall __E__17__()
	{
	__asm
		{
		jmp p[17*4];
		}
	}

// D3DXComputeBoundingBox
extern "C" __declspec(naked) void __stdcall __E__18__()
	{
	__asm
		{
		jmp p[18*4];
		}
	}

// D3DXComputeBoundingSphere
extern "C" __declspec(naked) void __stdcall __E__19__()
	{
	__asm
		{
		jmp p[19*4];
		}
	}

// D3DXComputeIMTFromPerTexelSignal
extern "C" __declspec(naked) void __stdcall __E__20__()
	{
	__asm
		{
		jmp p[20*4];
		}
	}

// D3DXComputeIMTFromPerVertexSignal
extern "C" __declspec(naked) void __stdcall __E__21__()
	{
	__asm
		{
		jmp p[21*4];
		}
	}

// D3DXComputeIMTFromSignal
extern "C" __declspec(naked) void __stdcall __E__22__()
	{
	__asm
		{
		jmp p[22*4];
		}
	}

// D3DXComputeIMTFromTexture
extern "C" __declspec(naked) void __stdcall __E__23__()
	{
	__asm
		{
		jmp p[23*4];
		}
	}

// D3DXComputeNormalMap
extern "C" __declspec(naked) void __stdcall __E__24__()
	{
	__asm
		{
		jmp p[24*4];
		}
	}

// D3DXComputeNormals
extern "C" __declspec(naked) void __stdcall __E__25__()
	{
	__asm
		{
		jmp p[25*4];
		}
	}

// D3DXComputeTangent
extern "C" __declspec(naked) void __stdcall __E__26__()
	{
	__asm
		{
		jmp p[26*4];
		}
	}

// D3DXComputeTangentFrame
extern "C" __declspec(naked) void __stdcall __E__27__()
	{
	__asm
		{
		jmp p[27*4];
		}
	}

// D3DXComputeTangentFrameEx
extern "C" __declspec(naked) void __stdcall __E__28__()
	{
	__asm
		{
		jmp p[28*4];
		}
	}

// D3DXConcatenateMeshes
extern "C" __declspec(naked) void __stdcall __E__29__()
	{
	__asm
		{
		jmp p[29*4];
		}
	}

// D3DXConvertMeshSubsetToSingleStrip
extern "C" __declspec(naked) void __stdcall __E__30__()
	{
	__asm
		{
		jmp p[30*4];
		}
	}

// D3DXConvertMeshSubsetToStrips
extern "C" __declspec(naked) void __stdcall __E__31__()
	{
	__asm
		{
		jmp p[31*4];
		}
	}

// D3DXCpuOptimizations
extern "C" __declspec(naked) void __stdcall __E__32__()
	{
	__asm
		{
		jmp p[32*4];
		}
	}

// D3DXCreateAnimationController
extern "C" __declspec(naked) void __stdcall __E__33__()
	{
	__asm
		{
		jmp p[33*4];
		}
	}

// D3DXCreateBox
extern "C" __declspec(naked) void __stdcall __E__34__()
	{
	__asm
		{
		jmp p[34*4];
		}
	}

// D3DXCreateBuffer
extern "C" __declspec(naked) void __stdcall __E__35__()
	{
	__asm
		{
		jmp p[35*4];
		}
	}

// D3DXCreateCompressedAnimationSet
extern "C" __declspec(naked) void __stdcall __E__36__()
	{
	__asm
		{
		jmp p[36*4];
		}
	}

// D3DXCreateCubeTexture
extern "C" __declspec(naked) void __stdcall __E__37__()
	{
	__asm
		{
		jmp p[37*4];
		}
	}

// D3DXCreateCubeTextureFromFileA
extern "C" __declspec(naked) void __stdcall __E__38__()
	{
	__asm
		{
		jmp p[38*4];
		}
	}

// D3DXCreateCubeTextureFromFileExA
extern "C" __declspec(naked) void __stdcall __E__39__()
	{
	__asm
		{
		jmp p[39*4];
		}
	}

// D3DXCreateCubeTextureFromFileExW
extern "C" __declspec(naked) void __stdcall __E__40__()
	{
	__asm
		{
		jmp p[40*4];
		}
	}

// D3DXCreateCubeTextureFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__41__()
	{
	__asm
		{
		jmp p[41*4];
		}
	}

// D3DXCreateCubeTextureFromFileInMemoryEx
extern "C" __declspec(naked) void __stdcall __E__42__()
	{
	__asm
		{
		jmp p[42*4];
		}
	}

// D3DXCreateCubeTextureFromFileW
extern "C" __declspec(naked) void __stdcall __E__43__()
	{
	__asm
		{
		jmp p[43*4];
		}
	}

// D3DXCreateCubeTextureFromResourceA
extern "C" __declspec(naked) void __stdcall __E__44__()
	{
	__asm
		{
		jmp p[44*4];
		}
	}

// D3DXCreateCubeTextureFromResourceExA
extern "C" __declspec(naked) void __stdcall __E__45__()
	{
	__asm
		{
		jmp p[45*4];
		}
	}

// D3DXCreateCubeTextureFromResourceExW
extern "C" __declspec(naked) void __stdcall __E__46__()
	{
	__asm
		{
		jmp p[46*4];
		}
	}

// D3DXCreateCubeTextureFromResourceW
extern "C" __declspec(naked) void __stdcall __E__47__()
	{
	__asm
		{
		jmp p[47*4];
		}
	}

// D3DXCreateCylinder
extern "C" __declspec(naked) void __stdcall __E__48__()
	{
	__asm
		{
		jmp p[48*4];
		}
	}

// D3DXCreateEffect
extern "C" __declspec(naked) void __stdcall __E__49__()
	{
	__asm
		{
		jmp p[49*4];
		}
	}

// D3DXCreateEffectCompiler
extern "C" __declspec(naked) void __stdcall __E__50__()
	{
	__asm
		{
		jmp p[50*4];
		}
	}

// D3DXCreateEffectCompilerFromFileA
extern "C" __declspec(naked) void __stdcall __E__51__()
	{
	__asm
		{
		jmp p[51*4];
		}
	}

// D3DXCreateEffectCompilerFromFileW
extern "C" __declspec(naked) void __stdcall __E__52__()
	{
	__asm
		{
		jmp p[52*4];
		}
	}

// D3DXCreateEffectCompilerFromResourceA
extern "C" __declspec(naked) void __stdcall __E__53__()
	{
	__asm
		{
		jmp p[53*4];
		}
	}

// D3DXCreateEffectCompilerFromResourceW
extern "C" __declspec(naked) void __stdcall __E__54__()
	{
	__asm
		{
		jmp p[54*4];
		}
	}

// D3DXCreateEffectEx
extern "C" __declspec(naked) void __stdcall __E__55__()
	{
	__asm
		{
		jmp p[55*4];
		}
	}

// D3DXCreateEffectFromFileA
extern "C" __declspec(naked) void __stdcall __E__56__()
	{
	__asm
		{
		jmp p[56*4];
		}
	}

// D3DXCreateEffectFromFileExA
extern "C" __declspec(naked) void __stdcall __E__57__()
	{
	__asm
		{
		jmp p[57*4];
		}
	}

// D3DXCreateEffectFromFileExW
extern "C" __declspec(naked) void __stdcall __E__58__()
	{
	__asm
		{
		jmp p[58*4];
		}
	}

// D3DXCreateEffectFromFileW
extern "C" __declspec(naked) void __stdcall __E__59__()
	{
	__asm
		{
		jmp p[59*4];
		}
	}

// D3DXCreateEffectFromResourceA
extern "C" __declspec(naked) void __stdcall __E__60__()
	{
	__asm
		{
		jmp p[60*4];
		}
	}

// D3DXCreateEffectFromResourceExA
extern "C" __declspec(naked) void __stdcall __E__61__()
	{
	__asm
		{
		jmp p[61*4];
		}
	}

// D3DXCreateEffectFromResourceExW
extern "C" __declspec(naked) void __stdcall __E__62__()
	{
	__asm
		{
		jmp p[62*4];
		}
	}

// D3DXCreateEffectFromResourceW
extern "C" __declspec(naked) void __stdcall __E__63__()
	{
	__asm
		{
		jmp p[63*4];
		}
	}

// D3DXCreateEffectPool
extern "C" __declspec(naked) void __stdcall __E__64__()
	{
	__asm
		{
		jmp p[64*4];
		}
	}

// D3DXCreateFontA
extern "C" __declspec(naked) void __stdcall __E__65__()
	{
	__asm
		{
		jmp p[65*4];
		}
	}

// D3DXCreateFontIndirectA
extern "C" __declspec(naked) void __stdcall __E__66__()
	{
	__asm
		{
		jmp p[66*4];
		}
	}

// D3DXCreateFontIndirectW
extern "C" __declspec(naked) void __stdcall __E__67__()
	{
	__asm
		{
		jmp p[67*4];
		}
	}

// D3DXCreateFontW
extern "C" __declspec(naked) void __stdcall __E__68__()
	{
	__asm
		{
		jmp p[68*4];
		}
	}

// D3DXCreateFragmentLinker
extern "C" __declspec(naked) void __stdcall __E__69__()
	{
	__asm
		{
		jmp p[69*4];
		}
	}

// D3DXCreateKeyframedAnimationSet
extern "C" __declspec(naked) void __stdcall __E__70__()
	{
	__asm
		{
		jmp p[70*4];
		}
	}

// D3DXCreateLine
extern "C" __declspec(naked) void __stdcall __E__71__()
	{
	__asm
		{
		jmp p[71*4];
		}
	}

// D3DXCreateMatrixStack
extern "C" __declspec(naked) void __stdcall __E__72__()
	{
	__asm
		{
		jmp p[72*4];
		}
	}

// D3DXCreateMesh
extern "C" __declspec(naked) void __stdcall __E__73__()
	{
	__asm
		{
		jmp p[73*4];
		}
	}

// D3DXCreateMeshFVF
extern "C" __declspec(naked) void __stdcall __E__74__()
	{
	__asm
		{
		jmp p[74*4];
		}
	}

// D3DXCreateNPatchMesh
extern "C" __declspec(naked) void __stdcall __E__75__()
	{
	__asm
		{
		jmp p[75*4];
		}
	}

// D3DXCreatePMeshFromStream
extern "C" __declspec(naked) void __stdcall __E__76__()
	{
	__asm
		{
		jmp p[76*4];
		}
	}

// D3DXCreatePRTBuffer
extern "C" __declspec(naked) void __stdcall __E__77__()
	{
	__asm
		{
		jmp p[77*4];
		}
	}

// D3DXCreatePRTBufferTex
extern "C" __declspec(naked) void __stdcall __E__78__()
	{
	__asm
		{
		jmp p[78*4];
		}
	}

// D3DXCreatePRTCompBuffer
extern "C" __declspec(naked) void __stdcall __E__79__()
	{
	__asm
		{
		jmp p[79*4];
		}
	}

// D3DXCreatePRTEngine
extern "C" __declspec(naked) void __stdcall __E__80__()
	{
	__asm
		{
		jmp p[80*4];
		}
	}

// D3DXCreatePatchMesh
extern "C" __declspec(naked) void __stdcall __E__81__()
	{
	__asm
		{
		jmp p[81*4];
		}
	}

// D3DXCreatePolygon
extern "C" __declspec(naked) void __stdcall __E__82__()
	{
	__asm
		{
		jmp p[82*4];
		}
	}

// D3DXCreateRenderToEnvMap
extern "C" __declspec(naked) void __stdcall __E__83__()
	{
	__asm
		{
		jmp p[83*4];
		}
	}

// D3DXCreateRenderToSurface
extern "C" __declspec(naked) void __stdcall __E__84__()
	{
	__asm
		{
		jmp p[84*4];
		}
	}

// D3DXCreateSPMesh
extern "C" __declspec(naked) void __stdcall __E__85__()
	{
	__asm
		{
		jmp p[85*4];
		}
	}

// D3DXCreateSkinInfo
extern "C" __declspec(naked) void __stdcall __E__86__()
	{
	__asm
		{
		jmp p[86*4];
		}
	}

// D3DXCreateSkinInfoFVF
extern "C" __declspec(naked) void __stdcall __E__87__()
	{
	__asm
		{
		jmp p[87*4];
		}
	}

// D3DXCreateSkinInfoFromBlendedMesh
extern "C" __declspec(naked) void __stdcall __E__88__()
	{
	__asm
		{
		jmp p[88*4];
		}
	}

// D3DXCreateSphere
extern "C" __declspec(naked) void __stdcall __E__89__()
	{
	__asm
		{
		jmp p[89*4];
		}
	}

// D3DXCreateSprite
extern "C" __declspec(naked) void __stdcall __E__90__()
	{
	__asm
		{
		jmp p[90*4];
		}
	}

// D3DXCreateTeapot
extern "C" __declspec(naked) void __stdcall __E__91__()
	{
	__asm
		{
		jmp p[91*4];
		}
	}

// D3DXCreateTextA
extern "C" __declspec(naked) void __stdcall __E__92__()
	{
	__asm
		{
		jmp p[92*4];
		}
	}

// D3DXCreateTextW
extern "C" __declspec(naked) void __stdcall __E__93__()
	{
	__asm
		{
		jmp p[93*4];
		}
	}

// D3DXCreateTexture
extern "C" __declspec(naked) void __stdcall __E__94__()
	{
	__asm
		{
		jmp p[94*4];
		}
	}

// D3DXCreateTextureFromFileA
extern "C" __declspec(naked) void __stdcall __E__95__()
	{
	__asm
		{
		jmp p[95*4];
		}
	}

// D3DXCreateTextureFromFileExA
extern "C" __declspec(naked) void __stdcall __E__96__()
	{
	__asm
		{
		jmp p[96*4];
		}
	}

// D3DXCreateTextureFromFileExW
extern "C" __declspec(naked) void __stdcall __E__97__()
	{
	__asm
		{
		jmp p[97*4];
		}
	}

// D3DXCreateTextureFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__98__()
	{
	__asm
		{
		jmp p[98*4];
		}
	}

// D3DXCreateTextureFromFileInMemoryEx
extern "C" __declspec(naked) void __stdcall __E__99__()
	{
	__asm
		{
		jmp p[99*4];
		}
	}

// D3DXCreateTextureFromFileW
extern "C" __declspec(naked) void __stdcall __E__100__()
	{
	__asm
		{
		jmp p[100*4];
		}
	}

// D3DXCreateTextureFromResourceA
extern "C" __declspec(naked) void __stdcall __E__101__()
	{
	__asm
		{
		jmp p[101*4];
		}
	}

// D3DXCreateTextureFromResourceExA
extern "C" __declspec(naked) void __stdcall __E__102__()
	{
	__asm
		{
		jmp p[102*4];
		}
	}

// D3DXCreateTextureFromResourceExW
extern "C" __declspec(naked) void __stdcall __E__103__()
	{
	__asm
		{
		jmp p[103*4];
		}
	}

// D3DXCreateTextureFromResourceW
extern "C" __declspec(naked) void __stdcall __E__104__()
	{
	__asm
		{
		jmp p[104*4];
		}
	}

// D3DXCreateTextureGutterHelper
extern "C" __declspec(naked) void __stdcall __E__105__()
	{
	__asm
		{
		jmp p[105*4];
		}
	}

// D3DXCreateTextureShader
extern "C" __declspec(naked) void __stdcall __E__106__()
	{
	__asm
		{
		jmp p[106*4];
		}
	}

// D3DXCreateTorus
extern "C" __declspec(naked) void __stdcall __E__107__()
	{
	__asm
		{
		jmp p[107*4];
		}
	}

// D3DXCreateVolumeTexture
extern "C" __declspec(naked) void __stdcall __E__108__()
	{
	__asm
		{
		jmp p[108*4];
		}
	}

// D3DXCreateVolumeTextureFromFileA
extern "C" __declspec(naked) void __stdcall __E__109__()
	{
	__asm
		{
		jmp p[109*4];
		}
	}

// D3DXCreateVolumeTextureFromFileExA
extern "C" __declspec(naked) void __stdcall __E__110__()
	{
	__asm
		{
		jmp p[110*4];
		}
	}

// D3DXCreateVolumeTextureFromFileExW
extern "C" __declspec(naked) void __stdcall __E__111__()
	{
	__asm
		{
		jmp p[111*4];
		}
	}

// D3DXCreateVolumeTextureFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__112__()
	{
	__asm
		{
		jmp p[112*4];
		}
	}

// D3DXCreateVolumeTextureFromFileInMemoryEx
extern "C" __declspec(naked) void __stdcall __E__113__()
	{
	__asm
		{
		jmp p[113*4];
		}
	}

// D3DXCreateVolumeTextureFromFileW
extern "C" __declspec(naked) void __stdcall __E__114__()
	{
	__asm
		{
		jmp p[114*4];
		}
	}

// D3DXCreateVolumeTextureFromResourceA
extern "C" __declspec(naked) void __stdcall __E__115__()
	{
	__asm
		{
		jmp p[115*4];
		}
	}

// D3DXCreateVolumeTextureFromResourceExA
extern "C" __declspec(naked) void __stdcall __E__116__()
	{
	__asm
		{
		jmp p[116*4];
		}
	}

// D3DXCreateVolumeTextureFromResourceExW
extern "C" __declspec(naked) void __stdcall __E__117__()
	{
	__asm
		{
		jmp p[117*4];
		}
	}

// D3DXCreateVolumeTextureFromResourceW
extern "C" __declspec(naked) void __stdcall __E__118__()
	{
	__asm
		{
		jmp p[118*4];
		}
	}

// D3DXDebugMute
extern "C" __declspec(naked) void __stdcall __E__119__()
	{
	__asm
		{
		jmp p[119*4];
		}
	}

// D3DXDeclaratorFromFVF
extern "C" __declspec(naked) void __stdcall __E__120__()
	{
	__asm
		{
		jmp p[120*4];
		}
	}

// D3DXDisassembleEffect
extern "C" __declspec(naked) void __stdcall __E__121__()
	{
	__asm
		{
		jmp p[121*4];
		}
	}

// D3DXDisassembleShader
extern "C" __declspec(naked) void __stdcall __E__122__()
	{
	__asm
		{
		jmp p[122*4];
		}
	}

// D3DXFVFFromDeclarator
extern "C" __declspec(naked) void __stdcall __E__123__()
	{
	__asm
		{
		jmp p[123*4];
		}
	}

// D3DXFileCreate
extern "C" __declspec(naked) void __stdcall __E__124__()
	{
	__asm
		{
		jmp p[124*4];
		}
	}

// D3DXFillCubeTexture
extern "C" __declspec(naked) void __stdcall __E__125__()
	{
	__asm
		{
		jmp p[125*4];
		}
	}

// D3DXFillCubeTextureTX
extern "C" __declspec(naked) void __stdcall __E__126__()
	{
	__asm
		{
		jmp p[126*4];
		}
	}

// D3DXFillTexture
extern "C" __declspec(naked) void __stdcall __E__127__()
	{
	__asm
		{
		jmp p[127*4];
		}
	}

// D3DXFillTextureTX
extern "C" __declspec(naked) void __stdcall __E__128__()
	{
	__asm
		{
		jmp p[128*4];
		}
	}

// D3DXFillVolumeTexture
extern "C" __declspec(naked) void __stdcall __E__129__()
	{
	__asm
		{
		jmp p[129*4];
		}
	}

// D3DXFillVolumeTextureTX
extern "C" __declspec(naked) void __stdcall __E__130__()
	{
	__asm
		{
		jmp p[130*4];
		}
	}

// D3DXFilterTexture
extern "C" __declspec(naked) void __stdcall __E__131__()
	{
	__asm
		{
		jmp p[131*4];
		}
	}

// D3DXFindShaderComment
extern "C" __declspec(naked) void __stdcall __E__132__()
	{
	__asm
		{
		jmp p[132*4];
		}
	}

// D3DXFloat16To32Array
extern "C" __declspec(naked) void __stdcall __E__133__()
	{
	__asm
		{
		jmp p[133*4];
		}
	}

// D3DXFloat32To16Array
extern "C" __declspec(naked) void __stdcall __E__134__()
	{
	__asm
		{
		jmp p[134*4];
		}
	}

// D3DXFrameAppendChild
extern "C" __declspec(naked) void __stdcall __E__135__()
	{
	__asm
		{
		jmp p[135*4];
		}
	}

// D3DXFrameCalculateBoundingSphere
extern "C" __declspec(naked) void __stdcall __E__136__()
	{
	__asm
		{
		jmp p[136*4];
		}
	}

// D3DXFrameDestroy
extern "C" __declspec(naked) void __stdcall __E__137__()
	{
	__asm
		{
		jmp p[137*4];
		}
	}

// D3DXFrameFind
extern "C" __declspec(naked) void __stdcall __E__138__()
	{
	__asm
		{
		jmp p[138*4];
		}
	}

// D3DXFrameNumNamedMatrices
extern "C" __declspec(naked) void __stdcall __E__139__()
	{
	__asm
		{
		jmp p[139*4];
		}
	}

// D3DXFrameRegisterNamedMatrices
extern "C" __declspec(naked) void __stdcall __E__140__()
	{
	__asm
		{
		jmp p[140*4];
		}
	}

// D3DXFresnelTerm
extern "C" __declspec(naked) void __stdcall __E__141__()
	{
	__asm
		{
		jmp p[141*4];
		}
	}

// D3DXGatherFragments
extern "C" __declspec(naked) void __stdcall __E__142__()
	{
	__asm
		{
		jmp p[142*4];
		}
	}

// D3DXGatherFragmentsFromFileA
extern "C" __declspec(naked) void __stdcall __E__143__()
	{
	__asm
		{
		jmp p[143*4];
		}
	}

// D3DXGatherFragmentsFromFileW
extern "C" __declspec(naked) void __stdcall __E__144__()
	{
	__asm
		{
		jmp p[144*4];
		}
	}

// D3DXGatherFragmentsFromResourceA
extern "C" __declspec(naked) void __stdcall __E__145__()
	{
	__asm
		{
		jmp p[145*4];
		}
	}

// D3DXGatherFragmentsFromResourceW
extern "C" __declspec(naked) void __stdcall __E__146__()
	{
	__asm
		{
		jmp p[146*4];
		}
	}

// D3DXGenerateOutputDecl
extern "C" __declspec(naked) void __stdcall __E__147__()
	{
	__asm
		{
		jmp p[147*4];
		}
	}

// D3DXGeneratePMesh
extern "C" __declspec(naked) void __stdcall __E__148__()
	{
	__asm
		{
		jmp p[148*4];
		}
	}

// D3DXGetDeclLength
extern "C" __declspec(naked) void __stdcall __E__149__()
	{
	__asm
		{
		jmp p[149*4];
		}
	}

// D3DXGetDeclVertexSize
extern "C" __declspec(naked) void __stdcall __E__150__()
	{
	__asm
		{
		jmp p[150*4];
		}
	}

// D3DXGetDriverLevel
extern "C" __declspec(naked) void __stdcall __E__151__()
	{
	__asm
		{
		jmp p[151*4];
		}
	}

// D3DXGetFVFVertexSize
extern "C" __declspec(naked) void __stdcall __E__152__()
	{
	__asm
		{
		jmp p[152*4];
		}
	}

// D3DXGetImageInfoFromFileA
extern "C" __declspec(naked) void __stdcall __E__153__()
	{
	__asm
		{
		jmp p[153*4];
		}
	}

// D3DXGetImageInfoFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__154__()
	{
	__asm
		{
		jmp p[154*4];
		}
	}

// D3DXGetImageInfoFromFileW
extern "C" __declspec(naked) void __stdcall __E__155__()
	{
	__asm
		{
		jmp p[155*4];
		}
	}

// D3DXGetImageInfoFromResourceA
extern "C" __declspec(naked) void __stdcall __E__156__()
	{
	__asm
		{
		jmp p[156*4];
		}
	}

// D3DXGetImageInfoFromResourceW
extern "C" __declspec(naked) void __stdcall __E__157__()
	{
	__asm
		{
		jmp p[157*4];
		}
	}

// D3DXGetPixelShaderProfile
extern "C" __declspec(naked) void __stdcall __E__158__()
	{
	__asm
		{
		jmp p[158*4];
		}
	}

// D3DXGetShaderConstantTable
extern "C" __declspec(naked) void __stdcall __E__159__()
	{
	__asm
		{
		jmp p[159*4];
		}
	}

// D3DXGetShaderInputSemantics
extern "C" __declspec(naked) void __stdcall __E__160__()
	{
	__asm
		{
		jmp p[160*4];
		}
	}

// D3DXGetShaderOutputSemantics
extern "C" __declspec(naked) void __stdcall __E__161__()
	{
	__asm
		{
		jmp p[161*4];
		}
	}

// D3DXGetShaderSamplers
extern "C" __declspec(naked) void __stdcall __E__162__()
	{
	__asm
		{
		jmp p[162*4];
		}
	}

// D3DXGetShaderSize
extern "C" __declspec(naked) void __stdcall __E__163__()
	{
	__asm
		{
		jmp p[163*4];
		}
	}

// D3DXGetShaderVersion
extern "C" __declspec(naked) void __stdcall __E__164__()
	{
	__asm
		{
		jmp p[164*4];
		}
	}

// D3DXGetTargetDescByName
extern "C" __declspec(naked) void __stdcall __E__165__()
	{
	__asm
		{
		jmp p[165*4];
		}
	}

// D3DXGetTargetDescByVersion
extern "C" __declspec(naked) void __stdcall __E__166__()
	{
	__asm
		{
		jmp p[166*4];
		}
	}

// D3DXGetVertexShaderProfile
extern "C" __declspec(naked) void __stdcall __E__167__()
	{
	__asm
		{
		jmp p[167*4];
		}
	}

// D3DXIntersect
extern "C" __declspec(naked) void __stdcall __E__168__()
	{
	__asm
		{
		jmp p[168*4];
		}
	}

// D3DXIntersectSubset
extern "C" __declspec(naked) void __stdcall __E__169__()
	{
	__asm
		{
		jmp p[169*4];
		}
	}

// D3DXIntersectTri
extern "C" __declspec(naked) void __stdcall __E__170__()
	{
	__asm
		{
		jmp p[170*4];
		}
	}

// D3DXLoadMeshFromXA
extern "C" __declspec(naked) void __stdcall __E__171__()
	{
	__asm
		{
		jmp p[171*4];
		}
	}

// D3DXLoadMeshFromXInMemory
extern "C" __declspec(naked) void __stdcall __E__172__()
	{
	__asm
		{
		jmp p[172*4];
		}
	}

// D3DXLoadMeshFromXResource
extern "C" __declspec(naked) void __stdcall __E__173__()
	{
	__asm
		{
		jmp p[173*4];
		}
	}

// D3DXLoadMeshFromXW
extern "C" __declspec(naked) void __stdcall __E__174__()
	{
	__asm
		{
		jmp p[174*4];
		}
	}

// D3DXLoadMeshFromXof
extern "C" __declspec(naked) void __stdcall __E__175__()
	{
	__asm
		{
		jmp p[175*4];
		}
	}

// D3DXLoadMeshHierarchyFromXA
extern "C" __declspec(naked) void __stdcall __E__176__()
	{
	__asm
		{
		jmp p[176*4];
		}
	}

// D3DXLoadMeshHierarchyFromXInMemory
extern "C" __declspec(naked) void __stdcall __E__177__()
	{
	__asm
		{
		jmp p[177*4];
		}
	}

// D3DXLoadMeshHierarchyFromXW
extern "C" __declspec(naked) void __stdcall __E__178__()
	{
	__asm
		{
		jmp p[178*4];
		}
	}

// D3DXLoadPRTBufferFromFileA
extern "C" __declspec(naked) void __stdcall __E__179__()
	{
	__asm
		{
		jmp p[179*4];
		}
	}

// D3DXLoadPRTBufferFromFileW
extern "C" __declspec(naked) void __stdcall __E__180__()
	{
	__asm
		{
		jmp p[180*4];
		}
	}

// D3DXLoadPRTCompBufferFromFileA
extern "C" __declspec(naked) void __stdcall __E__181__()
	{
	__asm
		{
		jmp p[181*4];
		}
	}

// D3DXLoadPRTCompBufferFromFileW
extern "C" __declspec(naked) void __stdcall __E__182__()
	{
	__asm
		{
		jmp p[182*4];
		}
	}

// D3DXLoadPatchMeshFromXof
extern "C" __declspec(naked) void __stdcall __E__183__()
	{
	__asm
		{
		jmp p[183*4];
		}
	}

// D3DXLoadSkinMeshFromXof
extern "C" __declspec(naked) void __stdcall __E__184__()
	{
	__asm
		{
		jmp p[184*4];
		}
	}

// D3DXLoadSurfaceFromFileA
extern "C" __declspec(naked) void __stdcall __E__185__()
	{
	__asm
		{
		jmp p[185*4];
		}
	}

// D3DXLoadSurfaceFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__186__()
	{
	__asm
		{
		jmp p[186*4];
		}
	}

// D3DXLoadSurfaceFromFileW
extern "C" __declspec(naked) void __stdcall __E__187__()
	{
	__asm
		{
		jmp p[187*4];
		}
	}

// D3DXLoadSurfaceFromMemory
extern "C" __declspec(naked) void __stdcall __E__188__()
	{
	__asm
		{
		jmp p[188*4];
		}
	}

// D3DXLoadSurfaceFromResourceA
extern "C" __declspec(naked) void __stdcall __E__189__()
	{
	__asm
		{
		jmp p[189*4];
		}
	}

// D3DXLoadSurfaceFromResourceW
extern "C" __declspec(naked) void __stdcall __E__190__()
	{
	__asm
		{
		jmp p[190*4];
		}
	}

// D3DXLoadSurfaceFromSurface
extern "C" __declspec(naked) void __stdcall __E__191__()
	{
	__asm
		{
		jmp p[191*4];
		}
	}

// D3DXLoadVolumeFromFileA
extern "C" __declspec(naked) void __stdcall __E__192__()
	{
	__asm
		{
		jmp p[192*4];
		}
	}

// D3DXLoadVolumeFromFileInMemory
extern "C" __declspec(naked) void __stdcall __E__193__()
	{
	__asm
		{
		jmp p[193*4];
		}
	}

// D3DXLoadVolumeFromFileW
extern "C" __declspec(naked) void __stdcall __E__194__()
	{
	__asm
		{
		jmp p[194*4];
		}
	}

// D3DXLoadVolumeFromMemory
extern "C" __declspec(naked) void __stdcall __E__195__()
	{
	__asm
		{
		jmp p[195*4];
		}
	}

// D3DXLoadVolumeFromResourceA
extern "C" __declspec(naked) void __stdcall __E__196__()
	{
	__asm
		{
		jmp p[196*4];
		}
	}

// D3DXLoadVolumeFromResourceW
extern "C" __declspec(naked) void __stdcall __E__197__()
	{
	__asm
		{
		jmp p[197*4];
		}
	}

// D3DXLoadVolumeFromVolume
extern "C" __declspec(naked) void __stdcall __E__198__()
	{
	__asm
		{
		jmp p[198*4];
		}
	}

// D3DXMatrixAffineTransformation
extern "C" __declspec(naked) void __stdcall __E__199__()
	{
	__asm
		{
		jmp p[199*4];
		}
	}

// D3DXMatrixAffineTransformation2D
extern "C" __declspec(naked) void __stdcall __E__200__()
	{
	__asm
		{
		jmp p[200*4];
		}
	}

// D3DXMatrixDecompose
extern "C" __declspec(naked) void __stdcall __E__201__()
	{
	__asm
		{
		jmp p[201*4];
		}
	}

// D3DXMatrixDeterminant
extern "C" __declspec(naked) void __stdcall __E__202__()
	{
	__asm
		{
		jmp p[202*4];
		}
	}

// D3DXMatrixInverse
extern "C" __declspec(naked) void __stdcall __E__203__()
	{
	__asm
		{
		jmp p[203*4];
		}
	}

// D3DXMatrixLookAtLH
extern "C" __declspec(naked) void __stdcall __E__204__()
	{
	__asm
		{
		jmp p[204*4];
		}
	}

// D3DXMatrixLookAtRH
extern "C" __declspec(naked) void __stdcall __E__205__()
	{
	__asm
		{
		jmp p[205*4];
		}
	}

// D3DXMatrixMultiply
extern "C" __declspec(naked) void __stdcall __E__206__()
	{
	__asm
		{
		jmp p[206*4];
		}
	}

// D3DXMatrixMultiplyTranspose
extern "C" __declspec(naked) void __stdcall __E__207__()
	{
	__asm
		{
		jmp p[207*4];
		}
	}

// D3DXMatrixOrthoLH
extern "C" __declspec(naked) void __stdcall __E__208__()
	{
	__asm
		{
		jmp p[208*4];
		}
	}

// D3DXMatrixOrthoOffCenterLH
extern "C" __declspec(naked) void __stdcall __E__209__()
	{
	__asm
		{
		jmp p[209*4];
		}
	}

// D3DXMatrixOrthoOffCenterRH
extern "C" __declspec(naked) void __stdcall __E__210__()
	{
	__asm
		{
		jmp p[210*4];
		}
	}

// D3DXMatrixOrthoRH
extern "C" __declspec(naked) void __stdcall __E__211__()
	{
	__asm
		{
		jmp p[211*4];
		}
	}

// D3DXMatrixPerspectiveFovLH
extern "C" __declspec(naked) void __stdcall __E__212__()
	{
	__asm
		{
		jmp p[212*4];
		}
	}

// D3DXMatrixPerspectiveFovRH
extern "C" __declspec(naked) void __stdcall __E__213__()
	{
	__asm
		{
		jmp p[213*4];
		}
	}

// D3DXMatrixPerspectiveLH
extern "C" __declspec(naked) void __stdcall __E__214__()
	{
	__asm
		{
		jmp p[214*4];
		}
	}

// D3DXMatrixPerspectiveOffCenterLH
extern "C" __declspec(naked) void __stdcall __E__215__()
	{
	__asm
		{
		jmp p[215*4];
		}
	}

// D3DXMatrixPerspectiveOffCenterRH
extern "C" __declspec(naked) void __stdcall __E__216__()
	{
	__asm
		{
		jmp p[216*4];
		}
	}

// D3DXMatrixPerspectiveRH
extern "C" __declspec(naked) void __stdcall __E__217__()
	{
	__asm
		{
		jmp p[217*4];
		}
	}

// D3DXMatrixReflect
extern "C" __declspec(naked) void __stdcall __E__218__()
	{
	__asm
		{
		jmp p[218*4];
		}
	}

// D3DXMatrixRotationAxis
extern "C" __declspec(naked) void __stdcall __E__219__()
	{
	__asm
		{
		jmp p[219*4];
		}
	}

// D3DXMatrixRotationQuaternion
extern "C" __declspec(naked) void __stdcall __E__220__()
	{
	__asm
		{
		jmp p[220*4];
		}
	}

// D3DXMatrixRotationX
extern "C" __declspec(naked) void __stdcall __E__221__()
	{
	__asm
		{
		jmp p[221*4];
		}
	}

// D3DXMatrixRotationY
extern "C" __declspec(naked) void __stdcall __E__222__()
	{
	__asm
		{
		jmp p[222*4];
		}
	}

// D3DXMatrixRotationYawPitchRoll
extern "C" __declspec(naked) void __stdcall __E__223__()
	{
	__asm
		{
		jmp p[223*4];
		}
	}

// D3DXMatrixRotationZ
extern "C" __declspec(naked) void __stdcall __E__224__()
	{
	__asm
		{
		jmp p[224*4];
		}
	}

// D3DXMatrixScaling
extern "C" __declspec(naked) void __stdcall __E__225__()
	{
	__asm
		{
		jmp p[225*4];
		}
	}

// D3DXMatrixShadow
extern "C" __declspec(naked) void __stdcall __E__226__()
	{
	__asm
		{
		jmp p[226*4];
		}
	}

// D3DXMatrixTransformation
extern "C" __declspec(naked) void __stdcall __E__227__()
	{
	__asm
		{
		jmp p[227*4];
		}
	}

// D3DXMatrixTransformation2D
extern "C" __declspec(naked) void __stdcall __E__228__()
	{
	__asm
		{
		jmp p[228*4];
		}
	}

// D3DXMatrixTranslation
extern "C" __declspec(naked) void __stdcall __E__229__()
	{
	__asm
		{
		jmp p[229*4];
		}
	}

// D3DXMatrixTranspose
extern "C" __declspec(naked) void __stdcall __E__230__()
	{
	__asm
		{
		jmp p[230*4];
		}
	}

// D3DXOptimizeFaces
extern "C" __declspec(naked) void __stdcall __E__231__()
	{
	__asm
		{
		jmp p[231*4];
		}
	}

// D3DXOptimizeVertices
extern "C" __declspec(naked) void __stdcall __E__232__()
	{
	__asm
		{
		jmp p[232*4];
		}
	}

// D3DXPlaneFromPointNormal
extern "C" __declspec(naked) void __stdcall __E__233__()
	{
	__asm
		{
		jmp p[233*4];
		}
	}

// D3DXPlaneFromPoints
extern "C" __declspec(naked) void __stdcall __E__234__()
	{
	__asm
		{
		jmp p[234*4];
		}
	}

// D3DXPlaneIntersectLine
extern "C" __declspec(naked) void __stdcall __E__235__()
	{
	__asm
		{
		jmp p[235*4];
		}
	}

// D3DXPlaneNormalize
extern "C" __declspec(naked) void __stdcall __E__236__()
	{
	__asm
		{
		jmp p[236*4];
		}
	}

// D3DXPlaneTransform
extern "C" __declspec(naked) void __stdcall __E__237__()
	{
	__asm
		{
		jmp p[237*4];
		}
	}

// D3DXPlaneTransformArray
extern "C" __declspec(naked) void __stdcall __E__238__()
	{
	__asm
		{
		jmp p[238*4];
		}
	}

// D3DXPreprocessShader
extern "C" __declspec(naked) void __stdcall __E__239__()
	{
	__asm
		{
		jmp p[239*4];
		}
	}

// D3DXPreprocessShaderFromFileA
extern "C" __declspec(naked) void __stdcall __E__240__()
	{
	__asm
		{
		jmp p[240*4];
		}
	}

// D3DXPreprocessShaderFromFileW
extern "C" __declspec(naked) void __stdcall __E__241__()
	{
	__asm
		{
		jmp p[241*4];
		}
	}

// D3DXPreprocessShaderFromResourceA
extern "C" __declspec(naked) void __stdcall __E__242__()
	{
	__asm
		{
		jmp p[242*4];
		}
	}

// D3DXPreprocessShaderFromResourceW
extern "C" __declspec(naked) void __stdcall __E__243__()
	{
	__asm
		{
		jmp p[243*4];
		}
	}

// D3DXQuaternionBaryCentric
extern "C" __declspec(naked) void __stdcall __E__244__()
	{
	__asm
		{
		jmp p[244*4];
		}
	}

// D3DXQuaternionExp
extern "C" __declspec(naked) void __stdcall __E__245__()
	{
	__asm
		{
		jmp p[245*4];
		}
	}

// D3DXQuaternionInverse
extern "C" __declspec(naked) void __stdcall __E__246__()
	{
	__asm
		{
		jmp p[246*4];
		}
	}

// D3DXQuaternionLn
extern "C" __declspec(naked) void __stdcall __E__247__()
	{
	__asm
		{
		jmp p[247*4];
		}
	}

// D3DXQuaternionMultiply
extern "C" __declspec(naked) void __stdcall __E__248__()
	{
	__asm
		{
		jmp p[248*4];
		}
	}

// D3DXQuaternionNormalize
extern "C" __declspec(naked) void __stdcall __E__249__()
	{
	__asm
		{
		jmp p[249*4];
		}
	}

// D3DXQuaternionRotationAxis
extern "C" __declspec(naked) void __stdcall __E__250__()
	{
	__asm
		{
		jmp p[250*4];
		}
	}

// D3DXQuaternionRotationMatrix
extern "C" __declspec(naked) void __stdcall __E__251__()
	{
	__asm
		{
		jmp p[251*4];
		}
	}

// D3DXQuaternionRotationYawPitchRoll
extern "C" __declspec(naked) void __stdcall __E__252__()
	{
	__asm
		{
		jmp p[252*4];
		}
	}

// D3DXQuaternionSlerp
extern "C" __declspec(naked) void __stdcall __E__253__()
	{
	__asm
		{
		jmp p[253*4];
		}
	}

// D3DXQuaternionSquad
extern "C" __declspec(naked) void __stdcall __E__254__()
	{
	__asm
		{
		jmp p[254*4];
		}
	}

// D3DXQuaternionSquadSetup
extern "C" __declspec(naked) void __stdcall __E__255__()
	{
	__asm
		{
		jmp p[255*4];
		}
	}

// D3DXQuaternionToAxisAngle
extern "C" __declspec(naked) void __stdcall __E__256__()
	{
	__asm
		{
		jmp p[256*4];
		}
	}

// D3DXRectPatchSize
extern "C" __declspec(naked) void __stdcall __E__257__()
	{
	__asm
		{
		jmp p[257*4];
		}
	}

// D3DXSHAdd
extern "C" __declspec(naked) void __stdcall __E__258__()
	{
	__asm
		{
		jmp p[258*4];
		}
	}

// D3DXSHDot
extern "C" __declspec(naked) void __stdcall __E__259__()
	{
	__asm
		{
		jmp p[259*4];
		}
	}

// D3DXSHEvalConeLight
extern "C" __declspec(naked) void __stdcall __E__260__()
	{
	__asm
		{
		jmp p[260*4];
		}
	}

// D3DXSHEvalDirection
extern "C" __declspec(naked) void __stdcall __E__261__()
	{
	__asm
		{
		jmp p[261*4];
		}
	}

// D3DXSHEvalDirectionalLight
extern "C" __declspec(naked) void __stdcall __E__262__()
	{
	__asm
		{
		jmp p[262*4];
		}
	}

// D3DXSHEvalHemisphereLight
extern "C" __declspec(naked) void __stdcall __E__263__()
	{
	__asm
		{
		jmp p[263*4];
		}
	}

// D3DXSHEvalSphericalLight
extern "C" __declspec(naked) void __stdcall __E__264__()
	{
	__asm
		{
		jmp p[264*4];
		}
	}

// D3DXSHPRTCompSplitMeshSC
extern "C" __declspec(naked) void __stdcall __E__265__()
	{
	__asm
		{
		jmp p[265*4];
		}
	}

// D3DXSHPRTCompSuperCluster
extern "C" __declspec(naked) void __stdcall __E__266__()
	{
	__asm
		{
		jmp p[266*4];
		}
	}

// D3DXSHProjectCubeMap
extern "C" __declspec(naked) void __stdcall __E__267__()
	{
	__asm
		{
		jmp p[267*4];
		}
	}

// D3DXSHRotate
extern "C" __declspec(naked) void __stdcall __E__268__()
	{
	__asm
		{
		jmp p[268*4];
		}
	}

// D3DXSHRotateZ
extern "C" __declspec(naked) void __stdcall __E__269__()
	{
	__asm
		{
		jmp p[269*4];
		}
	}

// D3DXSHScale
extern "C" __declspec(naked) void __stdcall __E__270__()
	{
	__asm
		{
		jmp p[270*4];
		}
	}

// D3DXSaveMeshHierarchyToFileA
extern "C" __declspec(naked) void __stdcall __E__271__()
	{
	__asm
		{
		jmp p[271*4];
		}
	}

// D3DXSaveMeshHierarchyToFileW
extern "C" __declspec(naked) void __stdcall __E__272__()
	{
	__asm
		{
		jmp p[272*4];
		}
	}

// D3DXSaveMeshToXA
extern "C" __declspec(naked) void __stdcall __E__273__()
	{
	__asm
		{
		jmp p[273*4];
		}
	}

// D3DXSaveMeshToXW
extern "C" __declspec(naked) void __stdcall __E__274__()
	{
	__asm
		{
		jmp p[274*4];
		}
	}

// D3DXSavePRTBufferToFileA
extern "C" __declspec(naked) void __stdcall __E__275__()
	{
	__asm
		{
		jmp p[275*4];
		}
	}

// D3DXSavePRTBufferToFileW
extern "C" __declspec(naked) void __stdcall __E__276__()
	{
	__asm
		{
		jmp p[276*4];
		}
	}

// D3DXSavePRTCompBufferToFileA
extern "C" __declspec(naked) void __stdcall __E__277__()
	{
	__asm
		{
		jmp p[277*4];
		}
	}

// D3DXSavePRTCompBufferToFileW
extern "C" __declspec(naked) void __stdcall __E__278__()
	{
	__asm
		{
		jmp p[278*4];
		}
	}

// D3DXSaveSurfaceToFileA
extern "C" __declspec(naked) void __stdcall __E__279__()
	{
	__asm
		{
		jmp p[279*4];
		}
	}

// D3DXSaveSurfaceToFileInMemory
extern "C" __declspec(naked) void __stdcall __E__280__()
	{
	__asm
		{
		jmp p[280*4];
		}
	}

// D3DXSaveSurfaceToFileW
extern "C" __declspec(naked) void __stdcall __E__281__()
	{
	__asm
		{
		jmp p[281*4];
		}
	}

// D3DXSaveTextureToFileA
extern "C" __declspec(naked) void __stdcall __E__282__()
	{
	__asm
		{
		jmp p[282*4];
		}
	}

// D3DXSaveTextureToFileInMemory
extern "C" __declspec(naked) void __stdcall __E__283__()
	{
	__asm
		{
		jmp p[283*4];
		}
	}

// D3DXSaveTextureToFileW
extern "C" __declspec(naked) void __stdcall __E__284__()
	{
	__asm
		{
		jmp p[284*4];
		}
	}

// D3DXSaveVolumeToFileA
extern "C" __declspec(naked) void __stdcall __E__285__()
	{
	__asm
		{
		jmp p[285*4];
		}
	}

// D3DXSaveVolumeToFileInMemory
extern "C" __declspec(naked) void __stdcall __E__286__()
	{
	__asm
		{
		jmp p[286*4];
		}
	}

// D3DXSaveVolumeToFileW
extern "C" __declspec(naked) void __stdcall __E__287__()
	{
	__asm
		{
		jmp p[287*4];
		}
	}

// D3DXSimplifyMesh
extern "C" __declspec(naked) void __stdcall __E__288__()
	{
	__asm
		{
		jmp p[288*4];
		}
	}

// D3DXSphereBoundProbe
extern "C" __declspec(naked) void __stdcall __E__289__()
	{
	__asm
		{
		jmp p[289*4];
		}
	}

// D3DXSplitMesh
extern "C" __declspec(naked) void __stdcall __E__290__()
	{
	__asm
		{
		jmp p[290*4];
		}
	}

// D3DXTessellateNPatches
extern "C" __declspec(naked) void __stdcall __E__291__()
	{
	__asm
		{
		jmp p[291*4];
		}
	}

// D3DXTessellateRectPatch
extern "C" __declspec(naked) void __stdcall __E__292__()
	{
	__asm
		{
		jmp p[292*4];
		}
	}

// D3DXTessellateTriPatch
extern "C" __declspec(naked) void __stdcall __E__293__()
	{
	__asm
		{
		jmp p[293*4];
		}
	}

// D3DXTriPatchSize
extern "C" __declspec(naked) void __stdcall __E__294__()
	{
	__asm
		{
		jmp p[294*4];
		}
	}

// D3DXUVAtlasCreate
extern "C" __declspec(naked) void __stdcall __E__295__()
	{
	__asm
		{
		jmp p[295*4];
		}
	}

// D3DXUVAtlasPack
extern "C" __declspec(naked) void __stdcall __E__296__()
	{
	__asm
		{
		jmp p[296*4];
		}
	}

// D3DXUVAtlasPartition
extern "C" __declspec(naked) void __stdcall __E__297__()
	{
	__asm
		{
		jmp p[297*4];
		}
	}

// D3DXValidMesh
extern "C" __declspec(naked) void __stdcall __E__298__()
	{
	__asm
		{
		jmp p[298*4];
		}
	}

// D3DXValidPatchMesh
extern "C" __declspec(naked) void __stdcall __E__299__()
	{
	__asm
		{
		jmp p[299*4];
		}
	}

// D3DXVec2BaryCentric
extern "C" __declspec(naked) void __stdcall __E__300__()
	{
	__asm
		{
		jmp p[300*4];
		}
	}

// D3DXVec2CatmullRom
extern "C" __declspec(naked) void __stdcall __E__301__()
	{
	__asm
		{
		jmp p[301*4];
		}
	}

// D3DXVec2Hermite
extern "C" __declspec(naked) void __stdcall __E__302__()
	{
	__asm
		{
		jmp p[302*4];
		}
	}

// D3DXVec2Normalize
extern "C" __declspec(naked) void __stdcall __E__303__()
	{
	__asm
		{
		jmp p[303*4];
		}
	}

// D3DXVec2Transform
extern "C" __declspec(naked) void __stdcall __E__304__()
	{
	__asm
		{
		jmp p[304*4];
		}
	}

// D3DXVec2TransformArray
extern "C" __declspec(naked) void __stdcall __E__305__()
	{
	__asm
		{
		jmp p[305*4];
		}
	}

// D3DXVec2TransformCoord
extern "C" __declspec(naked) void __stdcall __E__306__()
	{
	__asm
		{
		jmp p[306*4];
		}
	}

// D3DXVec2TransformCoordArray
extern "C" __declspec(naked) void __stdcall __E__307__()
	{
	__asm
		{
		jmp p[307*4];
		}
	}

// D3DXVec2TransformNormal
extern "C" __declspec(naked) void __stdcall __E__308__()
	{
	__asm
		{
		jmp p[308*4];
		}
	}

// D3DXVec2TransformNormalArray
extern "C" __declspec(naked) void __stdcall __E__309__()
	{
	__asm
		{
		jmp p[309*4];
		}
	}

// D3DXVec3BaryCentric
extern "C" __declspec(naked) void __stdcall __E__310__()
	{
	__asm
		{
		jmp p[310*4];
		}
	}

// D3DXVec3CatmullRom
extern "C" __declspec(naked) void __stdcall __E__311__()
	{
	__asm
		{
		jmp p[311*4];
		}
	}

// D3DXVec3Hermite
extern "C" __declspec(naked) void __stdcall __E__312__()
	{
	__asm
		{
		jmp p[312*4];
		}
	}

// D3DXVec3Normalize
extern "C" __declspec(naked) void __stdcall __E__313__()
	{
	__asm
		{
		jmp p[313*4];
		}
	}

// D3DXVec3Project
extern "C" __declspec(naked) void __stdcall __E__314__()
	{
	__asm
		{
		jmp p[314*4];
		}
	}

// D3DXVec3ProjectArray
extern "C" __declspec(naked) void __stdcall __E__315__()
	{
	__asm
		{
		jmp p[315*4];
		}
	}

// D3DXVec3Transform
extern "C" __declspec(naked) void __stdcall __E__316__()
	{
	__asm
		{
		jmp p[316*4];
		}
	}

// D3DXVec3TransformArray
extern "C" __declspec(naked) void __stdcall __E__317__()
	{
	__asm
		{
		jmp p[317*4];
		}
	}

// D3DXVec3TransformCoord
extern "C" __declspec(naked) void __stdcall __E__318__()
	{
	__asm
		{
		jmp p[318*4];
		}
	}

// D3DXVec3TransformCoordArray
extern "C" __declspec(naked) void __stdcall __E__319__()
	{
	__asm
		{
		jmp p[319*4];
		}
	}

// D3DXVec3TransformNormal
extern "C" __declspec(naked) void __stdcall __E__320__()
	{
	__asm
		{
		jmp p[320*4];
		}
	}

// D3DXVec3TransformNormalArray
extern "C" __declspec(naked) void __stdcall __E__321__()
	{
	__asm
		{
		jmp p[321*4];
		}
	}

// D3DXVec3Unproject
extern "C" __declspec(naked) void __stdcall __E__322__()
	{
	__asm
		{
		jmp p[322*4];
		}
	}

// D3DXVec3UnprojectArray
extern "C" __declspec(naked) void __stdcall __E__323__()
	{
	__asm
		{
		jmp p[323*4];
		}
	}

// D3DXVec4BaryCentric
extern "C" __declspec(naked) void __stdcall __E__324__()
	{
	__asm
		{
		jmp p[324*4];
		}
	}

// D3DXVec4CatmullRom
extern "C" __declspec(naked) void __stdcall __E__325__()
	{
	__asm
		{
		jmp p[325*4];
		}
	}

// D3DXVec4Cross
extern "C" __declspec(naked) void __stdcall __E__326__()
	{
	__asm
		{
		jmp p[326*4];
		}
	}

// D3DXVec4Hermite
extern "C" __declspec(naked) void __stdcall __E__327__()
	{
	__asm
		{
		jmp p[327*4];
		}
	}

// D3DXVec4Normalize
extern "C" __declspec(naked) void __stdcall __E__328__()
	{
	__asm
		{
		jmp p[328*4];
		}
	}

// D3DXVec4Transform
extern "C" __declspec(naked) void __stdcall __E__329__()
	{
	__asm
		{
		jmp p[329*4];
		}
	}

// D3DXVec4TransformArray
extern "C" __declspec(naked) void __stdcall __E__330__()
	{
	__asm
		{
		jmp p[330*4];
		}
	}

// D3DXWeldVertices
extern "C" __declspec(naked) void __stdcall __E__331__()
	{
	__asm
		{
		jmp p[331*4];
		}
	}
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Old 10/08/2008, 19:58   #4
 
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machs gefälligst als code...
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Old 10/09/2008, 21:30   #5
 
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i just want know how to creat it not how to solve it ^^
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Old 10/09/2008, 21:39   #6
 
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creat it ? why dont work?
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Old 10/10/2008, 14:36   #7
 
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the Problem when i try to make proxy dll by my self i got this Problem and i tried more to solve i cant
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Proxy Problem
08/20/2009 - Metin2 Private Server - 1 Replies
Hi bei mir kam er das Es konnte keine Verbindung zum 218.56.56.82:1080 Der Versuch, eine Verbindung Zeitüberschreitung, ohne eine Verbindung herzustellen. Überprüfen Sie Ihre Netzwerkverbindung und stellen Sie sicher, dass der Proxy-Server-Adresse und Port richtig sind. Auch die Fehlermeldung kann darauf hindeuten, dass der Proxy-Server nicht. Test fehlgeschlagen dan das mit neuer ip



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