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Ryuu
Discussion on Ryuu within the Kal Online forum part of the MMORPGs category.
12/02/2011, 12:03
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#211
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Join Date: Nov 2008
Posts: 1,181
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Quote:
Originally Posted by 5andr0
ein kal server mit 50 prozessoren und 512 gigabyte läuft exakt gleich schnell wie auf nem single quadcore mit 12 gig ram wobei sql noch am meisten ram zieht. der server schluckt so 500 mb bei 10k usern
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ich will dich jetzt net verarschen oder so....aber meinst du es kommen 10k
user, die dein Spiel spielen wollen ?
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12/02/2011, 12:43
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#212
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Join Date: Sep 2007
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Quote:
Originally Posted by EddyGER
ich will dich jetzt net verarschen oder so....aber meinst du es kommen 10k
user, die dein Spiel spielen wollen ?
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soviel sind natürlich nicht eingeplant^^ das war nur ein beispiel, mit int zu vergleichen, dass selbst bei 10k der server nicht arg viel ram schluckt
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12/02/2011, 15:29
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#213
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elite*gold: 120
Join Date: Sep 2007
Posts: 10,497
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ich hoffe die rate wird maximal 5x, sonst wirds ja echt langweillig.
ob die Leute von Int langanhaltend rüberkommen wird man sehen, pserver (ja ich seh das jetzt mal als einer) sind halt so arg vorbelastet das sie eh nicht lange halten.
Ist halt auf der anderen Seite schwer einen richtigen Server (lowrate) zu machen, wenn die Leute nicht das Vertrauen in die Serverbeständigkeit haben
Ich bin gespannt und lasse mich gerne eines besseren belehren :P
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12/02/2011, 17:26
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#214
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Join Date: Jan 2007
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Die Leute werden vom Int kommen, denke mal da kann 5andro was machen ;D
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12/03/2011, 09:01
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#215
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Quote:
Originally Posted by 5andr0
not even donations. the game will make fun as a low lvl char and it doesn't take long to get all possible skills. as long as the others have equal levels you can have 100% casting fun @ pvp, which is also getting improved.
there will be no level damage balancing but higher levels allow you to carry better equipment and kill higher monsters / enter new dungeons (there will be a dungeon instance system)
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this sounds nice , any info about the release date? or % completed?
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12/03/2011, 11:25
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#216
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Join Date: Jul 2010
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Maybe consider adding some pvp contribution system, that allows you to buy pvp kind of items, that contain pvp def stat (in percentage, for armors), and pvp attack stat (in percentage, for weapons).
Playing AION atm, there it's like that, and people have the choice of going pve for their gears, and they may also go pvp on the other hand.
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12/03/2011, 18:10
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#217
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Join Date: Jan 2010
Posts: 150
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Maby any new scenarios of pvp? as inix promised instand GvG without any waiting
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12/04/2011, 23:21
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#218
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Join Date: Sep 2007
Posts: 83
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Quote:
Originally Posted by OnlyLT
Maby any new scenarios of pvp? as inix promised instand GvG without any waiting
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i'm planning on instance pvp (anytime pvp) and instance dungeons only (every floor will be an instance with an endboss)
check this out:

it's just a preview.. there will be much more wings
be prepared for flying around like this:
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12/05/2011, 00:02
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#219
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Join Date: Apr 2011
Posts: 84
Received Thanks: 8
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Quote:
Originally Posted by 5andr0
i'm planning on instance pvp (anytime pvp) and instance dungeons only (every floor will be an instance with an endboss)
check this out:

it's just a preview.. there will be much more wings
be prepared for flying around like this:

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aion failed whit the flying pvp content thats why most of the players from aion played more on ground then on the flying zone called abys . well flying and ride system on a game whit moving teleports would be a bit stupid. u will have to add special zones where u can just use it or remove the movings totaly
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12/05/2011, 00:14
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#220
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Join Date: Sep 2007
Posts: 83
Received Thanks: 103
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Quote:
Originally Posted by Bast4rd
aion failed whit the flying pvp content thats why most of the players from aion played more on ground then on the flying zone called abys . well flying and ride system on a game whit moving teleports would be a bit stupid. u will have to add special zones where u can just use it or remove the movings totaly
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- combat system is disabled in flying mode
- ryuu is not like kal. stop thinking of kal items --> no teleportscroll
- important points to reach are cities, hot monster spots and dungeon entrances where you can start different dungeon instances
- there will be flying npc's with flying monsters which can fly u to another city (for some gold)
- maybe i'll add a recall stone, which ports you to your savepoint city
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12/05/2011, 00:20
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#221
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Join Date: Oct 2007
Posts: 856
Received Thanks: 35
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your work is just amazing
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12/05/2011, 00:36
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#222
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elite*gold: 0
Join Date: Apr 2011
Posts: 84
Received Thanks: 8
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Quote:
Originally Posted by 5andr0
- combat system is disabled in flying mode
- ryuu is not like kal. stop thinking of kal items --> no teleportscroll
- important points to reach are cities, hot monster spots and dungeon entrances where you can start different dungeon instances
- there will be flying npc's with flying monsters which can fly u to another city (for some gold)
- maybe i'll add a recall stone, which ports you to your savepoint city
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sounds great . just wanted to make sure if i gonna pk someone that he doesn't simply start flying so i cant kill him anymore lol :0 that would suck
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12/05/2011, 13:36
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#223
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Join Date: Jan 2010
Posts: 150
Received Thanks: 10
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would it be posible to remove assassin masks and just make Pk as you come to player press ctrl+(attacking skill) and your in pvp mode, and when you get counter attacked the bouth players gets in pvp mode ( like with masks)
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12/05/2011, 17:10
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#224
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Join Date: Nov 2007
Posts: 2,468
Received Thanks: 154
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Looks nice, keep up the good work!
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12/05/2011, 22:49
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#225
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Join Date: Dec 2011
Posts: 2
Received Thanks: 1
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Is Ryuu recruiting beginner programmers / advanced Blender artists(modelling, animating, ...) / creative minds ?
I promise that I won't disappoint you regarding my modelling skills, however as I am studying for programming, I hope I can also participate with the coding
Little example of what i can produce with blender:
Looking forward to your reply
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