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Private Server Test Hack

Discussion on Private Server Test Hack within the Kal Hacks, Bots, Cheats & Exploits forum part of the Kal Online category.

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Old 12/14/2011, 15:35   #91
 
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Quote:
Originally Posted by Gohsti View Post
Hm der archer hat ja nen Beispiel aber der hackt klappt ja trotzdem nicht, kann's daran liegen das der Server ein paar skills also die Actionkeys umgelegt hat?
edit hat sich geklärt ist aber detected auf hiddenkal fusionkal Kalsage, also der attackhack ist detected, bekomme sofort d/c wenn ich damit attacke
Hiddenkal hat extra protection.
Attackhack ist auf jedem Server mit KoemV2 detected, außer der Gm ist, sorry für die Wortwahl, einfach zu dumm!
Kevin baut vielleicht einen Cooldown check ein, damit müsste es dann wieder überall gehen, außer hidden, da wie schon gesagt, dort eine erweiterte Protection ist.
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Old 12/14/2011, 15:41   #92
 
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kannst du noch cd hack? machen dLL oder ne uce die funkt ^^
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Old 12/14/2011, 17:06   #93
 
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Quote:
Originally Posted by KANACK10 View Post
kannst du noch cd hack? machen dLL oder ne uce die funkt ^^
soweit ich weis kannste bei koem v2 die CD net runtersetzen.
bzw. es geht schon, nur du wirst dann expelled
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Old 12/14/2011, 17:20   #94
 
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Die Protection von KoemV2 funzt so....
Wenn CD Protection an ist und der User richtige Werte angegeben hat, läd der Server beim start die Compare 4 oder 3 werte aus der InitSkilll.txt.
So...
User macht skill...Server(koem) macht die last = timeGetTime(), oder sonst ne funktion, um ne Zeitangabe zu bekommen.
Sagen wir du hast CD hack an,durch CE oder was auch immer, und schickst jetzt den skill nochmal dann passiert, wahrscheinlich, das:
wenn last > timeGetTime + cooldownAusTxt - toleranz
dann kick
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Old 12/14/2011, 18:11   #95
 
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bloodx habe mal eine frage zu dem attackhack wie muss ich das machen ?

mit value in die txt schreiben ?
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Old 12/14/2011, 19:09   #96
 
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well done xD
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Old 12/14/2011, 19:37   #97
 
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attack hack uses too much mana and it's uneffective; needs some improvements
like saied here
Quote:
Originally Posted by DerKleineDarky View Post
habs so gemacht das ich überall den entsprechenden cooldown festgelegt habe und der bot dann die skills nimmt die abgeklungen sind, so macht er immer volles dmg ^^

Code:
const int ARCHER_NORMAL_ARROW_CD = 400;
const int ARCHER_PASSIVE_CD = 400;
const int ARCHER_FLAMY_ARROW_CD = 400;
const int ARCHER_BLOW_UP_ARROW_CD = 400;
const int ARCHER_HEART_BREAKER_CD = 2000;
const int ARCHER_LIVE_ABSORBTION_CD = 6100;

const int THIEF_DANCE_OF_KILLING_CD = 43000;
const int THIEF_COUNT_OFFENSIVE_CD = 92000;
const int THIEF_HIDING_CD = 6000;
const int THIEF_SPINBLADE_CD = 301000;
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Old 12/15/2011, 05:35   #98
 
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atk hack dosent work with me i inject while im logging in and i start hack while on loading screen but when i hit mobs nothing happens any idea?
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Old 12/15/2011, 06:08   #99
 
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In LoK wurde es gefixxt mit dem attackhack
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Old 12/15/2011, 06:13   #100
 
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no in lok is not fixed it works you guyz just don't know how to read when and what to press to get it work
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Old 12/15/2011, 06:47   #101
 
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lol its normaly when i use attackhack after mob die and i out from server because d/c
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Old 12/15/2011, 07:16   #102
 
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Wohooo GM activated the cooldown protection...
I already made a attackhack function which check for cooldown etc... the structure is this:
Code:
this->ArcherSkill[0x03];//0x03 = skillid
	this->ArcherSkill[0x03].preskill	= true;//If skill got a preskill - true of ye false if not
	this->ArcherSkill[0x03].cd			= 900; //cooldown
if someone can finish the list for all archer/knight/mage skills, then i would share my function with bloodx & he would have less work + you guys could all cd hack :P
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Old 12/15/2011, 08:10   #103
 
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ya now attack hack = cl too ;p.
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Old 12/15/2011, 08:19   #104
 
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hell yea...=/
must need to change Delay from 0 to 1000-5000 =P
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Old 12/15/2011, 11:37   #105




 
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auf LoK funktioniert es noch.

auch mit ner niedrigeren cooldown.
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