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request rock paper scissors games java GUI
Discussion on request rock paper scissors games java GUI within the Java forum part of the Coders Den category.
02/24/2016, 14:49
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#1
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elite*gold: 0
Join Date: Dec 2012
Posts: 239
Received Thanks: 33
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request rock paper scissors games java GUI
anyone have a simple GUI JAVA codes or tutorial of rock paper scissors games ..give me please
thanks in advance
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03/01/2016, 18:28
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#2
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elite*gold: 11
Join Date: Jun 2011
Posts: 1,847
Received Thanks: 141
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Theres a WYSIWYG-Editor in Netbeans. You can try it out. Produces Swing Code
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04/15/2016, 16:06
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#3
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elite*gold: 0
Join Date: Apr 2016
Posts: 18
Received Thanks: 13
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Hello,
Well i have one, i had to develop that game in the school 1 year ago. If you want you can add me on skype i can upload the project on MEGA or something. I used the IDE Netbeans so it wouldn't be bad to use that too to bypass problems.
LG samkeez
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04/16/2016, 14:23
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#4
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elite*gold: 7
Join Date: Dec 2013
Posts: 446
Received Thanks: 187
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I was bored, so I made one for you 
Have fun
Code:
package moe.lukas.rps;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.util.concurrent.ThreadLocalRandom;
import static java.awt.BorderLayout.CENTER;
import static java.awt.BorderLayout.EAST;
import static java.awt.BorderLayout.WEST;
public class Main extends JFrame {
/**
* The actions a player may use
*/
private String[] actions = {"Rock", "Paper", "Scissors"};
/**
* The button locations
*/
private String[] locations = {WEST, CENTER, EAST};
/**
* The listener for all 3 buttons
*/
private ActionListener buttonListener = e -> {
// Generate a random action
int random = ThreadLocalRandom.current().nextInt(0, 3);
String comAction = actions[random];
// Rate the current situation
String rating = rate(e.getActionCommand(), comAction);
// Show a result alert
JOptionPane.showMessageDialog(null, rating);
};
/**
* Private constructor invoked by SwingUtils.invokeLater()
* Creates the GUI and shows it
*/
private Main() {
setTitle("Rock, Paper, Scissors");
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setPreferredSize(new Dimension(300, 150));
// Create a container that holds the buttons
JPanel container = new JPanel();
// Set the layout
container.setLayout(new BorderLayout());
// Create the buttons
for (int i = 0; i < actions.length; i++) {
JButton temp = new JButton(actions[i]);
temp.addActionListener(buttonListener);
container.add(temp, locations[i]);
}
// Finish
add(container);
pack();
// Display the frame
setVisible(true);
}
/**
* Runs the private constructor
*
* [MENTION=1985011]param[/MENTION] args
*/
public static void main(String[] args) {
SwingUtilities.invokeLater(Main::new);
}
/**
* Rates the current situation and returns a result string.
* Probably way too complicated, but hey:
* You get the idea what it does, right?
*
* [MENTION=1985011]param[/MENTION] userAction
* [MENTION=1985011]param[/MENTION] comAction
* [MENTION=326673]return[/MENTION]
*/
private String rate(String userAction, String comAction) {
String msg = "";
switch (userAction) {
case "Rock":
switch (comAction) {
case "Rock":
msg = "Draw. Both chose Rock!";
break;
case "Paper":
msg = "You lost. Paper wraps stone!";
break;
case "Scissors":
msg = "You won. Rock breaks scissors!";
break;
}
break;
case "Paper":
switch (comAction) {
case "Rock":
msg = "You won. Paper wraps stone!";
break;
case "Paper":
msg = "Draw. Both chose paper!";
break;
case "Scissors":
msg = "You lost. Scissors cuts paper!";
break;
}
break;
case "Scissors":
switch (comAction) {
case "Rock":
msg = "You lost. Rock breaks scissors!";
break;
case "Paper":
msg = "You won. Scissors cuts paper!";
break;
case "Scissors":
msg = "Draw. Both chose scissors!";
break;
}
break;
}
return msg;
}
}
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04/16/2016, 21:16
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#5
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elite*gold: 0
Join Date: Jan 2012
Posts: 228
Received Thanks: 45
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Quote:
Originally Posted by 0xFADED
I was bored, so I made one for you 
Have fun
Code:
package moe.lukas.rps;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.util.concurrent.ThreadLocalRandom;
import static java.awt.BorderLayout.CENTER;
import static java.awt.BorderLayout.EAST;
import static java.awt.BorderLayout.WEST;
public class Main extends JFrame {
/**
* The actions a player may use
*/
private String[] actions = {"Rock", "Paper", "Scissors"};
/**
* The button locations
*/
private String[] locations = {WEST, CENTER, EAST};
/**
* The listener for all 3 buttons
*/
private ActionListener buttonListener = e -> {
// Generate a random action
int random = ThreadLocalRandom.current().nextInt(0, 3);
String comAction = actions[random];
// Rate the current situation
String rating = rate(e.getActionCommand(), comAction);
// Show a result alert
JOptionPane.showMessageDialog(null, rating);
};
/**
* Private constructor invoked by SwingUtils.invokeLater()
* Creates the GUI and shows it
*/
private Main() {
setTitle("Rock, Paper, Scissors");
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setPreferredSize(new Dimension(300, 150));
// Create a container that holds the buttons
JPanel container = new JPanel();
// Set the layout
container.setLayout(new BorderLayout());
// Create the buttons
for (int i = 0; i < actions.length; i++) {
JButton temp = new JButton(actions[i]);
temp.addActionListener(buttonListener);
container.add(temp, locations[i]);
}
// Finish
add(container);
pack();
// Display the frame
setVisible(true);
}
/**
* Runs the private constructor
*
* [MENTION=1985011]param[/MENTION] args
*/
public static void main(String[] args) {
SwingUtilities.invokeLater(Main::new);
}
/**
* Rates the current situation and returns a result string.
* Probably way too complicated, but hey:
* You get the idea what it does, right?
*
* [MENTION=1985011]param[/MENTION] userAction
* [MENTION=1985011]param[/MENTION] comAction
* [MENTION=326673]return[/MENTION]
*/
private String rate(String userAction, String comAction) {
String msg = "";
switch (userAction) {
case "Rock":
switch (comAction) {
case "Rock":
msg = "Draw. Both chose Rock!";
break;
case "Paper":
msg = "You lost. Paper wraps stone!";
break;
case "Scissors":
msg = "You won. Rock breaks scissors!";
break;
}
break;
case "Paper":
switch (comAction) {
case "Rock":
msg = "You won. Paper wraps stone!";
break;
case "Paper":
msg = "Draw. Both chose paper!";
break;
case "Scissors":
msg = "You lost. Scissors cuts paper!";
break;
}
break;
case "Scissors":
switch (comAction) {
case "Rock":
msg = "You lost. Rock breaks scissors!";
break;
case "Paper":
msg = "You won. Scissors cuts paper!";
break;
case "Scissors":
msg = "Draw. Both chose scissors!";
break;
}
break;
}
return msg;
}
}
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