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[DON'T REQUEST FOR OFFSETS] New Offsets for Every Patch

Discussion on [DON'T REQUEST FOR OFFSETS] New Offsets for Every Patch within the H1Z1 forum part of the Shooter category.

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Old 04/12/2015, 05:28   #76
 
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haha but like u press ctrl when before aiming or just hold it ?

but when do u press ctrl before aiming or what? do i hold it...just asking
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Old 04/12/2015, 05:33   #77
 
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but when do u press ctrl before aiming or what? do i hold it...just asking
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Old 04/12/2015, 08:17   #78
 
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Quote:
Originally Posted by iTzz0v3Rz View Post
but when do u press ctrl before aiming or what? do i hold it...just asking
yes, aim at what ur wanting to kill then hold ctrl and you will lock on, but like i said use at ur own risk, you will get banned for using it
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Old 04/12/2015, 11:58   #79
 
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you guys should stop discussing those stuff now , this thread is most lilely for offsets

Here you go i upped the up2date version for you. working in BR too .

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Old 04/16/2015, 14:42   #80
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new please
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Old 04/16/2015, 15:24   #81
 
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i dont give out anymore because somebody reported me doing spamm ! wtf so look solo for it !
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Old 04/16/2015, 15:38   #82
 
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4-16-2015

CGame=0x142949240
Graphics=0x142948F88

enjoy
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Old 04/16/2015, 15:51   #83
 
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I was using this before the last update:
CGame=0x142AFE4A8
Graphics=0x142AFE1F8

I've been replacing with the ones you provided. I see stuff on ESP but distance is ****** up always show things at 0/1m instead of the right distance...
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Old 04/16/2015, 15:57   #84
 
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hmm my one works ! hm but i have a private one no pulic..i look if did mistake whait few minutes pls^^
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Old 04/16/2015, 16:40   #85
 
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New Offsets Please
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Old 04/16/2015, 16:52   #86
 
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found these two offsets on my h1z1 dump! but I guess the developers changed something bigger..so i have to whait until my friend wakes up ! sry ,will post if have found out the porbelm
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Old 04/16/2015, 20:49   #87
 
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CGame = 0x142949240
GraphicsOffset = 0x142948F88

These are all unchanged:
long entityOffset = GMem.ReadInt64(CGame);
long playerOffset = GMem.ReadInt64(entityOffset + 0x11D8);
long posOffset = GMem.ReadInt64(playerOffset + 0x198);

For the coordinates, all entities use this:

n.Pos = new Vector3()
{
X = GMem.ReadFloat(posOffset + 0x100),
Y = GMem.ReadFloat(posOffset + 0x104),
Z = GMem.ReadFloat(posOffset + 0x108),
};

Managed to get everything for ESP working,just search for 110 in your source, and change the 3 numbers there. it should be in your main.cs at least 3 or so times for the diff entities that use it.
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Old 04/16/2015, 22:53   #88
 
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h1z1 offsets

hello hated i wanted to ask how to set up those codes. i only know how to change the offsets in the h1z1 settings folder. i see the citys but the distance wont move and no items come out either with april 16th update. im using V1.3.
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Old 04/16/2015, 23:22   #89
 
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New offsets :
CGame=0x142949240
Graphics=0x142948F88
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Old 04/17/2015, 01:01   #90
 
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thats odd offsets arent working for me and i always replace the offsets
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