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CGame = 0x142949240
GraphicsOffset = 0x142948F88
These are all unchanged:
long entityOffset = GMem.ReadInt64(CGame);
long playerOffset = GMem.ReadInt64(entityOffset + 0x11D8);
long posOffset = GMem.ReadInt64(playerOffset + 0x198);
For the coordinates, all entities use this:
n.Pos = new Vector3()
{
X = GMem.ReadFloat(posOffset + 0x100),
Y = GMem.ReadFloat(posOffset + 0x104),
Z = GMem.ReadFloat(posOffset + 0x108),
};
Managed to get everything for ESP working,just search for 110 in your source, and change the 3 numbers there. it should be in your main.cs at least 3 or so times for the diff entities that use it.
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